Nearly final release notes for 2.0.0 Alpha 3. Please review and fix quickly.
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@3407 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 6da2d67c7d2b766d343a8d36dcf96af8065da397 Former-commit-id: 57ef55085f8120453148e5ba1236d8203300692f
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@ -1,6 +1,6 @@
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Here are the summarized changes since 1.4.0
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(More details for associated milestones 2.0.0 and 1.4.1 here :
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http://sourceforge.net/apps/trac/speed-dreams/report/6)
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(More details for the associated 2.0.0 milestone here :
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http://sourceforge.net/apps/trac/speed-dreams/report/9)
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Dxx ids refer to tasks "specified" and listed here :
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http://sourceforge.net/apps/trac/speed-dreams/wiki/BigFeatureList
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@ -11,6 +11,204 @@ http://sourceforge.net/apps/trac/speed-dreams/wiki/ActualFeaturePlanFor20
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More technical details about the work in progress for some tasks here :
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http://sourceforge.net/apps/trac/speed-dreams/wiki/TheWayToRelease2
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Changes since 2.0.0 Alpha 2 released in 2.0.0 Alpha 3
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-----------------------------------------------------
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This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-a2@34xy???????????????????????????????????????.
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We started the most important work for 2.0 : a full rework of the parameters
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of all our cars, towards realism (as for parameter values as for the handling).
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This also implies reworking the robots setups for the cars, which is work-in-progress.
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The weather simulation was also made more stable and user-friendly in many ways.
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The race choice / configuration menu system was also improved.
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And cars and tracks got even more HQ sugar.
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Tracks:
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* #331 Fix too high friction coefficients in many tracks (towards realism)
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* #310 New speedway tracks : Arizona Mile Speedway, Long Pond Superspeedway, Caddo Speedway,
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Sunshine State Superspeedway
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* HQ rework of Chemisay (formerly g-track-2)
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* HQ rework of Newton Cup speedway
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* #277 Dirt-1 : UV mapping error in the sky above the castle + improved castle texture on
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* #274 Aalborg : texture fixes
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* Bueno Fixed dynamic sky bug on (non-official)
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* Make track descriptions more similar / consistent
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* Moved many .xcf to .xcf.bz2, some .rgb to .png
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* #342 Enable JPEG file format for track background (and other possible) textures
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* #314 Removed specific wet mu coefficients for surfaces, moved weather / local conditions
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properties to a new "Local Info" section (updated all track XML files).
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* #318 Enable pit building in a turn (WIP)
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* #315 New pit style with only a small wall (WIP)
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* Renamed 'Corkscrew' files/folders to 'corkscrew' (contents consistency)
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Cars:
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* MP5 :
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- #332 Reworked parameters boundaries and baseline setup for mp5-fmc (towards realism)
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- #350 Fixed steering wheel texturing
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* LS1 :
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- #345 (T01) Reworked parameters boundaries and baseline setup for ls1-archer-r9
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- Reworked ls1-archer-r9 3D model
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* RS :
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- #247 Renamed rally car set to RS and cars to rs1-* / rs2-*
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(thinking about the day we'll split the car set in 2 ones ... WRC / Super2000)
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- #259 Made RS cars usable / drivable (improved setups may come for 2.0)
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- #180 Head and rear lights for RS cars,
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* New logo and typo for Silber cars
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* 36 GP Silber W25B :
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- Highres rework with baked shadows, improved textures,
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- needle color and shadow fix
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* #296 36GP Ettore T59 Decrease "revs maxi" to 7500
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* Spirit RB1 LT :
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- New HQ Carbonite and Anthracite livery / skins
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- black tacho/speedo needles
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- preview for all skins
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* Vieringe 5RB :
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- fixed tacho/speedo needles color
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* New mp1-vicente by Vicente Marti (non-official contents)
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* SC Cavallo previews
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* Renamed LMP1 category to LS-P1 / LP1 for consistency
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* #139 Added new (display-only) engine specs in every <car>.xml
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(capacity, cylinders nb and layout, position)
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* Moved many .xcf to .xcf.bz2, some .rgb to .png
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Robots:
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* WIP reworked dry track setups for TRB1 (wet track ones will follow),
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* Highres Simplix, USR and Kilo2008 robots logo
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* HQ liveries and PNG logos for Simplix and USR drivers of Spirit RB1 LT
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* HQ liveries and PNG logos for USR drivers of SC Cavallo 360
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* HQ standard pit door and pit door template
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* HQ skins, wheels, pit doors and previews for Simplix TRB1 Vieringe drivers
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* #183 Kilo2008 now drives some of the TRB1 and LS1 cars (Archer R9, Vulture V6R, Cavallo 570),
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* #194 Human driver sets throttle to 0 at second 1.00
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* Prepared Simplix for skilling
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* #95, #262, #341 Fuel calculation fixes and improvements, WIP (human drivers).
