delete grCelestialBody.cpp not used now
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@4776 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: e43bd7014f7c51593817f3aaae800aa1548e5e8d Former-commit-id: fd9bc0a97765dcd2c1d1afa16d9df7c2e99f5376
This commit is contained in:
parent
b5f3cdb47a
commit
364c45b5aa
1 changed files with 0 additions and 450 deletions
|
@ -1,450 +0,0 @@
|
|||
/***************************************************************************
|
||||
|
||||
file : grCelestiaBody.cpp
|
||||
copyright : (C) 2009 by Xavier Bertaux (based on ssgasky plib code)
|
||||
web : http://www.speed-dreams.org
|
||||
version : $Id$
|
||||
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#include <math.h>
|
||||
#include "grSky.h"
|
||||
#include "grSphere.h"
|
||||
|
||||
static double sun_exp2_punch_through;
|
||||
static double visibility;
|
||||
|
||||
static int grCelestialBodyOrbPreDraw( ssgEntity *e )
|
||||
{
|
||||
ssgLeaf *f = (ssgLeaf *)e;
|
||||
if ( f -> hasState () ) f->getState()->apply() ;
|
||||
|
||||
glPushAttrib( GL_COLOR_BUFFER_BIT | GL_ENABLE_BIT );
|
||||
|
||||
glDisable( GL_FOG );
|
||||
glBlendFunc ( GL_SRC_ALPHA, GL_ONE ) ;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
static int grCelestialBodyOrbPostDraw( ssgEntity *e )
|
||||
{
|
||||
glPopAttrib();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
static int grCelestialBodyHaloPreDraw( ssgEntity *e )
|
||||
{
|
||||
ssgLeaf *f = (ssgLeaf *)e;
|
||||
if ( f -> hasState () ) f->getState()->apply() ;
|
||||
|
||||
glPushAttrib( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_FOG_BIT );
|
||||
|
||||
glDisable( GL_DEPTH_TEST );
|
||||
glDisable( GL_FOG );
|
||||
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
static int grCelestialBodyHaloPostDraw( ssgEntity *e )
|
||||
{
|
||||
glPopAttrib();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
cGrCelestialBody::cGrCelestialBody( void )
|
||||
{
|
||||
transform = 0;
|
||||
body_angle = 0;
|
||||
body_rotation = 0;
|
||||
body_right_ascension = 0;
|
||||
body_declination = 0;
|
||||
body_dist = 0;
|
||||
}
|
||||
|
||||
|
||||
cGrCelestialBody::~cGrCelestialBody( void )
|
||||
{
|
||||
ssgDeRefDelete( transform );
|
||||
}
|
||||
|
||||
|
||||
ssgBranch * cGrCelestialBody::build( const char* body_tex_path, const char* innerhalo_path, const char *outerhalo_path, double body_size )
|
||||
{
|
||||
ssgSimpleState *orb_state = NULL;
|
||||
ssgSimpleState *ihalo_state = NULL;
|
||||
ssgSimpleState *ohalo_state = NULL;
|
||||
|
||||
// set up the orb state
|
||||
orb_state = new ssgSimpleState();
|
||||
if (body_tex_path)
|
||||
{
|
||||
orb_state->setTexture( body_tex_path );
|
||||
orb_state->setShadeModel( GL_SMOOTH );
|
||||
orb_state->enable( GL_LIGHTING );
|
||||
orb_state->enable( GL_CULL_FACE );
|
||||
orb_state->enable( GL_TEXTURE_2D );
|
||||
orb_state->enable( GL_COLOR_MATERIAL );
|
||||
orb_state->setColourMaterial( GL_DIFFUSE );
|
||||
orb_state->setMaterial( GL_AMBIENT, 0, 0, 0, 1 );
|
||||
orb_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
