add anisotropic filter in OpenGL options by Gaetan
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@5180 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 88f3dd0c8ef41ee14b533a464c2c869a98932389 Former-commit-id: a8b73ed99ae093d683a0e49df967897b4e6a707f
This commit is contained in:
parent
1710279d92
commit
004827ea10
7 changed files with 168 additions and 27 deletions
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@ -177,11 +177,17 @@ void GfglFeatures::detectStandardSupport()
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&& gfglIsOpenGLExtensionSupported("GL_ARB_imaging");
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_mapSupportedBool[BumpMapping] = bValue;
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// 10) Anisotropic filtrering
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bValue = gfglIsOpenGLExtensionSupported("GL_EXT_texture_filter_anisotropic");
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_mapSupportedInt[AnisotropicFiltering] = bValue?2:InvalidInt;
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}
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// Best supported features detection for the given specs of the frame buffer.
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bool GfglFeatures::detectBestSupport(int& nWidth, int& nHeight, int& nDepth,
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bool& bAlpha, bool& bFullScreen, bool& bBumpMapping, bool& bStereoVision)
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bool& bAlpha, bool& bFullScreen, bool& bBumpMapping, bool& bStereoVision, int &nAniFilt)
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{
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GfLogInfo("Detecting best supported features for a %dx%dx%d%s frame buffer.\n",
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nWidth, nHeight, nDepth, bFullScreen ? " full-screen" : "");
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@ -335,7 +341,7 @@ bool GfglFeatures::detectBestSupport(int& nWidth, int& nHeight, int& nDepth,
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}
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bool GfglFeatures::loadSupport(int &nWidth, int &nHeight, int &nDepth,
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bool &bAlpha, bool &bFullScreen, bool &bBump, bool &bStereo, void* hparmConfig)
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bool &bAlpha, bool &bFullScreen, bool &bBump, bool &bStereo, int &nAniFilt,void* hparmConfig)
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{
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// Clear support data.
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_mapSupportedBool.clear();
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@ -351,6 +357,8 @@ bool GfglFeatures::loadSupport(int &nWidth, int &nHeight, int &nDepth,
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(int)GfParmGetNum(hparm, GFSCR_SECT_GLDETSPECS, GFSCR_ATT_WIN_Y, pszNoUnit, 0);
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nDepth =
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(int)GfParmGetNum(hparm, GFSCR_SECT_GLDETSPECS, GFSCR_ATT_BPP, pszNoUnit, 0);
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nAniFilt =
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(int)GfParmGetNum(hparm, GFSCR_SECT_GLDETSPECS, GFSCR_ATT_ANISOTROPICFILTERING, pszNoUnit, 0);
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bAlpha =
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std::string(GfParmGetStr(hparm, GFSCR_SECT_GLDETSPECS, GFSCR_ATT_ALPHACHANNEL, GFSCR_VAL_NO))
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== GFSCR_VAL_YES;
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@ -473,10 +481,18 @@ bool GfglFeatures::loadSupport(int &nWidth, int &nHeight, int &nDepth,
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// 11) Bump Mapping.
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const std::string strBumpMapping =
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GfParmGetStr(hparm, GFSCR_SECT_GLDETFEATURES, GFSCR_ATT_BUMPMAPPING, "");
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if (strTexComp == GFSCR_VAL_YES)
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if (strTexComp == GFSCR_VAL_YES) //strTexComp ? Bug ?
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_mapSupportedBool[BumpMapping] = true;
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else if (strTexComp == GFSCR_VAL_NO)
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_mapSupportedBool[BumpMapping] = false;
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// 11) Anisotropic Filtering.
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const int nAF =
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(int)GfParmGetNum(hparm, GFSCR_SECT_GLDETFEATURES, GFSCR_ATT_ANISOTROPICFILTERING,
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pszNoUnit, (tdble)0);
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if (nMaxTexSize > 0)
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_mapSupportedInt[AnisotropicFiltering] =nAF;
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// Close config file if we open it.
