Renamed CHANGES COPYING INSTALL README TODO (add a .txt extension) for smoother integration under Windows (we make efforts ;-)
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@2811 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: a7a00f9e6b4d9b225d2c6a988e9678523515e39e Former-commit-id: 01f5cff8fa5c61915056103e919faff6d7d2fda0
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CHANGES.txt
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CHANGES.txt
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Speed Dreams changes since 1.4.0
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Here are the summarized changes since 1.4.0
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(More details for associated milestones 2.0.0 and 1.4.1 here :
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http://sourceforge.net/apps/trac/speed-dreams/report/6)
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Dxx ids refer to tasks "specified" and listed here :
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http://sourceforge.net/apps/trac/speed-dreams/wiki/BigFeatureList
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... among the planned ones for 2.0.0 :
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http://sourceforge.net/apps/trac/speed-dreams/wiki/ActualFeaturePlanFor20
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More technical details about the work in progress for some tasks here :
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http://sourceforge.net/apps/trac/speed-dreams/wiki/TheWayToRelease2
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2.0.0 Alpha 1 -----------------------------------------------------------------------------
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This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-a1@2720.
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Tracks:
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* A32, A16, A17, A19, A22, A24 : HQ texture rework + renaming + localization
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for Alpine-1 (=> Allondaz), GTrack3 (=> Charmey), Manton (=> Michigan Speedway),
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ETrack6 (=> Espie), ERoad (=> Prenzlau)
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* Texture improvements + localization : Aalborg, Forza, Forza, Migrants, Ruudskogen,
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Corkscrew, Olethros Road, Wheel1
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* Texture improvements : GTrack1, Brondehach
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* new Goldstone Sand (Silverstone Arena) track
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* many new work-in-progress tracks (won't be all in 2.0.0, only release grade ones)
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Cars:
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* T01 : Work in progress LS1 setups rework
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* A10 : Work in progress LS1 liveries HQ rework
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* A05, A06, A08 : Improved visual realism / HQ for SC Cavallo 360
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* A14 : Work in progress Rally car set (draft-level physical setups)
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* A42 : Work in progress MP5 (was GP 1600) car set
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* improved car model file/folder names consistency
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Robots:
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* D16 : Adapted Simplix and USR to the new Career mode
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* Simplix improvements
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Menus:
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* D30 : Player Config and sons :
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- removed player car choice (becomes a race-time choice)
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- added customizable steering speed sensitivity
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* D29, D30 : Driver Select and sons (D29 & D30) :
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- added skin selection and preview (may only remain for human players in the future)
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Note: Only one car has previews for the moment : SC Lynx 220.
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- added "Car Selection and Settings" menu behind the "Change car" button,
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with skin selection and preview + quick car data sheet
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(work in progress : hard coded constant Overall ratings)
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* Options : added options to customize Simulation and Graphic features
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Race engine / screen:
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* Display average frame rate in the race screen
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* Spit screen mode (multiplayer) :
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- 'TAB' key switches to active screen,
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- sound follows the active screen selection consistently,
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- wider 3rd screen in 3-way split screen,
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- split screen configuration is now saved / restored between races.
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* D13 : Dual-threaded race engine with CPU affinity
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(can be toggled on/off in the Options / Simulation menu)
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First tests show FPS gains mainly when many opponents on medium to high end configurations,
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but CPU affinity seems to be very usefull under Windows XP (nearly no use with Linux 2.6).
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* D19 : Rain simulation (visual effects + work in progress grip management)
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* Customizable weather / time of day for the sky dome
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Simulation engines:
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* D48 : Work in progress Simu v2.1 (same a Simu V2 for the moment)
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* Simu V3 won't be adopted as the official physics engine : we'll improve Simu V2
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into Simu V2.1 in the short 2.x term, while targetting at a brand new Simu V4
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in the medium term.
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Other:
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* D04 : CMake build system
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* D03 : Replaced GLUT by SDL
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* D16 : New "Career" race mode
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* D17, D26 : Work in progress network/online race mode
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* Improved keyboard steering behaviour (+ customizable sensitivity)
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* D05 : Added JPEG image support for car and tracks previews in menus.
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* D06 : Removed compile time dependency on ALUT
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* Moved Windows build to modern DLL interface (no more .def files)
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* D11 : Support for multiple cars with same 3D model .acc/.ac file
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* D08 : Work-in-progress code profiling
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(see http://sourceforge.net/apps/trac/speed-dreams/wiki/CodeProfiling)
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Known issues : see http://sourceforge.net/apps/trac/speed-dreams/report/2 (version 2.0.0 alpha1).
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-------------------------------------------------------------------------------------------
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Below is archived uncomplete / obsolete content, but sometimes with more details than above.
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Detailled changes on sdl-port branch since creation (branched from trunk SVN 70) :
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Foreword : sdl-port branch is aimed at being regularly merged from trunk up to 1.4.0 is out,
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so you should first have a look at trunk CHANGES file :
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you will find here only sdl-port-specific changes.
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History of merges from trunk :
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- 2008/12/04 : up to revision 378 (Mart)
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- 2009/02/15 : up to revision 729 (Jean-Philippe)
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- 2009/06/22 : up to revision 996 (Mart)
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- 2009/07/14 : up to revision 1107 (Jean-Philippe)
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- 2009/07/30 : up to revision 1220 (Mart)
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- 2009/10/13 : up to revision 1576 (Mart)
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- ...
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Tracks:
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- added Salty road track by Gabor (Xavier)
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- added cameras & turnmarks to Longday (Gabor)
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- added Petit gprix track by Gabor
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Cars:
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- added GP4 converted cars (3D models), but still needing real setups (Xavier)
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- added Nascar cars (3D models), but still needing real setups (Xavier)
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-
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- set fictious brand and model names for all cars, based on ideas from the whole team,
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to avoid legal issues ; the real brand name replacements follows (Andrew, Jean-Philippe) :
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* Alfa Romeo => Milano
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* Aston Martin => Archer
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* Auto Union => Motor Union
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* Audi => Vieringe
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* Bugatti => Ettore
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* Any GM brand => Deckard, except for Corvettes, which will be Vultures.
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* GM/Corvette => Vulture
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* Dodge => Taipan
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* ERA => Century
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* Esperante => Sprite
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* Ferrari => Cavallo
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* Ford => FMC (F stands for ... um ... something)
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* Honda/Acura => Murasama
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* Jaguar => Lynx
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* Lambo => Ciclone
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* Lotus => Spirit
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* McLaren => Conner
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* Maserati => Tridenti
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* Mercedes => Silber
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* Mitsubishi => Minato
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* Nissan => Kanagawa
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* Peugeot => Lion
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* Porsche => Boxer
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* Subaru => Kenji
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* Toyota => Aichi
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* TVR => RCM (Russian Car Manufacturer)
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* Lister => ? (a Storm model for LS1 is simply called the "Fury")
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* Mosler => ?
