cleaned-up doc/man and updated to the 2-naming scheme
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@3417 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 34cd501031e55d52bc466bc4e254e76f2983a99f Former-commit-id: 38d384822533aba496f881ddd0e50394a9bc4544
This commit is contained in:
parent
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@ -1,18 +0,0 @@
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.TH "Need for Speed to AC3d converter" "6" "1.1" "Rudy Godoy" "Games"
|
||||
.SH "NAME"
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||||
.LP
|
||||
nfs2ac-ng
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||||
.SH "DESCRIPTION"
|
||||
.TP
|
||||
This manual describes the nfs2ac application that is shipped with the game Speed Dreams.
|
||||
This is a holder manpage.
|
||||
.SH "OPTIONS"
|
||||
.TP
|
||||
This program does not use arguments.
|
||||
.SH "SEE ALSO"
|
||||
.BR Speed Dreams (6)
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||||
.SH "AUTHOR"
|
||||
.LP
|
||||
This manual page was writen by Rudy Godoy <rudy@kernel-panik.org>,
|
||||
for the Debian GNU/Linux system (but may be used by others).
|
||||
|
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@ -1,89 +0,0 @@
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|||
.TH "Ac3d Compiler" "6" "1.4" "Rudy Godoy" "Games"
|
||||
.SH "NAME"
|
||||
.LP
|
||||
sd-accc \- Ac3d Compiler
|
||||
.SH "SYNTAX"
|
||||
.LP
|
||||
sd-accc [option] <inputfile> <outputfile> [dist][-order orderstring]
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||||
.SH "DESCRIPTION"
|
||||
.TP
|
||||
This manual describes the Ac3d compiler application that is shipped with Speed Dreams.
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||||
.SH "OPTIONS"
|
||||
.TP
|
||||
.B \-strip
|
||||
stripify any ac3d output models
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||||
.TP
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||||
.B +o
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ac3d to ac3d: the result file is optimized in using groups by zone of
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||||
track track must be named TKMNxxx dist is used to determine the distance
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||||
of the objects
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.TP
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||||
.B +om
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||||
ac3d to ac3d: the result is a vertex merged unique obj for smooth car
|
||||
only
|
||||
.TP
|
||||
.B -o
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ac3d to obj
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||||
.B +s
|
||||
ac3d to ac3d with strips (used for cars)
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.TP
|
||||
.B +es <angle_of_smooth>
|
||||
ac3d to ac3d with strips (used for cars) and extended ac3d file output
|
||||
(computed normals) angle is in degrees:
|
||||
example: \fI+es 80.0 clkdtm_o.ac clkdtm.ac\fP
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||||
the output file will also contains the secondary textcoord for the env sliding
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.TP
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.B +et
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ac3d to ac3d with triangles (used for cars) and extended ac3d file output (normals normals)
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.TP
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.B +etn
|
||||
ac3d to ac3d with triangles no split and extended ac3d file output (normals normals)
|
||||
.TP
|
||||
.B +shad
|
||||
ac3d to ac3d with triangles, create a new ac3d file used for track shading\n vertical mapping of a single texture
|
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.TP
|
||||
.B <inputfile>
|
||||
.TP
|
||||
.B <outputfile>
|
||||
.TP
|
||||
.B -order \fIorderstring\fP
|
||||
only used with \fB+es\fP , \fB+s\fP and \fB+et\fP \fIorderstring\fP is the order of the objects during the save for example: \fIHB;OB;OBM\fP is the names of the objet separate by a semicolon for imported NFS cars the object name \fIHB\fP must be used instead of: \fIHB\fP
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.TP
|
||||
.B -g <outputfile>
|
||||
for grouping multilayer ac3d track
|
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.TP
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.B -l0 <input filename>
|
||||
the base geometry
|
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.TP
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.B -l1 <input filename>
|
||||
the base geometry map-tiled
|
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.TP
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.B -l2 <input filename>
|
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the base geometry skids/and grass details
|
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.TP
|
||||
.B -l3 <input filename>
|
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the base geometry shadows
|
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.TP
|
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.B -d3 <val>
|
||||
the max distance of groups in tkmn
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||||
.TP
|
||||
.B -d2 <val>
|
||||
the distance of group 2 in tkmn
|
||||
.TP
|
||||
.B -d1 <val>
|
||||
the distance of group 1 in tkmn
|
||||
.TP
|
||||
.B -S <val>
|
||||
the distance of splitting for TERRAIN* objects
|
||||
.TP
|
||||
.B -es
|
||||
for extended ac3d file format for strips
|
||||
.TP
|
||||
.B -nts
|
||||
no texture split (for debug)
|
||||
.SH "SEE ALSO"
|
||||
.BR speed-dreams (6)
|
||||
.SH "AUTHOR"
|
||||
.LP
|
||||
This manual page was writen by Rudy Godoy <rudy@kernel-panik.org>,
|
||||
for the Debian GNU/Linux system (but may be used by others).