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if (!hparmConfig)
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@ -489,7 +505,7 @@ bool GfglFeatures::loadSupport(int &nWidth, int &nHeight, int &nDepth,
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}
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void GfglFeatures::storeSupport(int nWidth, int nHeight, int nDepth,
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bool bAlpha, bool bFullScreen, bool bBump, bool bStereo, void* hparmConfig)
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bool bAlpha, bool bFullScreen, bool bBump, bool bStereo, int nAniFilt, void* hparmConfig)
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{
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// Open the config file if not already done.
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void* hparm = hparmConfig ? hparmConfig : openConfigFile();
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@ -514,7 +530,9 @@ void GfglFeatures::storeSupport(int nWidth, int nHeight, int nDepth,
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(tdble)nHeight);
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GfParmSetNum(hparm, GFSCR_SECT_GLDETSPECS, GFSCR_ATT_BPP, pszNoUnit,
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(tdble)nDepth);
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GfParmSetStr(hparm, GFSCR_SECT_GLDETSPECS, GFSCR_ATT_ALPHACHANNEL,
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GfParmSetNum(hparm, GFSCR_SECT_GLDETSPECS, GFSCR_ATT_ANISOTROPICFILTERING, pszNoUnit,
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(tdble)nAniFilt);
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GfParmSetStr(hparm, GFSCR_SECT_GLDETSPECS, GFSCR_ATT_ALPHACHANNEL,
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bAlpha ? GFSCR_VAL_YES : GFSCR_VAL_NO);
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GfParmSetStr(hparm, GFSCR_SECT_GLDETSPECS, GFSCR_ATT_FSCR,
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bFullScreen ? GFSCR_VAL_YES : GFSCR_VAL_NO);
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@ -588,6 +606,13 @@ void GfglFeatures::storeSupport(int nWidth, int nHeight, int nDepth,
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GfParmSetStr(hparm, GFSCR_SECT_GLDETFEATURES, GFSCR_ATT_BUMPMAPPING,
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isSupported(BumpMapping) ? GFSCR_VAL_YES : GFSCR_VAL_NO);
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// 12) Aniso Filtering
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if (getSupported(AnisotropicFiltering) != InvalidInt)
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GfParmSetNum(hparm, GFSCR_SECT_GLDETFEATURES, GFSCR_ATT_ANISOTROPICFILTERING, pszNoUnit,
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(tdble)getSupported(AnisotropicFiltering));
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else
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GfParmRemove(hparm, GFSCR_SECT_GLDETFEATURES, GFSCR_ATT_ANISOTROPICFILTERING);
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}
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// Write new params to config file.
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@ -602,23 +627,23 @@ void GfglFeatures::storeSupport(int nWidth, int nHeight, int nDepth,
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}
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bool GfglFeatures::checkBestSupport(int nWidth, int nHeight, int nDepth,
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bool bAlpha, bool bFullScreen, bool bBump, bool bStereo, void* hparmConfig)
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bool bAlpha, bool bFullScreen, bool bBump, bool bStereo,int nAniFilt, void* hparmConfig)
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{
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// Open the config file if not already done.
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void* hparm = hparmConfig ? hparmConfig : openConfigFile();
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// Get the frame buffer specs that are associated with the detected
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// Open GL features in the config file, if any.
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int nDetWidth, nDetHeight, nDetDepth;
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int nDetWidth, nDetHeight, nDetDepth, nDetAni;
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bool bDetFullScreen, bDetAlpha, bDetBump, bDetStereo;
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bool bPrevSupportFound =
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loadSupport(nDetWidth, nDetHeight, nDetDepth, bDetAlpha, bDetFullScreen, bDetBump, bDetStereo, hparm);
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loadSupport(nDetWidth, nDetHeight, nDetDepth, bDetAlpha, bDetFullScreen, bDetBump, bDetStereo,nDetAni, hparm);
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// Compare with the requested frame buffer specs
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// and run a new supported feature detection if any diffference.