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* Saleen => ?
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* Venturi => ?
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* Fiat => ?
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* ? => Sector
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* ? => Zaxxon.
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Robots:
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-
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- enabled Simplix and USR robots to be members of mixed teams,
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through new team management interface in RobotTools (Wolf-Dieter)
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- added Kilo robots (needs more love) (Gabor)
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Menus:
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- added controls for time of the day and weather settings in quickrace
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and practice race configuration menu - work in progress (Xavier)
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- added a "Credits" multi-page menu to list all contributors, contributions
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and 3rd party libs / code / software we use.
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- resurected the "Configure player" button in the Raceman menu, to avoid returning
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to the Main menu for that (Jean-Philippe).
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- select the first available player by default when entering the player config menu
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(Brian).
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Program:
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- applied the good old SDL patch from Brian Gavin (Xavier)
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- fine tuning of the event loop to process ALL pending events
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before re-displaying (fixes lags and delays in mouse movements) (Jean-Philippe).
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- fixed localized keyboard support through SDL unicode (Jean-Philippe, Brian, Mart)
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- fixed splash screen crash on 7s time-out (Jean-Philippe)
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- added F1 / F12 / ESC / Return shortcuts in some menus where lacking (Jean-Philippe)
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- fixed detection and use of multi-sampling (for anti-aliasing)
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when available (Jean-Philippe)
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- restored key auto-repeat in menus (Jean-Philippe)
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- restored texture compression detection (Jean-Philippe)
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- applied Cmake patch by Mart Kelder and ported it to Windows (Mart, Brian)
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* smart cmake multi-platform build system (even Windows + MSVC built-in support),
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* speed-dreams and other programs are now executables (no more scripts)
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which is nicer for debugging/profiling/...
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* very fast unified make install (no more so slow make install and make datainstall)
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- added multi-platform xmlversion user settings files installer at run-time,
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to replace old system where these files where overwriten after each build/install
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even if no associated change had occurred (Mart, Jean-Philippe).
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- fix build install system not stopping on xmlversion errors
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(ex: when a versioned xml file is not loadable, it's installation/update fails,
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|
cmake printed some error lines, but the install process was not stopped,
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and if you didn't see these lines in the hundreds of other traces,
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|
you were likely to get a crashing Speed Dreams without any simple explaination).
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- fixed CPU slow-down system also activated in race mode (Jean-Philippe)
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- added new sky dome and time of day simulation via PLIB::ssgaSky,
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featuring really nice skies, even at night with stars and moon,
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and also allowing night races as an example - work in progress (Xavier)
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- first attempt of rain simulation (water projections behind tires, rainbow visualization,
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reduced grip) - work in progress (Xavier)
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- fixed ultra-slow game in qualification blind mode (something around SDL IdleFunc,
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seems CPU does nothing whereas it should run 100%) (Jean-Philippe)
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- fixed results not being saved at the end of the race because results dir
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|
not created in user settings dir; and also screenshot system not working
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for the same reason (screenshot dir not created) (Gabor).
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|
- optimized race results' update & sorting through the use of STL vector (Gabor).
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- race results now include pointer how much position the driver gained or lost,
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from his starting position (Gabor).
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- merged career-port to this branch (Mart)
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- don't load graphics in results-only mode (Mart)
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- added split times (Mart)
|
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- added 10 second stop and go penalty (Mart)
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|
- added feature lists for robots: features are only enabled when all the robots in the
|
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|
race implemented it (Mart)
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|
- added timed sessions (Mart)
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|
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|
- new modes for the race screen leader board (Gabor)
|
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|
* vertically scrolling : list of competitors, text in associated color,
|
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|
* horizontally scrolling : just as on TV.
|
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|
Note: Already merged in trunk.
|
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|
- new mode for the debug board (Gabor)
|
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|
* display segment name, distance form start, current camera
|
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|
- exhaust fires shown when RPM drops (Gabor)
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|
||||||
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||||||
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Other:
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|
-
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|
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|
*****************************
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||||||
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||||||
|
CURRENT (some of these may slip to post-1.5.0):
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||||||
|
-----------------------------------------------
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||||||
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Tracks:
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|
-
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||||||
|
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||||||
|
Cars:
|
||||||
|
-
|
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|
- fix out of bound setup parameters for SuperCars
|
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|
- change TRB1 tyre textures to the new slick ones by Haruna Say
|
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|
|
||||||
|
Menus:
|
||||||
|
- menu background image refresh in NG variants by Eckhard M. Jager - Work in progress
|
||||||
|
- remove remaining real brand/model names and logos from textures
|
||||||
|
(sc-nsx, 36 GP, ...)
|
||||||
|
- remove Torcs references from textures
|
||||||
|
- move Torcs-NG references to "Speed Dreams"
|
||||||
|
- improve 36GP car gauges textures
|
||||||
|
|
||||||
|
Robots:
|
||||||
|
-
|
||||||
|
|
||||||
|
Program:
|
||||||
|
- F2 camera "driver" views modified to look in the direction the car's turning
|
||||||
|
- Still to be improved as you quickly feel sick about it (Andrew).
|
||||||
|
- Sky and day time management through plib/ssgsky (Xavier)
|
||||||
|
- First simple attempt to simulated rainy weather with fog (plib/ssgsky)
|
||||||
|
and reduced track friction (Xavier)
|
||||||
|
- More GCC 4.3 compatibility (Mart, Jean-Philippe)
|
||||||
|
- tests and bug fixes.
|
||||||
|
|
||||||
|
Sourceforge.net:
|
||||||
|
- setup bug tracker at least for the beta/rc release
|
||||||
|
- upload nice screen shots
|
||||||
|
|
||||||
|
Other:
|
||||||
|
-
|
||||||
|
|
||||||
|
=> Release 1.5.0 (end of 2009 ?).
|
||||||
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|
||||||
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342
COPYING.txt
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342
COPYING.txt
Normal file
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@ -0,0 +1,342 @@
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||||||
|
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||||||
|
|
||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 2, June 1991
|
||||||
|
|
||||||
|
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||||
|
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The licenses for most software are designed to take away your
|
||||||
|
freedom to share and change it. By contrast, the GNU General Public
|
||||||
|
License is intended to guarantee your freedom to share and change free
|
||||||
|
software--to make sure the software is free for all its users. This
|
||||||
|
General Public License applies to most of the Free Software
|
||||||
|
Foundation's software and to any other program whose authors commit to
|
||||||
|
using it. (Some other Free Software Foundation software is covered by
|
||||||
|
the GNU Library General Public License instead.) You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
this service if you wish), that you receive source code or can get it
|
||||||
|
if you want it, that you can change the software or use pieces of it
|
||||||
|
in new free programs; and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to make restrictions that forbid
|
||||||
|
anyone to deny you these rights or to ask you to surrender the rights.
