Fix shadow build on Mac OS
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@6872 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: b1048c45c1fc970e4318863c0c52cf0e51cb13d0 Former-commit-id: 1136ebe08afa504ecc67baa251d79854c5be878a
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2 changed files with 2 additions and 2 deletions
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@ -825,7 +825,7 @@ void Stuck::fillCarCells( int carI, double carX, double carY, double carAng, dou
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void Stuck::fillTrackCells( const MyTrack& track )
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{
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// make track cells available.
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vector<vector<Edge>> edges(GRID_SIZE);
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vector<vector<Edge> > edges(GRID_SIZE);
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_leftPoints.clear();
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_rightPoints.clear();
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@ -300,7 +300,7 @@ private:
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private:
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const tCarElt* _me;
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Vec2d _gridOrigin;
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std::vector<std::vector<Cell>> _grid;
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std::vector<std::vector<Cell> > _grid;
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State _stuckState;
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double _stuckTime;
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int _stuckCount;
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