- update OsgGraph for sky
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@6722 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: fe9e47b2314a4c52083f5c66657b894c8fcafe74 Former-commit-id: bb7ba355829a6eb23bc6625859d90f8216650e08
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5 changed files with 18 additions and 17 deletions
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@ -227,7 +227,7 @@ int refresh(tSituation *s)
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double Y = eye[1];
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double Z = eye[2];
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scenery->reposition(X, Y, Z );
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render->UpdateSky(s->currentTime, s->accelTime);
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render->UpdateSky(s->currentTime, s->accelTime, X, Y);
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screens->update(s, &frameInfo);
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//refresh the hud
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@ -343,7 +343,7 @@ void SDRender::Init(tTrack *track)
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double r_WrldX = scenery->getWorldX();
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double r_WrldY = scenery->getWorldY();
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//double r_WrldZ = SDScenery::getWorldZ();
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osg::Vec3 viewPos(r_WrldX / 2, r_WrldY/ 2, 0.0 );
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osg::Vec3d viewPos(r_WrldX / 2, r_WrldY/ 2, 0.0 );
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weather();
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thesky->set_visibility( SDVisibility ); // Visibility in meters
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@ -730,7 +730,7 @@ void SDRender::UpdateFogColor(double angle)
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sd_gamma_correct_rgb( BaseFogColor._v );
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}
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void SDRender::UpdateSky(double currentTime, double accelTime)
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void SDRender::UpdateSky(double currentTime, double accelTime, double X, double Y)
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{
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// Detect first call (in order to initialize "last times").
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static bool bInitialized = false;
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@ -779,7 +779,8 @@ void SDRender::UpdateSky(double currentTime, double accelTime)
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double r_WrldX = scenery->getWorldX();
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double r_WrldY = scenery->getWorldY();
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osg::Vec3 viewPos(r_WrldX / 2, r_WrldY/ 2, 0.0 );
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//osg::Vec3 viewPos(r_WrldX / 2, r_WrldY/ 2, 0.0 );
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osg::Vec3d viewPos(X, Y, 0.0 );
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thesky->reposition(viewPos, 0, currentTime - lastTimeHighSpeed);
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// Now, we are done for high speed objects.
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@ -107,7 +107,7 @@ public:
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void UpdateLight(void);
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void addCars(osg::Node* cars);
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void UpdateFogColor(double angle);
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void UpdateSky(double currentTime, double accelTime);
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void UpdateSky(double currentTime, double accelTime, double X, double Y);
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void ShadowedScene(void);
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void weather(void);
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@ -165,7 +165,7 @@ bool SDSky::repaint( osg::Vec3f& sky_color, osg::Vec3f& fog_color, osg::Vec3f& c
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return true;
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}
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bool SDSky::reposition( osg::Vec3 &view_pos, double spin, /*double gst,*/
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bool SDSky::reposition( osg::Vec3d &view_pos, double spin, /*double gst,*/
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double dt )
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{
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double angle;
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@ -123,7 +123,7 @@ public:
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double moon_angle, int nplanets, osg::Vec3d *planet_data,
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int nstars, osg::Vec3d *star_data);
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bool reposition(osg::Vec3 &view_pos, double spin, /*double gst,*/ double dt);
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bool reposition(osg::Vec3d &view_pos, double spin, /*double gst,*/ double dt);
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void modify_vis( float alt, float time_factor );
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