Updated release notes for final 2.0 (WIP)

git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@4623 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: 167ff2e2f15821d13985434016da8fdfcf05f418
Former-commit-id: 8891b9ed566d782105d4aee07f8ed514ac83b03d
This commit is contained in:
pouillot 2012-03-29 18:37:13 +00:00
parent d0df79cb30
commit 10a911d912

View file

@ -9,125 +9,279 @@ http://sourceforge.net/apps/trac/speed-dreams/wiki/ActualFeaturePlanFor20
More technical details about the work in progress for many tasks here :
http://sourceforge.net/apps/trac/speed-dreams/wiki/TheWayToRelease2
Changes since 2.0.0 Release Candidate 1 release in final 2.0.0
I - Main changes since 1.4.0 (overall sum-up)
-----------------------------------------------------------------
WIP ???????????????????????????????????????
Menus
* New "shinning" menu style with blurry backgrounds and button animations
* Improved options menus (mostly graphics and display)
* New Garage menu to get technical info about the chosen car
* Improved Driver Select menu with preview image for all cars / liveries
Graphics :
* Realistic dynamic sky dome and rain rendering
* Improved world reflexions on car bodies
* New skinning system for all car components (body, driver, wheels, ...) and pit door
Physics
* Reworked physics for LS1 and 36GP cars
* Simu V2.1 ?????
Sounds
* Reworked sounds by Audio Berlin profesionals
(but all LS1, 36GP and half of Supercars left untouched :-)
Race engine
* New career racing mode (limided contents for the moment)
* Dual-threading support for improved frame rates when many opponents
* More and richer race modes, for better realism about motorsport
Tracks
* HQ texture rework for ??? tracks
* New ???? tracks
Build system / Packaging
* Moved to CMake-based build system
* Multi-package deployement scheme, contents based
* New Windows binary packages system :
- the small base package is enough for trying the game (kind of demo)
- it can download and installation the other packages, for much more contents
More details below.
II - Changes since 2.0.0 Release Candidate 1 release in final 2.0.0
-----------------------------------------------------------------
This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0@46??????????????.
Main changes :
1 - Main changes
* Completed new "shinning" menu style with blurry backgrounds and button animations
* Realistic sky dome enabled by default (might slow down frame rates on low end configurations)
* Fixed broken track shadow mapping on cars when background landscape present
*
* New layout for the Driver Selection menu
*
*
*
*
*
* Many bug fixes.
??????????????????????????? r4520 ??????????????????????????????????
?????????????????????????????????? WIP (done up to r4590). ??????????????????????????????????
Known bugs / WIP tasks : See http://sourceforge.net/apps/trac/speed-dreams/report/3
2 - Known bugs / WIP tasks
See http://sourceforge.net/apps/trac/speed-dreams/report/3
More details below.
3 - Detailled changes
Cars:
* #350 Spreaded out mp5-fmc liveries evenly over the 3 mp5-fmc* cars
* LS1 :
* #142 Final ls1-archer previews
*
*
Tracks:
* All cars
* Final tweaks to car previews (some were lacking, some new liveries, ...)
* MP5
* #350 Spreaded out mp5-fmc liveries evenly over the 3 mp5-fmc* cars
*
* LS1
* #142 Final ls1-archer previews
* Reworked 3D model front end of Archer R9 and updated liveries
* RS
* Updated rs1-fmc-centre 3D model by W-E-C
*
*
* Supercars
* Fixed windows frame on sc-boxer-96 by W-E-C
* Updated sc-cavallo-360 3D model by W-E-C
*
Tracks
* All tracks
* Modified time of day for many tracks (why ?)