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* #290 Networkhuman mouse calibration lost when moving mouse before race start
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* #51, #298 Moved USR robot code to the Simplix-style single source base
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* #222 (More skinning targets) Added support for driver skins, like in TRB1 Silber RB1LT
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* #305 Preferred logo format = PNG ; RGB still supported for backward compatibility
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Menus:
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* Race manager menu :
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- #241 Reworked menu for showing a preview of the current race config
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+ more consistent buttons when loading race configs / race results
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- #197 (D31) Fixes to Saving / Restore race configurations / resuming races from results
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* Driver / Car Select menus :
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- #99,#300 Various small improvements of the driver selection menu
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- #336 Disabled 'add competitor' button when max competitor reached
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- Better highlighting of 1st human driver at startup
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- Use the new race-type-customizable filtering system for the car categories and driver types
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- #139 (D30) Final datasheet and overall rating sliders, from real physics-meaningfull figures
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* Race Options menu
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- #258 TimeOfDay, CloudCover and RainFall are now configurable options for all the races
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- #348 Added 'Random' in the possible 'cloud cover' settings
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- #334 (Race params menu for multi-session events) Now, each race session can have
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its params menu, and there can also be a menu for the params that are common
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to all the sessions, through the new fictive 'All sessions'
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(see src/raceman/championship*.xml as examples)
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- #240 Added configurable race length to the 2 'single event' race modes
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* Race Selection menu :
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- #240 Reworked menu (should be clearer about race modes, with increased complexity
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from top to bottom)
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* Whole Race Selection / Configuration menu system :
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- Fall-back stategy in when hitting non existing cars / tracks
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(needed for the base = demo windows installer)
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- Moved to the new tgfdata library (but the networking menus)
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* #317 Track select menu wrong sequence
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* #257, #233, #227 Fixes to results menus
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* #195 Display options menu :
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- Workaround for Xavier's SDL not reliably detecting actually supported video modes
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- Enforced glfeatures.h as the central header file for dealing with OpenGL
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* Task D32 (More user options to improve frame rates) Reworked glfeatures layer and used it
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where relevant (menus, gr. engine) WIP
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* #312 Games freeze on pit stop
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* #245 Network humans should never be selectable in non-network races
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* #321 Career will always crash at startup (better, but still WIP)
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* Improved user-friendly displayed names for all car categories
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* Improved Main and Options menus load time (no more load all the other menus with the Main one)
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* Fixed wrong instructions and improved wording for game device calibration
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* Fixed crash when closing splash before MainMenu is initialized
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* Fixed GfuiAddKey not overriding previous definition of the same key
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+ Enter/Return shortcut in Exit menu
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* Various enhancements to GUI controls (scroll-list, check-box, combo-box, progress-bar...)
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Graphics engine / Race screen :
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* Task D32 (More user options to improve frame rates) Multi-texturing no more activated by default
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* #282 Bad position of indicators
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* #266 Splitscreen completely white with Skydome enabled
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* #249 Wet track under clear blue sky when Sky dome disabled
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* #152, #254 Reduced (?) crash occurrences when reloading ssggraph on 64-bit debian systems
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* #249 Increased background darkness when rainy weather and sky dome disabled
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* Fix moon disappearing when dynamic time
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* #184 WIP on 'ssgaSky makes the track and cars too dark even at clear noon'
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* Fixed 'sometimes, no stars at night on long races when dynamic time enabled'
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* #342 Enable JPEG file format for track background (and other possible) textures
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* #166 Fixed use of uninitialized values (notified by Valgrind)
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* #103 Non intuitive default camera view when changing player name
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Race engine :
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* #318 Enable pit building in a turn (WIP)
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* #330 (D16) Complete the new Career racing mode for 2.0 (WIP)
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* #258 New TimeOfDay, CloudCover and RainFall configurable options for all the races
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* #301 New "Wet track" race/robot feature (for filtering actual race features from competitors),
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but no robot supports it for the moment (WIP)
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* #314 Made the track surfaces wet mu model simpler, for robots race line computation
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compatibility.
