Re #448 Fixed car rendering bug when no track environment (never visible with current grEnvState loading code / track base)
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@4085 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: e46c8e90e8c29ddeb9cbd999c973f00de9f06933 Former-commit-id: 0e2ebffc1eea2a1326849460bcc492fe0e7d3024
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1 changed files with 5 additions and 5 deletions
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@ -653,12 +653,12 @@ void cgrVtxTableCarPart::draw_geometry_array ()
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glEnable(GL_TEXTURE_2D);
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glMatrixMode(GL_TEXTURE);
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glLoadIdentity();
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}
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ttx = grCarInfo[_carIndex].distFromStart/50;
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sgMakeTransMat4(mat, ttx, tty, ttz);
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glMultMatrixf((float *)mat);
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glMatrixMode(GL_MODELVIEW);
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ttx = grCarInfo[_carIndex].distFromStart/50;
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sgMakeTransMat4(mat, ttx, tty, ttz);
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glMultMatrixf((float *)mat);
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glMatrixMode(GL_MODELVIEW);
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}
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glActiveTextureARB(GL_TEXTURE0_ARB);
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glEnable(GL_TEXTURE_2D);
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