Renamed CHANGES COPYING INSTALL README TODO (add a .txt extension) for smoother integration under Windows (we make efforts ;-)
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@2811 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: a7a00f9e6b4d9b225d2c6a988e9678523515e39e Former-commit-id: 01f5cff8fa5c61915056103e919faff6d7d2fda0
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CHANGES.txt
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CHANGES.txt
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Speed Dreams changes since 1.4.0
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||||
Here are the summarized changes since 1.4.0
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||||
(More details for associated milestones 2.0.0 and 1.4.1 here :
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||||
http://sourceforge.net/apps/trac/speed-dreams/report/6)
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||||
Dxx ids refer to tasks "specified" and listed here :
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||||
http://sourceforge.net/apps/trac/speed-dreams/wiki/BigFeatureList
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||||
|
||||
... among the planned ones for 2.0.0 :
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http://sourceforge.net/apps/trac/speed-dreams/wiki/ActualFeaturePlanFor20
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||||
|
||||
More technical details about the work in progress for some tasks here :
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||||
http://sourceforge.net/apps/trac/speed-dreams/wiki/TheWayToRelease2
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||||
|
||||
2.0.0 Alpha 1 -----------------------------------------------------------------------------
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||||
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||||
This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-a1@2720.
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|
||||
Tracks:
|
||||
* A32, A16, A17, A19, A22, A24 : HQ texture rework + renaming + localization
|
||||
for Alpine-1 (=> Allondaz), GTrack3 (=> Charmey), Manton (=> Michigan Speedway),
|
||||
ETrack6 (=> Espie), ERoad (=> Prenzlau)
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||||
* Texture improvements + localization : Aalborg, Forza, Forza, Migrants, Ruudskogen,
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Corkscrew, Olethros Road, Wheel1
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* Texture improvements : GTrack1, Brondehach
|
||||
* new Goldstone Sand (Silverstone Arena) track
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||||
* many new work-in-progress tracks (won't be all in 2.0.0, only release grade ones)
|
||||
|
||||
Cars:
|
||||
* T01 : Work in progress LS1 setups rework
|
||||
* A10 : Work in progress LS1 liveries HQ rework
|
||||
* A05, A06, A08 : Improved visual realism / HQ for SC Cavallo 360
|
||||
* A14 : Work in progress Rally car set (draft-level physical setups)
|
||||
* A42 : Work in progress MP5 (was GP 1600) car set
|
||||
* improved car model file/folder names consistency
|
||||
|
||||
Robots:
|
||||
* D16 : Adapted Simplix and USR to the new Career mode
|
||||
* Simplix improvements
|
||||
|
||||
Menus:
|
||||
* D30 : Player Config and sons :
|
||||
- removed player car choice (becomes a race-time choice)
|
||||
- added customizable steering speed sensitivity
|
||||
* D29, D30 : Driver Select and sons (D29 & D30) :
|
||||
- added skin selection and preview (may only remain for human players in the future)
|
||||
Note: Only one car has previews for the moment : SC Lynx 220.
|
||||
- added "Car Selection and Settings" menu behind the "Change car" button,
|
||||
with skin selection and preview + quick car data sheet
|
||||
(work in progress : hard coded constant Overall ratings)
|
||||
* Options : added options to customize Simulation and Graphic features
|
||||
|
||||
Race engine / screen:
|
||||
* Display average frame rate in the race screen
|
||||
* Spit screen mode (multiplayer) :
|
||||
- 'TAB' key switches to active screen,
|
||||
- sound follows the active screen selection consistently,
|
||||
- wider 3rd screen in 3-way split screen,
|
||||
- split screen configuration is now saved / restored between races.
|
||||
* D13 : Dual-threaded race engine with CPU affinity
|
||||
(can be toggled on/off in the Options / Simulation menu)
|
||||
First tests show FPS gains mainly when many opponents on medium to high end configurations,
|
||||
but CPU affinity seems to be very usefull under Windows XP (nearly no use with Linux 2.6).
|
||||
* D19 : Rain simulation (visual effects + work in progress grip management)
|
||||
* Customizable weather / time of day for the sky dome
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||||
|
||||
Simulation engines:
|
||||
* D48 : Work in progress Simu v2.1 (same a Simu V2 for the moment)
|
||||
* Simu V3 won't be adopted as the official physics engine : we'll improve Simu V2
|
||||
into Simu V2.1 in the short 2.x term, while targetting at a brand new Simu V4
|
||||
in the medium term.
