first work on background osg
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@5021 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 265aa0884a03f12cab8885470de668fc2ac7e68f Former-commit-id: 4094691b2a08967131da7ce2d2cd7d388874401d
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4 changed files with 124 additions and 47 deletions
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@ -1,10 +1,10 @@
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INCLUDE(../../../../cmake/macros.cmake)
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SET(OSGGRAPH_HEADERS AccGeode.h AccException.h ReaderWriterACC.h
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OsgLoader.h OsgScene.h OsgMain.h osggraph.h)
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OsgLoader.h OsgScene.h OsgMain.h osggraph.h)
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SET(OSGGRAPH_SOURCES AccGeode.cpp AccException.cpp ReaderWriterACC.cpp
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OsgLoader.cpp OsgScene.cpp OsgMain.cpp osggraph.cpp)
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OsgLoader.cpp OsgScene.cpp OsgMain.cpp osggraph.cpp)
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ADD_INTERFACE_INCLUDEDIR()
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ADD_SDLIB_INCLUDEDIR(portability math tgf tgfclient robottools)
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@ -528,8 +528,8 @@ refresh(tSituation *s)
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osg::Camera * camera = m_sceneViewer->getCamera();
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camera->setViewMatrixAsLookAt(
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osg::Vec3(car->_pos_X,car->_pos_Z,-car->_pos_Y),osg::Vec3(car->_pos_X+5*cos(car->_yaw),car->_pos_Z,-car->_pos_Y-5*sin (car->_yaw)), osg::Vec3(0,1,0));
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//camera->setProjectionMatrixAsPerspective(45,16/9,0.6,100.0);
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osg::Vec3(car->_pos_X,car->_pos_Z + 0.9 ,-car->_pos_Y), osg::Vec3(car->_pos_X+5*cos(car->_yaw), car->_pos_Z + 1.2, -car->_pos_Y-5*sin(car->_yaw)), osg::Vec3(0,1,0));
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camera->setProjectionMatrixAsPerspective(55,16/9,0.1,100.0);
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m_sceneViewer->frame();
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return 0;
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@ -17,13 +17,6 @@
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* *
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***************************************************************************/
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/*#ifdef WIN32
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#include <windows.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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#endif*/
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#include <osgUtil/Optimizer>
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#include <osg/MatrixTransform>
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#include <osgDB/ReadFile>
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@ -37,19 +30,9 @@
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#include "OsgMain.h"
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#include "OsgScene.h"
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#include <glfeatures.h> //gluXXX
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#include <robottools.h> //RtXXX()
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//#include "grcam.h" //cGrBackgroundCam
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/*#include "grutil.h"
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#include "grssgext.h"
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#include "grrain.h"
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#include "osgBackground.h"*/
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#define MAX_BODIES 2
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#define MAX_CLOUDS 3
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#define NSTARS 1000
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@ -74,6 +57,7 @@ bool LoadTrack(std::string strTrack);
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std::string m_strTexturePath;
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osg::ref_ptr<osg::Group> m_sceneroot;
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osg::ref_ptr<osg::Node> m_background;
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osg::ref_ptr<osg::Group> m_carroot;
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osg::ref_ptr<osgViewer::Viewer> m_sceneViewer;
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osg::Timer m_timer;
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@ -101,6 +85,15 @@ ssgBranch *CarlightAnchor = NULL;
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ssgBranch *TrackLightAnchor = NULL;
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ssgBranch *ThePits = NULL;*/
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unsigned grSkyDomeDistance = 0;
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static unsigned grNbCloudLayers = 0;
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static bool grDynamicSkyDome = false;
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static int grBackgroundType = 0;
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static float grMax_Visibility = 0.0f;
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static const unsigned SkyDomeDistThresh = 12000; // No dynamic sky below that value.
