Updated install instructions to the new multi-source-package scheme since 2.0.0 rc1

git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@4589 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: b710cb02ca1634810bb7068a56fbaf401c1fb981
Former-commit-id: 944fd5f962a2bb4382e6425679803027cc3ec239
This commit is contained in:
pouillot 2012-03-17 19:27:10 +00:00
parent b3b058aeee
commit 494245e295

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@ -8,8 +8,8 @@ I - Pre-requisites
II - Linux Installation from sources
1 - Introduction
2 - Installation from the all-in-one tarball
3 - Installation from SVN (developer level only !)
2 - Installation from the official tarballs
3 - Installation from SVN (developers only)
4 - Run Speed-Dreams
5 - Getting Help
@ -27,8 +27,6 @@ V - MacOS X installation from sources (TODO)
I - Pre-requisites
------------------
WARNING: On Windows, be carefull to compile anything for multithreaded DLL integration (/MD & /MDd)
- Working OpenGL Driver and header files / associated libraries
- SDL 1.2 (http://www.libsdl.org/)
- PLIB 1.8.3 / 4 / 5 (http://plib.sourceforge.net/).
@ -36,67 +34,80 @@ WARNING: On Windows, be carefull to compile anything for multithreaded DLL integ
- OpenAL soft 1.5 / 1.6 / 1.11 (http://connect.creativelabs.com/openal)
(Torcs modified 0.0.8 from www.torcs.org also used to work in the past).
- ENet 1.2 (http://enet.bespin.org)
Linux: Be carefull to compile ENet with -fPIC on AMD64 if you run a 64 bit version.
Linux: Be carefull to compile ENet with -fPIC on AMD64 if you run a 64 bit build.
- libpng
- zlib
- jpeg
WARNING: On Windows, be carefull to compile anything for multi-threaded DLL integration (/MD & /MDd)
II - Linux installation from sources
----------------------------------
------------------------------------
1 - Introduction
There are several ways to build and install Speed Dreams:
- from the all-in-one tarball.
- from SVN (just for developers!).
There are 2 ways to build and install Speed Dreams from sources :
- from the official source tarballs,
- from the subversion repository.
Pick just one of the above options. If you have trouble during the installation
Pick only one of the above options. If you have trouble during the installation,
have a look in the FAQ on the above sites. In case you get stuck,
please learn how to report the problem in the FAQ before filing a bug or contact us.
please learn how to report the problem in the FAQ before filling a bug or contact us.
Have fun,
The Speed Dreams Team.
2 - Installation from the all-in-one tarball
2 - Installation from the official tarballs
a - get the all-in-one source tarball : please go to our SF.net download page :
http://sourceforge.net/projects/speed-dreams/files/2.0.0
you should find some speed-dreams-2.0.0-xxx-src.tar.7z archive :-)
a - get these tarballs : please go to our SF.net download page at
http://sourceforge.net/projects/speed-dreams/files/2.0.0,
and you should find :
b - uncompress the tarball :
speed-dreams-src-base-<version>.tar.xz
speed-dreams-src-hq-cars-and-tracks-<version>.tar.xz
speed-dreams-src-more-hq-cars-and-tracks-<version>.tar.xz
speed-dreams-src-wip-cars-and-tracks-<version>.tar.xz
. if bzip2-compressed (the old way) :
where <version> is something like "2.0.0-rc1-r4420", "2.0.0-r45xx", ...
$ tar xfvj speed-dreams-xxx.tar.bz2
Warning: you must download them all, as our current build system
can't cope with missing files.
. if 7z-compressed (the new way) :
Let's say you downloaded them all in $HOME/sd, and that <version> is 2.0.0-rc1-r4420.
(you can do as you like, but we'll use this folder in the explanations below).
$ 7zr x -so speed-dreams-xxx.tar.7z | tar xvf -
b - uncompress the 4 tarballs :
$ cd $HOME/sd
$ mkdir 2.0.0-rc1-r4420
$ cd 2.0.0-rc1-r4420
$ for file in *.xz; do tar xvfa $file; done
You should now see "cmake", "data" and "src" folders (among others).
c - configure :
1. cd to the path where Speed Dreams sources are installed.
1. create the build dir for CMake
$ cd <speed-dreams-source-tree>
(ls should show you data/ doc/ src/ INSTALL ...)
$ mkdir build
$ cd build
2. run CMake :
- for a Release build using default 3rd party libs
$ cmake -D OPTION_OFFICIAL_ONLY:BOOL=ON .
$ cmake -D OPTION_OFFICIAL_ONLY:BOOL=ON ..
Note: This "OFFICIAL_ONLY" stuff is mandatory, otherwise
you'll get errors saying that some (unofficial contents)
folders are missing, just because the all-in-one tarball
does not includes them.
you'll get errors saying that some (unofficial contents) folders
are missing, just because the official tarballs don't include them.
