accc: reduce scope of loop count variable

git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@7686 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: c0f28ecfb2b3eb5002182eca1f5df55b1dc924ef
Former-commit-id: 014e8880c36c42ff84d82800f85744a9e62fd812
This commit is contained in:
iobyte 2021-10-02 18:35:15 +00:00
parent 9dc39586b6
commit 035f247353

View file

@ -342,9 +342,8 @@ void copyVertexArraysSurface(ob_t * destob, int destSurfIdx, ob_t * srcob, int s
void createTexCoordArray(double * destarr, tcoord_t * srcidxarr, int numidx)
{
tcoord_t * curidxobj = NULL;
int curidx = 0;
for (curidx = 0; curidx < numidx; curidx++)
for (int curidx = 0; curidx < numidx; curidx++)
{
curidxobj = &srcidxarr[curidx];
@ -598,8 +597,7 @@ void computeObSurfCentroid(ob_t * ob, int obsurf, point_t * out)
out->y = 0;
out->z = 0;
int curVert;
for(curVert = 0; curVert < 3; curVert++)
for (int curVert = 0; curVert < 3; curVert++)
{
out->x += vert[idx[firstIdx + curVert].indice].x;
out->y += vert[idx[firstIdx + curVert].indice].y;
@ -683,8 +681,7 @@ int doObject(char *Line, ob_t *object, mat_t *material)
int findIndice(int indice, int *oldva, int n)
{
int i = 0;
for (i = 0; i < n; i++)
for (int i = 0; i < n; i++)
{
if (oldva[i] == indice)
return i;
@ -858,7 +855,6 @@ ob_t* terrainSplitOb(ob_t * object)
ob_t* splitOb(ob_t *object)
{
int *oldva = 0;
int curtri = 0;
int numptstored = 0; /* number of vertices stored */
int oldnumptstored = 0; /* temporary placeholder for numptstored */
@ -869,7 +865,6 @@ ob_t* splitOb(ob_t *object)
tcoord_t curvertex[3];
int curstoredidx[3];
int i = 0;
int touse = 0;
int orignumtris = 0; /* number of surfaces/triangles in the source object */
@ -910,7 +905,7 @@ ob_t* splitOb(ob_t *object)
while (atleastone == 1)
{
atleastone = 0;
for (curtri = 0; curtri < orignumtris; curtri++)
for (int curtri = 0; curtri < orignumtris; curtri++)
{
touse = 0;
if (tri[curtri] == 1)
@ -920,7 +915,7 @@ ob_t* splitOb(ob_t *object)
curvert = curtri * 3;
/** find vertices of the triangle */
for(i = 0; i < 3; i++)
for (int i = 0; i < 3; i++)
{
copyTexCoord(&curvertex[i], &(object->vertexarray[curvert+i]));
@ -939,7 +934,7 @@ ob_t* splitOb(ob_t *object)
{
touse = 1;
for(i = 0; i < 3; i++)
for (int i = 0; i < 3; i++)
{
if (curstoredidx[i] != -1)
if(workob->textarray[curstoredidx[i] * 2] != curvertex[i].u
@ -960,7 +955,7 @@ ob_t* splitOb(ob_t *object)
/* store the vertices of the triangle with new indice */
/* not yet in the array : store it at the current position */
for(i = 0; i < 3; i++)
for (int i = 0; i < 3; i++)
{
oldnumptstored = numptstored;
@ -1590,7 +1585,6 @@ void saveIn3DSsubObject(ob_t * object,database3ds *db)
/*material3ds *matr = NULL;*/
mesh3ds *mobj = NULL;
kfmesh3ds *kobj = NULL;
int i=0;
if (object->name==NULL && (!stricmp("world",object->type)))
{
@ -1626,20 +1620,20 @@ void saveIn3DSsubObject(ob_t * object,database3ds *db)
InitMeshObj3ds(&mobj, object->numvert, object->numsurf,
InitNoExtras3ds|InitTextArray3ds|InitVertexArray3ds|InitFaceArray3ds);
