Re #771 Updated game start instructions for actually selecting osggraph
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@5099 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: c66e803253ac0c0540b95a653ea81b8ce4622acd Former-commit-id: 4830f1a42fd062ea647097bbc4d1bb23d380ae4e
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INSTALL.txt
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INSTALL.txt
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@ -43,6 +43,8 @@ I - Pre-requisites
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- zlib
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- jpeg
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And also Open Scene Graph 3.x if you plan to build the work-in-progress next generation "osggraph" 3D graphics engine module.
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WARNING: Under Windows, be carefull to compile anything for multi-threaded DLL integration (/MD[d])
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@ -281,6 +283,11 @@ The Speed Dreams Team.
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$ speed-dreams-2 --help
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Note: Running the next-generation graphics module "osggraph" :
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There's currently no GUI for selecting the graphics engine ;
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you have to manually change the "graphic" attribute of the "Modules" section
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in <user settings>/config/raceengine.xml, and give it the "osggraph" value.
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5 - Known run-time issues :
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* Under some Linux configurations, the game crashes after restarting a race,
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@ -675,7 +682,10 @@ Note: If you use an "Express" version, don't forget to install also the Windows
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See http://sourceforge.net/projects/speed-dreams/files/3rd%20party/MSVC%202005/post-2.0.0
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(and http://sourceforge.net/projects/speed-dreams/files/3rd%20party/Sources/post-2.0.0),
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along with "II - Linux installation from sources" for some more tips about CMake options.
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Note: If you plan to build "osggraph", you can try to extract the Open Scene Graph 3.x binaries
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(get the ones for your version of MSVC) from Alpha Pixel in you 3rdParty folder :
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http://www.alphapixel.com/osg/downloads/free-openscenegraph-binary-downloads
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3) MS VC++ 6 : No more supported.
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