- you may also want to override some default settings :
for that you can use the -D option of cmake :
for that, you can use the -D option of cmake :
Example :
@ -106,7 +117,7 @@ The Speed Dreams Team.
or else you can use ccmake to change the variables interactively :
$ ccmake .
$ ccmake ..
* press (t) for advanced options if needed
* in order to change a variable :
@ -119,7 +130,7 @@ The Speed Dreams Team.
* press (e) to exit
Usefull CMake variables for Speed Dreams :
Usefull CMake variables for Speed Dreams (note that some might be "advanced" ones) :
- CMAKE_BUILD_TYPE:STRING :
Debug, Release, RelWithDebInfo, MinSizeRel (def: Release)
@ -127,8 +138,18 @@ The Speed Dreams Team.
- OPTION_OFFICIAL_ONLY:BOOL :
Build/install only official contents (def: OFF)
- SD_LOCALDIR:STRING :
User settings dir for run-time (def: ~/.speed-dreams-2)
- CMAKE_PREFIX_PATH:STRING :
Path prefixes for additional 3rdParty libraries (def:empty)
(use /usr/local if you compiled some 3rdParty libs yourself).
- CMAKE_INSTALL_PREFIX:PATH :
Install path for Speed Dreams (def: /usr/local)
- OPTION_TRACE:BOOL :
Full run-time traces if ON (def: ON)
- OPTION_TRACE_LEVEL:STRING :
Run-time traces level integer threshold, only if OPTION_DEBUG
(traces with higher level are not logged ;
@ -142,16 +163,7 @@ The Speed Dreams Team.
(see http://sourceforge.net/apps/trac/speed-dreams/ticket/459).
- OPTION_DEBUG:BOOL :
Debug symbols even in Release builds if ON (def: ON)
- SD_LOCALDIR:STRING :
User settings dir for run-time (def: ~/.speed-dreams-2)
- CMAKE_PREFIX_PATH:STRING :
Path prefixes for additional 3rdParty libraries (def:empty)
(use /usr/local if you compiled some 3rdParty libs yourself).
- CMAKE_INSTALL_PREFIX:PATH :
Install path (def: /usr/local)
Enable debug symbols even in Release builds (def: ON)
Tips reported about some issues :
- sometimes, ENET_INCLUDE_DIR is not detected correctly, resulting in something like
@ -175,46 +187,48 @@ The Speed Dreams Team.
to add a line like this in /etc/sudoers (or something less permissive ;-) :
<your login name> ALL=(ALL) NOPASSWD: ALL
3 - Installation from SVN (developer level only !)
3 - Installation from SVN
Before you start, make you aware that the SVN trunk / branches might crash or even not compile
sometimes. If you want to get it anyway, follow the instructions at
http://sourceforge.net/svn/?group_id=239111
Before you start, be aware that the SVN trunk / branches might crash or even not compile
sometimes. If you want to get it anyway, follow the instructions at
http://sourceforge.net/svn/?group_id=239111
For the moment,
- the developments for the next release are located in the trunk ;
For the moment,
- the developments for the next release are located in the trunk ;
you can checkout the current _development_ state through :
svn co https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/trunk speed-dreams-trunk
- we make branches under the "branches" root dir ; as an exemple,
$ svn co https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/trunk sd-trunk
- we make branches under the "branches" root dir ; as an exemple,
you can get the "1.4.x" release maintenance branch current state through :
svn co https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/branches/1.4.x speed-dreams-1.4.x
- we make release tags under the "tags" root dir ; as an exemple,
you can get the "2.0.0 Beta 1" pre-release through :
svn co https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-b1 speed-dreams-2.0.0-b1
$ svn co https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/branches/1.4.x sd-1.4.x
- we make release tags under the "tags" root dir ; as an exemple,
you can get the "2.0.0 RC 1" pre-release through :
$ svn co https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-rc1 sd-2.0.0-rc1
See configure, build and install method above (2)
(note however that branches/1.4.x and tags/1.4.0 are not built through cmake :
See configure, build and install method above (2)
(note however that branches/1.4.x and tags/1.4.0 are not built through cmake :
please refer to the dedicated INSTALL file for these).
4 - Run Speed-Dreams
If the default CMake settings were kept, Speed Dreams is normally installed in /usr/local :
If the default CMake settings were kept, Speed Dreams is normally installed in /usr/local :
$ speed-dreams-2
or, if /usr/local/games not already in your PATH :
or, if /usr/local/games not already in your PATH :
$ /usr/local/games/speed-dreams-2
Runtime options
Runtime options :
-m Use hardware mouse cursor (better on full-screen mode)
$ speed-dreams-2 --help
5 - Getting Help
During the game, press F1 at any time.
If you are stuck please report problems through speed-dreams-users mailing list
or our bug tracker at http://sourceforge.net/apps/trac/speed-dreams/report.
From inside the game, press F1 at any time, you'll get a help page explaining
the available keyboard shorcuts.
If you are stuck please report problems through speed-dreams-users mailing list
or our bug tracker at http://sourceforge.net/apps/trac/speed-dreams/report.