for (i = 0; i < object->numvert; i++)
for (int i = 0; i < object->numvert; i++)
{
mobj->vertexarray[i].x = object->vertex[i].x;
mobj->vertexarray[i].y = object->vertex[i].y;
mobj->vertexarray[i].z = object->vertex[i].z;
}
for (i = 0; i < object->numvert; i++)
for (int i = 0; i < object->numvert; i++)
{
mobj->textarray[i].u = object->textarray[i*2];
mobj->textarray[i].v = object->textarray[i*2+1];
}
for (int j=0; j<object->numsurf; j++)
for (int j = 0; j < object->numsurf; j++)
{
/* GUIONS */
mobj->facearray[j].v1=object->vertexarray[j*3].indice;
@ -1665,7 +1659,7 @@ void saveIn3DSsubObject(ob_t * object,database3ds *db)
InitMatArrayIndex3ds (mobj, 0, mobj->nfaces);
ON_ERROR_RETURN;
for (i=0; i<texnum; i++)
for (int i=0; i<texnum; i++)
{
if (tex[i]!=NULL)
if (object->texture!=NULL)
@ -1673,8 +1667,8 @@ void saveIn3DSsubObject(ob_t * object,database3ds *db)
sprintf(mobj->matarray[0].name,"texture%d",i);
}
for (i=0; i<mobj->nfaces; i++)
mobj->matarray[0].faceindex[i] = (ushort3ds)i;
for (int i=0; i<mobj->nfaces; i++)
mobj->matarray[0].faceindex[i] = (ushort3ds)i;
mobj->matarray[0].nfaces = mobj->nfaces;
}
@ -1718,8 +1712,6 @@ void saveObin3DS( char * OutputFilename, ob_t * object)
meshset3ds *mesh = NULL;
background3ds *bgnd = NULL;
atmosphere3ds *atmo = NULL;
int i =0;
int j=0;
char name2[256];
char *p, *q;
viewport3ds *view = NULL;
@ -1802,7 +1794,7 @@ void saveObin3DS( char * OutputFilename, ob_t * object)
continue;
}
texnofound=1;
for (i=0; i<texnum; i++)
for (int i=0; i<texnum; i++)
{
if (tmpob->texture==NULL)
{
@ -1833,7 +1825,7 @@ void saveObin3DS( char * OutputFilename, ob_t * object)
tmpob=tmpob->next;
}
for (i=0; i<texnum; i++)
for (int i=0; i<texnum; i++)
{
InitMaterial3ds(&matr);
@ -1856,7 +1848,7 @@ void saveObin3DS( char * OutputFilename, ob_t * object)
}
p++;
}
j=0;
int j=0;
while (name2[j]!='\0')
{
if (name2[j]=='.')
@ -1950,7 +1942,6 @@ void saveObin3DS( char * OutputFilename, ob_t * object)
int printOb(ob_t * ob)
{
int i = 0;
int multitex = 0;
if (ob->numsurf == 0)
@ -1983,7 +1974,7 @@ int printOb(ob_t * ob)
fprintf(ofile, "texture \"%s\"\n", ob->texture);
}
fprintf(ofile, "numvert %d\n", ob->numvert);
for (i = 0; i < ob->numvert; i++)
for (int i = 0; i < ob->numvert; i++)
{
if ((typeConvertion == _AC3DTOAC3DS
&& (extendedStrips == 1 || extendedTriangles == 1))
@ -2003,7 +1994,7 @@ int printOb(ob_t * ob)
if (extendedStrips == 0)
{
fprintf(ofile, "numsurf %d\n", ob->numsurf);
for (i = 0; i < ob->numsurf; i++)
for (int i = 0; i < ob->numsurf; i++)
{
if (ob->attrSurf != 0)
fprintf(ofile, "SURF 0x%2x\n", ob->attrSurf);
@ -2236,11 +2227,9 @@ void normalize(point_t *t)
void computeTriNorm(ob_t * object)
{
ob_t * tmpob = NULL;
int i = 0;
point_t norm;
ob_t *tmpob = object;
tmpob = object;
while (tmpob != NULL)
{
if (tmpob->name == NULL)
@ -2258,7 +2247,7 @@ void computeTriNorm(ob_t * object)
tmpob = tmpob->next;
continue;
}
for (i = 0; i < tmpob->numsurf; i++)
for (int i = 0; i < tmpob->numsurf; i++)
{
