52 lines
1.1 KiB
Groff
52 lines
1.1 KiB
Groff
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.TH "Speed Dreams terrain generator for tracks" "6" "1.2" "Rudy Godoy" "Games"
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.SH "NAME"
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.LP
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trackgen-ng \- Speed Dreams terrain generator for tracks
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.SH "SYNTAX"
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.LP
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trackgen -c category -n name [-a] [-m] [-s] [-S] [-E <n> [-H <nb>]]
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.SH "DESCRIPTION"
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.TP
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This manual describes the track terrain generator that is shipped with the game TORCS.
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.SH "OPTIONS"
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.TP
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.B -c \fIcategory\fP
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track category (road, oval, dirt...)
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.TP
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.B -n \fIname\fP
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track name
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.TP
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.B -b
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draw bump track
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.TP
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.B -B
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Don't use terrain border (relief supplied int clockwise, ext CC)
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.TP
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.B -a
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draw all (default is track only)
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.TP
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.B -s
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split the track and the terrain
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.TP
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.B -S
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split all
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.TP
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.B -E \fI<n>\fP
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save elevation file n
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.RS 4
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.IP "0: all elevatation files" 4
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.IP "1: elevation file of terrain + track" 4
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.IP "2: elevation file of terrain with track white"
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.IP "3: track only"
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.IP "4: track elevations with height steps" 4
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.RE
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.TP
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.B -H \fI<nb>\fP
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nb of height steps for 4th elevation file [30]
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.SH "SEE ALSO"
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.BR Speed Dreams (6)
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.SH "AUTHOR"
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.LP
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This manual page was writen by Rudy Godoy <rudy@kernel-panik.org>,
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for the Debian GNU/Linux system (but may be used by others).
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