speed-dreams-code/CHANGES.txt

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Here are the summarized changes since 1.4.0
(More details for associated milestones 2.0.0 and 1.4.1 here :
http://sourceforge.net/apps/trac/speed-dreams/report/6)
Dxx ids refer to tasks "specified" and listed here :
http://sourceforge.net/apps/trac/speed-dreams/wiki/BigFeatureList
... among the planned ones for 2.0.0 :
http://sourceforge.net/apps/trac/speed-dreams/wiki/ActualFeaturePlanFor20
More technical details about the work in progress for some tasks here :
http://sourceforge.net/apps/trac/speed-dreams/wiki/TheWayToRelease2
Changes since 2.0.0 Alpha 1 released in 2.0.0 Alpha 2
-----------------------------------------------------
This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-a2@????.
Tracks:
* HQ texture rework + renaming + localization for Wheel-2 (=> Karwada), GTrack2 (=> Chemisay)
* new Brondehach track : HQ texture rework + localization + no more real-life brands
+ better drivable track sides
* Improved Goldstone Sand (reworked textures + made pit wall compatible with robots)
* Texture improvements : Forza, Corkscrew, Aalborg
Cars:
* T01 : Finale fine tuned LS1 setups with updated engine sounds
* Reworked Spirit RB1 LT (3D model, speedo/tachometer)
* Many new livery skins for LS1 cars
* New TRB1 Vieringe 5 RB and liveries (human + USR setups ??)
* #191 Added e-brake power parameters for SuperCars (and WRs)
* #222 Skinnable pit door logo and 3D wheels (when choosing a car livery skin)
* Renamed GP1600 category to MP5
Robots:
* D38 : New Kilo2008 robot with skilling, setup for the TRB1 Cavallo 360 RB and LS1 Archer R9
* D19 : Rain support added to Simplix
* Added detailed race lines to Simplix
* Up-to-date LS1 Simplix setups for most circuit + road + speedway tracks
* Up-to-date TRB1 Simplix setups for most circuit + road + speedway tracks
* #179 Speed limiter command now toggles on/off for human drivers
(no more need to keep the key pressed)
* #178 Forbid reverse gear if not Neutral state or speed < 10ms = 36km/h
* #191 Added support for Emergency/Parking Brake (usefull for future rally car set)
* Simplix setup for new TRB1 Vieringe 5 RB
* Simplix setup for MP5 FMC, the 1st MP5 (was GP 1600)
* #137 Simplix now caches race lines and other data in the user settings folder
(when setups were not installed in the user settings folder, it did it in the install folder,
which worked under WinXP, but no more under Vista / Seven, and neither under Linux)
Menus:
* Improved splash screen
* D31 : Save QuickRace configuration (opponent grid, track and config)
and more generally race types with no qualification / multiple races
* D29 : Fixed crash when opening the CarSelect menu the 2nd time after finishing race configuration
* #117 Default control keys for lights, speed limiter, ABS and ASR (renamed to TCS)
* #195 Display options : Improved detection of supported screen / window sizes
(added real control under Windows, used SDL / removed X-Window specific code
to do this in a portable manner)
* #191 New command for Emergency/Parking Brake (usefull for future rally car set)
* #192 Display practice result screen after one car practice
Race engine:
* #75 Fixed Mouse calibration lost in Ready-Set-Go stage
* D16 : New "Career" race mode
* #169 Fixed crashing right after restart
* D13 : Multi-threaded race engine :
- Fixed/Resurrected human pitting in mono and dual threaded modes
- Resurrected Result-Only = Blind mode (was crashing whatever mono / dual threaded mode)
- Fixed crash when entering pit lane + penalty management
* D30 :
- Fixed crash when loading a results file for an endurance race (and some possible others)
in the race menu (Load button)
- Fixed crash when race starts after qualification
* D19 : Improved / fixed weather configuration
Race screen:
* #166 Better automatic / customizable board positionning and aspect ratio respect :
- enable 3-screen configuration with boards on central one
- enable fine vertical positionning for the speedo/tachometers
* Improved support for wide screen/window configurations (less deformed boards)
* #39 Vertical 2-way split when window aspect ratio >= 2.