/* compute the same normal for each points in the surface */
computeNorm(&tmpob->vertex[tmpob->vertexarray[i * 3].indice],
@ -2277,7 +2266,7 @@ void computeTriNorm(ob_t * object)
tmpob->norm[tmpob->vertexarray[i * 3 + 2].indice].y += norm.y;
tmpob->norm[tmpob->vertexarray[i * 3 + 2].indice].z += norm.z;
}
for (i = 0; i < tmpob->numsurf; i++)
for (int i = 0; i < tmpob->numsurf; i++)
{
normalize(&tmpob->norm[tmpob->vertexarray[i * 3].indice]);
normalize(&tmpob->norm[tmpob->vertexarray[i * 3 + 1].indice]);
@ -2291,11 +2280,9 @@ void computeTriNorm(ob_t * object)
void computeObjectTriNorm(ob_t * object)
{
ob_t * tmpob = NULL;
int i = 0;
point_t norm;
ob_t *tmpob = object;
tmpob = object;
if (tmpob->name == NULL)
{
tmpob = tmpob->next;
@ -2311,7 +2298,7 @@ void computeObjectTriNorm(ob_t * object)
tmpob = tmpob->next;
return;
}
for (i = 0; i < tmpob->numsurf; i++)
for (int i = 0; i < tmpob->numsurf; i++)
{
/* compute the same normal for each points in the surface */
computeNorm(&tmpob->vertex[tmpob->vertexarray[i * 3].indice],
@ -2330,7 +2317,7 @@ void computeObjectTriNorm(ob_t * object)
tmpob->norm[tmpob->vertexarray[i * 3 + 2].indice].y += norm.y;
tmpob->norm[tmpob->vertexarray[i * 3 + 2].indice].z += norm.z;
}
for (i = 0; i < tmpob->numsurf; i++)
for (int i = 0; i < tmpob->numsurf; i++)
{
normalize(&tmpob->norm[tmpob->vertexarray[i * 3].indice]);
normalize(&tmpob->norm[tmpob->vertexarray[i * 3 + 1].indice]);
@ -2365,11 +2352,9 @@ void smoothTriNorm(ob_t * object)
{
ob_t * tmpob = NULL;
ob_t * tmpob1 = NULL;
int i = 0;
double dd;
double nx, ny, nz;
int j = 0;
printf("Smooth called on %s\n", object->name);
tmpob = object;
while (tmpob != NULL)
@ -2389,7 +2374,7 @@ void smoothTriNorm(ob_t * object)
tmpob = tmpob->next;
continue;
}
for (i = 0; i < tmpob->numvert; i++)
for (int i = 0; i < tmpob->numvert; i++)
{
/* compute the same normal for each points in the surface */
tmpob->snorm[i].x = tmpob->norm[i].x;
@ -2450,9 +2435,9 @@ void smoothTriNorm(ob_t * object)
continue;
}
for (i = 0; i < tmpob->numvert; i++)
for (int i = 0; i < tmpob->numvert; i++)
{
for (j = 0; j < tmpob1->numvert; j++)
for (int j = 0; j < tmpob1->numvert; j++)
{
if (checkMustSmoothVector(&tmpob->norm[i], &tmpob1->norm[j],
&tmpob->vertex[i], &tmpob1->vertex[j]))
@ -2506,7 +2491,7 @@ void smoothTriNorm(ob_t * object)
tmpob = tmpob->next;
continue;
}
for (i = 0; i < tmpob->numvert; i++)
for (int i = 0; i < tmpob->numvert; i++)
{
/* compute the same normal for each points in the surface */
nx = tmpob->snorm[i].x;
@ -2588,11 +2573,8 @@ void smoothTriNorm(ob_t * object)
void smoothFaceTriNorm(ob_t * object)
{
ob_t * tmpob = NULL;
int i = 0;
int j = 0;
ob_t * tmpob = object;
tmpob = object;
if (tmpob->name == NULL)
{
tmpob = tmpob->next;
@ -2609,10 +2591,10 @@ void smoothFaceTriNorm(ob_t * object)
return;
}
for (i = 0; i < tmpob->numvert; i++)
for (int i = 0; i < tmpob->numvert; i++)
{
/* compute the same normal for each points in the surface */
for (j = 0; j < tmpob->numvert; j++)