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bool bSupportFound = true;
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if (!bPrevSupportFound || nWidth != nDetWidth || nHeight != nDetHeight || nDepth != nDetDepth
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|| bAlpha != bDetAlpha || bFullScreen != bDetFullScreen || bStereo != bDetStereo || bBump != bDetBump)
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|| bAlpha != bDetAlpha || bFullScreen != bDetFullScreen || bStereo != bDetStereo || bBump != bDetBump || nAniFilt!= nDetAni)
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{
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nDetWidth = nWidth;
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nDetHeight = nHeight;
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@ -627,11 +652,12 @@ bool GfglFeatures::checkBestSupport(int nWidth, int nHeight, int nDepth,
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bDetAlpha = bAlpha;
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bDetStereo = bStereo;
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bDetBump = bBump;
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nDetAni = nAniFilt;
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bSupportFound =
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detectBestSupport(nDetWidth, nDetHeight, nDetDepth, bDetAlpha, bDetFullScreen, bDetBump, bDetStereo);
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detectBestSupport(nDetWidth, nDetHeight, nDetDepth, bDetAlpha, bDetFullScreen, bDetBump, bDetStereo, nDetAni);
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// Store support data in any case.
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storeSupport(nDetWidth, nDetHeight, nDetDepth, bDetAlpha, bDetFullScreen, bDetBump, bDetStereo, hparm);
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storeSupport(nDetWidth, nDetHeight, nDetDepth, bDetAlpha, bDetFullScreen, bDetBump, bDetStereo,nDetAni, hparm);
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// If frame buffer specs supported, update relevant user settings and restart.
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if (bSupportFound)
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@ -724,6 +750,8 @@ void GfglFeatures::dumpSupport() const
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isSupported(StereoVision) ? "Yes" : "No");
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GfLogInfo(" Bump Mapping : %s\n",
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isSupported(BumpMapping) ? "Yes" : "No");
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GfLogInfo(" Anisotropic Filtering : %d\n",
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getSupported(AnisotropicFiltering));
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}
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// Load the selected OpenGL features from the config file.
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@ -809,6 +837,9 @@ void GfglFeatures::loadSelection(void* hparmConfig)
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GFSCR_ATT_BUMPMAPPING_ENABLED))
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== GFSCR_ATT_BUMPMAPPING_ENABLED;
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// 12) Anisotropic Filtering : load from config file.
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_mapSelectedInt[AnisotropicFiltering] = (int)GfParmGetNum(hparm, GFSCR_SECT_GLSELFEATURES, GFSCR_ATT_ANISOTROPICFILTERING,
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pszNoUnit, (tdble)getSupported(AnisotropicFiltering));
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// Close config file if we open it.
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if (!hparmConfig)
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closeConfigFile(hparm);
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@ -880,6 +911,12 @@ void GfglFeatures::storeSelection(void* hparmConfig) const
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GfParmSetStr(hparm, GFSCR_SECT_GLSELFEATURES, GFSCR_ATT_BUMPMAPPING,
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isSelected(BumpMapping)
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? GFSCR_ATT_BUMPMAPPING_ENABLED : GFSCR_ATT_BUMPMAPPING_DISABLED);
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if (getSupported(AnisotropicFiltering) != InvalidInt)
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GfParmSetNum(hparm, GFSCR_SECT_GLSELFEATURES, GFSCR_ATT_ANISOTROPICFILTERING, pszNoUnit,
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(tdble)getSelected(AnisotropicFiltering));
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else
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GfParmRemove(hparm, GFSCR_SECT_GLSELFEATURES, GFSCR_ATT_ANISOTROPICFILTERING);
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// Write new params to config file.
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GfParmWriteFile(NULL, hparm, "Screen");
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@ -919,6 +956,8 @@ void GfglFeatures::dumpSelection() const
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GfLogInfo("\n");
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GfLogInfo(" Stereo vision : %s\n", isSelected(StereoVision) ? "On" : "Off");
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GfLogInfo(" Bump Mapping : %s\n", isSelected(BumpMapping) ? "On" : "Off");
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GfLogInfo(" Anisotropic Filtering : %d\n",
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getSupported(AnisotropicFiltering));
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}
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// Bool features management.
