update SDRender
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@5422 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 1eccdd58c798e54963994699967b22df733554c0 Former-commit-id: 440dceace66588068584d876977f1b5b464bc4d6
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1 changed files with 3 additions and 3 deletions
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@ -203,7 +203,7 @@ osg::ref_ptr<osg::Node> SDRender::Init(osg::Group *m_sceneroot, tTrack *track)
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SDVisibility = 600.0;
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break;
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case TR_RAIN_HEAVY:
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SDVisibility = 400.0;
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SDVisibility = 200.0;
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break;
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default:
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GfLogWarning("Unsupported rain strength value %d (assuming none)",
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@ -227,7 +227,7 @@ osg::ref_ptr<osg::Node> SDRender::Init(osg::Group *m_sceneroot, tTrack *track)
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stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
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osg::Material* material = new osg::Material;
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//material->setColorMode(osg::Material::OFF); // switch glColor usage off
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material->setColorMode(osg::Material::OFF); // switch glColor usage off
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stateSet->setAttributeAndModes(material, osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
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stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
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@ -302,7 +302,7 @@ void SDRender::UpdateLight( void )
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else
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{
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BaseFogColor[0] = 0.84f;
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BaseFogColor[1] = 0.84f;
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BaseFogColor[1] = 0.87f;
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BaseFogColor[2] = 1.00f;
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}
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