* #205 Customizable color for speedo/tachometers needles and dynamic figures
* #78 Mark pitting driver on leaderboard
* #151 Display correct track name on loading (no more the track _folder_ name)
* #77 Dont show decimals when displaying track length on loading
* #229 Board 1 lap counter displays correct numbers
Simulation engines:
* D48 : Work in progress Simu v2.1 (same a Simu V2 for the moment)
* #191 Added support for Emergency/Parking Brake with car-level customizable applied brake power
Other:
* #189,#163 Fixed user settings files installation in Windows binary installer
* #136 Removed most "TORCS" strings from the build system
* Enabled $Id$ SVN keyword substitution on all text files
* #182 Link time lib conflict warnings about msvcrt an/or libcmt with MSVC
* #145 Trace/log system : Added a heading time indication for each trace line,
as the elapsed time since SD is started, with 1 ms resolution.
* Added a CMake user option "OPTION_OFFICIAL_ONLY" to restrict the build
to the contents of the next official release
* many other small bug fixes
-------------------------------------------------------
Changes since 1.4.0 released in 2.0.0 Alpha 1 (svn2720)
Tracks:
* A32, A16, A17, A19, A22, A24 : HQ texture rework + renaming + localization
for Alpine-1 (=> Allondaz), GTrack3 (=> Charmey), Manton (=> Michigan Speedway),
ETrack6 (=> Espie), ERoad (=> Prenzlau)
* Texture improvements + localization : Aalborg, Forza, Forza, Migrants, Ruudskogen,
Corkscrew, Olethros Road, Wheel1
* Texture improvements : GTrack1, Brondehach
* new Goldstone Sand (Silverstone Arena) track
* many new work-in-progress tracks (won't be all in 2.0.0, only release grade ones)
Cars:
* T01 : Work in progress LS1 setups rework
* A10 : Work in progress LS1 liveries HQ rework
* A05, A06, A08 : Improved visual realism / HQ for SC Cavallo 360
* A14 : Work in progress Rally car set (draft-level physical setups)
* A42 : Work in progress MP5 (was GP 1600) car set
* improved car model file/folder names consistency
Robots:
* D16 : Adapted Simplix and USR to the new Career mode
* Simplix improvements
Menus:
* D30 : Player Config and sons :
- removed player car choice (becomes a race-time choice)
- added customizable steering speed sensitivity
* D29, D30 : Driver Select and sons (D29 & D30) :
- added skin selection and preview (may only remain for human players in the future)
Note: Only one car has previews for the moment : SC Lynx 220.
- added "Car Selection and Settings" menu behind the "Change car" button,
with skin selection and preview + quick car data sheet
(work in progress : hard coded constant Overall ratings)
* Options : added options to customize Simulation and Graphic features
Race engine / screen:
* Display average frame rate in the race screen
* Split screen mode (multiplayer) :
- 'TAB' key switches to active screen,
- sound follows the active screen selection consistently,
- wider 3rd screen in 3-way split screen,
- split screen configuration is now saved / restored between races.
* D13 : Dual-threaded race engine with CPU affinity
(can be toggled on/off in the Options / Simulation menu)
First tests show FPS gains mainly when many opponents on medium to high end configurations,
but CPU affinity seems to be very usefull under Windows XP (nearly no use with Linux 2.6).
* D19 : Rain simulation (visual effects + work in progress grip management)
* Customizable weather / time of day for the sky dome
Simulation engines:
* D48 : Work in progress Simu v2.1 (same a Simu V2 for the moment)
* Simu V3 won't be adopted as the official physics engine : we'll improve Simu V2
into Simu V2.1 in the short 2.x term, while targetting at a brand new Simu V4
in the medium term.