for (int j = 0; j < tmpob->numvert; j++)
{
if ((tmpob->vertex[i].x - tmpob->vertex[j].x) <= 0.01
&& (tmpob->vertex[i].y - tmpob->vertex[j].y) <= 0.01
@ -2629,7 +2611,7 @@ void smoothFaceTriNorm(ob_t * object)
}
}
for (i = 0; i < tmpob->numvert; i++)
for (int i = 0; i < tmpob->numvert; i++)
{
normalize(&tmpob->snorm[i]);
}
@ -2638,16 +2620,12 @@ void smoothFaceTriNorm(ob_t * object)
void smoothObjectTriNorm(ob_t * object)
{
ob_t * tmpob = NULL;
int i = 0;
int j = 0;
ob_t * tmpob = object;
tmpob = object;
for (i = 0; i < tmpob->numvert; i++)
for (int i = 0; i < tmpob->numvert; i++)
{
/* compute the same normal for each points in the surface */
for (j = 0; j < tmpob->numvert; j++)
for (int j = 0; j < tmpob->numvert; j++)
{
if ((tmpob->vertex[i].x - tmpob->vertex[j].x) <= 0.001
&& (tmpob->vertex[i].y - tmpob->vertex[j].y) <= 0.001
@ -2663,7 +2641,7 @@ void smoothObjectTriNorm(ob_t * object)
}
}
}
for (i = 0; i < tmpob->numvert; i++)
for (int i = 0; i < tmpob->numvert; i++)
{
normalize(&tmpob->snorm[i]);
}
@ -2673,8 +2651,6 @@ void smoothObjectTriNorm(ob_t * object)
void computeSaveAC3D(const char * OutputFilename, ob_t * object)
{
int i = 0;
int j = 0;
char name2[256];
char *p, *q;
ob_t * tmpob = NULL;
@ -2683,7 +2659,6 @@ void computeSaveAC3D(const char * OutputFilename, ob_t * object)
int lastpass = FALSE;
int nborder = 0;
int ordering = FALSE;
int ik;
if (normalMapping == 1)
{
@ -2811,7 +2786,7 @@ void computeSaveAC3D(const char * OutputFilename, ob_t * object)
continue;
}
texnofound = 1;
for (i = 0; i < texnum; i++)
for (int i = 0; i < texnum; i++)
{
if (tmpob->texture == NULL)
{
@ -2885,7 +2860,7 @@ void computeSaveAC3D(const char * OutputFilename, ob_t * object)
p = OrderString;
q = OrderString;
nborder++;
for (ik = 0; ik < nborder; ik++)
for (int ik = 0; ik < nborder; ik++)
{
if (ordering)
{
@ -2973,7 +2948,7 @@ void computeSaveAC3D(const char * OutputFilename, ob_t * object)
}
}
for (i = 0; i < texnum; i++)
for (int i = 0; i < texnum; i++)
{
printf("analysing %s \n", tex[i]);
p = tex[i];
@ -2994,7 +2969,7 @@ void computeSaveAC3D(const char * OutputFilename, ob_t * object)
}
p++;
}
j = 0;
int j = 0;
while (name2[j] != '\0')
{
if (name2[j] == '.')
@ -3023,8 +2998,6 @@ void computeSaveAC3D(const char * OutputFilename, ob_t * object)
void computeSaveOBJ(const char * OutputFilename, ob_t * object)
{
int i = 0;
int j = 0;
char name2[256];
char *p, *q;
ob_t * tmpob = NULL;
@ -3119,7 +3092,7 @@ void computeSaveOBJ(const char * OutputFilename, ob_t * object)
continue;
}
texnofound = 1;
for (i = 0; i < texnum; i++)
for (int i = 0; i < texnum; i++)
{
if (tmpob->texture == NULL)
{
@ -3152,7 +3125,7 @@ void computeSaveOBJ(const char * OutputFilename, ob_t * object)
tmpob = tmpob->next;
}
for (i = 0; i < texnum; i++)
for (int i = 0; i < texnum; i++)
{
printf("analysing %s \n", tex[i]);
@ -3174,7 +3147,7 @@ void computeSaveOBJ(const char * OutputFilename, ob_t * object)
}
p++;
}
j = 0;
int j = 0;
while (name2[j] != '\0')
{
if (name2[j] == '.')