|
||||
orb_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
|
||||
orb_state->enable( GL_BLEND );
|
||||
orb_state->enable( GL_ALPHA_TEST );
|
||||
orb_state->setAlphaClamp( 0.01f );
|
||||
}
|
||||
else
|
||||
{
|
||||
orb_state->setShadeModel( GL_SMOOTH );
|
||||
orb_state->disable( GL_LIGHTING );
|
||||
orb_state->enable( GL_CULL_FACE );
|
||||
orb_state->disable( GL_TEXTURE_2D );
|
||||
orb_state->enable( GL_COLOR_MATERIAL );
|
||||
orb_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
|
||||
orb_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
|
||||
orb_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
|
||||
orb_state->disable( GL_BLEND );
|
||||
orb_state->disable( GL_ALPHA_TEST );
|
||||
}
|
||||
|
||||
if (innerhalo_path)
|
||||
{
|
||||
ihalo_state = new ssgSimpleState();
|
||||
ihalo_state->setTexture( innerhalo_path );
|
||||
ihalo_state->enable( GL_TEXTURE_2D );
|
||||
ihalo_state->disable( GL_LIGHTING );
|
||||
ihalo_state->setShadeModel( GL_SMOOTH );
|
||||
ihalo_state->disable( GL_CULL_FACE );
|
||||
ihalo_state->enable( GL_COLOR_MATERIAL );
|
||||
ihalo_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
|
||||
ihalo_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
|
||||
ihalo_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
|
||||
ihalo_state->enable( GL_ALPHA_TEST );
|
||||
ihalo_state->setAlphaClamp(0.01f);
|
||||
ihalo_state->enable ( GL_BLEND );
|
||||
|
||||
ohalo_state = new ssgSimpleState();
|
||||
ohalo_state->setTexture( outerhalo_path );
|
||||
ohalo_state->enable( GL_TEXTURE_2D );
|
||||
ohalo_state->disable( GL_LIGHTING );
|
||||
ohalo_state->setShadeModel( GL_SMOOTH );
|
||||
ohalo_state->disable( GL_CULL_FACE );
|
||||
ohalo_state->enable( GL_COLOR_MATERIAL );
|
||||
ohalo_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
|
||||
ohalo_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
|
||||
ohalo_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
|
||||
ohalo_state->enable( GL_ALPHA_TEST );
|
||||
ohalo_state->setAlphaClamp(0.01f);
|
||||
ohalo_state->enable ( GL_BLEND );
|
||||
}
|
||||
|
||||
|
||||
return build( orb_state, ihalo_state, ohalo_state, body_size );
|
||||
}
|
||||
|
||||
|
||||
ssgBranch * cGrCelestialBody::build( ssgSimpleState *orb_state, ssgSimpleState *ihalo_state, ssgSimpleState *ohalo_state, double body_size )
|
||||
{
|
||||
ssgVertexArray *ihalo_vl;
|
||||
ssgTexCoordArray *ihalo_tl;
|
||||
ssgVertexArray *ohalo_vl;
|
||||
ssgTexCoordArray *ohalo_tl;
|
||||
|
||||
// clean-up previous
|
||||
ssgDeRefDelete( transform );
|
||||
|
||||
// build the ssg scene graph sub tree for the sky and connected
|
||||
// into the provide scene graph branch
|
||||
transform = new ssgTransform;
|
||||
transform->ref();
|
||||
|
||||
cl = new ssgColourArray( 1 );
|
||||
ihalo_cl = new ssgColourArray( 1 );
|
||||
ohalo_cl = new ssgColourArray( 1 );
|
||||
sgVec4 color;
|
||||
sgSetVec4( color, 1.0, 1.0, 1.0, 1.0 );
|
||||
cl->add( color );
|
||||
ihalo_cl->add( color );
|
||||
ohalo_cl->add( color );
