Prevent bluesky when raining (caused by trackmap changing texture mode)
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@4274 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 25b15593b17be77e423fde84ab3aadfe6cee4096 Former-commit-id: 856a089e5caa35401902fbb83b6e188acb98d328
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@ -243,6 +243,7 @@ void cGrScreen::camDraw(tSituation *s)
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if (dispCam->getDrawBackground()) {
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glDisable(GL_LIGHTING);
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glDisable(GL_DEPTH_TEST);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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grDrawStaticBackground(dispCam, bgCam);
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glClear(GL_DEPTH_BUFFER_BIT);
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}
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