Updated release notes for final 2.0 (WIP)
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@4623 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 167ff2e2f15821d13985434016da8fdfcf05f418 Former-commit-id: 8891b9ed566d782105d4aee07f8ed514ac83b03d
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@ -9,125 +9,279 @@ http://sourceforge.net/apps/trac/speed-dreams/wiki/ActualFeaturePlanFor20
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More technical details about the work in progress for many tasks here :
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http://sourceforge.net/apps/trac/speed-dreams/wiki/TheWayToRelease2
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Changes since 2.0.0 Release Candidate 1 release in final 2.0.0
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I - Main changes since 1.4.0 (overall sum-up)
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-----------------------------------------------------------------
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WIP ???????????????????????????????????????
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Menus
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* New "shinning" menu style with blurry backgrounds and button animations
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* Improved options menus (mostly graphics and display)
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* New Garage menu to get technical info about the chosen car
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* Improved Driver Select menu with preview image for all cars / liveries
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Graphics :
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* Realistic dynamic sky dome and rain rendering
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* Improved world reflexions on car bodies
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* New skinning system for all car components (body, driver, wheels, ...) and pit door
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Physics
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* Reworked physics for LS1 and 36GP cars
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* Simu V2.1 ?????
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Sounds
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* Reworked sounds by Audio Berlin profesionals
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(but all LS1, 36GP and half of Supercars left untouched :-)
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Race engine
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* New career racing mode (limided contents for the moment)
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* Dual-threading support for improved frame rates when many opponents
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* More and richer race modes, for better realism about motorsport
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Tracks
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* HQ texture rework for ??? tracks
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* New ???? tracks
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Build system / Packaging
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* Moved to CMake-based build system
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* Multi-package deployement scheme, contents based
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* New Windows binary packages system :
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- the small base package is enough for trying the game (kind of demo)
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- it can download and installation the other packages, for much more contents
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More details below.
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II - Changes since 2.0.0 Release Candidate 1 release in final 2.0.0
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-----------------------------------------------------------------
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This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0@46??????????????.
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Main changes :
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1 - Main changes
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* Completed new "shinning" menu style with blurry backgrounds and button animations
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* Realistic sky dome enabled by default (might slow down frame rates on low end configurations)
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* Fixed broken track shadow mapping on cars when background landscape present
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*
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* New layout for the Driver Selection menu
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*
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*
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*
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*
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*
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* Many bug fixes.
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??????????????????????????? r4520 ??????????????????????????????????
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?????????????????????????????????? WIP (done up to r4590). ??????????????????????????????????
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Known bugs / WIP tasks : See http://sourceforge.net/apps/trac/speed-dreams/report/3
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2 - Known bugs / WIP tasks
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See http://sourceforge.net/apps/trac/speed-dreams/report/3
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More details below.
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3 - Detailled changes
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Cars:
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* #350 Spreaded out mp5-fmc liveries evenly over the 3 mp5-fmc* cars
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* LS1 :
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* #142 Final ls1-archer previews
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*
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*
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Tracks:
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* All cars
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* Final tweaks to car previews (some were lacking, some new liveries, ...)
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* MP5
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* #350 Spreaded out mp5-fmc liveries evenly over the 3 mp5-fmc* cars
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*
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* LS1
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* #142 Final ls1-archer previews
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* Reworked 3D model front end of Archer R9 and updated liveries
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* RS
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* Updated rs1-fmc-centre 3D model by W-E-C
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*
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*
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* Supercars
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* Fixed windows frame on sc-boxer-96 by W-E-C
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* Updated sc-cavallo-360 3D model by W-E-C
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*
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Tracks
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* All tracks
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* Modified time of day for many tracks (why ?)