|
||||
|
||||
ssgBranch *orb = grMakeSphere( orb_state, cl, (float)body_size, 15, 15,
|
||||
grCelestialBodyOrbPreDraw, grCelestialBodyOrbPostDraw );
|
||||
|
||||
transform->addKid( orb );
|
||||
|
||||
// force a repaint of the colors with arbitrary defaults
|
||||
repaint( 0.0 );
|
||||
|
||||
if (ihalo_state)
|
||||
{
|
||||
// Build ssg structure
|
||||
float size = float(body_size * 8.0);
|
||||
sgVec3 v3;
|
||||
ihalo_vl = new ssgVertexArray;
|
||||
sgSetVec3( v3, -size, 0.0, -size );
|
||||
ihalo_vl->add( v3 );
|
||||
sgSetVec3( v3, size, 0.0, -size );
|
||||
ihalo_vl->add( v3 );
|
||||
sgSetVec3( v3, -size, 0.0, size );
|
||||
ihalo_vl->add( v3 );
|
||||
sgSetVec3( v3, size, 0.0, size );
|
||||
ihalo_vl->add( v3 );
|
||||
|
||||
sgVec2 v2;
|
||||
ihalo_tl = new ssgTexCoordArray;
|
||||
sgSetVec2( v2, 0.0f, 0.0f );
|
||||
ihalo_tl->add( v2 );
|
||||
sgSetVec2( v2, 1.0, 0.0 );
|
||||
ihalo_tl->add( v2 );
|
||||
sgSetVec2( v2, 0.0, 1.0 );
|
||||
ihalo_tl->add( v2 );
|
||||
sgSetVec2( v2, 1.0, 1.0 );
|
||||
ihalo_tl->add( v2 );
|
||||
|
||||
ssgLeaf *ihalo = new ssgVtxTable ( GL_TRIANGLE_STRIP, ihalo_vl, NULL, ihalo_tl, ihalo_cl );
|
||||
ihalo->setState( ihalo_state );
|
||||
|
||||
ihalo->setCallback( SSG_CALLBACK_PREDRAW, grCelestialBodyHaloPreDraw );
|
||||
ihalo->setCallback( SSG_CALLBACK_POSTDRAW, grCelestialBodyHaloPostDraw );
|
||||
|
||||
transform->addKid( ihalo );
|
||||
//transform->addKid(new ssgaLensFlare);
|
||||
|
||||
size = float(body_size * 2.0);
|
||||
sgVec3 v4;
|
||||
ohalo_vl = new ssgVertexArray;
|
||||
sgSetVec3( v4, -size, 0.0, -size );
|
||||
ohalo_vl->add( v4 );
|
||||
sgSetVec3( v4, size, 0.0, -size );
|
||||
ohalo_vl->add( v4 );
|
||||
sgSetVec3( v4, -size, 0.0, size );
|
||||
ohalo_vl->add( v4 );
|
||||
sgSetVec3( v4, size, 0.0, size );
|
||||
ohalo_vl->add( v4 );
|
||||
|
||||
sgVec2 v5;
|
||||
ohalo_tl = new ssgTexCoordArray;
|
||||
sgSetVec2( v5, 0.0f, 0.0f );
|
||||
ohalo_tl->add( v5 );
|
||||
sgSetVec2( v5, 1.0, 0.0 );
|
||||
ohalo_tl->add( v5 );
|
||||
sgSetVec2( v5, 0.0, 1.0 );
|
||||
ohalo_tl->add( v5 );
|
||||
sgSetVec2( v5, 1.0, 1.0 );
|
||||
ohalo_tl->add( v5 );
|
||||
|
||||
ssgLeaf *ohalo = new ssgVtxTable ( GL_TRIANGLE_STRIP, ohalo_vl, NULL, ohalo_tl, ohalo_cl );
|
||||
ohalo->setState( ohalo_state );
|
||||
|
||||
ohalo->setCallback( SSG_CALLBACK_PREDRAW, grCelestialBodyHaloPreDraw );
|
||||
ohalo->setCallback( SSG_CALLBACK_POSTDRAW, grCelestialBodyHaloPostDraw );
|
||||
|
||||
transform->addKid( ohalo );
|
||||
}
|
||||
|
||||
return transform;
|
||||
}
|
||||
|
||||
|
||||
bool cGrCelestialBody::reposition( sgVec3 p, double angle, double rightAscension, double declination, double sol_dist )
|
||||
{
|
||||
sgMat4 T1, T2, GST, RA, DEC;
|
||||
sgVec3 axis;
|
||||
sgVec3 v;
|
||||
static double prev_sun_angle;
|
||||
|
||||
sgMakeTransMat4( T1, p );
|
||||
|
||||
sgSetVec3( axis, 0.0, 0.0, -1.0 );
|
||||
sgMakeRotMat4( GST, (float)angle, axis );
|
||||
|
||||
sgSetVec3( axis, 0.0, 0.0, 1.0 );
|
||||
sgMakeRotMat4( RA, (float)((rightAscension * SGD_RADIANS_TO_DEGREES) - 90.0), axis );