* Dirt
* Fixed TORCS-labeled gantries on Dirt-2, Dirt-4 and Dirt-6
* Circuit
* #628 Fixed Karwada shadow map making landscape too dark
*
* Improved shadows for Brondehach
*
*
* Road
* Texture improvements to Street 1
* Speedways
* Reworked landscape and buildings for Long Pond
* Texture improvements to Manton Speedway
Robots
Robots :
* Back to all RGB + small fixes on pit door logos for USR and Simplix SC and TRB1
*
* #183 Kilo robot : headlight handling, overtaking improvements, code improvements,
* Simplix : Scaled skilling for career mode (per car type)
* Simplix : Faster opponents for the career mode
Input control
* #617 Autoclutch not active when no clutch command defined
* #612 Grid shifter occasionally selects wrong gear
* Made default preferences for new players consistent with the ones of the default player
*
*
Input control :
*
*
*
*
Graphics
Graphics :
* Fixed broken track shadow mapping on cars when background landscape present
* Time format in boards : milliseconds separated from seconds by single dot.
* #303 Partially fixed rain drops rendering in TV/Spectator cameras
* Background landscape management code moved to grbackground.cpp
*
*
*
Menus :
* Menu system
* Final tweaks for the reworked menu style (colors, button icons, blurry backgrounds, button filets, ...)
Menus
* Overall menu system
* Final tweaks for the reworked menu style (colors, button icons, blurry backgrounds,
button filets, buttons hovered/clicked highlighting ...)
* Better small font
* #542
* All menu bottom buttons set to same Y coord (44) + text color scheme (white, hovered = yellow, clicked = red)
* Improved tips
* Consistent placing of the buttons for related menus
* Improved tips everywhere
* Ajusted layout / spacing
* Equivalent buttons at the same place, as much as possible + Apply / Continue on the right
* Pit :
* #635 Improved pit menu labels
* #636 Pit menu labels when timed session + improved tips
* Options :
* Player Configuration menus :
* #577 Fixed fatal error after deleting all human drivers under Windows
(Go on loading robot modules even when 1 fails to load)
* #587 Fixed possible creation of empty / blank name player
* Made atob calibration match button sequence of other calibrations
* #570 Stop '---' being assigned as '-' key in Control Config menu
* Options menus :
* Make things work smoothly when Simu V2 and/or V3 modules are not there, whatever user settings
* Made Sky Dome enabled by default, with dynamic time and background landscape + warned the user about lower frame rates (graphics options menu)
*
*
*
* Results menus
* #562 Fixed results-only counting extra lap
* #549 Added decimal points for TopSpeed and MinSpeed
*
*
* #584 Make it clear that sky dome-dependent options are disabled when sky dome is off
Improved tips and controls order for graphics options
* #598 Dynamic Sky selector getting stuck
* #575 Fixed float/Int rounding issues about Precipitation density
+ potential ones about Sky Dome Distance and Number of Cloud Layers
*
* Track Select
* #396 Made the track description lines wrapping limit XML-customizable
* #564 Greyed combobox arrows when only 1 category / 1 car
* File Select menu
* #330 Show only .xml files when loading / saving race params / results (.xmls of no-use for that)
*
*
* Race Params
* #491 Fixed race distance / session time logic
* Track Select / Race manager
* Final blurry previews for all official HQ tracks (+ some others)
* Driver Select / Garage
* Change Car => Garage
* Changed "Change Car" button / "Car settings" menu title to "Garage"
* #241 & #330 Hide info / disable choice of car when Career mode
* #561 Fixed driver selector only lists 1 human when multiple ones under Windows
* Race menus
* Stop / Resume menu : #576 Moved Resume button on top and made it the default selection
*
* Pit menu :
* #635 Improved pit menu labels
* #636 Pit menu labels when timed session + improved tips
* Results menus
* #562 Fixed results-only counting extra lap
* #549 Added decimal points for TopSpeed and MinSpeed
+ fixed leading zeros on negative numbers in results-only screen
+ fixed dammages in pratice result table
* More accurate and user-friendly menu titles
* #559 Messed up quickrace results only display
