Re #771 Updated game start instructions for actually selecting osggraph

git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@5099 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: c66e803253ac0c0540b95a653ea81b8ce4622acd
Former-commit-id: 4830f1a42fd062ea647097bbc4d1bb23d380ae4e
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pouillot 2013-01-14 09:30:03 +00:00
parent 623fe48cae
commit 03d72ce395

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@ -43,6 +43,8 @@ I - Pre-requisites
- zlib
- jpeg
And also Open Scene Graph 3.x if you plan to build the work-in-progress next generation "osggraph" 3D graphics engine module.
WARNING: Under Windows, be carefull to compile anything for multi-threaded DLL integration (/MD[d])
@ -281,6 +283,11 @@ The Speed Dreams Team.
$ speed-dreams-2 --help
Note: Running the next-generation graphics module "osggraph" :
There's currently no GUI for selecting the graphics engine ;
you have to manually change the "graphic" attribute of the "Modules" section
in <user settings>/config/raceengine.xml, and give it the "osggraph" value.
5 - Known run-time issues :
* Under some Linux configurations, the game crashes after restarting a race,
@ -675,7 +682,10 @@ Note: If you use an "Express" version, don't forget to install also the Windows
See http://sourceforge.net/projects/speed-dreams/files/3rd%20party/MSVC%202005/post-2.0.0
(and http://sourceforge.net/projects/speed-dreams/files/3rd%20party/Sources/post-2.0.0),
along with "II - Linux installation from sources" for some more tips about CMake options.
Note: If you plan to build "osggraph", you can try to extract the Open Scene Graph 3.x binaries
(get the ones for your version of MSVC) from Alpha Pixel in you 3rdParty folder :
http://www.alphapixel.com/osg/downloads/free-openscenegraph-binary-downloads
3) MS VC++ 6 : No more supported.