|
|
@ -1,27 +0,0 @@
|
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.TH "Car Specifications Converter from Need for Speed to Speeed Dreams" "6" "1.1" "Rudy Godoy" "Games"
|
||||
.SH "NAME"
|
||||
.LP
|
||||
sd-nfsperf \- Car Specifications Converter
|
||||
.SH "SYNTAX"
|
||||
.LP
|
||||
sd-nfsperf [-c category.xml] [-i <input carp.txt>] [-o output carp.xml]
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||||
.SH "DESCRIPTION"
|
||||
.TP
|
||||
This manual describes the Car Specifications Converter application that is shipped with Speed Dreams.
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||||
.SH "OPTIONS"
|
||||
.TP
|
||||
.B -c \fIcategory.xml\fP
|
||||
car category description
|
||||
.TP
|
||||
.B -i \fIinput carp.txt\fP
|
||||
input NFS carp.txt
|
||||
.TP
|
||||
.B -o \fIoutput carp.xml\fP
|
||||
converted parameters
|
||||
.SH "SEE ALSO"
|
||||
.BR speed-dreams (6)
|
||||
.SH "AUTHOR"
|
||||
.LP
|
||||
This manual page was writen by Rudy Godoy <rudy@kernel-panik.org>,
|
||||
for the Debian GNU/Linux system (but may be used by others).
|
||||
|
|
@ -1,13 +1,13 @@
|
|||
.TH "Ac3d Compiler" "6" "1.4" "Rudy Godoy" "Games"
|
||||
.TH "Ac3d Compiler for Speed Dreams 2" "6" "1.4" "Rudy Godoy" "Games"
|
||||
.SH "NAME"
|
||||
.LP
|
||||
accc-ng \- Ac3d Compiler
|
||||
sd2-accc \- Ac3d Compiler
|
||||
.SH "SYNTAX"
|
||||
.LP
|
||||
accc [option] <inputfile> <outputfile> [dist][-order orderstring]
|
||||
sd2-accc [option] <inputfile> <outputfile> [dist][-order orderstring]
|
||||
.SH "DESCRIPTION"
|
||||
.TP
|
||||
This manual describes the Ac3d compiler application that is shipped with the game Speed Dreams.
|
||||
This manual describes the Ac3d compiler application that is shipped with Speed Dreams 2.
|
||||
.SH "OPTIONS"
|
||||
.TP
|
||||
.B \-strip
|
||||
|
@ -82,7 +82,7 @@ for extended ac3d file format for strips
|
|||
.B -nts
|
||||
no texture split (for debug)
|
||||
.SH "SEE ALSO"
|
||||
.BR Speed Dreams (6)
|
||||
.BR speed-dreams-2 (6)
|
||||
.SH "AUTHOR"
|
||||
.LP
|
||||
This manual page was writen by Rudy Godoy <rudy@kernel-panik.org>,
|
|
@ -1,16 +1,16 @@
|
|||
.TH "Need for Speed to AC3d converter" "6" "1.1" "Rudy Godoy" "Games"
|
||||
.SH "NAME"
|
||||
.LP
|
||||
sd-nfs2ac
|
||||
sd2-nfs2ac
|
||||
.SH "DESCRIPTION"
|
||||
.TP
|
||||
This manual describes the nfs2ac application that is shipped with the Speed Dreams.