Other:
* D04 : CMake build system
* D03 : Replaced GLUT by SDL
* D16 : New "Career" race mode
* D17, D26 : Work in progress network/online race mode
* Improved keyboard steering behaviour (+ customizable sensitivity)
* D05 : Added JPEG image support for car and tracks previews in menus.
* D06 : Removed compile time dependency on ALUT
* Moved Windows build to modern DLL interface (no more .def files)
* D11 : Support for multiple cars with same 3D model .acc/.ac file
* D08 : Work-in-progress code profiling
(see http://sourceforge.net/apps/trac/speed-dreams/wiki/CodeProfiling)
Known issues : see http://sourceforge.net/apps/trac/speed-dreams/report/2 (version 2.0.0 alpha1).
-------------------------------------------------------------------------------------------
Below is archived uncomplete / obsolete content, but sometimes with more details than above.
Detailled changes on sdl-port branch since creation (branched from trunk SVN 70) :
Foreword : sdl-port branch is aimed at being regularly merged from trunk up to 1.4.0 is out,
so you should first have a look at trunk CHANGES file :
you will find here only sdl-port-specific changes.
History of merges from trunk :
- 2008/12/04 : up to revision 378 (Mart)
- 2009/02/15 : up to revision 729 (Jean-Philippe)
- 2009/06/22 : up to revision 996 (Mart)
- 2009/07/14 : up to revision 1107 (Jean-Philippe)
- 2009/07/30 : up to revision 1220 (Mart)
- 2009/10/13 : up to revision 1576 (Mart)
- ...
Tracks:
- added Salty road track by Gabor (Xavier)
- added cameras & turnmarks to Longday (Gabor)
- added Petit gprix track by Gabor
Cars:
- added GP4 converted cars (3D models), but still needing real setups (Xavier)
- added Nascar cars (3D models), but still needing real setups (Xavier)
-
- set fictious brand and model names for all cars, based on ideas from the whole team,
to avoid legal issues ; the real brand name replacements follows (Andrew, Jean-Philippe) :
* Alfa Romeo => Milano
* Aston Martin => Archer
* Auto Union => Motor Union
* Audi => Vieringe
* Bugatti => Ettore
* Any GM brand => Deckard, except for Corvettes, which will be Vultures.
* GM/Corvette => Vulture
* Dodge => Taipan
* ERA => Century
* Esperante => Sprite
* Ferrari => Cavallo
* Ford => FMC (F stands for ... um ... something)
* Honda/Acura => Murasama
* Jaguar => Lynx
* Lambo => Ciclone
* Lotus => Spirit
* McLaren => Conner
* Maserati => Tridenti
* Mercedes => Silber
* Mitsubishi => Minato
* Nissan => Kanagawa
* Peugeot => Lion
* Porsche => Boxer
* Subaru => Kenji
* Toyota => Aichi
* TVR => RCM (Russian Car Manufacturer)
* Lister => ? (a Storm model for LS1 is simply called the "Fury")
* Mosler => ?
* Saleen => ?
* Venturi => ?
* Fiat => ?
* ? => Sector
* ? => Zaxxon.
Robots:
-
- enabled Simplix and USR robots to be members of mixed teams,
through new team management interface in RobotTools (Wolf-Dieter)
- added Kilo robots (needs more love) (Gabor)
Menus:
- added controls for time of the day and weather settings in quickrace
and practice race configuration menu - work in progress (Xavier)
- added a "Credits" multi-page menu to list all contributors, contributions
and 3rd party libs / code / software we use.
- resurected the "Configure player" button in the Raceman menu, to avoid returning
to the Main menu for that (Jean-Philippe).
- select the first available player by default when entering the player config menu
(Brian).
Program:
- applied the good old SDL patch from Brian Gavin (Xavier)
- fine tuning of the event loop to process ALL pending events
before re-displaying (fixes lags and delays in mouse movements) (Jean-Philippe).