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* Dirt
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* Fixed TORCS-labeled gantries on Dirt-2, Dirt-4 and Dirt-6
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* Circuit
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* #628 Fixed Karwada shadow map making landscape too dark
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*
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* Improved shadows for Brondehach
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*
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*
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* Road
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* Texture improvements to Street 1
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* Speedways
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* Reworked landscape and buildings for Long Pond
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* Texture improvements to Manton Speedway
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Robots
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Robots :
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* Back to all RGB + small fixes on pit door logos for USR and Simplix SC and TRB1
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*
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* #183 Kilo robot : headlight handling, overtaking improvements, code improvements,
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* Simplix : Scaled skilling for career mode (per car type)
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* Simplix : Faster opponents for the career mode
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Input control
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* #617 Autoclutch not active when no clutch command defined
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* #612 Grid shifter occasionally selects wrong gear
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* Made default preferences for new players consistent with the ones of the default player
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*
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*
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Input control :
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*
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*
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*
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*
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Graphics
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Graphics :
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* Fixed broken track shadow mapping on cars when background landscape present
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* Time format in boards : milliseconds separated from seconds by single dot.
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* #303 Partially fixed rain drops rendering in TV/Spectator cameras
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* Background landscape management code moved to grbackground.cpp
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*
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*
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*
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Menus :
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* Menu system
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* Final tweaks for the reworked menu style (colors, button icons, blurry backgrounds, button filets, ...)
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Menus
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* Overall menu system
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* Final tweaks for the reworked menu style (colors, button icons, blurry backgrounds,
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button filets, buttons hovered/clicked highlighting ...)
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* Better small font
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* #542
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* All menu bottom buttons set to same Y coord (44) + text color scheme (white, hovered = yellow, clicked = red)
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* Improved tips
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* Consistent placing of the buttons for related menus
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* Improved tips everywhere
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* Ajusted layout / spacing
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* Equivalent buttons at the same place, as much as possible + Apply / Continue on the right
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* Pit :
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* #635 Improved pit menu labels
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* #636 Pit menu labels when timed session + improved tips
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* Options :
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* Player Configuration menus :
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* #577 Fixed fatal error after deleting all human drivers under Windows
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(Go on loading robot modules even when 1 fails to load)
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* #587 Fixed possible creation of empty / blank name player
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* Made atob calibration match button sequence of other calibrations
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* #570 Stop '---' being assigned as '-' key in Control Config menu
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* Options menus :
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* Make things work smoothly when Simu V2 and/or V3 modules are not there, whatever user settings
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* Made Sky Dome enabled by default, with dynamic time and background landscape + warned the user about lower frame rates (graphics options menu)
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*
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*
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*
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* Results menus
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* #562 Fixed results-only counting extra lap
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* #549 Added decimal points for TopSpeed and MinSpeed
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*
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*
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* #584 Make it clear that sky dome-dependent options are disabled when sky dome is off
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Improved tips and controls order for graphics options
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* #598 Dynamic Sky selector getting stuck
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* #575 Fixed float/Int rounding issues about Precipitation density
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+ potential ones about Sky Dome Distance and Number of Cloud Layers
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*
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* Track Select
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* #396 Made the track description lines wrapping limit XML-customizable
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* #564 Greyed combobox arrows when only 1 category / 1 car
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* File Select menu
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* #330 Show only .xml files when loading / saving race params / results (.xmls of no-use for that)
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*
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*
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* Race Params
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* #491 Fixed race distance / session time logic
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* Track Select / Race manager
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* Final blurry previews for all official HQ tracks (+ some others)
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* Driver Select / Garage
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* Change Car => Garage
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* Changed "Change Car" button / "Car settings" menu title to "Garage"
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* #241 & #330 Hide info / disable choice of car when Career mode
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* #561 Fixed driver selector only lists 1 human when multiple ones under Windows
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* Race menus
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* Stop / Resume menu : #576 Moved Resume button on top and made it the default selection
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*
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* Pit menu :
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* #635 Improved pit menu labels
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* #636 Pit menu labels when timed session + improved tips
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* Results menus
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* #562 Fixed results-only counting extra lap
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* #549 Added decimal points for TopSpeed and MinSpeed
