check for corrupted memory
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@8852 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: a6030373e29004c00aefd168666b90c01995850a Former-commit-id: f550d5fc15104ce0dbc6c0fd050ecebf1e0a8bfa
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@ -425,6 +425,8 @@ static void SimCarWallCollideResponse(void *clientdata, DtObjectRef obj1, DtObje
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if (carElt == nullptr)
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GfFatal("SimCarWallCollideResponse: car->carElt (null)\n");
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else if (carElt->index < 0 || carElt->index > 100)
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GfFatal("SimCarWallCollideResponse: carElt->index (%d)\n", carElt->index);
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sgVec2 vp; // Speed of car collision point in global frame of reference.
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sgVec2 rg; // raduis oriented in global coordinates, still relative to CG (rotated aroung CG).
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