|
||||||
|
These restrictions translate to certain responsibilities for you if you
|
||||||
|
distribute copies of the software, or if you modify it.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must give the recipients all the rights that
|
||||||
|
you have. You must make sure that they, too, receive or can get the
|
||||||
|
source code. And you must show them these terms so they know their
|
||||||
|
rights.
|
||||||
|
|
||||||
|
We protect your rights with two steps: (1) copyright the software, and
|
||||||
|
(2) offer you this license which gives you legal permission to copy,
|
||||||
|
distribute and/or modify the software.
|
||||||
|
|
||||||
|
Also, for each author's protection and ours, we want to make certain
|
||||||
|
that everyone understands that there is no warranty for this free
|
||||||
|
software. If the software is modified by someone else and passed on, we
|
||||||
|
want its recipients to know that what they have is not the original, so
|
||||||
|
that any problems introduced by others will not reflect on the original
|
||||||
|
authors' reputations.
|
||||||
|
|
||||||
|
Finally, any free program is threatened constantly by software
|
||||||
|
patents. We wish to avoid the danger that redistributors of a free
|
||||||
|
program will individually obtain patent licenses, in effect making the
|
||||||
|
program proprietary. To prevent this, we have made it clear that any
|
||||||
|
patent must be licensed for everyone's free use or not licensed at all.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||||
|
|
||||||
|
0. This License applies to any program or other work which contains
|
||||||
|
a notice placed by the copyright holder saying it may be distributed
|
||||||
|
under the terms of this General Public License. The "Program", below,
|
||||||
|
refers to any such program or work, and a "work based on the Program"
|
||||||
|
means either the Program or any derivative work under copyright law:
|
||||||
|
that is to say, a work containing the Program or a portion of it,
|
||||||
|
either verbatim or with modifications and/or translated into another
|
||||||
|
language. (Hereinafter, translation is included without limitation in
|
||||||
|
the term "modification".) Each licensee is addressed as "you".
|
||||||
|
|
||||||
|
Activities other than copying, distribution and modification are not
|
||||||
|
covered by this License; they are outside its scope. The act of
|
||||||
|
running the Program is not restricted, and the output from the Program
|
||||||
|
is covered only if its contents constitute a work based on the
|
||||||
|
Program (independent of having been made by running the Program).
|
||||||
|
Whether that is true depends on what the Program does.
|
||||||
|
|
||||||
|
1. You may copy and distribute verbatim copies of the Program's
|
||||||
|
source code as you receive it, in any medium, provided that you
|
||||||
|
conspicuously and appropriately publish on each copy an appropriate
|
||||||
|
copyright notice and disclaimer of warranty; keep intact all the
|
||||||
|
notices that refer to this License and to the absence of any warranty;
|
||||||
|
and give any other recipients of the Program a copy of this License
|
||||||
|
along with the Program.
|
||||||
|
|
||||||
|
You may charge a fee for the physical act of transferring a copy, and
|
||||||
|
you may at your option offer warranty protection in exchange for a fee.
|
||||||
|
|
||||||
|
2. You may modify your copy or copies of the Program or any portion
|
||||||
|
of it, thus forming a work based on the Program, and copy and
|
||||||
|
distribute such modifications or work under the terms of Section 1
|
||||||
|
above, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) You must cause the modified files to carry prominent notices
|
||||||
|
stating that you changed the files and the date of any change.
|
||||||
|
|
||||||
|
b) You must cause any work that you distribute or publish, that in
|
||||||
|
whole or in part contains or is derived from the Program or any
|
||||||
|
part thereof, to be licensed as a whole at no charge to all third
|
||||||
|
parties under the terms of this License.
|
||||||
|
|
||||||
|
c) If the modified program normally reads commands interactively
|
||||||
|
when run, you must cause it, when started running for such
|
||||||
|
interactive use in the most ordinary way, to print or display an
|
||||||
|
announcement including an appropriate copyright notice and a
|
||||||
|
notice that there is no warranty (or else, saying that you provide
|
||||||
|
a warranty) and that users may redistribute the program under
|
||||||
|
these conditions, and telling the user how to view a copy of this
|
||||||
|
License. (Exception: if the Program itself is interactive but
|
||||||
|
does not normally print such an announcement, your work based on
|
||||||
|
the Program is not required to print an announcement.)
|
||||||
|
|
||||||
|
These requirements apply to the modified work as a whole. If
|
||||||
|
identifiable sections of that work are not derived from the Program,
|
||||||
|
and can be reasonably considered independent and separate works in
|
||||||
|
themselves, then this License, and its terms, do not apply to those
|
||||||
|
sections when you distribute them as separate works. But when you
|
||||||
|
distribute the same sections as part of a whole which is a work based
|
||||||
|
on the Program, the distribution of the whole must be on the terms of
|
||||||
|
this License, whose permissions for other licensees extend to the
|
||||||
|
entire whole, and thus to each and every part regardless of who wrote it.
|
||||||
|
|
||||||
|
Thus, it is not the intent of this section to claim rights or contest
|
||||||
|
your rights to work written entirely by you; rather, the intent is to
|
||||||
|
exercise the right to control the distribution of derivative or
|
||||||
|
collective works based on the Program.
|
||||||
|
|
||||||
|
In addition, mere aggregation of another work not based on the Program
|
||||||
|
with the Program (or with a work based on the Program) on a volume of
|
||||||
|
a storage or distribution medium does not bring the other work under
|
||||||
|
the scope of this License.
|
||||||
|
|
||||||
|
3. You may copy and distribute the Program (or a work based on it,
|
||||||
|
under Section 2) in object code or executable form under the terms of
|
||||||
|
Sections 1 and 2 above provided that you also do one of the following:
|
||||||
|
|
||||||
|
a) Accompany it with the complete corresponding machine-readable
|
||||||
|
source code, which must be distributed under the terms of Sections
|
||||||
|
1 and 2 above on a medium customarily used for software interchange; or,
|
||||||
|
|
||||||
|
b) Accompany it with a written offer, valid for at least three
|
||||||
|
years, to give any third party, for a charge no more than your
|
||||||
|
cost of physically performing source distribution, a complete
|
||||||
|
machine-readable copy of the corresponding source code, to be
|
||||||
|
distributed under the terms of Sections 1 and 2 above on a medium
|
||||||
|
customarily used for software interchange; or,
|
||||||
|
|
||||||
|
c) Accompany it with the information you received as to the offer
|
||||||
|
to distribute corresponding source code. (This alternative is
|
||||||
|
allowed only for noncommercial distribution and only if you
|
||||||
|
received the program in object code or executable form with such
|
||||||
|
an offer, in accord with Subsection b above.)
