From 59625ed220558c739acb9d9f9aa85579c50e57dc Mon Sep 17 00:00:00 2001 From: torcs-ng Date: Sat, 6 Aug 2022 16:48:56 +0000 Subject: [PATCH] - desactivate dynamic shadow if visibility is < 500 git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@8375 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 61fdfd85eab9f4c99e53e296df31f28f762f8d7a Former-commit-id: aed3bf834dd1d1f1d01125766ba776a4b3e1f821 --- src/modules/graphic/osggraph/Render/OsgRender.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/modules/graphic/osggraph/Render/OsgRender.cpp b/src/modules/graphic/osggraph/Render/OsgRender.cpp index 09f4a571e..31a65ebfc 100644 --- a/src/modules/graphic/osggraph/Render/OsgRender.cpp +++ b/src/modules/graphic/osggraph/Render/OsgRender.cpp @@ -541,7 +541,7 @@ void SDRender::addCars(osg::Node* cars, osg::Node* carLights) m_CarRoot->addChild(cars); m_CarLightsRoot->addChild(carLights); - if ((ShadowIndex > 0) & (SDVisibility > 100)) + if ((ShadowIndex > 0) & (SDVisibility > 500)) ShadowedScene(); osgUtil::Optimizer optimizer;