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static int RainBool = 0;
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static int skydynamic = 0;
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static int TimeDyn = 0;
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@ -113,6 +106,9 @@ static GLuint BackgroundTex = 0;
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static GLuint BackgroundList2;
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static GLuint BackgroundTex2;
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static bool grBGSky = false;
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static bool grBGType = false;
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//static ssgRoot *TheBackground = NULL;
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//static ssgaSky *Sky = NULL;
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//static ssgTransform *TheSun = NULL;
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@ -145,7 +141,6 @@ static sgVec4 scene_specular;
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static const double m_log01 = -log( 0.01 );
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static const double sqrt_m_log01 = sqrt( m_log01 );
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static char buf[1024];
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//static void initBackground(void);
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//static void grDrawRain(void);
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//extern ssgEntity *grssgLoadAC3D(const char *fname, const ssgLoaderOptions* options);
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@ -172,16 +167,55 @@ OsgInitScene(void)
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myLight2->setPosition(osg::Vec4(0.0f, 0.0f, 0.0f,1.0f));
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myLight2->setAmbient(osg::Vec4(0.0f, 1.0f, 1.0f, 1.0f));
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myLight2->setDiffuse(osg::Vec4(0.0f, 1.0f, 1.0f, 1.0f));
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myLight2->setConstantAttenuation(1.0f);
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myLight2->setConstantAttenuation(1.0f);
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//myLight2->setLinearAttenuation(2.0f/m_sceneroot);
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m_sceneViewer->setSceneData( m_sceneroot.get() );
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m_sceneViewer->getCamera()->setCullingMode( m_sceneViewer->getCamera()->getCullingMode() & ~osg::CullStack::SMALL_FEATURE_CULLING);
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return 0;
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}//grInitScene
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void
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grLoadBackgroundGraphicsOptions()
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{
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// Sky dome / background.
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grSkyDomeDistance =
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(unsigned)(GfParmGetNum(grHandle, GR_SCT_GRAPHIC, GR_ATT_SKYDOMEDISTANCE, 0, 0) + 0.5);
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if (grSkyDomeDistance > 0 && grSkyDomeDistance < SkyDomeDistThresh)
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grSkyDomeDistance = SkyDomeDistThresh; // If user enabled it (>0), must be at least the threshold.
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grDynamicSkyDome = grSkyDomeDistance > 0 && strcmp(GfParmGetStr(grHandle, GR_SCT_GRAPHIC, GR_ATT_DYNAMICSKYDOME, GR_ATT_DYNAMICSKYDOME_DISABLED),
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GR_ATT_DYNAMICSKYDOME_ENABLED) == 0;
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GfLogInfo("Graphic options : Sky dome : distance = %u m, dynamic = %s\n",
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grSkyDomeDistance, grDynamicSkyDome ? "true" : "false");
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// Cloud layers.
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grNbCloudLayers = (unsigned)(GfParmGetNum(grHandle, GR_SCT_GRAPHIC, GR_ATT_CLOUDLAYER, 0, 0) + 0.5);
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GfLogInfo("Graphic options : Number of cloud layers : %u\n", grNbCloudLayers);
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grMax_Visibility =
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(unsigned)(GfParmGetNum(grHandle, GR_SCT_GRAPHIC, GR_ATT_VISIBILITY, 0, 0));
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}
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static void
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grLoadGraphicsOptions()
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{
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char buf[256];
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if (!grHandle)
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{
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sprintf(buf, "%s%s", GfLocalDir(), GR_PARAM_FILE);
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grHandle = GfParmReadFile(buf, GFPARM_RMODE_STD | GFPARM_RMODE_REREAD);
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}//if grHandle
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grLoadBackgroundGraphicsOptions();
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}
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//static ssgLoaderOptionsEx options;
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@ -231,6 +265,26 @@ bool LoadTrack(std::string strTrack)
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return true;
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}
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bool LoadBackground(std::string strTrack)
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{
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GfOut("Chemin background : %s\n", strTrack.c_str());
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osgLoader loader;
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GfOut("Chemin Textures : %s\n", m_strTexturePath.c_str());
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loader.AddSearchPath(m_strTexturePath);
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osg::Node *m_background = loader.Load3dFile(strTrack);
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if (m_background)
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{
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m_sceneroot->addChild(m_background);
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}
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else
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return false;
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return true;
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}
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/*void grOSG::SetCamera(osg::Matrixf projMat,osg::Matrixf modelMat)
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{
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m_pCamera->setProjectionMatrix(projMat);
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@ -254,6 +308,9 @@ grLoadScene(tTrack *track)
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osg::ref_ptr<osg::Group> m_sceneroot = new osg::Group;
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setSceneRoot(m_sceneroot);
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//ssgEntity *desc;
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// Load graphics options.