|
||||||
|
|
||||||
|
The source code for a work means the preferred form of the work for
|
||||||
|
making modifications to it. For an executable work, complete source
|
||||||
|
code means all the source code for all modules it contains, plus any
|
||||||
|
associated interface definition files, plus the scripts used to
|
||||||
|
control compilation and installation of the executable. However, as a
|
||||||
|
special exception, the source code distributed need not include
|
||||||
|
anything that is normally distributed (in either source or binary
|
||||||
|
form) with the major components (compiler, kernel, and so on) of the
|
||||||
|
operating system on which the executable runs, unless that component
|
||||||
|
itself accompanies the executable.
|
||||||
|
|
||||||
|
If distribution of executable or object code is made by offering
|
||||||
|
access to copy from a designated place, then offering equivalent
|
||||||
|
access to copy the source code from the same place counts as
|
||||||
|
distribution of the source code, even though third parties are not
|
||||||
|
compelled to copy the source along with the object code.
|
||||||
|
|
||||||
|
4. You may not copy, modify, sublicense, or distribute the Program
|
||||||
|
except as expressly provided under this License. Any attempt
|
||||||
|
otherwise to copy, modify, sublicense or distribute the Program is
|
||||||
|
void, and will automatically terminate your rights under this License.
|
||||||
|
However, parties who have received copies, or rights, from you under
|
||||||
|
this License will not have their licenses terminated so long as such
|
||||||
|
parties remain in full compliance.
|
||||||
|
|
||||||
|
5. You are not required to accept this License, since you have not
|
||||||
|
signed it. However, nothing else grants you permission to modify or
|
||||||
|
distribute the Program or its derivative works. These actions are
|
||||||
|
prohibited by law if you do not accept this License. Therefore, by
|
||||||
|
modifying or distributing the Program (or any work based on the
|
||||||
|
Program), you indicate your acceptance of this License to do so, and
|
||||||
|
all its terms and conditions for copying, distributing or modifying
|
||||||
|
the Program or works based on it.
|
||||||
|
|
||||||
|
6. Each time you redistribute the Program (or any work based on the
|
||||||
|
Program), the recipient automatically receives a license from the
|
||||||
|
original licensor to copy, distribute or modify the Program subject to
|
||||||
|
these terms and conditions. You may not impose any further
|
||||||
|
restrictions on the recipients' exercise of the rights granted herein.
|
||||||
|
You are not responsible for enforcing compliance by third parties to
|
||||||
|
this License.
|
||||||
|
|
||||||
|
7. If, as a consequence of a court judgment or allegation of patent
|
||||||
|
infringement or for any other reason (not limited to patent issues),
|
||||||
|
conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot
|
||||||
|
distribute so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you
|
||||||
|
may not distribute the Program at all. For example, if a patent
|
||||||
|
license would not permit royalty-free redistribution of the Program by
|
||||||
|
all those who receive copies directly or indirectly through you, then
|
||||||
|
the only way you could satisfy both it and this License would be to
|
||||||
|
refrain entirely from distribution of the Program.
|
||||||
|
|
||||||
|
If any portion of this section is held invalid or unenforceable under
|
||||||
|
any particular circumstance, the balance of the section is intended to
|
||||||
|
apply and the section as a whole is intended to apply in other
|
||||||
|
circumstances.
|
||||||
|
|
||||||
|
It is not the purpose of this section to induce you to infringe any
|
||||||
|
patents or other property right claims or to contest validity of any
|
||||||
|
such claims; this section has the sole purpose of protecting the
|
||||||
|
integrity of the free software distribution system, which is
|
||||||
|
implemented by public license practices. Many people have made
|
||||||
|
generous contributions to the wide range of software distributed
|
||||||
|
through that system in reliance on consistent application of that
|
||||||
|
system; it is up to the author/donor to decide if he or she is willing
|
||||||
|
to distribute software through any other system and a licensee cannot
|
||||||
|
impose that choice.
|
||||||
|
|
||||||
|
This section is intended to make thoroughly clear what is believed to
|
||||||
|
be a consequence of the rest of this License.
|
||||||
|
|
||||||
|
8. If the distribution and/or use of the Program is restricted in
|
||||||
|
certain countries either by patents or by copyrighted interfaces, the
|
||||||
|
original copyright holder who places the Program under this License
|
||||||
|
may add an explicit geographical distribution limitation excluding
|
||||||
|
those countries, so that distribution is permitted only in or among
|
||||||
|
countries not thus excluded. In such case, this License incorporates
|
||||||
|
the limitation as if written in the body of this License.
|
||||||
|
|
||||||
|
9. The Free Software Foundation may publish revised and/or new versions
|
||||||
|
of the General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the Program
|
||||||
|
specifies a version number of this License which applies to it and "any
|
||||||
|
later version", you have the option of following the terms and conditions
|
||||||
|
either of that version or of any later version published by the Free
|
||||||
|
Software Foundation. If the Program does not specify a version number of
|
||||||
|
this License, you may choose any version ever published by the Free Software
|
||||||
|
Foundation.
|
||||||
|
|
||||||
|
10. If you wish to incorporate parts of the Program into other free
|
||||||
|
programs whose distribution conditions are different, write to the author
|
||||||
|
to ask for permission. For software which is copyrighted by the Free
|
||||||
|
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||||
|
make exceptions for this. Our decision will be guided by the two goals
|
||||||
|
of preserving the free status of all derivatives of our free software and
|
||||||
|
of promoting the sharing and reuse of software generally.
|
||||||
|
|
||||||
|
NO WARRANTY
|
||||||
|
|
||||||
|
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||||
|
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||||
|
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||||
|
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||||
|
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||||
|
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||||
|
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||||
|
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||||
|
REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||||
|
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||||
|
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||||
|
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||||
|
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||||
|
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||||
|
POSSIBILITY OF SUCH DAMAGES.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
convey the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program is interactive, make it output a short notice like this
|
||||||
|
when it starts in an interactive mode:
|
||||||
|
|
||||||
|
Gnomovision version 69, Copyright (C) year name of author
|
||||||
|
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, the commands you use may
|
||||||
|
be called something other than `show w' and `show c'; they could even be
|
||||||
|
mouse-clicks or menu items--whatever suits your program.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or your
|
||||||
|
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||||
|
necessary. Here is a sample; alter the names:
|
||||||
|
|
||||||
|
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||||
|
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||||
|
|
||||||
|
<signature of Ty Coon>, 1 April 1989
|
||||||
|
Ty Coon, President of Vice
|
||||||
|
|
||||||
|
This General Public License does not permit incorporating your program into
|
||||||
|
proprietary programs. If your program is a subroutine library, you may
|
||||||
|
consider it more useful to permit linking proprietary applications with the
|
||||||
|
library. If this is what you want to do, use the GNU Library General
|
||||||
|
Public License instead of this License.