|
||||
|
||||
sgSetVec3( axis, 1.0, 0.0, 0.0 );
|
||||
sgMakeRotMat4( DEC, (float)(declination * SGD_RADIANS_TO_DEGREES), axis );
|
||||
|
||||
sgSetVec3( v, 0.0, (float)sol_dist, 0.0 );
|
||||
sgMakeTransMat4( T2, v );
|
||||
|
||||
sgMat4 TRANSFORM;
|
||||
sgCopyMat4( TRANSFORM, T1 );
|
||||
sgPreMultMat4( TRANSFORM, GST );
|
||||
sgPreMultMat4( TRANSFORM, RA );
|
||||
sgPreMultMat4( TRANSFORM, DEC );
|
||||
sgPreMultMat4( TRANSFORM, T2 );
|
||||
|
||||
sgCoord skypos;
|
||||
sgSetCoord( &skypos, TRANSFORM );
|
||||
|
||||
transform->setTransform( &skypos );
|
||||
|
||||
if ( prev_sun_angle != angle )
|
||||
{
|
||||
if ( angle == 0 ) angle = 0.1;
|
||||
const double r_earth_pole = 6356752.314;
|
||||
const double r_tropo_pole = 6356752.314 + 8000;
|
||||
const double epsilon_earth2 = 6.694380066E-3;
|
||||
const double epsilon_tropo2 = 9.170014946E-3;
|
||||
|
||||
double r_tropo = r_tropo_pole / sqrt ( 1 - ( epsilon_tropo2 * pow ( 0.0, 2 )));
|
||||
double r_earth = r_earth_pole / sqrt ( 1 - ( epsilon_earth2 * pow ( 0.0, 2 )));
|
||||
|
||||
double position_radius = r_earth;
|
||||
|
||||
double gamma = SG_PI - angle;
|
||||
double sin_beta = ( position_radius * sin ( gamma ) ) / r_tropo;
|
||||
double alpha = SG_PI - gamma - asin( sin_beta );
|
||||
|
||||
double path_distance = sqrt( pow( position_radius, 2 ) + pow( r_tropo, 2 )
|
||||
- ( 2 * position_radius * r_tropo * cos( alpha ) ));
|
||||
|
||||
double alt_half = sqrt( pow ( r_tropo, 2 ) + pow( path_distance / 2, 2 ) - r_tropo * path_distance * cos( asin( sin_beta )) ) - r_earth;
|
||||
|
||||
if ( alt_half < 0.0 ) alt_half = 0.0;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool cGrCelestialBody::repaint( double angle )
|
||||
{
|
||||
static double prev_angle = 9999.0;
|
||||
static double path_distance = getDist ();
|
||||
//double effective_visibility = getVisibility();
|
||||
//static int visibility = 0;
|
||||
|
||||
if ( visibility != effective_visibility )
|
||||
{
|
||||
visibility = effective_visibility;
|
||||
|
||||
static const double sqrt_m_log01 = sqrt( -log( 0.01 ) );
|
||||
sun_exp2_punch_through = sqrt_m_log01 / ( visibility * 15 );
|
||||
}
|
||||
|
||||
if (prev_angle != angle)
|
||||
{
|
||||
prev_angle = angle;
|
||||
|
||||
double factor = 4*cos(angle);
|
||||
//double factor;
|
||||
|
||||
if ( visibility < 100 )
|
||||
{
|
||||
factor = 8000;
|
||||
}
|
||||
else
|
||||
{
|
||||
float vis2 = visibility / 100;
|
||||
factor = 80.5 / log( vis2 );
|
||||
}
|
||||
|
||||
if (factor > 1) factor = 1.0;
|
||||
if (factor < -1) factor = -1.0;
|
||||
factor = factor / 2 + 0.5f;
|
||||
|
||||
double rel_humidity = 0.5;
|
||||
double density_avg = 0.7;
|
||||
|
||||
//sgVec4 color;
|
||||
sgVec4 i_halo_color, o_halo_color, sun_color;
|
||||
sun_color[0] = (float)pow(factor, 0.25);
|
||||
sun_color[1] = (float)pow(factor, 0.50);
|
||||
sun_color[2] = (float)pow(factor, 4.0);
|
||||
sun_color[3] = 1.0;
|
||||
|
||||
double red_scat_f = ( factor * path_distance * density_avg ) / 5E+07;
