accc: only need to check for different surf or mat when generating triangle strips
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@9446 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 53e6dc6c91b26a11237a5779cb5a91d3026075a9 Former-commit-id: 2a9ba08b1ee3862c940d952981b39c5663d71803
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1 changed files with 5 additions and 5 deletions
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@ -209,9 +209,9 @@ void mapNormalToSphere(std::list<ob_t> &objects);
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void mapNormalToSphere2(std::list<ob_t> &objects);
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void normalMap(std::list<ob_t> &objects);
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void mapTextureEnv(std::list<ob_t> &objects);
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point_t tmpPoint[100000];
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tcoord_t tmpva[100000];
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uv_t tmptexa[100000];
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point_t tmpPoint[500000];
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tcoord_t tmpva[500000];
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uv_t tmptexa[500000];
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int refs = 0;
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const char * const shadowtexture = "shadow2.png";
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@ -1292,7 +1292,7 @@ int doSurf(char *Line, std::list<ob_t> &objects, std::vector<mat_t> &materials)
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}
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// Check for an object with multiple surfaces with different SURF types.
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// Can't convert multiple triangles with different SURF types into a triangle strip with a single SURF type.
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if ((typeConvertion == _AC3DTOAC3DS || typeConvertion == _AC3DTOAC3DGROUP) && numrefs && surf != attrSurf)
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if ((typeConvertion == _AC3DTOAC3DS || typeConvertion == _AC3DTOAC3DGROUP) && extendedStrips && numrefs && surf != attrSurf)
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{
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fprintf(stderr, "multiple SURF in object 0x%x and 0x%x (OBJECT needs splitting by SURF type?)\n", surf, attrSurf);
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return (-1);
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@ -1320,7 +1320,7 @@ int doMat(char *Line, std::list<ob_t> &objects, std::vector<mat_t> &materials)
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}
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// Check for an object with multiple surfaces with different material types.
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// Can't convert multiple triangles with different material types into a triangle strip with a single material type.
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if ((typeConvertion == _AC3DTOAC3DS || typeConvertion == _AC3DTOAC3DGROUP) && numrefs && mat != attrMat)
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if ((typeConvertion == _AC3DTOAC3DS || typeConvertion == _AC3DTOAC3DGROUP) && extendedStrips && numrefs && mat != attrMat)
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{
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fprintf(stderr, "multiple mat in object %d and %d (OBJECT needs splitting by material type?)\n", mat, attrMat);
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return (-1);
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