|
241
INSTALL.txt
Normal file
241
INSTALL.txt
Normal file
|
@ -0,0 +1,241 @@
|
||||||
|
Table of contents
|
||||||
|
-----------------
|
||||||
|
|
||||||
|
I - Pre-requisites
|
||||||
|
|
||||||
|
II - Linux Installation from Sources
|
||||||
|
|
||||||
|
1 - Introduction
|
||||||
|
2 - Runtime options
|
||||||
|
3 - Getting Help
|
||||||
|
4 - Installation from all in one Tarball
|
||||||
|
5 - Installation from SVN
|
||||||
|
|
||||||
|
III - Windows Installation from Sources
|
||||||
|
|
||||||
|
1 - Cmake and MS VC++ 2005 (8) / 2008 (9) on Windows XP 32
|
||||||
|
2 - MS VC++ 6 no more supported
|
||||||
|
|
||||||
|
IV - FreeBSD Installation from sources (Work in progress)
|
||||||
|
|
||||||
|
V - MacOS X installation from sources (TODO)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
I - Pre-requisites
|
||||||
|
------------------
|
||||||
|
|
||||||
|
WARNING: On Windows, be carefull to compile anything for multithreaded DLL integration (/MD & /MDd)
|
||||||
|
|
||||||
|
- Working OpenGL Driver and header files / associated libraries
|
||||||
|
- SDL 1.2 (http://www.libsdl.org/)
|
||||||
|
- PLIB 1.8.3 / 4 / 5 (http://plib.sourceforge.net/).
|
||||||
|
Linux: Be carefull to compile plib with -fPIC on AMD64 if you run a 64 bit version.
|
||||||
|
- OpenAL soft 1.5 / 1.6 / 1.11 (http://connect.creativelabs.com/openal)
|
||||||
|
(Torcs modified 0.0.8 from www.torcs.org also used to work in the past).
|
||||||
|
- ENet 1.2 (http://enet.bespin.org)
|
||||||
|
Linux: Be carefull to compile ENet with -fPIC on AMD64 if you run a 64 bit version.
|
||||||
|
- libpng
|
||||||
|
- zlib
|
||||||
|
- jpeg
|
||||||
|
|
||||||
|
II - Linux installation from sources
|
||||||
|
----------------------------------
|
||||||
|
|
||||||
|
1 - Introduction
|
||||||
|
|
||||||
|
There are several ways to install Speed Dreams:
|
||||||
|
- from all in one tarball.
|
||||||
|
- from modular packages.
|
||||||
|
- from SVN (just for developers!).
|
||||||
|
|
||||||
|
Pick just one of the above options. If you have trouble during the installation
|
||||||
|
have a look in the FAQ on the above sites. In case you get stuck learn how to report the
|
||||||
|
problem in the FAQ before you file a bug or contact us. Have fun,
|
||||||
|
|
||||||
|
The Speed Dreams Team.
|
||||||
|
|
||||||
|
|
||||||
|
2 - Installation from all in one Tarball
|
||||||
|
|
||||||
|
a - uncompress the tarball :
|
||||||
|
|
||||||
|
$ tar xfvj speed-dreams-xxx.tar.bz2
|
||||||
|
|
||||||
|
b - configure :
|
||||||
|
|
||||||
|
1. cd to the path where Speed-dreams sources are installed.
|
||||||
|
|
||||||
|
$ cd <speed-dreams-source-tree>
|
||||||
|
|
||||||
|
(ls should show you data/ doc/ src/ INSTALL ...)
|
||||||
|
|
||||||
|
2. run CMake :
|
||||||
|
|
||||||
|
- for a Release build using default 3rd party libs
|
||||||
|
|
||||||
|
$ cmake .
|
||||||
|
|
||||||
|
- you may also want to override some default settings :
|
||||||
|
|
||||||
|
for that you can use the -D option of cmake :
|
||||||
|
|
||||||
|
Example :
|
||||||
|
|
||||||
|
$ cmake -D TORCS_LOCALDIR:STRING=~/dev/.speed-dreams \
|
||||||
|
-D CMAKE_INSTALL_PREFIX:PATH=/usr/local/dev \
|
||||||
|
-D CMAKE_BUILD_TYPE:STRING=Debug \
|
||||||
|
-D OPTION_DEBUG:BOOL=ON
|
||||||
|
|
||||||
|
or else you can use ccmake to change the variables interactively :
|
||||||
|
|
||||||
|
$ ccmake .
|
||||||
|
|
||||||
|
* press (t) for advanced options if needed
|
||||||
|
* in order to change a variable :
|
||||||
|
* select the associated line using the up/down arrow keys
|
||||||
|
* press (enter)
|
||||||
|
* edit the value
|
||||||
|
* press (enter)
|
||||||
|
* press (c) for configure
|
||||||
|
* press (g) for generate
|
||||||
|
* press (e) to exit
|
||||||
|
|
||||||
|
|
||||||
|
Usefull CMake variables for Speed Dreams :
|
||||||
|
|
||||||
|
- TORCS_LOCALDIR:STRING : User settings dir for run-time (def: ~/.speed-dreams)
|
||||||
|
- OPTION_DEBUG:BOOL : Full run-time traces if ON (def: OFF)
|
||||||
|
- CMAKE_INSTALL_PREFIX:PATH : Install path (def: /usr/local)
|
||||||
|
- CMAKE_BUILD_TYPE:STRING : Debug, Release, RelWithDebInfo, MinSizeRel (def: Release)
|
||||||
|
|
||||||
|
Tips reported about some issues :
|
||||||
|
- sometimes, ENET_INCLUDE_DIR is not detected correctly, resulting in something like
|
||||||
|
/usr/include/enet or so, and, consequently, in bad compilation errors because
|
||||||
|
/usr/include/enet contains a special time.h header file that conflicts with the standard
|
||||||
|
one in /usr/include. Removing the "enet" postfix from ENET_INCLUDE_DIR should fix this
|
||||||
|
(in cmake command line or interactively in ccmake).
|
||||||
|
|
||||||
|
c - build and install:
|
||||||
|
|
||||||
|
Simply use:
|
||||||
|
|
||||||
|
$ make && sudo make install
|
||||||
|
|
||||||
|
d - run Speed-Dreams
|
||||||
|
|
||||||
|
if default CMake settings were kept, Speed Dreams is normally installed in /usr/local :
|
||||||
|
|
||||||
|
$ speed-dreams
|
||||||
|
|
||||||
|
or, if /usr/local/bin not already in your PATH :
|
||||||
|
|
||||||
|
$ /usr/local/bin/speed-dreams
|
||||||
|
|
||||||
|
3 - Runtime options
|
||||||
|
|
||||||
|
* -m Use hardware mouse cursor (better on full-screen mode)
|
||||||
|
* -s Disable muti-texturing (runs faster)
|
||||||
|
|
||||||
|
4 - Getting Help
|
||||||
|
|
||||||
|
During the game press F1. For more in depth information visit www.torcs.org,
|
||||||
|
you find there a lot of information, look at the documentation section on
|
||||||
|
the left, have as well a look into the list of howto's.