|
||||
This manual describes the nfs2ac application that is shipped with Speed Dreams 2.
|
||||
This is a holder manpage.
|
||||
.SH "OPTIONS"
|
||||
.TP
|
||||
This program does not use arguments.
|
||||
.SH "SEE ALSO"
|
||||
.BR speed-dreams (6)
|
||||
.BR speed-dreams-2 (6)
|
||||
.SH "AUTHOR"
|
||||
.LP
|
||||
This manual page was writen by Rudy Godoy <rudy@kernel-panik.org>,
|
|
@ -1,13 +1,13 @@
|
|||
.TH "Car Specifications Converter from Need for Speed to Speed Dreams" "6" "1.1" "Rudy Godoy" "Games"
|
||||
.TH "Car Specifications Converter from Need for Speed to Speed Dreams 2" "6" "1.1" "Rudy Godoy" "Games"
|
||||
.SH "NAME"
|
||||
.LP
|
||||
nfsperf-ng \- Car Specifications Converter
|
||||
sd2-nfsperf \- Car Specifications Converter
|
||||
.SH "SYNTAX"
|
||||
.LP
|
||||
nfsperf [-c category.xml] [-i <input carp.txt>] [-o output carp.xml]
|
||||
sd2-nfsperf [-c category.xml] [-i <input carp.txt>] [-o output carp.xml]
|
||||
.SH "DESCRIPTION"
|
||||
.TP
|
||||
This manual describes the Car Specifications Converter application that is shipped with the game Speed Dreams.
|
||||
This manual describes the Car Specifications Converter application that is shipped with Speed Dreams 2.
|
||||
.SH "OPTIONS"
|
||||
.TP
|
||||
.B -c \fIcategory.xml\fP
|
||||
|
@ -19,7 +19,7 @@ input NFS carp.txt
|
|||
.B -o \fIoutput carp.xml\fP
|
||||
converted parameters
|
||||
.SH "SEE ALSO"
|
||||
.BR Speed Dreams (6)
|
||||
.BR speed-dreams-2 (6)
|
||||
.SH "AUTHOR"
|
||||
.LP
|
||||
This manual page was writen by Rudy Godoy <rudy@kernel-panik.org>,
|
|
@ -1,13 +1,13 @@
|
|||
.TH "Texture Auto Mapper for Speed Dreams" "6" "1.1" "Rudy Godoy" "Games"
|
||||
.TH "Texture Auto Mapper for Speed Dreams 2" "6" "1.1" "Rudy Godoy" "Games"
|
||||
.SH "NAME"
|
||||
.LP
|
||||
sd-texmapper \- Texture Auto Mapper for Speed Dreams
|
||||
sd2-texmapper \- Texture Auto Mapper for Speed Dreams 2
|
||||
.SH "SYNTAX"
|
||||
.LP
|
||||
sd-texmapper [options]
|
||||
sd2-texmapper [options]
|
||||
.SH "DESCRIPTION"
|
||||
.TP
|
||||
This manual describes the use of Texture Auto Mapper application that is shipped with Speed Dreams.
|
||||
This manual describes the use of Texture Auto Mapper application that is shipped with Speed Dreams 2.
|
||||
.SH "OPTIONS"
|
||||
.TP
|
||||
.B -f \fI<input acfile>\fP
|
||||
|
@ -25,7 +25,7 @@ output skin file [skin.rgb]
|
|||
.B --help
|
||||
print this message
|
||||
.SH "SEE ALSO"
|
||||
.BR speed-dreams (6)
|
||||
.BR speed-dreams-2 (6)
|
||||
.SH "AUTHOR"
|
||||
.LP
|
||||
This manual page was writen by Rudy Godoy <rudy@kernel-panik.org>,
|
|
@ -1,13 +1,13 @@
|
|||
.TH "Speed Dreams terrain generator for tracks" "6" "1.2" "Rudy Godoy" "Games"
|
||||
.TH "Speed Dreams 2 terrain generator for tracks" "6" "1.2" "Rudy Godoy" "Games"
|
||||
.SH "NAME"
|
||||
.LP
|
||||
sd-trackgen \- Speed Dreams terrain generator for tracks
|
||||
sd2-trackgen \- Speed Dreams 2 terrain generator for tracks
|
||||
.SH "SYNTAX"
|
||||
.LP
|
||||
sd-trackgen -c category -n name [-a] [-m] [-s] [-S] [-E <n> [-H <nb>]]
|
||||
sd2-trackgen -c category -n name [-a] [-m] [-s] [-S] [-E <n> [-H <nb>]]
|
||||
.SH "DESCRIPTION"
|
||||
.TP
|
||||
This manual describes the track terrain generator that is shipped with Speed Dreams.