@ -3217,7 +3190,7 @@ void computeSaveOBJ(const char * OutputFilename, ob_t * object)
tmpob = tmpob->next;
continue;
}
for (i = 0; i < tmpob->numvert; i++)
for (int i = 0; i < tmpob->numvert; i++)
{
fprintf(ofile, "v %lf %lf %lf\n", tmpob->vertex[i].x,
tmpob->vertex[i].y, tmpob->vertex[i].z);
@ -3243,7 +3216,7 @@ void computeSaveOBJ(const char * OutputFilename, ob_t * object)
tmpob = tmpob->next;
continue;
}
for (i = 0; i < tmpob->numvert; i++)
for (int i = 0; i < tmpob->numvert; i++)
{
fprintf(ofile, "vt %lf %lf 0.0\n", tmpob->textarray[i * 2],
tmpob->textarray[i * 2 + 1]);
@ -3269,7 +3242,7 @@ void computeSaveOBJ(const char * OutputFilename, ob_t * object)
tmpob = tmpob->next;
continue;
}
for (i = 0; i < tmpob->numvert; i++)
for (int i = 0; i < tmpob->numvert; i++)
{
fprintf(ofile, "vn %lf %lf %lf\n", tmpob->snorm[i].x,
tmpob->snorm[i].y, tmpob->snorm[i].z);
@ -3324,7 +3297,6 @@ void stripifyOb(ob_t * object, int writeit)
char line[256];
char filename[50];
char command[256];
unsigned int j;
unsigned int NumStrips;
unsigned int NumStripPoints;
void *mem;
@ -3335,7 +3307,6 @@ void stripifyOb(ob_t * object, int writeit)
unsigned int CurrentStripStart;
unsigned int CurrentStripLength;
unsigned int CurrentStripPoint;
int i = 0;
int debj = 0;
int dege = 0;
tcoord_t * stripvertexarray;
@ -3350,10 +3321,10 @@ void stripifyOb(ob_t * object, int writeit)
fprintf(stderr, "stripifying %s \r", object->name);
sprintf(filename, "temp.obj");
stripeout = fopen(filename, "w");
for (i = 0; i < object->numvert; i++)
for (int i = 0; i < object->numvert; i++)
fprintf(stripeout, "v 0.0 0.0 0.0\n");
for (i = 0; i < object->numsurf; i++)
for (int i = 0; i < object->numsurf; i++)
fprintf(stripeout, "f %d %d %d\n",
object->vertexarray[i * 3].indice + 1,
object->vertexarray[i * 3 + 1].indice + 1,
@ -3443,7 +3414,7 @@ void stripifyOb(ob_t * object, int writeit)
CurrentStripLength = 0;
CurrentStripPoint = 0;
for (j = 0; j < NumStrips; j++)
for (unsigned int j = 0; j < NumStrips; j++)
{
StripStart[j] = 0;
StripLength[j] = 0;
@ -3510,7 +3481,7 @@ void stripifyOb(ob_t * object, int writeit)
else
multitex = 0;
for (i = 0; i < (int) NumStrips; i++)
for (unsigned int i = 0; i < NumStrips; i++)
{
/* get the first triangle */
v1 = StripPoint[StripStart[i]];
@ -3600,7 +3571,7 @@ void stripifyOb(ob_t * object, int writeit)
}
}
for (j = debj; j < StripLength[i]; j++)
for (unsigned int j = debj; j < StripLength[i]; j++)
{
v0 = StripPoint[StripStart[i] + j];
/*printf("adding point %d \n",v0);*/
@ -3693,8 +3664,6 @@ void stripifyOb(ob_t * object, int writeit)
void computeSaveAC3DM(const char * OutputFilename, ob_t * object)
{
int i = 0;
int j = 0;
char name2[256];
char *p, *q;
ob_t * tmpob = NULL;
@ -3749,7 +3718,7 @@ void computeSaveAC3DM(const char * OutputFilename, ob_t * object)
tmpob = tmpob->next;
}
for (i = 0; i < texnum; i++)
for (int i = 0; i < texnum; i++)
{
printf("analysing %s \n", tex[i]);
@ -3771,7 +3740,7 @@ void computeSaveAC3DM(const char * OutputFilename, ob_t * object)
}
p++;
}
j = 0;
int j = 0;
while (name2[j] != '\0')
{
if (name2[j] == '.')