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@ -66,7 +66,7 @@ class TGFCLIENT_API GfglFeatures
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// Check best supported OpenGL features, and store report to the config file
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// (default = GFSCR_CONF_FILE). May restart the game.
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bool checkBestSupport(int nWidth, int nHeight, int nDepth,
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bool bAlpha, bool bFullScreen, bool bBump, bool bStereo, void* hparmConfig = 0);
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bool bAlpha, bool bFullScreen, bool bBump, bool bStereo,int nAniFilt, void* hparmConfig = 0);
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// Detect standard supported features. Don't restart the game.
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// Precondiftion: SDL_setVideoMode(...)
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@ -99,7 +99,7 @@ class TGFCLIENT_API GfglFeatures
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TextureNonPowerOf2, // GL_ARB_texture_non_power_of_two, in case mipmapping needed.
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MultiTexturing, // GL_ARB_multitexture
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MultiSampling, // GL_ARB_multisample
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BumpMapping, // Bump Mapping
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BumpMapping, // Bump Mapping
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StereoVision // StereoVision
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};
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void select(EFeatureBool eFeature, bool bSelected);
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@ -113,7 +113,8 @@ class TGFCLIENT_API GfglFeatures
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ColorDepth, AlphaDepth,
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TextureMaxSize,
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MultiTexturingUnits,
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MultiSamplingSamples
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MultiSamplingSamples,
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AnisotropicFiltering
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};
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void select(EFeatureInt eFeature, int nSelectedValue);
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int getSelected(EFeatureInt eFeature) const;
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@ -128,14 +129,14 @@ class TGFCLIENT_API GfglFeatures
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GfglFeatures();
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// Update supported OpenGL features according to the given frame buffer specs.
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bool detectBestSupport(int& nWidth, int& nHeight, int& nDepth,
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bool& bAlpha, bool& bBump, bool& bStereo, bool& bFullScreen);
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bool detectBestSupport(int& nWidth, int& nHeight, int& nDepth,
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bool& bAlpha, bool& bBump, bool& bStereo, bool& bFullScreen, int& nAniFilt);
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bool loadSupport(int &nWidth, int &nHeight, int &nDepth,
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bool &bAlpha, bool &bFullScreen, bool &bBump, bool &bStereo, void* hparmConfig = 0);
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bool &bAlpha, bool &bFullScreen, bool &bBump, bool &bStereo, int &nAniFilt, void* hparmConfig = 0);
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void storeSupport(int nWidth, int nHeight, int nDepth,
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bool bAlpha, bool bFullScreen, bool bBump, bool bStereo, void* hparmConfig = 0);
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bool bAlpha, bool bFullScreen, bool bBump, bool bStereo,int nAniFilt, void* hparmConfig = 0);
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static void* openConfigFile();
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static void closeConfigFile(void* hparmConfig, bool bWrite = false);
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@ -439,6 +439,12 @@ bool GfScrInit(int nWinWidth, int nWinHeight, int nFullScreen)
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std::string(GfParmGetStr(hparmScreen, pszScrPropSec, GFSCR_ATT_BUMPMAPPING,
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GFSCR_VAL_NO))
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== GFSCR_VAL_YES;
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int nAniFilt =
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(int)GfParmGetNum(hparmScreen, pszScrPropSec, GFSCR_ATT_ANISOTROPICFILTERING, (char*)NULL, 0);
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bool bStereo =
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std::string(GfParmGetStr(hparmScreen, pszScrPropSec, GFSCR_ATT_STEREOVISION,
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GFSCR_VAL_NO))
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@ -463,7 +469,7 @@ bool GfScrInit(int nWinWidth, int nWinHeight, int nFullScreen)
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// Warning: Restarts the game if the frame buffer specs changed since last call.
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// If specified and possible, setup the best possible settings.
