Fixed forgotten bBump argument in call to checkBestSupport
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@4787 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 93066ea4c4d94e7ac2cd92b13bdcd9ad899732d6 Former-commit-id: c8cf86c64a18bb48e3b87e2254094b01299b02e1
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2 changed files with 6 additions and 2 deletions
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@ -617,7 +617,7 @@ bool GfglFeatures::checkBestSupport(int nWidth, int nHeight, int nDepth,
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// and run a new supported feature detection if any diffference.
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// and run a new supported feature detection if any diffference.
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bool bSupportFound = true;
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bool bSupportFound = true;
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if (!bPrevSupportFound || nWidth != nDetWidth || nHeight != nDetHeight || nDepth != nDetDepth
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if (!bPrevSupportFound || nWidth != nDetWidth || nHeight != nDetHeight || nDepth != nDetDepth
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|| bAlpha != bDetAlpha || bFullScreen != bDetFullScreen || bStereo != bDetStereo)
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|| bAlpha != bDetAlpha || bFullScreen != bDetFullScreen || bStereo != bDetStereo || bBump != bDetBump)
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{
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{
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nDetWidth = nWidth;
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nDetWidth = nWidth;
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nDetHeight = nHeight;
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nDetHeight = nHeight;
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@ -435,6 +435,10 @@ bool GfScrInit(int nWinWidth, int nWinHeight, int nFullScreen)
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== GFSCR_VAL_YES;
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== GFSCR_VAL_YES;
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else
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else
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bFullScreen = nFullScreen ? true : false;
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bFullScreen = nFullScreen ? true : false;
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bool bBumpMap =
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std::string(GfParmGetStr(hparmScreen, pszScrPropSec, GFSCR_ATT_BUMPMAPPING,
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GFSCR_VAL_NO))
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== GFSCR_VAL_YES;
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bool bStereo =
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bool bStereo =
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std::string(GfParmGetStr(hparmScreen, pszScrPropSec, GFSCR_ATT_STEREOVISION,
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std::string(GfParmGetStr(hparmScreen, pszScrPropSec, GFSCR_ATT_STEREOVISION,
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GFSCR_VAL_YES))
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GFSCR_VAL_YES))
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@ -459,7 +463,7 @@ bool GfScrInit(int nWinWidth, int nWinHeight, int nFullScreen)
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// Warning: Restarts the game if the frame buffer specs changed since last call.
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// Warning: Restarts the game if the frame buffer specs changed since last call.
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// If specified and possible, setup the best possible settings.
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// If specified and possible, setup the best possible settings.
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if (GfglFeatures::self().checkBestSupport(nWinWidth, nWinHeight, nTotalDepth,
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if (GfglFeatures::self().checkBestSupport(nWinWidth, nWinHeight, nTotalDepth,
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bAlphaChannel, bFullScreen, bStereo, hparmScreen))
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bAlphaChannel, bFullScreen, bBumpMap, bStereo, hparmScreen))
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{
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{
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// Load Open GL user settings from the config file.
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// Load Open GL user settings from the config file.
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GfglFeatures::self().loadSelection();
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GfglFeatures::self().loadSelection();
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