|
||||
This manual describes the track terrain generator that is shipped with Speed Dreams 2.
|
||||
.SH "OPTIONS"
|
||||
.TP
|
||||
.B -c \fIcategory\fP
|
||||
|
@ -44,7 +44,7 @@ save elevation file n
|
|||
.B -H \fI<nb>\fP
|
||||
nb of height steps for 4th elevation file [30]
|
||||
.SH "SEE ALSO"
|
||||
.BR speed-dreams (6)
|
||||
.BR speed-dreams-2 (6)
|
||||
.SH "AUTHOR"
|
||||
.LP
|
||||
This manual page was writen by Rudy Godoy <rudy@kernel-panik.org>,
|
53
doc/man/speed-dreams-2.6
Normal file
53
doc/man/speed-dreams-2.6
Normal file
|
@ -0,0 +1,53 @@
|
|||
.TH "Speed Dreams 2" "6" "1.2.2" "Rudy Godoy" "Games"
|
||||
.SH NAME
|
||||
speed-dreams-2 \- 3D racing cars simulator game using OpenGL
|
||||
.SH DESCRIPTION
|
||||
Speed Dreams, an Open Motorsport Simulator, is a car racing simulation, which
|
||||
allows you to drive in races against opponents simulated by the computer.
|
||||
You can also develop your own computer-controlled driver (also called a
|
||||
robot) in C or C++, and even build your own cars and tracks.
|
||||
.br
|
||||
Speed Dreams 2 is 'Open Source' (GNU General Public License Version 2 or later).
|
||||
.SH OPTIONS
|
||||
.TP
|
||||
.B \-l <local dir>
|
||||
Set the run-time user settings folder
|
||||
(default = ~/.speed-dreams-2,
|
||||
unless not using the default CMake configuration for building)
|
||||
.TP
|
||||
.B \-L <lib dir>
|
||||
Set the run-time library folder
|
||||
(default = /usr/local/lib[64]/games/speed-dreams-2,
|
||||
unless not using the default CMake configuration for building)
|
||||
.TP
|
||||
.B \-D <data dir>
|
||||
Set the run-time data folder
|
||||
(default = /usr/local/share/games/speed-dreams-2,
|
||||
unless not using the default CMake configuration for building)
|
||||
.TP
|
||||
.B \-B <bin dir>
|
||||
Set the run-time binary data folder
|
||||
(default = /usr/local/games,
|
||||
unless not using the default CMake configuration for building)
|
||||
.TP
|
||||
.B \-m
|
||||
Use hardware mouse cursor
|
||||
.TP
|
||||
.B \-t <trace level threshold>
|
||||
Set the trace level threshold to the given integer value
|
||||
(0=Fatal, 1=Error, 2=Warning, 3=Info, 4=Trace, 5=Debug, ... ;
|
||||
default = Debug, unless not using the default CMake configuration for building)
|
||||
Only traces with lower or equal level will appear in the trace stream
|
||||
Note: May be disabled if CMake option 'OPTION_DEBUG' is not true at build time)
|
||||
.TP
|
||||
.B \-r <trace stream>
|
||||
Set the target stream for the traces (among 'stdout', 'stderr' or <file name>) ;
|
||||
default = stderr, unless not using the default CMake configuration for building))
|
||||
Note: May be disabled if CMake option 'OPTION_DEBUG' is not true at build time)
|
||||
.SH SEE ALSO
|
||||
For a more detailed player manual, please see:
|
||||
.br
|
||||
http://torcs.sourceforge.net/sections.php?op=viewarticle&artid=10
|
||||
.SH AUTHOR
|
||||
This manual page was written by Rudy Godoy <rudy@kernel-panik.org>,
|
||||
for the Debian project (but may be used by others).