|
||||
|
||||
Other:
|
||||
* D04 : CMake build system
|
||||
* D03 : Replaced GLUT by SDL
|
||||
* D16 : New "Career" race mode
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||||
* D17, D26 : Work in progress network/online race mode
|
||||
* Improved keyboard steering behaviour (+ customizable sensitivity)
|
||||
* D05 : Added JPEG image support for car and tracks previews in menus.
|
||||
* D06 : Removed compile time dependency on ALUT
|
||||
* Moved Windows build to modern DLL interface (no more .def files)
|
||||
* D11 : Support for multiple cars with same 3D model .acc/.ac file
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||||
* D08 : Work-in-progress code profiling
|
||||
(see http://sourceforge.net/apps/trac/speed-dreams/wiki/CodeProfiling)
|
||||
|
||||
|
||||
Known issues : see http://sourceforge.net/apps/trac/speed-dreams/report/2 (version 2.0.0 alpha1).
|
||||
|
||||
-------------------------------------------------------------------------------------------
|
||||
Below is archived uncomplete / obsolete content, but sometimes with more details than above.
|
||||
|
||||
Detailled changes on sdl-port branch since creation (branched from trunk SVN 70) :
|
||||
|
||||
Foreword : sdl-port branch is aimed at being regularly merged from trunk up to 1.4.0 is out,
|
||||
so you should first have a look at trunk CHANGES file :
|
||||
you will find here only sdl-port-specific changes.
|
||||
|
||||
History of merges from trunk :
|
||||
- 2008/12/04 : up to revision 378 (Mart)
|
||||
- 2009/02/15 : up to revision 729 (Jean-Philippe)
|
||||
- 2009/06/22 : up to revision 996 (Mart)
|
||||
- 2009/07/14 : up to revision 1107 (Jean-Philippe)
|
||||
- 2009/07/30 : up to revision 1220 (Mart)
|
||||
- 2009/10/13 : up to revision 1576 (Mart)
|
||||
- ...
|
||||
|
||||
Tracks:
|
||||
- added Salty road track by Gabor (Xavier)
|
||||
- added cameras & turnmarks to Longday (Gabor)
|
||||
- added Petit gprix track by Gabor
|
||||
|
||||
Cars:
|
||||
- added GP4 converted cars (3D models), but still needing real setups (Xavier)
|
||||
- added Nascar cars (3D models), but still needing real setups (Xavier)
|
||||
-
|
||||
- set fictious brand and model names for all cars, based on ideas from the whole team,
|
||||
to avoid legal issues ; the real brand name replacements follows (Andrew, Jean-Philippe) :
|
||||
* Alfa Romeo => Milano
|
||||
* Aston Martin => Archer
|
||||
* Auto Union => Motor Union
|
||||
* Audi => Vieringe
|
||||
* Bugatti => Ettore
|
||||
* Any GM brand => Deckard, except for Corvettes, which will be Vultures.
|
||||
* GM/Corvette => Vulture
|
||||
* Dodge => Taipan
|
||||
* ERA => Century
|
||||
* Esperante => Sprite
|
||||
* Ferrari => Cavallo
|
||||
* Ford => FMC (F stands for ... um ... something)
|
||||
* Honda/Acura => Murasama
|
||||
* Jaguar => Lynx
|
||||
* Lambo => Ciclone
|
||||
* Lotus => Spirit
|
||||
* McLaren => Conner
|
||||
* Maserati => Tridenti
|
||||
* Mercedes => Silber
|
||||
* Mitsubishi => Minato
|
||||
* Nissan => Kanagawa
|
||||
* Peugeot => Lion
|
||||
* Porsche => Boxer
|
||||
* Subaru => Kenji
|
||||
* Toyota => Aichi
|
||||
* TVR => RCM (Russian Car Manufacturer)
|
||||
* Lister => ? (a Storm model for LS1 is simply called the "Fury")
|
||||
* Mosler => ?
|
||||
* Saleen => ?
|
||||
* Venturi => ?
|
||||
* Fiat => ?
|
||||
* ? => Sector
|
||||
* ? => Zaxxon.
|
||||
|
||||
Robots:
|
||||
-
|
||||
- enabled Simplix and USR robots to be members of mixed teams,
|
||||
through new team management interface in RobotTools (Wolf-Dieter)
|
||||
- added Kilo robots (needs more love) (Gabor)
|
||||
|
||||
Menus:
|
||||
- added controls for time of the day and weather settings in quickrace
|
||||
and practice race configuration menu - work in progress (Xavier)
|
||||
- added a "Credits" multi-page menu to list all contributors, contributions
|
||||
and 3rd party libs / code / software we use.
