grsound.cpp: Use GfFileExists instead of fopen(3)
Opening a file only to check whether it exists is resource-consuming for no reason, since GfFileExists can achieve the same effect without requiring to open a file.
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1 changed files with 1 additions and 7 deletions
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@ -93,7 +93,6 @@ void grInitSound(tSituation* s, int ncars)
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tCarElt *car = s->cars[i];
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tCarElt *car = s->cars[i];
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const char* param;
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const char* param;
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char filename[512];
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char filename[512];
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FILE *file = NULL;
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// ENGINE PARAMS
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// ENGINE PARAMS
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tdble rpm_scale;
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tdble rpm_scale;
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@ -103,17 +102,12 @@ void grInitSound(tSituation* s, int ncars)
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car->_carName,
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car->_carName,
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(int)(sizeof(filename) - strlen(car->_carName) - strlen("cars/models//")),
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(int)(sizeof(filename) - strlen(car->_carName) - strlen("cars/models//")),
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param);
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param);
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file = fopen(filename, "r");
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if (!GfFileExists(filename))
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if (!file)
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{
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{
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sprintf(filename, "data/sound/%.*s",
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sprintf(filename, "data/sound/%.*s",
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(int)(sizeof(filename) - strlen(car->_carName) - strlen("data/sound/")),
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(int)(sizeof(filename) - strlen(car->_carName) - strlen("data/sound/")),
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param);
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param);
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}
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}
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else
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{
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fclose(file);
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}
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car_sound_data[car->index] = new CarSoundData (car->index, sound_interface);
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car_sound_data[car->index] = new CarSoundData (car->index, sound_interface);
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Sound* engine_sound = sound_interface->addSample(filename, ACTIVE_VOLUME | ACTIVE_PITCH | ACTIVE_LP_FILTER, true, false);
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Sound* engine_sound = sound_interface->addSample(filename, ACTIVE_VOLUME | ACTIVE_PITCH | ACTIVE_LP_FILTER, true, false);
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