fix segmentation fault on m_sceneroot
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@5010 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 68edd707652540aea88a2ccfb0c42166d0dd9661 Former-commit-id: 6eb0b128f25717c4ee3121cc3a58c39f7c02dcc4
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d2d59b1f78
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2 changed files with 21 additions and 9 deletions
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@ -70,7 +70,7 @@ osg::Node *Load3dFile(std::string strFile);
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bool LoadTrack(std::string strTrack);
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std::string m_strTexturePath;
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osg::ref_ptr<osg::MatrixTransform> m_sceneroot;
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osg::ref_ptr<osg::Group> m_sceneroot;
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osg::ref_ptr<osg::Group> m_carroot;
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osg::ref_ptr<osgViewer::Viewer> m_sceneViewer;
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osg::Timer m_timer;
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@ -172,10 +172,21 @@ void setViewer(osg::ref_ptr<osgViewer::Viewer> msV)
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m_sceneViewer = msV;
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}
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void setSceneRoot(osg::ref_ptr<osg::Group> root)
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{
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m_sceneroot = root;
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}
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void ClearScene(void)
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{
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m_sceneroot->removeChildren(0, m_sceneroot->getNumChildren());
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}
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bool LoadTrack(std::string strTrack)
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{
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GfOut("Chemin Track : %s\n", strTrack.c_str());
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osgLoader loader;
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//osg::ref_ptr<osg::Group> m_sceneroot = new osg::Group;
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loader.AddSearchPath(m_strTexturePath);
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osg::Node *pTrack = loader.Load3dFile(strTrack);
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@ -220,6 +231,8 @@ grLoadScene(tTrack *track)
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const char *acname;
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grTrack = track;
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osg::ref_ptr<osg::Group> m_sceneroot = new osg::Group;
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setSceneRoot(m_sceneroot);
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//ssgEntity *desc;
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/*if (maxTextureUnits == 0) {
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@ -249,25 +262,20 @@ grLoadScene(tTrack *track)
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std::string strTPath = GetDataDir();
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sprintf(buf, "tracks/%s/%s;data/textures;data/img;.", grTrack->category, grTrack->internalname);
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//GfOut("strPath = %s\n", acname);
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strTPath+=buf;
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//strTPath+="tracks/speedway/milky-five";
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SetTexturePaths(strTPath.c_str());
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//ssgTexturePath(buf);
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//sprintf(buf, "tracks/%s/%s", grTrack->category, grTrack->internalname);
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//ssgModelPath(buf);
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std::string strPath = GetDataDir();
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sprintf(buf, "tracks/%s/%s", grTrack->category, grTrack->internalname);
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strPath+=buf;
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//strPath+="tracks/speedway/milky-five";
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strPath+="/";
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strPath+=acname;
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//GetOSG()->ClearScene();
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//ClearScene();
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//osgBackground back;
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//GetOSG()->SetBackGround(back.CreateBackground(grTrack));
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LoadTrack(strPath);
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//GfOut("Track = %d\n", m_sceneroot);
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//desc = grssgLoadAC3D(acname, NULL);
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//LandAnchor->addKid(desc);
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@ -43,6 +43,8 @@ extern int grWrldZ;
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extern int grWrldMaxSize;
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extern tTrack *grTrack;
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//extern osg::ref_ptr<osg::Group> m_sceneroot;
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extern osg::ref_ptr<osg::Group> m_carroot;
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/*extern ssgRoot *TheScene;
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extern ssgBranch *SunAnchor;
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extern ssgBranch *LandAnchor;
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@ -75,6 +77,8 @@ extern void grCustomizePits(void);
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//extern void grDrawBackground(class cGrCamera *, class cGrBackgroundCam *bgCam);
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extern void grUpdateTime(tSituation *s);
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extern void setViewer(osg::ref_ptr<osgViewer::Viewer> msV);
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extern void ClearScene(void);
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extern void setSceneRoot(osg::ref_ptr<osg::Group> root);
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//TODO: What is this??? kilo
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#ifdef GUIONS
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