* #591 No more crash when resuming multi-event race modes from results
+ show real session name in Race results menu
* Fixed alignment of results-only screen table columns
* #114 Fixed the Challenge qualification screen not supporting correctly more than 21 drivers
Physics engine
* #225 Fixed Incomplete sanity check of car state data at race start
* #573 Made 'bottom out' sound work
Race engine
Race engine :
* #460 F1 key really freezes the simulation
* #568 Progressive time acceleration when unpausing a race, whatever the mean (F1 = Help menu, Esc = Stop menu, P = Pause)
* Make things work smoothly when Simu V2 and/or V3 modules are not there, whatever user settings
* #591 Fixes crash when abandoning non-Career multi-event races during 1st event
* #491 Fixed race distance calculation
* #638 Fixed Drive-through in-race message spelling
* #568 Progressive time acceleration when resuming paused race
* #591 Resuming Career mode from a (main) results file now works as expected
* 0 seconds also is no timed session (repairs startlight in practice)
* Improved management of random time of day case
* New TRB1 championship race mode
*
*
Sound engine :
Track loader :
Sound engine
* #583 Integrated new Audio-Berlin sounds (but gear_change1, backfire and skid_tyres,
for which we consider the old ones are equal or better in-game)
Track loader
Tools
* Removed unused / unmaintained png2jpg and src/misc folder
*
Build system / Packaging
Build system :
* Updated install instructions to the new multi-source-packaging scheme since 2.0.0 rc1
* #625 USR RS driver added to the Windows WIP package
* #602 Install manpages (after updating the original sources) for our executables
* #604 Switch to GPL2-licensed 'legal' txml lib (old was Mozilla 1.0, not compatible), on the way to move to an external Expat dependency
*
* #604 Switch to GPL2-licensed 'legal' txml lib (old was Mozilla 1.0, not compatible) ;
still embedded, but on the way to move to an external (and newer) Expat dependency
* Added Tennessee speedway in WIP Windows package (had been forgotten)
* Fixed Windows packages about raceman files and their compatibility with included cars
* Moved current packaging specs files from 'installer' to 'packaging'
* Removed unused / unmaintained old RPM package spec files
* Split the source package following the Windows contents scheme (but CMake config untouched)
+ created scripts for easy building of these packages
* Fixed wrong FSF address in various files
*
*
*
*
Tools:
Other
Other:
* #307 More code cleanups (snprintf, ...)
* #307 More code cleanups (C => C++, snprintf, fixed compilation warnings, ...)
* Moved src/doc to doc/doxygen for consistency
* #601 No more empty files (Fedora packaging guidelines)
* Fixed wrong FSF address in SOLID 2.0 source headers
* Optimized installation size :
* All remaining track .ac files renamed to -src.ac when a .acc is used at run-time
=====================================================
Changes since 2.0.0 Beta 1 released in 2.0.0 Release Candidate 1.
III - Changes since 2.0.0 Beta 1 released in 2.0.0 Release Candidate 1.
-----------------------------------------------------------------
This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-rc1@4420.
Main changes :
1 - Main changes
* New "shinning" menu style, with great new track previews
* Preview images for all cars in nice show rooms (Driver and Car Select menu),
* Final setups for USR and Simplix AIs for all official HQ car sets,
@ -139,9 +293,10 @@ Main changes :
* New command line options for straight starting of a given race, with or without a GUI
(suitable for headless computers, for robots tuning, as an ex.).
Known bugs / WIP tasks : See http://sourceforge.net/apps/trac/speed-dreams/report/9
2 - Known bugs / WIP tasks
See http://sourceforge.net/apps/trac/speed-dreams/report/9
More details below.
3 - Detailled changes
Cars:
* All cars :
@ -421,20 +576,25 @@ Other:
=====================================================
Changes since 2.0.0 Alpha 3 released in 2.0.0 Beta 1.
IV - Changes since 2.0.0 Alpha 3 released in 2.0.0 Beta 1.
-----------------------------------------------------
This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-b1@3937.
