Updated simple project page (updated project scheme, 1.4 detailed contents, ...)
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@1615 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 6dcb44cd85ec3f54220b2b7c727f3e590982fb43 Former-commit-id: fb6f36c8dfef140e5a4b82909f4794a40aef17a8
This commit is contained in:
parent
f5232940b5
commit
4e5fdfd384
1 changed files with 68 additions and 39 deletions
|
@ -1,7 +1,7 @@
|
|||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml"><head>
|
||||
|
||||
<title>Speed Dreams : An Open Motorsport Simulator</title><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
|
||||
<title>Speed Dreams : An Open Motorsport Sim</title><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
|
||||
<meta http-equiv="imagetoolbar" content="no" />
|
||||
<meta http-equiv="content-language" content="en" />
|
||||
<meta name="language" content="en" />
|
||||
|
@ -23,14 +23,14 @@
|
|||
|
||||
<div id="content">
|
||||
|
||||
<a name="1"><h1>Welcome to Speed Dreams, the TORCS laboratory!</h1></a>
|
||||
<a name="1"><h1>Welcome to Speed Dreams, an Open Motorsport Sim !</h1></a>
|
||||
<p>Speed Dreams
|
||||
is a fork of the famous racing car simulator TORCS, aiming to implement
|
||||
exciting new features, cars, tracks and AI opponents to make a more
|
||||
enjoyable game for you, the player :)</p>
|
||||
enjoyable game for the player, as well as constantly improving visual and physics realism</p>
|
||||
<p>In other words, Speed Dreams is the place:</p>
|
||||
<ul>
|
||||
<li>Where developers can try their ideas and have every chance to get them released to the end-users
|
||||
<li>where developers can try their ideas and have every chance to get them released to the end-users
|
||||
(<strong>democracy</strong> is the main principle ruling the dev team),</li>
|
||||
<li>where end-users can enjoy the completion of these ideas and give their opinion about it, and/or make new suggestions.</li>
|
||||
</ul>
|
||||
|
@ -40,48 +40,51 @@ the official release as quickly as you would have loved, you have
|
|||
reached the right place !</p>
|
||||
|
||||
<a name="2"><h1>How to contribute</h1></a>
|
||||
<p>You can contribute to Speed Dreams as an "end-user" or/and as a "developer":</p>
|
||||
<p>You can contribute to Speed Dreams as an "end-user" and / or as a "developer":</p>
|
||||
<ul>
|
||||
<li>As an end-user (check <a href="http://sourceforge.net/project/showfiles.php?group_id=239111">the Download page in SF.net</a> for how to get source/ binary releases):
|
||||
<li>as an end-user (check <a href="http://sourceforge.net/project/showfiles.php?group_id=239111">the Download page in SF.net</a> for how to get source / binary releases):
|
||||
<ul>
|
||||
<li>Help the dev team to test pre-releases</li>
|
||||
<li>Suggest improvements, express your support or disgust about changes</li>
|
||||
<li>Ask questions about compilation / build from source problems</li>
|
||||
<li>help the dev team to test pre-releases</li>
|
||||
<li>suggest improvements, express your support or disgust about changes</li>
|
||||
<li>ask questions about compilation / build from source problems</li>
|
||||
<li>...</li>
|
||||
</ul>
|
||||
all through the user mailing list: <a href="mailto:speed-dreams-users@lists.sourceforge.net">speed-dreams-users@lists.sourceforge.net</a></li>
|
||||
<li>as a developer (see <a href="http://sourceforge.net/svn/?group_id=239111">the Code menu in SF.net</a> for how to get the source tree from the Subversion repository):
|
||||
<ul>
|
||||
<li>as guest contributor, you may propose your adds/improvements as <strong>patches</strong> (patch files built via diff -Naur or equivalent) against the latest source tree,
|
||||
<li>as guest contributor, you may propose your adds / improvements as <strong>patches</strong> (patch files built via diff -Naur or equivalent) against the latest source tree,
|
||||
and send them to us as attached files through the devel mailing list (<a href="mailto:speed-dreams-devel@lists.sourceforge.net">speed-dreams-devel@lists.sourceforge.net</a>)
|
||||
or the <a href="http://sourceforge.net/tracker/?group_id=239111">tracker</a>;
|
||||
you don't have write access yet to the SVN repository, but it's up to
|
||||
you to prove us your skills and innovation ability as a programmer, a
|
||||
software architect, an artist, ...as well as your self-discipline in
|
||||
software architect, an artist, ... as well as your self-discipline in
|
||||
testing ;-) ... and that way, you may enter step by step in the dev.