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grLoadGraphicsOptions();
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/*if (maxTextureUnits == 0) {
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InitMultiTex();
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@ -265,9 +322,11 @@ grLoadScene(tTrack *track)
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grHandle = GfParmReadFile(buf, GFPARM_RMODE_STD | GFPARM_RMODE_REREAD);
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}//if grHandle
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//skydynamic = GfParmGetNum(grHandle, GR_SCT_GRAPHIC, GR_ATT_SKYDOME, (char*)NULL, skydynamic);
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//TimeDyn = GfParmGetNum(grHandle, GR_SCT_GRAPHIC, GR_ATT_DYNAMICTIME, (char*)NULL, TimeDyn);
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//WeatherDyn = GfParmGetNum(grHandle, GR_SCT_GRAPHIC, GR_ATT_DYNAMICWEATHER, (char*)NULL, WeatherDyn);
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/* Determine the world limits */
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grWrldX = (int)(track->max.x - track->min.x + 1);
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grWrldY = (int)(track->max.y - track->min.y + 1);
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grWrldZ = (int)(track->max.z - track->min.z + 1);
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grWrldMaxSize = (int)(MAX(MAX(grWrldX, grWrldY), grWrldZ));
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//acname = GfParmGetStr(hndl, TRK_SECT_GRAPH, TRK_ATT_3DDESC, "track.ac");
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/*if ((grTrack->Timeday == 1) && (grTrack->skyversion > 0)) // If night in quickrace, practice or network mode
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GfOut("ACname = %s\n", acname);
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if (strlen(acname) == 0)
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{
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GfLogError("No specified track 3D model file\n");
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return -1;
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}
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if (grSkyDomeDistance > 0 && grTrack->skyversion > 0)
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{
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grBGSky = strcmp(GfParmGetStr(grHandle, GR_SCT_GRAPHIC, GR_ATT_BGSKY, GR_ATT_BGSKY_DISABLED), GR_ATT_BGSKY_ENABLED) == 0;
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if (grBGSky)
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{
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grBGType = strcmp(GfParmGetStr(grHandle, GR_SCT_GRAPHIC, GR_ATT_BGSKYTYPE, GR_ATT_BGSKY_RING), GR_ATT_BGSKY_LAND) == 0;
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if (grBGType)
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{
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std::string strTPath = GetDataDir();
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strTPath+="data/textures";
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SetTexturePaths(strTPath.c_str());
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std::string strPath = GetDataDir();
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sprintf(buf, "tracks/%s/%s/land.ac", grTrack->category, grTrack->internalname);
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strPath+=buf;
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LoadBackground(strPath);
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}
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else
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{
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std::string strTPath = GetDataDir();
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sprintf(buf, "tracks/%s/%s", grTrack->category, grTrack->internalname);
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strTPath+=buf;
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strTPath+="/";
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SetTexturePaths(strTPath.c_str());
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std::string strPath = GetDataDir();
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//sprintf(buf, "tracks/%s/%s/background-sky.ac", grTrack->category, grTrack->internalname);
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strPath+="data/objects/background-sky.ac";
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LoadBackground(strPath);
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}
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}
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}
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std::string strTPath = GetDataDir();
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//sprintf(buf, "tracks/%s/%s:", grTrack->category, grTrack->internalname);
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//GfOut("Track = %d\n", m_sceneroot);
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//desc = grssgLoadAC3D(acname, NULL);
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//LandAnchor->addKid(desc);
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//m_sceneroot->addChild(m_background);
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return 0;
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}//grLoadScene
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grDrawScene(float speedcar, tSituation *s)
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//grDrawScene(void)
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{
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}//grDrawScene
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@ -34,8 +34,6 @@
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#include <track.h> //tTrack
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#include <raceman.h> // tSituation
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//#include "grmultitexstate.h"
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extern int grWrldX;
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extern int grWrldY;
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extern int grWrldMaxSize;
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extern tTrack *grTrack;
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//extern osg::ref_ptr<osg::Group> m_sceneroot;
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extern osg::ref_ptr<osg::Group> m_sceneroot;
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extern osg::ref_ptr<osg::Group> m_carroot;
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/*extern ssgRoot *TheScene;
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extern ssgBranch *SunAnchor;
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extern ssgBranch *LandAnchor;
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extern ssgBranch *CarsAnchor;
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extern ssgBranch *ShadowAnchor;
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extern ssgBranch *PitsAnchor;
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extern ssgBranch *SmokeAnchor;
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extern ssgBranch *SkidAnchor;
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extern ssgBranch *CarlightAnchor;
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extern ssgBranch *TrackLightAnchor;
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extern ssgBranch *ThePits;
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extern ssgStateSelector *grEnvSelector;
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extern grMultiTexState *grEnvState;
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extern grMultiTexState *grEnvShadowState;
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extern grMultiTexState *grEnvShadowStateOnCars;*/
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//class cGrCamera;
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//class cGrBackgroundCam;
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