@ -3814,7 +3783,7 @@ void computeSaveAC3DM(const char * OutputFilename, ob_t * object)
tmpob = tmpob->next;
continue;
}
for (i = 0; i < tmpob->numvert; i++)
for (int i = 0; i < tmpob->numvert; i++)
{
fprintf(ofile, "v %lf %lf %lf\n", tmpob->vertex[i].x,
tmpob->vertex[i].y, tmpob->vertex[i].z);
@ -3840,7 +3809,7 @@ void computeSaveAC3DM(const char * OutputFilename, ob_t * object)
tmpob = tmpob->next;
continue;
}
for (i = 0; i < tmpob->numvert; i++)
for (int i = 0; i < tmpob->numvert; i++)
{
fprintf(ofile, "vt %lf %lf 0.0\n", tmpob->textarray[i * 2],
tmpob->textarray[i * 2 + 1]);
@ -3866,7 +3835,7 @@ void computeSaveAC3DM(const char * OutputFilename, ob_t * object)
tmpob = tmpob->next;
continue;
}
for (i = 0; i < tmpob->numvert; i++)
for (int i = 0; i < tmpob->numvert; i++)
{
fprintf(ofile, "vn %lf %lf %lf\n", tmpob->snorm[i].x,
tmpob->snorm[i].y, tmpob->snorm[i].z);
@ -3915,7 +3884,6 @@ void computeSaveAC3DM(const char * OutputFilename, ob_t * object)
void mapNormalToSphere(ob_t *object)
{
ob_t * tmpob = NULL;
double xmin = 9999;
double ymin = 9999;
double zmin = 9999;
@ -3925,9 +3893,8 @@ void mapNormalToSphere(ob_t *object)
double pospt = 0;
double ddmax = 0;
double ddmin = 10000;
int i = 0;
ob_t * tmpob = object;
tmpob = object;
while (tmpob != NULL)
{
if (tmpob->name == NULL)
@ -3959,7 +3926,7 @@ void mapNormalToSphere(ob_t *object)
if (tmpob->z_max > zmax)
zmax = tmpob->z_max;
for (i = 0; i < tmpob->numvert; i++)
for (int i = 0; i < tmpob->numvert; i++)
{
/* compute the same normal for each points in the surface */
pospt = sqrt(
@ -3992,7 +3959,7 @@ void mapNormalToSphere(ob_t *object)
tmpob = tmpob->next;
continue;
}
for (i = 0; i < tmpob->numvert; i++)
for (int i = 0; i < tmpob->numvert; i++)
{
double fact = 0;
/* compute the same normal for each points in the surface */
@ -4015,13 +3982,11 @@ void mapNormalToSphere(ob_t *object)
}
void mapTextureEnv(ob_t *object)
{
ob_t * tmpob = NULL;
double x, y, z, zt, lg;
double z_min = 10000;
double z_max = -10000;
int i, j;
tmpob = object;
ob_t * tmpob = object;
while (tmpob != NULL)
{
if (tmpob->name == NULL)
@ -4039,7 +4004,7 @@ void mapTextureEnv(ob_t *object)
tmpob = tmpob->next;
continue;
}
for (j = 0; j < tmpob->numvert; j++)
for (int j = 0; j < tmpob->numvert; j++)
{
z = tmpob->vertex[j].z + tmpob->snorm[j].z / 3.0;
if (z > z_max)
@ -4079,7 +4044,7 @@ void mapTextureEnv(ob_t *object)
tmpob->numvert * sizeof(double) * 2);
tmpob->texture1 = tmpob->texture;
tmpob->texture2 = tmpob->texture;
for (i = 0; i < tmpob->numvert; i++)
for (int i = 0; i < tmpob->numvert; i++)
{
x = tmpob->vertex[i].x;
y = tmpob->vertex[i].y;
@ -4118,8 +4083,6 @@ void mapTextureEnv(ob_t *object)
void mapTextureEnvOld(ob_t *object)
{
ob_t * tmpob = NULL;
int i = 0;
int j = 0;
double x_min = 10000;
double x_max = -10000;
double y_min = 10000;
@ -4154,7 +4117,7 @@ void mapTextureEnvOld(ob_t *object)
tmpob = tmpob->next;
continue;
}
for (j = 0; j < tmpob->numvert; j++)