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+ fixed leading zeros on negative numbers in results-only screen
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+ fixed dammages in pratice result table
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* More accurate and user-friendly menu titles
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* #559 Messed up quickrace results only display
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* #591 No more crash when resuming multi-event race modes from results
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+ show real session name in Race results menu
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* Fixed alignment of results-only screen table columns
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* #114 Fixed the Challenge qualification screen not supporting correctly more than 21 drivers
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Physics engine
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* #225 Fixed Incomplete sanity check of car state data at race start
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* #573 Made 'bottom out' sound work
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Race engine
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Race engine :
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* #460 F1 key really freezes the simulation
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* #568 Progressive time acceleration when unpausing a race, whatever the mean (F1 = Help menu, Esc = Stop menu, P = Pause)
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* Make things work smoothly when Simu V2 and/or V3 modules are not there, whatever user settings
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* #591 Fixes crash when abandoning non-Career multi-event races during 1st event
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* #491 Fixed race distance calculation
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* #638 Fixed Drive-through in-race message spelling
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* #568 Progressive time acceleration when resuming paused race
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* #591 Resuming Career mode from a (main) results file now works as expected
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* 0 seconds also is no timed session (repairs startlight in practice)
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* Improved management of random time of day case
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* New TRB1 championship race mode
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*
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*
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Sound engine :
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Track loader :
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Sound engine
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* #583 Integrated new Audio-Berlin sounds (but gear_change1, backfire and skid_tyres,
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for which we consider the old ones are equal or better in-game)
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Track loader
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Tools
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* Removed unused / unmaintained png2jpg and src/misc folder
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*
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Build system / Packaging
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Build system :
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* Updated install instructions to the new multi-source-packaging scheme since 2.0.0 rc1
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* #625 USR RS driver added to the Windows WIP package
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* #602 Install manpages (after updating the original sources) for our executables
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* #604 Switch to GPL2-licensed 'legal' txml lib (old was Mozilla 1.0, not compatible), on the way to move to an external Expat dependency
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*
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* #604 Switch to GPL2-licensed 'legal' txml lib (old was Mozilla 1.0, not compatible) ;
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still embedded, but on the way to move to an external (and newer) Expat dependency
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* Added Tennessee speedway in WIP Windows package (had been forgotten)
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* Fixed Windows packages about raceman files and their compatibility with included cars
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* Moved current packaging specs files from 'installer' to 'packaging'
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* Removed unused / unmaintained old RPM package spec files
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* Split the source package following the Windows contents scheme (but CMake config untouched)
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+ created scripts for easy building of these packages
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* Fixed wrong FSF address in various files
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*
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*
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*
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*
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Tools:
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Other
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Other:
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* #307 More code cleanups (snprintf, ...)
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* #307 More code cleanups (C => C++, snprintf, fixed compilation warnings, ...)
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* Moved src/doc to doc/doxygen for consistency
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* #601 No more empty files (Fedora packaging guidelines)
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* Fixed wrong FSF address in SOLID 2.0 source headers
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* Optimized installation size :
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* All remaining track .ac files renamed to -src.ac when a .acc is used at run-time
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=====================================================
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Changes since 2.0.0 Beta 1 released in 2.0.0 Release Candidate 1.
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III - Changes since 2.0.0 Beta 1 released in 2.0.0 Release Candidate 1.
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-----------------------------------------------------------------
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This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-rc1@4420.
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Main changes :
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1 - Main changes
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* New "shinning" menu style, with great new track previews
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* Preview images for all cars in nice show rooms (Driver and Car Select menu),
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* Final setups for USR and Simplix AIs for all official HQ car sets,
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@ -139,9 +293,10 @@ Main changes :
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* New command line options for straight starting of a given race, with or without a GUI
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(suitable for headless computers, for robots tuning, as an ex.).
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Known bugs / WIP tasks : See http://sourceforge.net/apps/trac/speed-dreams/report/9
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2 - Known bugs / WIP tasks
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See http://sourceforge.net/apps/trac/speed-dreams/report/9
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More details below.
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3 - Detailled changes
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Cars:
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* All cars :
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|
@ -421,20 +576,25 @@ Other:
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=====================================================
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Changes since 2.0.0 Alpha 3 released in 2.0.0 Beta 1.
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IV - Changes since 2.0.0 Alpha 3 released in 2.0.0 Beta 1.
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-----------------------------------------------------
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This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-b1@3937.
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The rework of the parameters of all our cars is nearly done, there is only some tweaking needed about the Supercars to keep them drivable by the robots.
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The robots setup rework has been started, but only the Simplix 36 GP are done (plus the Simplix LS1 Archer R9 and the Kilo2008 TRB1 Cavallo).