|
||||
team...</li>
|
||||
team ...</li>
|
||||
<li>as
|
||||
a registered developer, you now have write access to the SVN
|
||||
repository; but the preferred way for submitting adds/improvements is
|
||||
still the patch, as it can be easily tested and reviewed by anyone
|
||||
whatever the status of its working copy of the source tree; once the
|
||||
dev. team, through discussions, peer reviews and tests, has
|
||||
democratically decided to integrate the patch, you can at last commit
|
||||
your changes to the repository!</li>
|
||||
repository and can simply commit your adds / improvements ;
|
||||
that way, they can be easily tested and reviewed by anyone
|
||||
updating his working copy of the source tree; but be responsible, never forget
|
||||
that <strong>democracy</strong> is the main rule in the dev. team,
|
||||
so, before committing and even begining to work on, explain first
|
||||
the details of your project, ask everyone's opinion ...
|
||||
enjoy each other skills and thoughts to improve your work !
|
||||
And you're likely to endorse some particular development mission
|
||||
or become the recognized expert of the team on some subject ...</li>
|
||||
</ul>
|
||||
</li></ul>
|
||||
<p> <br />Your contribution to Speed Dreams may take place in many domains:</p>
|
||||
<p> <br />Your contribution to Speed Dreams may take place in many domains :</p>
|
||||
<ul>
|
||||
<li>The
|
||||
core code itself, and its numerous subjects : user interface, physics
|
||||
engine, 3D graphics engine, race managment, input device related code,
|
||||
file formats, ...to enhance, optimize, make more up-to-date, fix bugs,
|
||||
port to another platform...</li>
|
||||
<li>The robot(s) code (AI racing)</li>
|
||||
<li>The cars design or tuning</li>
|
||||
<li>The tracks design</li>
|
||||
<li>The documentation</li>
|
||||
<li>Feel free to suggest...</li>
|
||||
file formats, ... to enhance, optimize, make more up-to-date, fix bugs,
|
||||
port to another platform ...</li>
|
||||
<li>the robot(s) code (AI racing)</li>
|
||||
<li>the cars design or tuning</li>
|
||||
<li>the tracks design</li>
|
||||
<li>the documentation</li>
|
||||
<li>... feel free to suggest ...</li>
|
||||
</ul>
|
||||
|
||||
<a name="3"><h1>Speed Dreams release process</h1></a>
|
||||
|
@ -95,24 +98,50 @@ decided inside the dev team. Stability and bug freeness is not our
|
|||
first purpose, but it's just the second one: modifications that are not
|
||||
really completed, well tested or that may degrade the simulation
|
||||
realism, some other essential feature or performance, or the end-user
|
||||
gaming experience won't be released (unless they are of great interest
|
||||
and can be completely switched off through some run-time user action).</p>For
|
||||
the moment, the supported platforms are Linux (x86, x86_64) and 32 bit
|
||||
Windows XP and Vista, but any volunteer is welcome for any other... as
|
||||
Torcs is known to work on Linux PPC, FreeBSD and MacOS X.<br /><br /><p>Next release (may be by the end of 2009) will include at least :</p><ul><li>3 exciting <span style="font-weight: bold;">new tracks</span> and 3 visually improved ones,</li><li>improved textures for many cars,</li><li>2 amazing new car sets by Andrew Sumner : <span style="font-weight: bold;">SuperCars</span> and <span style="font-weight: bold;">36 GP</span>,</li><li>a new TRB<span style="font-weight: bold;"> first-class robot</span> for these cars, and many others (at last a real AI opponent !),</li><li>animated driver by Andrew Sumner on some cars, 3D wheels for many cars by Eric Espie,</li><li>and more ...</li></ul><br />And with the following release (next year) :<br /><ul><li>you will enjoy <span style="font-weight: bold;">network racing</span> : race against your friends over the internet,</li><li>you will feel the cars in your hands with <span style="font-weight: bold;">force feedback</span>,</li><li>and more ...</li></ul>
|
||||
gaming experience, ... won't be released (unless they are of great interest
|
||||
and can be completely switched off through some menu button or keyboard shortcut).</p>
|
||||
For the moment, the supported platforms are Linux (x86, x86_64) and 32 bit
|
||||
Windows XP and Vista, and the Mac OS X port is 95% finished, but volunteers are welcome for any other ...