|
||||
- resurected the "Configure player" button in the Raceman menu, to avoid returning
|
||||
to the Main menu for that (Jean-Philippe).
|
||||
- select the first available player by default when entering the player config menu
|
||||
(Brian).
|
||||
|
||||
Program:
|
||||
- applied the good old SDL patch from Brian Gavin (Xavier)
|
||||
- fine tuning of the event loop to process ALL pending events
|
||||
before re-displaying (fixes lags and delays in mouse movements) (Jean-Philippe).
|
||||
- fixed localized keyboard support through SDL unicode (Jean-Philippe, Brian, Mart)
|
||||
- fixed splash screen crash on 7s time-out (Jean-Philippe)
|
||||
- added F1 / F12 / ESC / Return shortcuts in some menus where lacking (Jean-Philippe)
|
||||
- fixed detection and use of multi-sampling (for anti-aliasing)
|
||||
when available (Jean-Philippe)
|
||||
- restored key auto-repeat in menus (Jean-Philippe)
|
||||
- restored texture compression detection (Jean-Philippe)
|
||||
- applied Cmake patch by Mart Kelder and ported it to Windows (Mart, Brian)
|
||||
* smart cmake multi-platform build system (even Windows + MSVC built-in support),
|
||||
* speed-dreams and other programs are now executables (no more scripts)
|
||||
which is nicer for debugging/profiling/...
|
||||
* very fast unified make install (no more so slow make install and make datainstall)
|
||||
- added multi-platform xmlversion user settings files installer at run-time,
|
||||
to replace old system where these files where overwriten after each build/install
|
||||
even if no associated change had occurred (Mart, Jean-Philippe).
|
||||
- fix build install system not stopping on xmlversion errors
|
||||
(ex: when a versioned xml file is not loadable, it's installation/update fails,
|
||||
cmake printed some error lines, but the install process was not stopped,
|
||||
and if you didn't see these lines in the hundreds of other traces,
|
||||
you were likely to get a crashing Speed Dreams without any simple explaination).
|
||||
- fixed CPU slow-down system also activated in race mode (Jean-Philippe)
|
||||
- added new sky dome and time of day simulation via PLIB::ssgaSky,
|
||||
featuring really nice skies, even at night with stars and moon,
|
||||
and also allowing night races as an example - work in progress (Xavier)
|
||||
- first attempt of rain simulation (water projections behind tires, rainbow visualization,
|
||||
reduced grip) - work in progress (Xavier)
|
||||
- fixed ultra-slow game in qualification blind mode (something around SDL IdleFunc,
|
||||
seems CPU does nothing whereas it should run 100%) (Jean-Philippe)
|
||||
- fixed results not being saved at the end of the race because results dir
|
||||
not created in user settings dir; and also screenshot system not working
|
||||
for the same reason (screenshot dir not created) (Gabor).
|
||||
- optimized race results' update & sorting through the use of STL vector (Gabor).
|
||||
- race results now include pointer how much position the driver gained or lost,
|
||||
from his starting position (Gabor).
|
||||
- merged career-port to this branch (Mart)
|
||||
- don't load graphics in results-only mode (Mart)
|
||||
- added split times (Mart)
|
||||
- added 10 second stop and go penalty (Mart)
|
||||
- added feature lists for robots: features are only enabled when all the robots in the
|
||||
race implemented it (Mart)
|
||||
- added timed sessions (Mart)
|
||||
|
||||
- new modes for the race screen leader board (Gabor)
|
||||
* vertically scrolling : list of competitors, text in associated color,
|
||||
* horizontally scrolling : just as on TV.
|
||||
Note: Already merged in trunk.
|
||||
- new mode for the debug board (Gabor)
|
||||
* display segment name, distance form start, current camera
|
||||
- exhaust fires shown when RPM drops (Gabor)
|
||||
|
||||
|
||||
Other:
|
||||
-
|
||||
|
||||
*****************************
|
||||
|
||||
|
||||
CURRENT (some of these may slip to post-1.5.0):
|
||||
-----------------------------------------------
|
||||
|
||||
Tracks:
|
||||
-
|
||||
|
||||
Cars:
|
||||
-
|
||||
- fix out of bound setup parameters for SuperCars
|
||||
- change TRB1 tyre textures to the new slick ones by Haruna Say
|
||||
|
||||
Menus:
|
||||
- menu background image refresh in NG variants by Eckhard M. Jager - Work in progress
|
||||
- remove remaining real brand/model names and logos from textures
|
||||
(sc-nsx, 36 GP, ...)