|
56
doc/man/speed-dreams-2.es.6
Normal file
56
doc/man/speed-dreams-2.es.6
Normal file
|
@ -0,0 +1,56 @@
|
|||
.TH "Speed Dreams 2" "6" "1.2.2" "Rudy Godoy" "Games"
|
||||
.SH NOMBRE
|
||||
speed-dreams-2 \- Juego 3D simulador de carrera de autos usando OpenGL
|
||||
.SH DESCRIPCIÓN
|
||||
Speed Dreams 2, un "Simulator Abierto de Deporte Mecánico", es una simulación de carrera
|
||||
de autos que le permite manejar en carreras contra oponentes simulados
|
||||
por la computadora. Usted también puede construir sus propios conductores
|
||||
controlados por computadora (también llamados robots) en C o C++,
|
||||
y también sus propios coches y circuitos.
|
||||
.br
|
||||
Speed Dreams 2 es un programa de "código abierto" licenciado bajo la GNU General
|
||||
Public License Version 2 o posterior.
|
||||
.SH OPCIONES
|
||||
Not yet translated into Spanish ...
|
||||
.TP
|
||||
.B \-l <local dir>
|
||||
Set the run-time user settings folder
|
||||
(default = ~/.speed-dreams-2,
|
||||
unless not using the default CMake configuration for building)
|
||||
.TP
|
||||
.B \-L <lib dir>
|
||||
Set the run-time library folder
|
||||
(default = /usr/local/lib[64]/games/speed-dreams-2,
|
||||
unless not using the default CMake configuration for building)
|
||||
.TP
|
||||
.B \-D <data dir>
|
||||
Set the run-time data folder
|
||||
(default = /usr/local/share/games/speed-dreams-2,
|
||||
unless not using the default CMake configuration for building)
|
||||
.TP
|
||||
.B \-B <bin dir>
|
||||
Set the run-time binary data folder
|
||||
(default = /usr/local/games,
|
||||
unless not using the default CMake configuration for building)
|
||||
.TP
|
||||
.B \-m
|
||||
Use hardware mouse cursor
|
||||
.TP
|
||||
.B \-t <trace level threshold>
|
||||
Set the trace level threshold to the given integer value
|
||||
(0=Fatal, 1=Error, 2=Warning, 3=Info, 4=Trace, 5=Debug, ... ;
|
||||
default = Debug, unless not using the default CMake configuration for building)
|
||||
Only traces with lower or equal level will appear in the trace stream
|
||||
Note: May be disabled if CMake option 'OPTION_DEBUG' is not true at build time)
|
||||
.TP
|
||||
.B \-r <trace stream>
|
||||
Set the target stream for the traces (among 'stdout', 'stderr' or <file name>) ;
|
||||
default = stderr, unless not using the default CMake configuration for building))
|
||||
Note: May be disabled if CMake option 'OPTION_DEBUG' is not true at build time)
|
||||
.SH VÉASE TAMBIÉN
|
||||
Para un manual mas detallado sobre como jugar, por favor véa:
|
||||
.br
|
||||
http://torcs.sourceforge.net/sections.php?op=viewarticle&artid=10
|
||||
.SH AUTOR
|
||||
Esta página de manual ha sido escrita por Rudy Godoy <rudy@kernel-panik.org>,
|
||||
para el proyecto Debian (pero puede ser usada por otros).
|
|
@ -1,19 +0,0 @@
|
|||
.TH "Speed Dreams" "6" "1.2.2" "Rudy Godoy" "Games"
|
||||
.SH NAME
|
||||
speed-dreams \- 3D racing cars simulator game using OpenGL
|
||||
.SH DESCRIPTION
|
||||
Speed Dreams, an Open Motorsport Simulator, is a car racing simulation, which
|
||||
allows you to drive in races against opponents simulated by the computer.
|
||||
You can also develop your own computer-controlled driver (also called a
|
||||
robot) in C or C++, and even build your own cars and tracks.