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if (GfglFeatures::self().checkBestSupport(nWinWidth, nWinHeight, nTotalDepth,
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bAlphaChannel, bFullScreen, bBumpMap, bStereo, hparmScreen))
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bAlphaChannel, bFullScreen, bBumpMap, bStereo,nAniFilt,hparmScreen))
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{
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// Load Open GL user settings from the config file.
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GfglFeatures::self().loadSelection();
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@ -815,4 +821,4 @@ int GfScrCaptureAsPNG(const char *filename)
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GfLogError("Failed to capture screen to %s\n", filename);
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return nStatus;
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}
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}
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@ -140,6 +140,12 @@
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#define GFSCR_ATT_STEREOVISION_ENABLED "enabled"
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#define GFSCR_ATT_STEREOVISION_DISABLED "disabled"
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#define GFSCR_ATT_ANISOTROPICFILTERING "anisotropic filtering"
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#define GFSCR_ATT_ANISOTROPICFILTERING_HIGH "high"
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#define GFSCR_ATT_ANISOTROPICFILTERING_MEDIUM "medium"
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#define GFSCR_ATT_ANISOTROPICFILTERING_DISABLED "disabled"
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#define GFSCR_ATT_MULTISAMPLINGSAMPLES "multi-sampling samples"
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// Open GL auto-detected features
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@ -93,8 +93,8 @@ static void setupOpenGLFeatures(void)
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// Don't do it twice.
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if (bInitialized)
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return;
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// Multi-texturing.
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// Multi-texturing.
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grMaxTextureUnits = 1;
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if (GfglFeatures::self().isSelected(GfglFeatures::MultiTexturing))
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{
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@ -109,6 +109,8 @@ cgrMultiTexState* cgrStateFactory::getMultiTexState(cgrMultiTexState::tfnTexSche
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*/
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// SGI texture loading function.
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bool grLoadSGI(const char *fname, ssgTextureInfo* info)
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{
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@ -222,6 +224,8 @@ cgrSGIHeader::cgrSGIHeader(const char *fname, ssgTextureInfo* info)
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bool grMakeMipMaps (GLubyte *image, int xsize, int ysize, int zsize, int mipmap)
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{
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if (!((xsize & (xsize-1))==0) || !((ysize & (ysize-1))==0)) {
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ulSetError ( UL_WARNING, "Map is not a power-of-two in size!" ) ;
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return false ;
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@ -380,6 +384,7 @@ bool grMakeMipMaps (GLubyte *image, int xsize, int ysize, int zsize, int mipmap)
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GL_RGBA,
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GL_UNSIGNED_BYTE, (GLvoid *) texels[i] ) ;
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/*int compressed;
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glGetTexLevelParameteriv(GL_TEXTURE_2D, map_level, GL_TEXTURE_COMPRESSED_ARB, &compressed);
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if (compressed == GL_TRUE) {
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@ -398,6 +403,32 @@ bool grMakeMipMaps (GLubyte *image, int xsize, int ysize, int zsize, int mipmap)
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return true;
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}
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void doAnisotropicFiltering(){
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int aniS;
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float aniD;
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if(GfglFeatures::self().getSupported(GfglFeatures::AnisotropicFiltering)!=GfglFeatures::InvalidInt)
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{
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aniS = GfglFeatures::self().getSelected(GfglFeatures::AnisotropicFiltering);