|
||||
- remove Torcs references from textures
|
||||
- move Torcs-NG references to "Speed Dreams"
|
||||
- improve 36GP car gauges textures
|
||||
|
||||
Robots:
|
||||
-
|
||||
|
||||
Program:
|
||||
- F2 camera "driver" views modified to look in the direction the car's turning
|
||||
- Still to be improved as you quickly feel sick about it (Andrew).
|
||||
- Sky and day time management through plib/ssgsky (Xavier)
|
||||
- First simple attempt to simulated rainy weather with fog (plib/ssgsky)
|
||||
and reduced track friction (Xavier)
|
||||
- More GCC 4.3 compatibility (Mart, Jean-Philippe)
|
||||
- tests and bug fixes.
|
||||
|
||||
Sourceforge.net:
|
||||
- setup bug tracker at least for the beta/rc release
|
||||
- upload nice screen shots
|
||||
|
||||
Other:
|
||||
-
|
||||
|
||||
=> Release 1.5.0 (end of 2009 ?).
|
||||
|
||||
|
342
COPYING.txt
Normal file
342
COPYING.txt
Normal file
|
@ -0,0 +1,342 @@
|
|||
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Library General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
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have the freedom to distribute copies of free software (and charge for
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this service if you wish), that you receive source code or can get it
|
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if you want it, that you can change the software or use pieces of it
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in new free programs; and that you know you can do these things.
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||||
To protect your rights, we need to make restrictions that forbid
|
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anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
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distribute copies of the software, or if you modify it.
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For example, if you distribute copies of such a program, whether
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gratis or for a fee, you must give the recipients all the rights that
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We protect your rights with two steps: (1) copyright the software, and
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||||
Also, for each author's protection and ours, we want to make certain
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that everyone understands that there is no warranty for this free
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Finally, any free program is threatened constantly by software
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||||
The precise terms and conditions for copying, distribution and
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||||
modification follow.
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||||
|
||||
GNU GENERAL PUBLIC LICENSE
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||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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|
||||
0. This License applies to any program or other work which contains
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Activities other than copying, distribution and modification are not
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You may charge a fee for the physical act of transferring a copy, and
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c) If the modified program normally reads commands interactively
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years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Library General
|
||||
Public License instead of this License.
|
241
INSTALL.txt
Normal file
241
INSTALL.txt
Normal file
|
@ -0,0 +1,241 @@
|
|||
Table of contents
|
||||
-----------------
|
||||
|
||||
I - Pre-requisites
|
||||
|
||||
II - Linux Installation from Sources
|
||||
|
||||
1 - Introduction
|
||||
2 - Runtime options
|
||||
3 - Getting Help
|
||||
4 - Installation from all in one Tarball
|
||||
5 - Installation from SVN
|
||||
|
||||
III - Windows Installation from Sources
|
||||
|
||||
1 - Cmake and MS VC++ 2005 (8) / 2008 (9) on Windows XP 32
|
||||
2 - MS VC++ 6 no more supported
|
||||
|
||||
IV - FreeBSD Installation from sources (Work in progress)
|
||||
|
||||
V - MacOS X installation from sources (TODO)
|
||||
|
||||
|
||||
|
||||
I - Pre-requisites
|
||||
------------------
|
||||
|
||||
WARNING: On Windows, be carefull to compile anything for multithreaded DLL integration (/MD & /MDd)
|
||||
|
||||
- Working OpenGL Driver and header files / associated libraries
|
||||
- SDL 1.2 (http://www.libsdl.org/)
|
||||
- PLIB 1.8.3 / 4 / 5 (http://plib.sourceforge.net/).
|
||||
Linux: Be carefull to compile plib with -fPIC on AMD64 if you run a 64 bit version.
|
||||
- OpenAL soft 1.5 / 1.6 / 1.11 (http://connect.creativelabs.com/openal)
|
||||
(Torcs modified 0.0.8 from www.torcs.org also used to work in the past).
|
||||
- ENet 1.2 (http://enet.bespin.org)
|
||||
Linux: Be carefull to compile ENet with -fPIC on AMD64 if you run a 64 bit version.
|
||||
- libpng
|
||||
- zlib
|
||||
- jpeg
|
||||
|
||||
II - Linux installation from sources
|
||||
----------------------------------
|
||||
|
||||
1 - Introduction
|
||||
|
||||
There are several ways to install Speed Dreams:
|
||||
- from all in one tarball.
|
||||
- from modular packages.
|
||||
- from SVN (just for developers!).
|
||||
|
||||
Pick just one of the above options. If you have trouble during the installation
|
||||
have a look in the FAQ on the above sites. In case you get stuck learn how to report the
|
||||
problem in the FAQ before you file a bug or contact us. Have fun,
|
||||
|
||||
The Speed Dreams Team.