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* Added a race-type-customizable filtering system for the car categories and driver types
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* Initialize the random generator only once, in tgf::gfInit
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* #330 (D16 Career mode) Fixed crash at new career start / race on 'no name' track
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* #348 Added 'Random' in the possible 'cloud cover' settings
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* Updated 'MPA1 Championship' race mode for speedway racing
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Simulation engine (Simu V2.1) :
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* Set Simu V2.1 as the default physics engine
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* #150 (D48 Towards more realism in car parameter values and car handling) :
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- added bump limit velocity and rebound limit velocity to Suspension parameters
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- changed car body inertia calculation to the simuv3 method
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- changed engine brake calculation
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- revoked false scaling of engine brake linear coefficient.
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- decreased default value for engine brake coefficient
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- gradually increase rolling resistance between 0 and 10 m/s.
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* #157 Changed the handling of negative angle of attack in SimWingUpdate
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* #265 Set camber to 0.0 until it is modelled properly
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* #318 Enable pit building in a turn (WIP)
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* #325 Cars accelerating without throttling in Simu V2.1 (handle correctly 0 torque)
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* Increase max. slip, decreased minimal value for "load factor max",
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increased maximal value for "load factor min"
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Build system :
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* #313 New 4-installers system for Windows (a small "base" = demo one, with the game,
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Espie track, SC car set, and AI drivers), 2 "HQ cars and tracks" ones with our HQ tracks, cars,
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and AI drivers, and a last "WIP" one for the remainder of our official contents ;
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the 3 last ones can be installed in whatever order, but need the 1st one.
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* #313 Multi-plateform speed-dreams-2 install / user settings folder prefix, executable name,
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and sd2-prefixed tools executables names to enable cohabitation with 1.4.x
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* #313 Make SD installable anywhere under Windows
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* install only really needed files (useless .ac files when .acc here, ...),
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* fixed source package generator excluding some useful files (*config.h)
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and including useless ones (*.so, *.dll ...)
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* #349 Added build-time support for enet library >= 1.3
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(but 1.2.x-enet SD instance won't be able to cooperate with 1.3.x-enet ones).
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Other :
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* Trackgen :
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- #304 Use correct gamma of 2.2 in object and elevation maps.
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- #217 Use PNG files
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* Track loader :
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- #318 Enable pit building in a turn (WIP)
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- #315 New pit style with only a small wall (WIP)
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* #267 Force / try chmod u+w for user settings and other XML files
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before overwriting / when writing fails
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* cleaned up portability.h
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* New tgfdata library as an intermediate layer between the race params (from XML files)
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and the race configuration / choice menu system
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* #302 Startup crash whe SD run through simple 'speed-dreams' command line
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* Windows: Try and center the game window on the desktop at startup
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(but keep the title bar visible)
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* Updated credits for Simon, Enrico and Vicente (new dev team members)
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* Many code cleanup details (warnings, traces, comments, snprintf, move functions,
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improved functions naming, ...)
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* #326 Store shadow file in PNG in ac3dload
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* Improved Speed Dreams AC3D exporter (*.ac source files) for Blender 2.49
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Changes since 2.0.0 Alpha 1 released in 2.0.0 Alpha 2
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-----------------------------------------------------
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This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-a2@3111.
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@ -93,15 +291,15 @@ Race screen:
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Simulation engines:
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* #150 (D48) Work in progress Simu v2.1:
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* Added gyroscopic forces (slightly improves weight tranfers towards realism)
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* Improved weight handling (fixed Z component calculation)
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- Added gyroscopic forces (slightly improves weight tranfers towards realism)
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- Improved weight handling (fixed Z component calculation)
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* #191 Added support for Emergency/Parking Brake with car-level customizable applied brake power
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* #255
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Other:
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* #189,#163 Fixed user settings files installation in Windows binary installer
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* #136 Removed most "TORCS" strings from the build system
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* Enabled $Id$ SVN keyword substitution on all text files
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* Enabled Id SVN keyword substitution on all text files
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* #182 Link time lib conflict warnings about msvcrt an/or libcmt with MSVC
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* #145 Trace/log system : Added a heading time indication for each trace line,
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as the elapsed time since SD is started, with 1 ms resolution.
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