diff --git a/packaging/3rdParty-devel/readme.txt b/packaging/3rdParty-devel/readme.txt index 726c48aef..c7a58e7bf 100644 --- a/packaging/3rdParty-devel/readme.txt +++ b/packaging/3rdParty-devel/readme.txt @@ -13,11 +13,42 @@ Building the dependencies for Speed-Dreams makes use of CMake's ExternalProject You will need more than 1GB of free disk space for the build. Prerequisites: - DirectX sDK (June 2010) - needed by SDL and possibly OpenAL + DirectX SDK (June 2010) - needed by SDL and possibly OpenAL http://www.microsoft.com/en-us/download/details.aspx?id=6812 CMake version 3.4 or greater. + Building the 3rd Party dependencies for Windows + + Get the code + + Using Subversion: + svn co https://svn.code.sf.net/p/speed-dreams/code/trunk/packaging/3rdParty-devel C:\src\3rdParty-devel + + If you already have the speed-dreams code: + copy \packaging\3rdParty-devel\*.* C:\src\3rdParty-devel + + Important - Keep the path short ie: C:\src\3rdParty-devel + The building of OpenSceneGraph with CMake's ExternalProject_Add creates quite a deep tree and the build may fail. + + CMake CLI Build + + Make a directory under the source directory (C:\src\3rdParty-devel) + mkdir build-vs2015-release + + Change to the new directory: + cd build-vs2015-release + + Generate the build system: + cmake -G "Visual Studio 14 2015" .. -D CMAKE_BUILD_TYPE=Release -A Win32 + + Build the package: + cmake --build . --target PACKAGE --config Release + + Note: + To build with VS2019 on Windows 7 or 8x, you may need to add -D CMAKE_SYSTEM_VERSION=10.0 to the command line: + cmake -G "Visual Studio 16 2019" .. -D CMAKE_BUILD_TYPE=Release -D CMAKE_SYSTEM_VERSION=10.0 -A Win32 + ============================================================================= OS X TODO @@ -25,4 +56,7 @@ Building the dependencies for Speed-Dreams makes use of CMake's ExternalProject ============================================================================= Linux TODO + + + \ No newline at end of file