|
||||
<br/><br/><p>Next release (1.4, by the end of 2009) will include at least :</p>
|
||||
<ul>
|
||||
<li>fully <span style="font-weight: bold;">reworked menus</span> by Brian Gavin and Eckhard M. Jager,</li>
|
||||
<li>2 amazing fine tuned and balanced new car sets by Andrew Sumner : <span style="font-weight: bold;">Super Cars</span> and <span style="font-weight: bold;">36 GP</span>,</li>
|
||||
<li>an <span style="font-weight: bold;">updated TRB1 car set</span> (well balanced, more realistic behaviour),</li>
|
||||
<li>3 exciting <span style="font-weight: bold;">new tracks</span> and many visually improved ones,</li>
|
||||
<li>smashing <span style="font-weight: bold;">liveries</span> for all these cars, by Eckhard M. Jager and Haruna Say,</li>
|
||||
<li>2 new TRB <span style="font-weight: bold;">first-class robot</span> for the 3 car sets :<p>
|
||||
USR by Andrew Sumner and Simplix by Wolf-Dieter Beelitz (at last real AI opponents !),</li>
|
||||
<li>animated driver by Andrew Sumner on 36GP cars, 3D wheels for all cars by Eric Espie,</li>
|
||||
<li>2 new leader-board modes by Gabor Kmetyko, smoke on spinning tires by Andrew Sumner,</li>
|
||||
<li>brand new <span style="font-weight: bold;">gauges</span> Eckhard M. Jager, and many many other small visual improvements,</li>
|
||||
<li>experimental <span style="font-weight: bold;">Simu V3 physics engine</span> by Christos Dimitrakakis,</li>
|
||||
<li>many menu improvements (support for grid shifting, optimized track select load time, <p>
|
||||
category filter when selecting driver, more infos in results and standings boards),</li>
|
||||
<li>and more ...</li>
|
||||
</ul>
|
||||
<br />And with the following release (1.5, next year, CMake built), you will :<br />
|
||||
<ul>
|
||||
<li>enjoy <span style="font-weight: bold;">network racing</span> : race against your friends over the internet,</li>
|
||||
<li>feel the cars in your hands with <span style="font-weight: bold;">force feedback</span>,</li>
|
||||
<li>race at <span style="font-weight: bold;">night</span> under the stars, or in full midday sunlights, as you'll be able to choose <span style="font-weight: bold;">the hour of the day</span>,</li>
|
||||
<li>enjoy your favorite tracks under heavy <span style="font-weight: bold;">clouds</span> or even true falling <span style="font-weight: bold;">rain</span></li>
|
||||
<li>run a real racer life-time <span style="font-weight: bold;">career</span>,</li>
|
||||
<li>... and more !</li>
|
||||
</ul>
|
||||
|
||||
<a name="4"><h1>Links & Lists</h1></a>
|
||||
<ul>
|
||||
<li><a href="http://www.torcs.org">Torcs: The Open Racing Car Simulator</a> and
|
||||
<a href="http://sourceforge.net/projects/torcs">its project page at SF.net</a></li>
|
||||
<li><a href="mailto:speed-dreams-devel@lists.sourceforge.net">Speed Dreams developers mailing list</a> and its
|
||||
<ul>
|
||||
<li><a href="mailto:speed-dreams-devel@lists.sourceforge.net">Speed Dreams developers mailing list</a> and its
|
||||
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=speed-dreams-devel">archives</a></li>
|
||||
<li><a href="mailto:speed-dreams-users@lists.sourceforge.net">Speed Dreams users mailing list</a> and its
|
||||
<li><a href="mailto:speed-dreams-users@lists.sourceforge.net">Speed Dreams users mailing list</a> and its
|
||||
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=speed-dreams-users">archives</a></li>
|
||||
<li><a href="http://sourceforge.net/svn/?group_id=239111">Speed Dreams SVN repository HOW-TO</a> and
|
||||
<li><a href="http://sourceforge.net/svn/?group_id=239111">Speed Dreams SVN repository HOW-TO</a> and
|
||||
<a href="http://speed-dreams.svn.sourceforge.net">on-line browser</a></li>
|
||||
<li><a href="http://speed-dreams.svn.sourceforge.net/viewvc/speed-dreams/trunk">Build and install Speed Dreams</a> (look at INSTALL files)</li>
|
||||
</ul>
|
||||
<li><a href="http://speed-dreams.svn.sourceforge.net/viewvc/speed-dreams/trunk">Build and install Speed Dreams</a> (look at the INSTALL file)</li>
|
||||
<br>
|
||||
<li><a href="http://www.torcs.org">Torcs : The Open Racing Car Simulator</a> and
|
||||
<a href="http://sourceforge.net/projects/torcs">its project page at SF.net</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div id="sourceforge">
|
||||
|
|
Loading…
Reference in a new issue