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The reflexions on cars were made more shiny.
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Many many new / HQ reworked cars liveries (skin, interior, tires, ...).
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Some few HQ improvements on tracks.
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Preview menu backgrounds and HQ fonts.
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1 - Main changes
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* The rework of the parameters of all our cars is nearly done, there is only some tweaking
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needed about the Supercars to keep them drivable by the robots.
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* The robots setup rework has been started, but only the Simplix 36 GP are done
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(plus the Simplix LS1 Archer R9 and the Kilo2008 TRB1 Cavallo).
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* The reflexions on cars were made more shiny.
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* Many many new / HQ reworked cars liveries (skin, interior, tires, ...).
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* Some few HQ improvements on tracks.
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* Preview menu backgrounds and HQ fonts.
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Known bugs / WIP tasks : See http://sourceforge.net/apps/trac/speed-dreams/report/9
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2 - Known bugs / WIP tasks
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More details below (not exhaustive though).
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See http://sourceforge.net/apps/trac/speed-dreams/report/9
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3 - Detailled changes (not exhaustive though)
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Cars:
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* #100 Final fine tuned 36 GP setups for Simu V2.1
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|
@ -563,21 +723,26 @@ Other:
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=====================================================
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Changes since 2.0.0 Alpha 2 released in 2.0.0 Alpha 3
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V - Changes since 2.0.0 Alpha 2 released in 2.0.0 Alpha 3
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-----------------------------------------------------
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This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-a3@3412.
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|
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We started the most important work for 2.0 : a full rework of the parameters
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of all our cars, towards realism (as for parameter values as for the handling).
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This also implies reworking the robots setups for the cars, which is work-in-progress.
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The weather simulation was also made more stable and user-friendly in many ways.
|
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The race choice / configuration menu system was also improved.
|
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And cars and tracks got even more HQ sugar.
|
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1 - Main changes
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Known bugs (yes, there are ;-)
|
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* Career mode : no human driver seems to be able to join, at least at the beginning
|
||||
* Installer : the base installer fails to run any of the other installers the first time ;
|
||||
simply re-run it and this time it will work.
|
||||
* We started the most important work for 2.0 : a full rework of the parameters
|
||||
of all our cars, towards realism (as for parameter values as for the handling).
|
||||
* This also implies reworking the robots setups for the cars, which is work-in-progress.
|
||||
* The weather simulation was also made more stable and user-friendly in many ways.
|
||||
* The race choice / configuration menu system was also improved.
|
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* And cars and tracks got even more HQ sugar.
|
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|
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2 - Known bugs (yes, there are ;-)
|
||||
|
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* Career mode : no human driver seems to be able to join, at least at the beginning
|
||||
* Installer : the base installer fails to run any of the other installers the first time ;
|
||||
simply re-run it and this time it will work.
|
||||
|
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3 - Detailled changes
|
||||
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||||
Tracks:
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* #331 Fix too high friction coefficients in many tracks (towards realism)
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|
@ -768,8 +933,8 @@ Other :
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=====================================================
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||||
|
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Changes since 2.0.0 Alpha 1 released in 2.0.0 Alpha 2
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-----------------------------------------------------
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VI Changes since 2.0.0 Alpha 1 released in 2.0.0 Alpha 2
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--------------------------------------------------------
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This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-a2@3111.
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Tracks:
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|
@ -859,8 +1024,8 @@ Other:
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=====================================================
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|
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Changes since 1.4.0 released in 2.0.0 Alpha 1 (svn2720)
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-------------------------------------------------------
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VII - Changes since 1.4.0 released in 2.0.0 Alpha 1 (svn2720)
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-------------------------------------------------------------
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Tracks:
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* A32, A16, A17, A19, A22, A24 : HQ texture rework + renaming + localization
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|
@ -933,6 +1098,8 @@ Known issues : see http://sourceforge.net/apps/trac/speed-dreams/report/2 (versi
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|
||||
=====================================================
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VII - Archives
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Below is archived uncomplete / obsolete content, but sometimes with more details than above.
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Detailled changes on sdl-port branch since creation (branched from trunk SVN 70) :
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Reference in a new issue