|
||||
.br
|
||||
Speed Dreams is "Open Source" (GNU General Public License Version 2 or later).
|
||||
.SH OPTIONS
|
||||
This program doesn't have any option.
|
||||
.SH SEE ALSO
|
||||
For a more detailed player manual, please see:
|
||||
.br
|
||||
http://torcs.sourceforge.net/sections.php?op=viewarticle&artid=10
|
||||
.SH AUTHOR
|
||||
This manual page was written by Rudy Godoy <rudy@kernel-panik.org>,
|
||||
for the Debian project (but may be used by others).
|
|
@ -1,20 +0,0 @@
|
|||
.TH "Speed Dreams" "6" "1.2.2" "Rudy Godoy" "Games"
|
||||
.SH NOMBRE
|
||||
speed-dreams \- Juego 3D simulador de carrera de autos usando OpenGL
|
||||
.SH DESCRIPCIÓN
|
||||
Speed Dreams, El simulador de carrera de autos, generation siguiente, es una simulación de carrera de
|
||||
autos que le permite manejar en carreras contra oponentes simulados por
|
||||
la computadora. Usted también puede construir sus propios conductores
|
||||
contolados por computadora (también llamados robots) en C o C++, y también sus propios coches y circuitos.
|
||||
.br
|
||||
Speed Dreams es un programa de "código abierto" licenciado bajo la GNU General
|
||||
Public License Version 2 o posterior.
|
||||
.SH OPCIONES
|
||||
Este programma no tiéne ninguna option
|
||||
.SH VÉASE TAMBIÉN
|
||||
Para un manual mas detallado sobre como jugar, por favor véa:
|
||||
.br
|
||||
http://torcs.sourceforge.net/sections.php?op=viewarticle&artid=10
|
||||
.SH AUTOR
|
||||
Esta página de manual ha sido escrita por Rudy Godoy <rudy@kernel-panik.org>,
|
||||
para el proyecto Debian (pero puede ser usada por otros).
|
|
@ -1,32 +0,0 @@
|
|||
.TH "Texture Auto Mapper for Speed Dreams" "6" "1.1" "Rudy Godoy" "Games"
|
||||
.SH "NAME"
|
||||
.LP
|
||||
texmapper-ng \- Texture Auto Mapper for Speed Dreams
|
||||
.SH "SYNTAX"
|
||||
.LP
|
||||
texmapper [options]
|
||||
.SH "DESCRIPTION"
|
||||
.TP
|
||||
This manual describes the use of Texture Auto Mapper application that is shipped with Speed Dreams game.
|
||||
.SH "OPTIONS"
|
||||
.TP
|
||||
.B -f \fI<input acfile>\fP
|
||||
input model file in AC3D format [car.ac]
|
||||
.TP
|
||||
.B -o \fI<output acfile>\fP
|
||||
ouput model file in AC3D format [car-out.ac]
|
||||
.TP
|
||||
.B -p \fI<parameters>\fP
|
||||
parameters in XML format [texmapper.xml]
|
||||
.TP
|
||||
.B -s \fI<file>\fP
|
||||
output skin file [skin.rgb]
|
||||
.TP
|
||||
.B --help
|
||||
print this message
|
||||
.SH "SEE ALSO"
|
||||
.BR Speed Dreams (6)
|
||||
.SH "AUTHOR"
|
||||
.LP
|
||||
This manual page was writen by Rudy Godoy <rudy@kernel-panik.org>,
|
||||
for the Debian GNU/Linux system (but may be used by others).
|
|
@ -1,19 +0,0 @@
|
|||
.TH "Speed Dreams" "6" "1.2.2" "Rudy Godoy" "Games"
|
||||
.SH NAME
|
||||
Speed Dreams \- 3D racing cars simulator game using OpenGL
|
||||
.SH DESCRIPTION
|
||||
Speed Dreams, An Open Motorsport Simulator, is a car racing simulation, which
|
||||
allows you to drive in races against opponents simulated by the computer.
|
||||
You can also develop your own computer-controlled driver (also called a
|
||||
robot) in C or C++, and even build your own cars and tracks.