- fixed localized keyboard support through SDL unicode (Jean-Philippe, Brian, Mart)
- fixed splash screen crash on 7s time-out (Jean-Philippe)
- added F1 / F12 / ESC / Return shortcuts in some menus where lacking (Jean-Philippe)
- fixed detection and use of multi-sampling (for anti-aliasing)
when available (Jean-Philippe)
- restored key auto-repeat in menus (Jean-Philippe)
- restored texture compression detection (Jean-Philippe)
- applied Cmake patch by Mart Kelder and ported it to Windows (Mart, Brian)
* smart cmake multi-platform build system (even Windows + MSVC built-in support),
* speed-dreams and other programs are now executables (no more scripts)
which is nicer for debugging/profiling/...
* very fast unified make install (no more so slow make install and make datainstall)
- added multi-platform xmlversion user settings files installer at run-time,
to replace old system where these files where overwriten after each build/install
even if no associated change had occurred (Mart, Jean-Philippe).
- fix build install system not stopping on xmlversion errors
(ex: when a versioned xml file is not loadable, it's installation/update fails,
cmake printed some error lines, but the install process was not stopped,
and if you didn't see these lines in the hundreds of other traces,
you were likely to get a crashing Speed Dreams without any simple explaination).
- fixed CPU slow-down system also activated in race mode (Jean-Philippe)
- added new sky dome and time of day simulation via PLIB::ssgaSky,
featuring really nice skies, even at night with stars and moon,
and also allowing night races as an example - work in progress (Xavier)
- first attempt of rain simulation (water projections behind tires, rainbow visualization,
reduced grip) - work in progress (Xavier)
- fixed ultra-slow game in qualification blind mode (something around SDL IdleFunc,
seems CPU does nothing whereas it should run 100%) (Jean-Philippe)
- fixed results not being saved at the end of the race because results dir
not created in user settings dir; and also screenshot system not working
for the same reason (screenshot dir not created) (Gabor).
- optimized race results' update & sorting through the use of STL vector (Gabor).
- race results now include pointer how much position the driver gained or lost,
from his starting position (Gabor).
- merged career-port to this branch (Mart)
- don't load graphics in results-only mode (Mart)
- added split times (Mart)
- added 10 second stop and go penalty (Mart)
- added feature lists for robots: features are only enabled when all the robots in the
race implemented it (Mart)
- added timed sessions (Mart)
- new modes for the race screen leader board (Gabor)
* vertically scrolling : list of competitors, text in associated color,
* horizontally scrolling : just as on TV.
Note: Already merged in trunk.
- new mode for the debug board (Gabor)
* display segment name, distance form start, current camera
- exhaust fires shown when RPM drops (Gabor)
Other:
-
*****************************
CURRENT (some of these may slip to post-1.5.0):
-----------------------------------------------
Tracks:
-
Cars:
-
- fix out of bound setup parameters for SuperCars
- change TRB1 tyre textures to the new slick ones by Haruna Say
Menus:
- menu background image refresh in NG variants by Eckhard M. Jager - Work in progress
- remove remaining real brand/model names and logos from textures
(sc-nsx, 36 GP, ...)
- remove Torcs references from textures
- move Torcs-NG references to "Speed Dreams"
- improve 36GP car gauges textures
Robots:
-
Program:
- F2 camera "driver" views modified to look in the direction the car's turning
- Still to be improved as you quickly feel sick about it (Andrew).
- Sky and day time management through plib/ssgsky (Xavier)
- First simple attempt to simulated rainy weather with fog (plib/ssgsky)
and reduced track friction (Xavier)
- More GCC 4.3 compatibility (Mart, Jean-Philippe)
- tests and bug fixes.
Sourceforge.net:
- setup bug tracker at least for the beta/rc release
- upload nice screen shots
Other:
-
=> Release 1.5.0 (end of 2009 ?).