Improvements to the install instructions
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@5255 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 1c889e759be3775a88b36e87fc4598ade0c304d6 Former-commit-id: 60be7e471040ec0376e8ddca965f7b0e99ffb7fc
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52
INSTALL.txt
52
INSTALL.txt
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@ -96,13 +96,12 @@ The Speed Dreams Team.
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and that we'll extract them in the "2.0.0-r4687" folder
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(you can do as you like, but we'll use this folder in the explanations below).
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b - uncompress the tarballs :
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b - extract the tarballs :
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Whatever the chosen option (1 or 2) :
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$ cd $HOME/sd
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$ mkdir
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$ mkdir 2.0.0-r4687
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$ cd 2.0.0-r4687
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$ for file in ../*.xz; do tar xvfa $file; done
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@ -127,7 +126,7 @@ The Speed Dreams Team.
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2. run CMake :
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- for a Release build using default 3rd party libs
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- for a Release (optimised) build using default 3rd party libs
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Option 1 (full contents) :
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$ cmake -D OPTION_OFFICIAL_ONLY:BOOL=ON ..
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@ -142,8 +141,8 @@ The Speed Dreams Team.
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Example :
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$ cmake -D SD_LOCALDIR:STRING=~/dev/.sd-settings \
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-D CMAKE_PREFIX_PATH:STRING=/usr/local
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-D CMAKE_BUILD_TYPE:STRING=Debug
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-D CMAKE_PREFIX_PATH:STRING=/usr/local \
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-D CMAKE_BUILD_TYPE:STRING=Debug ..
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or else you can use ccmake to change the variables interactively :
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@ -267,8 +266,8 @@ The Speed Dreams Team.
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$ speed-dreams-2
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If /usr/local/games not already in your PATH variable, you may want to add it ; to do so,
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simply add the line "export PATH=$PATH:/usr/local/games" to your ~/.bashrc file ;
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If /usr/local/games is not already in your PATH variable, you probably want to add it ;
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to do so, simply add the line "export PATH=$PATH:/usr/local/games" to your ~/.bashrc file ;
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you can use :
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$ echo "export PATH=$PATH:/usr/local/games" >> ~/.bashrc" for that
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@ -310,7 +309,8 @@ The Speed Dreams Team.
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III - Windows installation from sources
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---------------------------------------
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Note that these instructions work under Windows XP 32 SP2/SP3 ; some tweaks wight be needed for newer / wider versions.
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Note that these instructions work under Windows XP 32 SP2/SP3 ;
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some tweaks might be needed for newer / wider versions.
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0) Initial steps, common to all build methods
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@ -350,7 +350,7 @@ Note that these instructions work under Windows XP 32 SP2/SP3 ; some tweaks wigh
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d. Install MinGW (and optionaly MSYS)
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Following the instructions of http://www.mingw.org/wiki/Getting_Started
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Here's a simpler version of the instructions of http://www.mingw.org/wiki/Getting_Started
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(example here for the official release of 2012, April, featuring gcc 4.7.0) :
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* Download and run the latest mingw-get-inst version from
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@ -359,16 +359,14 @@ Note that these instructions work under Windows XP 32 SP2/SP3 ; some tweaks wigh
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* Select the directory where to install MinGW, remembering the advice
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that the path to this directory should not contain any spaces.
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=> C:\MinGW
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* Select the "Download latest repository catalogues" option
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in order to get the latest Gcc (4.7.0 as of now)
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(if you choose "Use pre-packaged catalogues", you'll get an old Gcc 4.6.2,
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which is _not_ compatible with the below mentioned 3rd party binary package.
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* Select the minimal set of components to install :
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* C compiler (always)
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* C++ compiler (always)
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* MSYS (if you don't plan to use QtCreator).
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* When installing MinGW with the setup wizard, it asks you :
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Use pre-packaged catalogues or download the latest version?
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1) Use pre-packaged catalogues 20120426
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2) Download latest repository catalogues
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=> select the 2nd choice (for getting Gcc 4.7.0),
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not the default 1st one, that'll give you the old Gcc 4.6.2,
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which is _not_ compatible with the below mentioned 3rd party binary package.
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If you installed MSYS, then you might be interested in the following,
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otherwise, skip it and go to e.
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@ -589,18 +587,28 @@ Note that these instructions work under Windows XP 32 SP2/SP3 ; some tweaks wigh
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. click on the "Add the deployment step" button, and select "Make",
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. add the "install" argument to the default "mingw32-make.exe" command.
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j. Build and install
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j. Build
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* If you are using MSYS, in the MSYS shell :
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$ make # use -j2 or even -j4 if you own a dual/quad-core CPU
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* If you are using QtCreator :
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- "Build / Compile all" through the menu (or Shift-Ctrl-B)
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k. Install
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* If you are using MSYS, in the MSYS shell :
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$ make install
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* If you are using QtCreator :
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- "Build / Compile all" through the menu
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you have to "Run" Speed Dreams (no separate Install function :-(,
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it'll install le software before running it (see i. above)
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k. Run (and debug) Speed Dreams
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l. Run (and debug) Speed Dreams
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* Of course you can simply double click on the installed speed-dreams-2.exe executable
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(should be in /speed-dreams-2-build/bin with default CMake settings) ...
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@ -645,8 +653,8 @@ Note: If you use an "Express" version, don't forget to install also the Windows
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* "Where to build the binaries" to c:\gamesources\speed-dreams\src-2.0.0\build
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(if you follow the folder specs above).
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g. Press "Configure" button, answer "Yes, create the ...\build folder",
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select the compiler and don't change the "Use native compilers" option.
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Press the "Configure" button again, until the "OK" button is no more greyed.
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select the right MSVC compiler version and don't change the "Use native compilers" option.
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Press the "Configure" button again, until the "Generate" button is no more greyed.
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h. Press the "Generate" button. CMake will generate the solution file "speed-dreams-2.sln"
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and associated project files (*.vcproj) in the ...\build folder
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(Note : .sln/.vcproj are OK for MSVC 2005, but you might get other files extensions
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