|
||||
.br
|
||||
Speed Dreams is "Open Source" (GNU General Public License Version 2 or later).
|
||||
.SH OPTIONS
|
||||
This program doesn't have any option.
|
||||
.SH SEE ALSO
|
||||
For a more detailed player manual, please see:
|
||||
.br
|
||||
http://torcs.sourceforge.net/sections.php?op=viewarticle&artid=10
|
||||
.SH AUTHOR
|
||||
This manual page was written by Rudy Godoy <rudy@kernel-panik.org>,
|
||||
for the Debian project (but may be used by others).
|
|
@ -1,20 +0,0 @@
|
|||
.TH "Speed Dreams" "6" "1.2.2" "Rudy Godoy" "Games"
|
||||
.SH NOMBRE
|
||||
Speed Dreams \- Juego 3D simulador de carrera de autos usando OpenGL
|
||||
.SH DESCRIPCIÓN
|
||||
Speed Dreams, Un simulador de carrera de autos, es una simulación de carrera de
|
||||
autos que le permite manejar en carreras contra oponentes simulados por
|
||||
la computadora. Usted también puede construir sus propios conductores
|
||||
contolados por computadora (también llamados robots) en C o C++, y también sus propios coches y circuitos.
|
||||
.br
|
||||
TORCS es un programa de "código abierto" licenciado bajo la GNU General
|
||||
Public License Version 2 o posterior.
|
||||
.SH OPCIONES
|
||||
Este programma no tiéne ninguna option
|
||||
.SH VÉASE TAMBIÉN
|
||||
Para un manual mas detallado sobre como jugar, por favor véa:
|
||||
.br
|
||||
http://torcs.sourceforge.net/sections.php?op=viewarticle&artid=10
|
||||
.SH AUTOR
|
||||
Esta página de manual ha sido escrita por Rudy Godoy <rudy@kernel-panik.org>,
|
||||
para el proyecto Debian (pero puede ser usada por otros).
|
|
@ -1,51 +0,0 @@
|
|||
.TH "Speed Dreams terrain generator for tracks" "6" "1.2" "Rudy Godoy" "Games"
|
||||
.SH "NAME"
|
||||
.LP
|
||||
trackgen-ng \- Speed Dreams terrain generator for tracks
|
||||
.SH "SYNTAX"
|
||||
.LP
|
||||
trackgen -c category -n name [-a] [-m] [-s] [-S] [-E <n> [-H <nb>]]
|
||||
.SH "DESCRIPTION"
|
||||
.TP
|
||||
This manual describes the track terrain generator that is shipped with the game TORCS.
|
||||
.SH "OPTIONS"
|
||||
.TP
|
||||
.B -c \fIcategory\fP
|
||||
track category (road, oval, dirt...)
|
||||
.TP
|
||||
.B -n \fIname\fP
|
||||
track name
|
||||
.TP
|
||||
.B -b
|
||||
draw bump track
|
||||
.TP
|
||||
.B -B
|
||||
Don't use terrain border (relief supplied int clockwise, ext CC)
|
||||
.TP
|
||||
.B -a
|
||||
draw all (default is track only)
|
||||
.TP
|
||||
.B -s
|
||||
split the track and the terrain
|
||||
.TP
|
||||
.B -S
|
||||
split all
|
||||
.TP
|
||||
.B -E \fI<n>\fP
|
||||
save elevation file n
|
||||
.RS 4
|
||||
.IP "0: all elevatation files" 4
|
||||
.IP "1: elevation file of terrain + track" 4
|
||||
.IP "2: elevation file of terrain with track white"
|
||||
.IP "3: track only"
|
||||
.IP "4: track elevations with height steps" 4
|
||||
.RE
|
||||
.TP
|
||||
.B -H \fI<nb>\fP
|
||||
nb of height steps for 4th elevation file [30]
|
||||
.SH "SEE ALSO"
|
||||
.BR Speed Dreams (6)
|
||||
.SH "AUTHOR"
|
||||
.LP
|
||||
This manual page was writen by Rudy Godoy <rudy@kernel-panik.org>,
|
||||
for the Debian GNU/Linux system (but may be used by others).
|
Loading…
Reference in a new issue