for (int j = 0; j < tmpob->numvert; j++)
{
if (tmpob->vertex[j].x > x_max)
x_max = tmpob->vertex[j].x;
@ -4202,7 +4165,7 @@ void mapTextureEnvOld(ob_t *object)
tmpob->numvert * sizeof(double) * 2);
tmpob->texture1 = tmpob->texture;
tmpob->texture2 = tmpob->texture;
for (i = 0; i < tmpob->numvert; i++)
for (int i = 0; i < tmpob->numvert; i++)
{
tmpob->textarray1[i * 2] = (tmpob->vertex[i].x - x_min)
@ -4262,7 +4225,7 @@ void mapTextureEnvOld(ob_t *object)
continue;
}
for (i = 0; i < tmpob->numvert; i++)
for (int i = 0; i < tmpob->numvert; i++)
{
tmpob->textarray1[i * 2] = (tmpob->textarray1[i * 2] - u_min)
/ (u_max - u_min);
@ -4281,10 +4244,8 @@ void mapTextureEnvOld(ob_t *object)
void mapNormalToSphere2(ob_t *object)
{
ob_t * tmpob = NULL;
int i = 0;
ob_t * tmpob = object;
tmpob = object;
while (tmpob != NULL)
{
if (tmpob->name == NULL)
@ -4303,7 +4264,7 @@ void mapNormalToSphere2(ob_t *object)
continue;
}
for (i = 0; i < tmpob->numvert; i++)
for (int i = 0; i < tmpob->numvert; i++)
{
/* compute the same normal for each points in the surface */
/* tmpob->norm[i].x = tmpob->vertex[i].x; */
@ -4322,17 +4283,14 @@ void mapNormalToSphere2(ob_t *object)
void normalMap(ob_t * object)
{
ob_t * tmpob = NULL;
double x_min = 99999;
double y_min = 99999;
double z_min = 99999;
double x_max = -99999;
double y_max = -99999;
double z_max = -99999;
int i = 0;
int j = 0;
ob_t * tmpob = object;
tmpob = object;
while (tmpob != NULL)
{
if (tmpob->name == NULL)
@ -4351,7 +4309,7 @@ void normalMap(ob_t * object)
continue;
}
for (j = 0; j < tmpob->numvert; j++)
for (int j = 0; j < tmpob->numvert; j++)
{
if (tmpob->vertex[j].x > x_max)
x_max = tmpob->vertex[j].x;
@ -4390,7 +4348,7 @@ void normalMap(ob_t * object)
continue;
}
printf("normalMap : handling %s \n", tmpob->name);
for (i = 0; i < tmpob->numvert; i++)
for (int i = 0; i < tmpob->numvert; i++)
{
tmpob->textarray[i * 2] = (tmpob->vertex[i].x - x_min)
/ (x_max - x_min);
@ -4405,17 +4363,14 @@ void normalMap(ob_t * object)
void normalMap01(ob_t * object)
{
ob_t * tmpob = NULL;
double x_min = 99999;
double y_min = 99999;
double z_min = 99999;
double x_max = -99999;
double y_max = -99999;
double z_max = -99999;
int i = 0;
int j = 0;
ob_t * tmpob = object;
tmpob = object;
while (tmpob != NULL)
{
if (tmpob->name == NULL)
@ -4433,7 +4388,7 @@ void normalMap01(ob_t * object)
tmpob = tmpob->next;
continue;
}
for (j = 0; j < tmpob->numvert; j++)
for (int j = 0; j < tmpob->numvert; j++)
{
if (tmpob->vertex[j].x > x_max)
x_max = tmpob->vertex[j].x;
@ -4475,7 +4430,7 @@ void normalMap01(ob_t * object)
tmpob->textarray3 = (double *) malloc(
sizeof(double) * tmpob->numvert * 2);
printf("normalMap : handling %s \n", tmpob->name);
for (i = 0; i < tmpob->numvert; i++)
for (int i = 0; i < tmpob->numvert; i++)
{
tmpob->textarray3[i * 2] = (tmpob->vertex[i].x - x_min)
/ (x_max - x_min) - 0.5;
@ -4491,8 +4446,6 @@ void computeSaveAC3DStrip(const char * OutputFilename, ob_t * object)