|
||||||
|
If you are stuck please report problems through speed-dreams-users mailing list
|
||||||
|
or the Tracker (visit <http://sourceforge.net/projects/speed-dreams> for that).
|
||||||
|
|
||||||
|
5 - Installation from SVN (developer level only !)
|
||||||
|
|
||||||
|
Before you start make you aware that the SVN trunk / branches might crash or even not compile
|
||||||
|
sometimes. If you want to get it anyway, follow the instructions at
|
||||||
|
http://sourceforge.net/svn/?group_id=239111
|
||||||
|
|
||||||
|
For the moment,
|
||||||
|
- the developments for the next release are located in the trunk ;
|
||||||
|
you can checkout the current _development_ state through :
|
||||||
|
svn co https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/trunk speed-dreams-trunk
|
||||||
|
- we make branches under the "branches" root dir ; as an exemple,
|
||||||
|
you can get the "1.4.x" release maintenance branch current state through :
|
||||||
|
svn co https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/branches/1.4.x speed-dreams-1.4.x
|
||||||
|
- we make release tags under the "tags" root dir ; as an exemple,
|
||||||
|
you can get the "1.4.0" release through :
|
||||||
|
svn co https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/1.4.0 speed-dreams-1.4.0
|
||||||
|
|
||||||
|
See configure, build and install method above (2)
|
||||||
|
(note however that branches/1.4.x and tags/1.4.0 are not built through cmake :
|
||||||
|
please refer to the dedicated INSTALL file for these).
|
||||||
|
|
||||||
|
|
||||||
|
II - Windows installation from sources
|
||||||
|
---------------------------------------
|
||||||
|
|
||||||
|
1) Cmake and MS VC++ 2005 (8) / 2008 (9) on Windows XP 32
|
||||||
|
|
||||||
|
Note: If you use an "Express" version, don't forget to install also the Windows SDK.
|
||||||
|
|
||||||
|
a. Install CMake v2.6+ http://www.cmake.org/cmake/resources/software.html
|
||||||
|
b. Download the "MSVC 2005" release of the "3rdParty" package on SF.net
|
||||||
|
http://sourceforge.net/project/showfiles.php?group_id=239111
|
||||||
|
(it contains necessary 3rd party libs compiled with/for MSVC 2005)
|
||||||
|
c. Extract from the zip file the "3rdParty" directory to directory level where speed-dreams is installed.
|
||||||
|
Example: If sources are in c:\sdl-port, then extract 3rd party zip in c:\ => c:\3rdParty directory.
|
||||||
|
d. Startup CMake and set "Where is the source code" and "Where to build the binaries"
|
||||||
|
to the path where Speed-Dreams sources are installed.
|
||||||
|
Example: If sources are in c:\sdl-port, specify c:\sdl-port for the 2 fields.
|
||||||
|
e. Press "Configure" button and select the desired compiler.
|
||||||
|
Re-press the "Configure" button until the "OK" button is no more greyed.
|
||||||
|
f. Press "OK" button. CMake will generate the solution file "speed-dreams.sln"
|
||||||
|
and associated project files (*.vcproj)
|
||||||
|
g. Load speed-dreams.sln in MSVC IDE.
|
||||||
|
h. Build the whole Solution (Build / Build Solution)
|
||||||
|
i. Build the INSTALL project (right click on it and select Build).
|
||||||
|
j. Double-click on speed-dreams.exe in c:\Program Files\speed-dreams\bin
|
||||||
|
|
||||||
|
Note: You might also have to install MSVC 2005/2008 redistribuable (ask M$, yes it's free !)
|
||||||
|
|
||||||
|
Note: This should also work with MSVC 2008. For MSVC 2003, you'll probably need to rebuild
|
||||||
|
a dedicated 3rdParty package for this compiler
|
||||||
|
|
||||||
|
Note : If you need to recompile the 3rdParty package from sources,
|
||||||
|
(the "Sources" release of the "3rdParty" package on SF.net Download page)
|
||||||
|
be carefull then to rebuild :
|
||||||
|
- everything possible
|
||||||
|
- for the same configuration (don't mix Release and Debug)
|
||||||
|
- everything for multithreaded DLL integration (/MD & /MDd),
|
||||||
|
or be ready for headaches.
|
||||||
|
|
||||||
|
|
||||||
|
2) MS VC++ 6 no more supported.
|
||||||
|
|
||||||
|
III - FreeBSD installation from sources
|
||||||
|
---------------------------------------
|
||||||
|
|
||||||
|
Mostly the same as for "Linux installation from sources" ...
|
||||||
|
|
||||||
|
Some specific details though :
|
||||||
|
|
||||||
|
2 - Installation from all in one Tarball
|
||||||
|
|
||||||
|
b - build and install:
|
||||||
|
|
||||||
|
1. cd to the path where Speed-Dreams sources are installed.
|
||||||
|
2. ccmake .
|
||||||
|
3. press (t) for advanced options
|
||||||
|
4. wanted rows CMake CPPFLAGS
|
||||||
|
5. press (enter)
|
||||||
|
6. add /usr/local/include
|
||||||
|
7. press (enter)
|
||||||
|
8. press (c) for configure
|
||||||
|
9. press (g) for generate and press (e)
|
||||||
|
10. make && sudo make install
|
||||||
|
|
||||||
|
|
||||||
|
TO BE COMPLETED
|
||||||
|
|
||||||
|
|
||||||
|
IV - MacOS X installation from sources
|
||||||
|
--------------------------------------
|
||||||
|
|
||||||
|
To do ...
|
||||||
|
|
72
README.txt
Normal file
72
README.txt
Normal file
|
@ -0,0 +1,72 @@
|
||||||
|
Introduction
|
||||||
|
------------
|
||||||
|
This is an all in one package of Speed Dreams. Be aware that some included
|
||||||
|
artwork has non free (in the GPL sense) licenses, you will find a "readme.txt"
|
||||||
|
in those directories.
|
||||||
|
The rest is either licensed under the GPL V2 (see COPYING.txt) or the Free Art License.
|
||||||
|
|
||||||
|
|
||||||
|
Non-Free content (in GPL sense)
|
||||||
|
-------------------------------
|
||||||
|
Here the list with the directories containing non free content, look at the
|
||||||
|
readme.txt for details:
|
||||||
|
- <empty list>
|
||||||
|
|
||||||
|
|
||||||
|
Changes since last release
|
||||||
|
--------------------------
|
||||||
|
See CHANGES.txt
|
||||||
|
|
||||||
|
|
||||||
|
Things that are still to be done, ideas to be ...