The rework of the parameters of all our cars is nearly done, there is only some tweaking needed about the Supercars to keep them drivable by the robots.
The robots setup rework has been started, but only the Simplix 36 GP are done (plus the Simplix LS1 Archer R9 and the Kilo2008 TRB1 Cavallo).
The reflexions on cars were made more shiny.
Many many new / HQ reworked cars liveries (skin, interior, tires, ...).
Some few HQ improvements on tracks.
Preview menu backgrounds and HQ fonts.
1 - Main changes
* The rework of the parameters of all our cars is nearly done, there is only some tweaking
needed about the Supercars to keep them drivable by the robots.
* The robots setup rework has been started, but only the Simplix 36 GP are done
(plus the Simplix LS1 Archer R9 and the Kilo2008 TRB1 Cavallo).
* The reflexions on cars were made more shiny.
* Many many new / HQ reworked cars liveries (skin, interior, tires, ...).
* Some few HQ improvements on tracks.
* Preview menu backgrounds and HQ fonts.
Known bugs / WIP tasks : See http://sourceforge.net/apps/trac/speed-dreams/report/9
2 - Known bugs / WIP tasks
More details below (not exhaustive though).
See http://sourceforge.net/apps/trac/speed-dreams/report/9
3 - Detailled changes (not exhaustive though)
Cars:
* #100 Final fine tuned 36 GP setups for Simu V2.1
@ -563,21 +723,26 @@ Other:
=====================================================
Changes since 2.0.0 Alpha 2 released in 2.0.0 Alpha 3
V - Changes since 2.0.0 Alpha 2 released in 2.0.0 Alpha 3
-----------------------------------------------------
This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-a3@3412.
We started the most important work for 2.0 : a full rework of the parameters
of all our cars, towards realism (as for parameter values as for the handling).
This also implies reworking the robots setups for the cars, which is work-in-progress.
The weather simulation was also made more stable and user-friendly in many ways.
The race choice / configuration menu system was also improved.
And cars and tracks got even more HQ sugar.
1 - Main changes
Known bugs (yes, there are ;-)
* Career mode : no human driver seems to be able to join, at least at the beginning
* Installer : the base installer fails to run any of the other installers the first time ;
simply re-run it and this time it will work.
* We started the most important work for 2.0 : a full rework of the parameters
of all our cars, towards realism (as for parameter values as for the handling).
* This also implies reworking the robots setups for the cars, which is work-in-progress.
* The weather simulation was also made more stable and user-friendly in many ways.
* The race choice / configuration menu system was also improved.
* And cars and tracks got even more HQ sugar.
2 - Known bugs (yes, there are ;-)
* Career mode : no human driver seems to be able to join, at least at the beginning
* Installer : the base installer fails to run any of the other installers the first time ;
simply re-run it and this time it will work.
3 - Detailled changes
Tracks:
* #331 Fix too high friction coefficients in many tracks (towards realism)
@ -768,8 +933,8 @@ Other :
=====================================================
Changes since 2.0.0 Alpha 1 released in 2.0.0 Alpha 2
-----------------------------------------------------
VI Changes since 2.0.0 Alpha 1 released in 2.0.0 Alpha 2
--------------------------------------------------------
This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-a2@3111.
Tracks:
@ -859,8 +1024,8 @@ Other:
=====================================================
Changes since 1.4.0 released in 2.0.0 Alpha 1 (svn2720)
-------------------------------------------------------
VII - Changes since 1.4.0 released in 2.0.0 Alpha 1 (svn2720)
-------------------------------------------------------------
Tracks:
* A32, A16, A17, A19, A22, A24 : HQ texture rework + renaming + localization
@ -933,6 +1098,8 @@ Known issues : see http://sourceforge.net/apps/trac/speed-dreams/report/2 (versi
=====================================================
VII - Archives
Below is archived uncomplete / obsolete content, but sometimes with more details than above.
Detailled changes on sdl-port branch since creation (branched from trunk SVN 70) :