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GLfloat fLargest;
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &fLargest);
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if(aniS ==1)
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{
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aniD = fLargest/2;
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}
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if(aniS==2)
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{
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aniD = fLargest;
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}
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, aniD);/**/
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}
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}
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bool grLoadPngTexture (const char *fname, ssgTextureInfo* info)
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{
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GLubyte *tex;
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@ -435,7 +466,11 @@ bool grLoadPngTexture (const char *fname, ssgTextureInfo* info)
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// tex = tex2;
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// #endif // WIN32
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return grMakeMipMaps(tex, w, h, 4, mipmap) == TRUE ? true : false;
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bool res = grMakeMipMaps(tex, w, h, 4, mipmap) == TRUE ? true : false;
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doAnisotropicFiltering();
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return res;
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}
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bool grLoadJpegTexture (const char *fname, ssgTextureInfo* info)
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@ -462,5 +497,10 @@ bool grLoadJpegTexture (const char *fname, ssgTextureInfo* info)
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||||
mipmap = doMipMap(fname, mipmap);
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||||
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||||
return grMakeMipMaps(tex, w, h, 4, mipmap) == TRUE ? true : false;
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||||
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||||
bool res = grMakeMipMaps(tex, w, h, 4, mipmap) == TRUE ? true : false;
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||||
|
||||
doAnisotropicFiltering();
|
||||
|
||||
return res;
|
||||
}
|
||||
|
|
|
@ -76,6 +76,18 @@ static int MultiTextureLabelId;
|
|||
static int MultiTextureLeftButtonId;
|
||||
static int MultiTextureRightButtonId;
|
||||
|
||||
//Anisotropic-filtering
|
||||
static const char *AAnisotropicFilteringTexts[] =
|
||||
{GFSCR_ATT_ANISOTROPICFILTERING_DISABLED, GFSCR_ATT_ANISOTROPICFILTERING_MEDIUM,GFSCR_ATT_ANISOTROPICFILTERING_HIGH};
|
||||
static const int NAnisotropicFiltering =
|
||||
sizeof(AAnisotropicFilteringTexts) / sizeof(AAnisotropicFilteringTexts[0]);
|
||||
static int NCurAnisotropicFilteringIndex = 0;
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||||
|
||||
static int AnisotropicFilteringLabelId;
|
||||
static int AnisotropicFilteringLeftButtonId;
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||||
static int AnisotropicFilteringRightButtonId;
|
||||
|
||||
|
||||
// Multi-sampling (initialized in OpenGLMenuInit).
|
||||
static std::vector<std::string> VecMultiSampleTexts;
|
||||
static int NMultiSamples = 0;
|
||||
|
@ -113,6 +125,9 @@ static void onAccept(void *)
|
|||
GfglFeatures::self().select(GfglFeatures::BumpMapping, strcmp(ABumpMappingTexts[NCurBumpMappingIndex],
|
||||
GFSCR_ATT_BUMPMAPPING_ENABLED) ? false : true);
|
||||
|
||||
|
||||
GfglFeatures::self().select(GfglFeatures::AnisotropicFiltering, NCurAnisotropicFilteringIndex);
|
||||
|
||||
// Store settings from the GL features layer to the screen.xml file.
|
||||
GfglFeatures::self().storeSelection();
|
||||
|
||||
|
@ -121,7 +136,7 @@ static void onAccept(void *)
|
|||
|
||||
// But actually restart the game if the multi-sampling feature settings changed
|
||||
// (we can't change this without re-initializing the video mode).
|
||||
if (GfglFeatures::self().isSelected(GfglFeatures::MultiSampling) != BMultiSamplingWasSelected
|
||||
if (GfglFeatures::self().isSelected(GfglFeatures::MultiSampling) != BMultiSamplingWasSelected
|
||||
|| GfglFeatures::self().getSelected(GfglFeatures::MultiSamplingSamples) != BPrevMultiSamplingSamples)
|
||||
{
|
||||
// Shutdown the user interface.
|
||||
|
@ -129,7 +144,7 @@ static void onAccept(void *)
|
|||
|
||||
// Restart the game.
|
||||
GfuiApp().restart();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Toggle texture compression state enabled/disabled.
|
||||
|
@ -174,13 +189,20 @@ static void changeMaxTextureSizeState(void *vp)
|
|||
GfuiLabelSetText(ScrHandle, MaxTextureSizeLabelId, valuebuf);
|
||||
}
|
||||
|
||||
// Toggle texture compression state enabled/disabled.
|
||||
// Toggle bumpmapping state enabled/disabled.