|
||||||
|
-------------------------------------------------
|
||||||
|
See TODO.txt
|
||||||
|
|
||||||
|
|
||||||
|
Installation instructions
|
||||||
|
-------------------------
|
||||||
|
See INSTALL.txt
|
||||||
|
|
||||||
|
|
||||||
|
Testing
|
||||||
|
-------
|
||||||
|
If you find problems which should be already fixed or new ones
|
||||||
|
please report them to the speed-dreams-users mailing list.
|
||||||
|
|
||||||
|
|
||||||
|
Getting Help
|
||||||
|
------------
|
||||||
|
During the game press F1
|
||||||
|
(do it as well during the ride to learn about the options).
|
||||||
|
|
||||||
|
For more in depth information visit http://www.speed-dreams.org,
|
||||||
|
you'll hopefully find there some information (documentation, HOWTO, FAQ ... work-in-progress).
|
||||||
|
|
||||||
|
If you are stuck please report problems through speed-dreams-users mailing list
|
||||||
|
or our Tracker (visit http://sourceforge.net/apps/trac and login to SF.net for that).
|
||||||
|
|
||||||
|
|
||||||
|
Car Setups
|
||||||
|
----------
|
||||||
|
For the human player driver, the car parameters are located in the files :
|
||||||
|
- Linux : ~/.speed-dreams-dev/drivers/human/car*.xml
|
||||||
|
- Windows : <My documents>\speed-dreams-dev.settings\drivers\human\car*.xml
|
||||||
|
depending on the car used. You can change them with a text editor,
|
||||||
|
for more information look into the robot tutorial chapter 5
|
||||||
|
(http://www.berniw.org/torcs/robot/ch5/properties.html).
|
||||||
|
|
||||||
|
|
||||||
|
Creating Tracks
|
||||||
|
---------------
|
||||||
|
There is a track editor in development, have a look at http://www.vmarti.es
|
||||||
|
|
||||||
|
|
||||||
|
Robot programming
|
||||||
|
-----------------
|
||||||
|
You find a robot programming tutorial on www.berniw.org in the TORCS section.
|
||||||
|
|
||||||
|
|
||||||
|
Robot racing
|
||||||
|
------------
|
||||||
|
Visit www.berniw.org/trb for more information.
|
||||||
|
|
161
TODO.txt
Normal file
161
TODO.txt
Normal file
|
@ -0,0 +1,161 @@
|
||||||
|
Top TODO list (some may be included in 1.5.0, some others not):
|
||||||
|
---------------------------------------------------------------
|
||||||
|
Foreword: Have a look first at trunk TODO : here, only sdl-port specific things.
|
||||||
|
|
||||||
|
Cars:
|
||||||
|
- move RGB files to PNG for lower disk footprint
|
||||||
|
- create textures for nascar-* (Eckhard)
|
||||||
|
- improve damage management (see Andrews ideas in the the devel list,
|
||||||
|
under the title "Thoughts on collision damage").
|
||||||
|
- fix to high wheel inertia on many (if not all) models.
|
||||||
|
See the devel list post "Low speeds".
|
||||||
|
|
||||||
|
Tracks:
|
||||||
|
- move preview images to JPEG for lower disk footprint
|
||||||
|
|
||||||
|
Menus:
|
||||||
|
- enable intuitive double-click for "Select/Unselect" action in the scroll-lists
|
||||||
|
of the driver select menu
|
||||||
|
- new menu for human driver car setup : may be only a reduced set of parameters
|
||||||
|
would be accessible first, with default values for others ; some thinking work
|
||||||
|
about which go in this set wand which don't.
|
||||||
|
- Go on with Brian's XML menu infrastructure :
|
||||||
|
* move new guimenu.h/cpp functions Create*, Get*, Load*, Read*
|
||||||
|
to a new dedicated source file (guixml.h/cpp ?)
|
||||||
|
* rename these functions to be consistent with Gfui API (add a GfuiXML prefix ?)
|
||||||
|
* add support for keyboard shorcut XML description
|
||||||
|
(with defaults like for F1, F12 ... and also customizable ones).
|
||||||
|
* add support for dynamic background image.
|
||||||
|
* add support for menu specific property/value in the XML file,
|
||||||
|
to remove hard-coded constants from the menu C++ code
|
||||||
|
(Ex: x, y positions for non-always there controls ... see creditsmenu.cpp)
|
||||||
|
* move the whole thing to a GfuiXMLMenuDescriptor class, for nice access
|
||||||
|
to menu properties, controls, objects ... by their name or index (in the XML file)
|
||||||
|
|
||||||
|
Robots:
|
||||||
|
-
|
||||||
|
|
||||||
|
Program:
|
||||||
|
- Simu V3 : integrate Christos' improvements from Torcs CVS HEAD :
|
||||||
|
* 1. Discovered that corner velocities are not correctly calculated
|
||||||
|
2. Stabilised CollideZ() code - removed corner velocity from calculation
|
||||||
|
of reaction forces.
|
||||||
|
* updated the viscous coupler so that it is symmetric (July 2009)
|
||||||
|
* Changed some things in the rolling resistance calculation (July 2009).
|
||||||
|
Now it works as advertised, i.e. sand is sticky!
|
||||||
|
- network gaming - work in progress (Brian)
|
||||||
|
- More GCC 4.3 compatibility (Mart, Jean-Philippe)
|
||||||
|
- fix game crudely exiting in several situations where an error message to the user
|
||||||
|
(or simply skipping the requested action) would be preferable :
|
||||||
|
* start a race with no driver
|
||||||
|
* start a race that uses a driver that is no more in the install tree
|
||||||
|
* start a race on a track that is no more in the install tree
|
||||||
|
(by skipping the "Configure Race" step)
|
||||||
|
- enable the user to save race configuration (track, drivers and cars)
|
||||||
|
for any race type, and to reload it later from the associated XML file list
|
||||||
|
- just load ssggraph once to avoid weird crashes when going back to the options
|
||||||
|
menu and coming back to the race (just the Linux version was affected, and even
|
||||||
|
this just under special conditions, the Windows version does not work the same
|
||||||
|
way concerning this) - Back-port from Torcs r1-3-1 branch
|
||||||
|
- as we want to increase the details (cars, tracks, ...), think about better and deeper
|
||||||
|
management of the level of detail, filtering-out objects that are not in the focus
|
||||||
|
of the camera (if not already done somewhere ?), from a "high" level for close objects
|
||||||
|
to a "low" level for very far objects, with 1 ou 2 intermediate distance levels.
|
||||||
|
As an example, use the auto-generated 3D wheel model for low levels (decrease its details),
|
||||||
|
and the designer-shipped one for high level (increase its details : more round wheels).