|
||||
sun_color[0] = 1 - red_scat_f;
|
||||
i_halo_color[0] = 1 - ( 1.1 * red_scat_f );
|
||||
o_halo_color[0] = 1 - ( 1.4 * red_scat_f );
|
||||
|
||||
// Green - 546.1 nm
|
||||
double green_scat_f = ( factor * path_distance * density_avg ) / 8.8938E+06;
|
||||
sun_color[1] = 1 - green_scat_f;
|
||||
i_halo_color[1] = 1 - ( 1.1 * green_scat_f );
|
||||
o_halo_color[1] = 1 - ( 1.4 * green_scat_f );
|
||||
|
||||
// Blue - 435.8 nm
|
||||
double blue_scat_f = ( factor * path_distance * density_avg ) / 3.607E+06;
|
||||
sun_color[2] = 1 - blue_scat_f;
|
||||
i_halo_color[2] = 1 - ( 1.1 * blue_scat_f );
|
||||
o_halo_color[2] = 1 - ( 1.4 * blue_scat_f );
|
||||
|
||||
// Alpha
|
||||
sun_color[3] = 1;
|
||||
i_halo_color[3] = 1;
|
||||
|
||||
o_halo_color[3] = blue_scat_f;
|
||||
if ( ( visibility < 10000 ) && ( blue_scat_f > 1 ))
|
||||
{
|
||||
o_halo_color[3] = 2 - blue_scat_f;
|
||||
}
|
||||
|
||||
double saturation = 1 - ( rel_humidity / 200 );
|
||||
sun_color[1] += (( 1 - saturation ) * ( 1 - sun_color[1] ));
|
||||
sun_color[2] += (( 1 - saturation ) * ( 1 - sun_color[2] ));
|
||||
|
||||
i_halo_color[1] += (( 1 - saturation ) * ( 1 - i_halo_color[1] ));
|
||||
i_halo_color[2] += (( 1 - saturation ) * ( 1 - i_halo_color[2] ));
|
||||
|
||||
o_halo_color[1] += (( 1 - saturation ) * ( 1 - o_halo_color[1] ));
|
||||
o_halo_color[2] += (( 1 - saturation ) * ( 1 - o_halo_color[2] ));
|
||||
|
||||
// just to make sure we're in the limits
|
||||
if ( sun_color[0] < 0 ) sun_color[0] = 0;
|
||||
else if ( sun_color[0] > 1) sun_color[0] = 1;
|
||||
if ( i_halo_color[0] < 0 ) i_halo_color[0] = 0;
|
||||
else if ( i_halo_color[0] > 1) i_halo_color[0] = 1;
|
||||
if ( o_halo_color[0] < 0 ) o_halo_color[0] = 0;
|
||||
else if ( o_halo_color[0] > 1) o_halo_color[0] = 1;
|
||||
|
||||
if ( sun_color[1] < 0 ) sun_color[1] = 0;
|
||||
else if ( sun_color[1] > 1) sun_color[1] = 1;
|
||||
if ( i_halo_color[1] < 0 ) i_halo_color[1] = 0;
|
||||
else if ( i_halo_color[1] > 1) i_halo_color[1] = 1;
|
||||
if ( o_halo_color[1] < 0 ) o_halo_color[1] = 0;
|
||||
else if ( o_halo_color[1] > 1) o_halo_color[1] = 1;
|
||||
|
||||
if ( sun_color[2] < 0 ) sun_color[2] = 0;
|
||||
else if ( sun_color[2] > 1) sun_color[2] = 1;
|
||||
if ( i_halo_color[2] < 0 ) i_halo_color[2] = 0;
|
||||
else if ( i_halo_color[2] > 1) i_halo_color[2] = 1;
|
||||
if ( o_halo_color[2] < 0 ) o_halo_color[2] = 0;
|
||||
else if ( o_halo_color[2] > 1) o_halo_color[2] = 1;
|
||||
if ( o_halo_color[3] < 0 ) o_halo_color[2] = 0;
|
||||
else if ( o_halo_color[3] > 1) o_halo_color[3] = 1;
|
||||
|
||||
|
||||
grGammaCorrectRGB( i_halo_color );
|
||||
grGammaCorrectRGB( o_halo_color );
|
||||
grGammaCorrectRGB( sun_color );
|
||||
|
||||
float *ptr;
|
||||
ptr = cl->get( 0 );
|
||||
sgCopyVec4( ptr, sun_color );
|
||||
|
||||
ptr = ihalo_cl->get( 0 );
|
||||
sgCopyVec4( ptr, i_halo_color );
|
||||
ptr = ohalo_cl->get( 0 );
|
||||
sgCopyVec4( ptr, o_halo_color );
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
Loading…
Reference in a new issue