II - Windows installation from sources
@ -222,42 +236,51 @@ II - Windows installation from sources
1) Cmake and MinGW : We want it ! Who can help us in this MinGW porting work :-?
2) Cmake and MS VC++ 2005 (8) / 2008 (9) on Windows XP 32
2) Cmake and MS VC++ 2005 (8) / 2008 (9) / 2010 (10) on Windows XP 32
Note: If you use an "Express" version, don't forget to install also the Windows SDK.
a. Install CMake v2.6+ http://www.cmake.org/cmake/resources/software.html
b. Download the all-in-one source tarball from SF.net
b. Download the 4 official tarballs from SF.net
http://sourceforge.net/projects/speed-dreams/files/2.0.0
(speed-dreams-2.0.0-xxx-src.tar.7z)
c. Extract its contents to your local disk (7Zip is an excellent tool for that).
(speed-dreams-src-<package>-<version>.tar.xz)
c. Extract their contents to your local disk (7Zip is an excellent tool for that),
all in the same target folder.
Warning: You need to extract all of the source packages in order to start building
(see ablove 2-a chapter for more).
d. Download the "MSVC 2005" release of the "3rdParty" package on SF.net
http://sourceforge.net/project/showfiles.php?group_id=239111
http://sourceforge.net/projects/speed-dreams/files/3rd%20party
(it contains necessary 3rd party libs compiled with/for MSVC 2005)
e. Extract from the zip file the "3rdParty" directory to where speed-dreams sources
are installed.
Example: If sources are in c:\gamesources\speed-dreams\2.0.0-b1,
then extract 3rd party zip in c:\ => c:\gamesources\3rdParty
f. Startup CMake and set "Where is the source code" and "Where to build the binaries"
to the path where Speed-Dreams sources are installed.
Example: If sources are in c:\gamesources\speed-dreams\2.0.0-b1,
specify c:\gamesources\speed-dreams\2.0.0-b1 for the 2 fields.
g. Press "Configure" button and select the desired compiler.
Example: If sources are in c:\gamesources\speed-dreams\src-2.0.0
(inside which you should find at least the "src" and "data" folders),
then extract 3rd party zip in c:\gamesources\speed-dreams\3rdParty
(inside which you should find at least the "include" and "lib" folders),
f. Startup CMake and set :
* "Where is the source code" to c:\gamesources\speed-dreams\src-2.0.0
* "Where to build the binaries" to c:\gamesources\speed-dreams\src-2.0.0\build
(if you follow the folder specs above).
g. Press "Configure" button, answer "Yes, create the ...\build folder"
and select the compiler.
Press the "Configure" button again, until the "OK" button is no more greyed.
h. Press the "Generate" button. CMake will generate the solution file "speed-dreams.sln"
and associated project files (*.vcproj)
i. Load speed-dreams.sln in MSVC IDE.
h. Press the "Generate" button. CMake will generate the solution file "speed-dreams-2.sln"
and associated project files (*.vcproj) in the ...\build folder
(Note : .sln/.vcproj are OK for MSVC 2005, but you might get other files extensions
the later MSVC versions).
i. Load speed-dreams-2.sln in MSVC IDE.
j. Select the build configuration (Debug, Release, ...).
k. Build the whole Solution (Build / Build Solution)
l. Build the 'INSTALL' project (right click on it and select Build).
m. Double-click on speed-dreams-2.exe in c:\Program Files\speed-dreams-2\bin
Note: First-ever startups sometimes fail to correctly write the necesary stuff
Note: First-ever startups sometimes fail to correctly write the necessary stuff
into <My documents>\speed-dreams-2.settings and this prevents the game from starting.
If this happens, simply remove the <My documents>\speed-dreams-2.settings folder
with Windows explorer, and restart the game : it should now work.
Note: This should also work with MSVC 2008. For MSVC 2003, you'll probably need to rebuild
Note: This should also work with MSVC 2008/2010.
For MSVC 2003, you'll probably need to rebuild
a dedicated 3rdParty package for this compiler
Note : If you need to recompile the 3rdParty package from sources,
@ -266,7 +289,7 @@ Note: If you use an "Express" version, don't forget to install also the Windows
- everything possible
- for the same configuration (don't mix Release and Debug)
- everything for multithreaded DLL integration (/MD & /MDd),
or be ready for headaches.
... or be ready for headaches, and no support at all ;-)
3) MS VC++ 6 : No more supported.
@ -278,12 +301,12 @@ Mostly the same as for "Linux installation from sources" ...
Some specific details though :
2 - Installation from all-in-one Tarball
2 - Installation from official tarballs
b - build and install:
1. cd to the path where Speed-Dreams sources are installed.
2. ccmake .
1. cd $HOME/sd/2.0.0-rc1/build
2. ccmake ..
3. press (t) for advanced options
4. wanted rows CMake CPPFLAGS
5. press (enter)