|
||||||
|
- replay feature - Work in progress by Adam Skoblinski
|
||||||
|
- break the 1-1 link between human drivers and their driven car = enable human driver
|
||||||
|
to choose their car when choosing the opponents = in race configuration ; beware of
|
||||||
|
the career mode where human module interfaces are used in a non-obvious way
|
||||||
|
(look at thread "Driver select bug in sdl-port" in the devel list for Mart's
|
||||||
|
explainations about it, and how the above can be done in a simple way).
|
||||||
|
|
||||||
|
Other:
|
||||||
|
- finish the Mac OS X port (with CMake) : ~95% done. Compiles completely but does not run.
|
||||||
|
Plib is the biggest source of headaches. CMake integration still unfinished in that way.
|
||||||
|
- get rid of the Windows .def files stuff (through MS dllimport/dllexport macros)
|
||||||
|
for defining shared libraries interface, except for the robots, for which these files
|
||||||
|
are automatcally generated in the sdl-port branch (through a CMake macro).
|
||||||
|
- fix Windows main.cpp::init_args setting local dir twice if command line specified
|
||||||
|
(the default value in <My documents> should only be set if not command line specified)
|
||||||
|
- think about how to integrate Haruna's fictious racing teams backstories in the game
|
||||||
|
(ex: LS1 in 'LS1 team "backstories" (for fun)' devel list post)
|
||||||
|
|
||||||
|
TODO for 1.5.0 or after (some are current on sdl-port and career branches)
|
||||||
|
--------------------------------------------------------------------------
|
||||||
|
|
||||||
|
Tracks:
|
||||||
|
- move all track dirs that are directly under data/tracks to data/tracks/road, dirt, ...
|
||||||
|
in the repo, and update CMakeLists.txt
|
||||||
|
|
||||||
|
Cars:
|
||||||
|
- move textures to PNG for saving disk space / download time
|
||||||
|
- create / setup new LMP1 car set (Andrew)
|
||||||
|
- setup new Indy car set (converted by Xavier from GP4 game)
|
||||||
|
- complete / setup F1 car set (including Formula One by Andrew Sumner,
|
||||||
|
F1-torcs by Vincente Marti, and models converted by Xavier from GP4 game)
|
||||||
|
BUT: what about Manfariel's F1 2009 models?
|
||||||
|
- get rid of real car manufacturer names (replace by fictious but user-firendly ones)
|
||||||
|
- get rid of real brands / logos (replace by fictious / GPL / FAL ones, but beware of the logos
|
||||||
|
often being non GPL/FAL-like licensed)
|
||||||
|
- add petrol, bewy and mf1 to SuperCars set, as proposed by Wolf-Dieter
|
||||||
|
BUT: There are still no front-engined cars!!
|
||||||
|
- check in the Pacejka book to see if the way mu is computed from tire load
|
||||||
|
(= tire load sensitivity) is OK (simu V2 / wheel.cpp / SimWheelUpdateForce function)
|
||||||
|
- setup / test new LS1 car set (Haruna, Andrew)
|
||||||
|
- ALL CARS: Check competitive balancing of all carsets once physics engine is switched over to
|
||||||
|
simuv3 rather than v2; should be done on a regular basis.
|
||||||
|
- ALL CARS: create LOD models to reduce graphical stress in big-grid races or on low-spec CPUs
|
||||||
|
(or worse, both :/)
|
||||||
|
- rework the current stock car model to the newer model 'Car of Tommorrow'
|
||||||
|
- Hillclimb car with over 800 bhp?
|
||||||
|
BUT: Is it fun?
|
||||||
|
- increase volume of backfire sound and gear shift sound
|
||||||
|
|
||||||
|
Robots:
|
||||||
|
- setup USR and Simplix robots for reworked 4WD carset.
|
||||||
|
- setup USR and Simplix robots for new LMP1 carset.
|
||||||
|
- setup USR and Simplix robots for new Indy carset.
|
||||||
|
- setup USR and Simplix robots for completed F1 carset.
|
||||||
|
|
||||||
|
Menus:
|
||||||
|
- adjust the credits file (remove GLUT)
|
||||||
|
- add options in the Open GL menu to enable/disable multi-sampling
|
||||||
|
and change the "multi-sampling level (?)".
|
||||||
|
- Smart 3D view showing the selected car when choosing it
|
||||||
|
|
||||||
|
|
||||||
|
Program:
|
||||||
|
- improve command key management in human.cpp (there's 2 arrays indexed
|
||||||
|
by the unicode of the keys (!), whereas we only use no more that 25
|
||||||
|
different keys ; for the moment, these arrays were limited to 4096 items,
|
||||||
|
but this is probably not sufficient in Japan or China ...
|
||||||
|
=> we must find a better indexing of these array, to use the really needed
|
||||||
|
minimum number of key entries in these arrays (may be with some king of
|
||||||
|
indirection ?)
|
||||||
|
- Support for 3rd party robots, cars and track. 3rd party robot builders
|
||||||
|
should be able to use our CMake macro's, so we need to make some changes
|
||||||
|
to these macros and install them in such way that a robot can find it
|
||||||
|
during compilation.
|
||||||
|
- fix trackgen not being built.
|
||||||
|
- Implement simple memory leak detection by overriding malloc, calloc, realloc, strdup,
|
||||||
|
free, new, delete ... etc in order to save informations about the caller
|
||||||
|
in the allocated block (use macros to override and __LINE__, __FILE__ ...
|
||||||
|
to collect infos about the called ... but there's the new/delete difficult case).
|
||||||
|
- introduce human driver assistance features, like Line Assist System (LAS)
|
||||||
|
and Instructor's Braking System (IBS) ;
|
||||||
|
also improve human skill level management in order to prevent rookie players
|
||||||
|
from winning too easily (by limiting car capabilities, and particularly removing
|
||||||
|
the extra-grip and replace it by driving assistance) and to scale driver assistance
|
||||||
|
availability / capabilities ;
|
||||||
|
add also something for preventing you from smashing into the back of the car in front
|
||||||
|
(see Haruna's detailed post on the subject and associated thread http://sourceforge.net/mailarchive/forum.php?thread_name=e17477d90904182050lc339f5cy6b4908ed8dc1723%40mail.gmail.com&forum_name=speed-dreams-devel)
|
||||||
|
- introduce AI vs AI duel tournament mode for casual robot programmers (similar to
|
||||||
|
R-TYPE FINAL's 'VS AI' mode); with varying car types, tracks, and robot competence
|
||||||
|
- Add co-driver/navigator signals and sounds for dirt and certain road tracks to be
|
||||||
|
used in rallying game modes
|
||||||
|
|
||||||
|
Other:
|
||||||
|
- regularly merge-in changes from trunk
|
||||||
|
-
|
||||||
|
|
Loading…
Reference in a new issue