{
int i = 0;
int ik = 0;
ob_t * tmpob = NULL;
mat_t * tmat = NULL;
int numg = 0;
@ -4606,7 +4559,7 @@ void computeSaveAC3DStrip(const char * OutputFilename, ob_t * object)
p = OrderString;
q = OrderString;
nborder++;
for (ik = 0; ik < nborder; ik++)
for (int ik = 0; ik < nborder; ik++)
{
if (ordering)
{
@ -4644,7 +4597,7 @@ void computeSaveAC3DStrip(const char * OutputFilename, ob_t * object)
continue;
}
texnofound = 1;
for (i = 0; i < texnum; i++)
for (int i = 0; i < texnum; i++)
{
if (tmpob->texture == NULL)
{
@ -4753,9 +4706,6 @@ ob_t * mergeObject(ob_t *ob1, ob_t * ob2, char * nameS)
int oldva1[10000];
int oldva2[10000];
int n = 0;
int i = 0;
int j = 0;
int numtri = (ob1)->numsurf + (ob2)->numsurf;
;
printf("merging %s with %s tri=%d\n", ob1->name, ob2->name, numtri);
@ -4809,9 +4759,9 @@ ob_t * mergeObject(ob_t *ob1, ob_t * ob2, char * nameS)
}
n = ob1->numvert;
for (i = 0; i < ob2->numvert; i++)
for (int i = 0; i < ob2->numvert; i++)
{
for (j = 0; j < ob1->numvert; j++)
for (int j = 0; j < ob1->numvert; j++)
{
if (ob2->vertex[i].x == ob1->vertex[j].x
&& ob2->vertex[i].y == ob1->vertex[j].y
@ -4824,7 +4774,7 @@ ob_t * mergeObject(ob_t *ob1, ob_t * ob2, char * nameS)
}
}
for (i = 0; i < ob2->numvert; i++)
for (int i = 0; i < ob2->numvert; i++)
{
if (oldva1[i] == -1)
{
@ -4860,10 +4810,10 @@ ob_t * mergeObject(ob_t *ob1, ob_t * ob2, char * nameS)
}
}
tobS->numvert = n;
for (i = 0; i < ob2->numsurf; i++)
for (int i = 0; i < ob2->numsurf; i++)
{
int found = FALSE;
for (j = 0; j < ob1->numsurf; j++)
for (int j = 0; j < ob1->numsurf; j++)
{
if (tobS->vertexarray[j * 3].indice
== oldva1[ob2->vertexarray[i * 3].indice]
@ -5077,14 +5027,14 @@ int mergeSplitted(ob_t **object)
continue;
}
for (j=0; j<tob0->numvert; j++)
for (int j=0; j<tob0->numvert; j++)
{
tobS->vertex[j].x=tob->vertex[j].x;
tobS->vertex[j].y=tob->vertex[j].y;
tobS->vertex[j].z=tob->vertex[j].z;
}
for (j=0; j<tob->numsurf; j++)
for (int j=0; j<tob->numsurf; j++)
{
tobS->vertexarray[j*3].indice=tob->vertexarray[j*3].indice;
tobS->vertexarray[j*3].u=tob->vertexarray[j*3].u;
@ -5096,7 +5046,7 @@ int mergeSplitted(ob_t **object)
tobS->vertexarray[j*3+2].u=tob->vertexarray[j*3+2].u;
tobS->vertexarray[j*3+2].v=tob->vertexarray[j*3+2].v;
}
for (j=0; j<tob->numsurf*3; j++)
for (int j=0; j<tob->numsurf*3; j++)
{
tobS->textarray[tobS->vertexarray[j].indice*2]=tob->vertexarray[j].u;
tobS->textarray[tobS->vertexarray[j].indice*2+1]=tob->vertexarray[j].v;
@ -5105,7 +5055,7 @@ int mergeSplitted(ob_t **object)
}
tob0=tob0->next;
}
for (j=0; j<tobS->numvert; j++)
for (int j=0; j<tobS->numvert; j++)
{
if (tobS->vertex[j].x>tobS->x_max)
tobS->x_max=tobS->vertex[j].x;
@ -5144,9 +5094,8 @@ double findDistmin(ob_t * ob1, ob_t *ob2)
double di[16];
double d = 100000;
int i;
for (i = 0; i < ob1->numvert; i++)
for (int i = 0; i < ob1->numvert; i++)
for (int j = 0; j < ob2->numvert; j++)
{
double a1 = ob1->vertex[i].x;