- try to fix bug with menu and OsgGraph
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@5994 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 87b99d4520a3222e4f951f31eb8de78d545fbd39 Former-commit-id: 515b83b6c18f11995e2e73efe894e62af6639834
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1 changed files with 22 additions and 2 deletions
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@ -22,7 +22,6 @@
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@version $Id$
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@ingroup gui
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*/
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#include <cstdlib>
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#include <cstdio>
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#include <cstring>
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@ -42,6 +41,11 @@
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#include "guimenu.h"
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#include "musicplayer.h"
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#ifdef WIN32
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PFNGLUSEPROGRAMOBJECTARBPROC glUseProgram = NULL;
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PFNGLACTIVETEXTUREARBPROC glActiveTextureARB ;
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#endif
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#if SDL_MAJOR_VERSION >= 2
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SDL_Window* GfuiWindow;
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@ -122,6 +126,10 @@ gfuiInit(void)
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gfuiInitMenu();
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initMusic();
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#ifdef WIN32
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glUseProgram = (PFNGLUSEPROGRAMOBJECTARBPROC)wglGetProcAddress("glUseProgram");
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glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)wglGetProcAddress("glActiveTextureARB");
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#endif
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//gfctrlJoyInit(); // Not here ; done later on the fly, when really needed.
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}
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@ -256,6 +264,8 @@ GfuiRedraw(void)
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{
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tGfuiObject *curObj;
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glUseProgram(0);
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glActiveTextureARB(GL_TEXTURE0);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_LIGHTING);
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glDisable(GL_TEXTURE_2D);
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@ -272,6 +282,10 @@ GfuiRedraw(void)
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gluOrtho2D(0, GfuiScreen->width, 0, GfuiScreen->height);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glMatrixMode(GL_TEXTURE);
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glLoadIdentity();
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glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE );
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if (GfuiScreen->bgColor.alpha != 0.0) {
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glClearColor(GfuiScreen->bgColor.red,
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@ -280,7 +294,7 @@ GfuiRedraw(void)
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GfuiScreen->bgColor.alpha);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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// Display backround image if any.
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if (GfuiScreen->bgImage) {
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@ -288,9 +302,12 @@ GfuiRedraw(void)
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glDisable(GL_BLEND);
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glEnable(GL_TEXTURE_2D);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
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glColor3f(gfuiColors[GFUI_BASECOLORBGIMAGE][0],
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gfuiColors[GFUI_BASECOLORBGIMAGE][1],
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gfuiColors[GFUI_BASECOLORBGIMAGE][2]);
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glBindTexture(GL_TEXTURE_2D, GfuiScreen->bgImage);
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// Get real 2^N x 2^P texture size (may have been 0 padded at load time
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@ -330,6 +347,7 @@ GfuiRedraw(void)
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}
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// Display texture.
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glBegin(GL_QUADS);
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glTexCoord2f(tx1, ty1); glVertex3f(0.0, 0.0, 0.0);
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@ -339,6 +357,8 @@ GfuiRedraw(void)
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glEnd();
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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}
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