|
||||
static void changeBumpMappingState(void *vp)
|
||||
{
|
||||
NCurBumpMappingIndex = (NCurBumpMappingIndex + (int)(long)vp + NBumpMapping) % NBumpMapping;
|
||||
GfuiLabelSetText(ScrHandle, BumpMappingLabelId, ABumpMappingTexts[NCurBumpMappingIndex]);
|
||||
}
|
||||
|
||||
// Toggle anisotropic filtering state enabled/disabled.
|
||||
static void changeAnisotropicFilteringState(void *vp)
|
||||
{
|
||||
NCurAnisotropicFilteringIndex = (NCurAnisotropicFilteringIndex + (int)(long)vp + NAnisotropicFiltering) % NAnisotropicFiltering;
|
||||
GfuiLabelSetText(ScrHandle, AnisotropicFilteringLabelId, AAnisotropicFilteringTexts[NCurAnisotropicFilteringIndex]);
|
||||
}
|
||||
|
||||
|
||||
static void onActivate(void * /* dummy */)
|
||||
{
|
||||
|
@ -342,6 +364,23 @@ static void onActivate(void * /* dummy */)
|
|||
GfuiEnable(ScrHandle, BumpMappingRightButtonId, GFUI_DISABLE);
|
||||
GfuiLabelSetText(ScrHandle, BumpMappingLabelId, "Not supported");
|
||||
}
|
||||
|
||||
// Initialize current state and GUI from the GL features layer.
|
||||
// 7) Anisotropic Filtering.
|
||||
int ani_sup= GfglFeatures::self().getSupported(GfglFeatures::AnisotropicFiltering);
|
||||
if (ani_sup!=GfglFeatures::InvalidInt)
|
||||
{
|
||||
NCurAnisotropicFilteringIndex =
|
||||
GfglFeatures::self().getSelected(GfglFeatures::AnisotropicFiltering);
|
||||
GfuiLabelSetText(ScrHandle, AnisotropicFilteringLabelId,
|
||||
AAnisotropicFilteringTexts[NCurAnisotropicFilteringIndex]);
|
||||
}
|
||||
else
|
||||
{
|
||||
GfuiEnable(ScrHandle, AnisotropicFilteringLeftButtonId, GFUI_DISABLE);
|
||||
GfuiEnable(ScrHandle, AnisotropicFilteringRightButtonId, GFUI_DISABLE);
|
||||
GfuiLabelSetText(ScrHandle, AnisotropicFilteringLabelId, "Not supported");
|
||||
}
|
||||
}
|
||||
|
||||
// OpenGL menu
|
||||
|
@ -400,6 +439,16 @@ void* OpenGLMenuInit(void *prevMenu)
|
|||
changeBumpMappingState);
|
||||
BumpMappingLabelId = GfuiMenuCreateLabelControl(ScrHandle,hparmMenu,"BumpMappingLabel");
|
||||
|
||||
// Anisotropic Filtering.
|
||||
AnisotropicFilteringLeftButtonId =
|
||||
GfuiMenuCreateButtonControl(ScrHandle, hparmMenu, "AnisotropicFilteringLeftArrowButton", (void*)-1,
|
||||
changeAnisotropicFilteringState);
|
||||
AnisotropicFilteringRightButtonId =
|
||||
GfuiMenuCreateButtonControl(ScrHandle, hparmMenu, "AnisotropicFilteringRightArrowButton", (void*)+1,
|
||||
changeAnisotropicFilteringState);
|
||||
AnisotropicFilteringLabelId = GfuiMenuCreateLabelControl(ScrHandle,hparmMenu,"AnisotropicFilteringLabel");
|
||||
|
||||
|
||||
GfuiMenuCreateButtonControl(ScrHandle,hparmMenu,"ApplyButton",NULL, onAccept);
|
||||
GfuiMenuCreateButtonControl(ScrHandle,hparmMenu,"CancelButton",prevMenu, GfuiScreenActivate);
|
||||
|
||||
|
|
Loading…
Reference in a new issue