|
||||
|
||||
|
||||
2 - Installation from all in one Tarball
|
||||
|
||||
a - uncompress the tarball :
|
||||
|
||||
$ tar xfvj speed-dreams-xxx.tar.bz2
|
||||
|
||||
b - configure :
|
||||
|
||||
1. cd to the path where Speed-dreams sources are installed.
|
||||
|
||||
$ cd <speed-dreams-source-tree>
|
||||
|
||||
(ls should show you data/ doc/ src/ INSTALL ...)
|
||||
|
||||
2. run CMake :
|
||||
|
||||
- for a Release build using default 3rd party libs
|
||||
|
||||
$ cmake .
|
||||
|
||||
- you may also want to override some default settings :
|
||||
|
||||
for that you can use the -D option of cmake :
|
||||
|
||||
Example :
|
||||
|
||||
$ cmake -D TORCS_LOCALDIR:STRING=~/dev/.speed-dreams \
|
||||
-D CMAKE_INSTALL_PREFIX:PATH=/usr/local/dev \
|
||||
-D CMAKE_BUILD_TYPE:STRING=Debug \
|
||||
-D OPTION_DEBUG:BOOL=ON
|
||||
|
||||
or else you can use ccmake to change the variables interactively :
|
||||
|
||||
$ ccmake .
|
||||
|
||||
* press (t) for advanced options if needed
|
||||
* in order to change a variable :
|
||||
* select the associated line using the up/down arrow keys
|
||||
* press (enter)
|
||||
* edit the value
|
||||
* press (enter)
|
||||
* press (c) for configure
|
||||
* press (g) for generate
|
||||
* press (e) to exit
|
||||
|
||||
|
||||
Usefull CMake variables for Speed Dreams :
|
||||
|
||||
- TORCS_LOCALDIR:STRING : User settings dir for run-time (def: ~/.speed-dreams)
|
||||
- OPTION_DEBUG:BOOL : Full run-time traces if ON (def: OFF)
|
||||
- CMAKE_INSTALL_PREFIX:PATH : Install path (def: /usr/local)
|
||||
- CMAKE_BUILD_TYPE:STRING : Debug, Release, RelWithDebInfo, MinSizeRel (def: Release)
|
||||
|
||||
Tips reported about some issues :
|
||||
- sometimes, ENET_INCLUDE_DIR is not detected correctly, resulting in something like
|
||||
/usr/include/enet or so, and, consequently, in bad compilation errors because
|
||||
/usr/include/enet contains a special time.h header file that conflicts with the standard
|
||||
one in /usr/include. Removing the "enet" postfix from ENET_INCLUDE_DIR should fix this
|
||||
(in cmake command line or interactively in ccmake).
|
||||
|
||||
c - build and install:
|
||||
|
||||
Simply use:
|
||||
|
||||
$ make && sudo make install
|
||||
|
||||
d - run Speed-Dreams
|
||||
|
||||
if default CMake settings were kept, Speed Dreams is normally installed in /usr/local :
|
||||
|
||||
$ speed-dreams
|
||||
|
||||
or, if /usr/local/bin not already in your PATH :
|
||||
|
||||
$ /usr/local/bin/speed-dreams
|
||||
|
||||
3 - Runtime options
|
||||
|
||||
* -m Use hardware mouse cursor (better on full-screen mode)
|
||||
* -s Disable muti-texturing (runs faster)
|
||||
|
||||
4 - Getting Help
|
||||
|
||||
During the game press F1. For more in depth information visit www.torcs.org,
|
||||
you find there a lot of information, look at the documentation section on
|
||||
the left, have as well a look into the list of howto's.
|
||||
If you are stuck please report problems through speed-dreams-users mailing list
|
||||
or the Tracker (visit <http://sourceforge.net/projects/speed-dreams> for that).
|
||||
|
||||
5 - Installation from SVN (developer level only !)
|
||||
|
||||
Before you start make you aware that the SVN trunk / branches might crash or even not compile
|
||||
sometimes. If you want to get it anyway, follow the instructions at
|
||||
http://sourceforge.net/svn/?group_id=239111
|
||||
|
||||
For the moment,
|
||||
- the developments for the next release are located in the trunk ;
|
||||
you can checkout the current _development_ state through :
|
||||
svn co https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/trunk speed-dreams-trunk
|
||||
- we make branches under the "branches" root dir ; as an exemple,
|
||||
you can get the "1.4.x" release maintenance branch current state through :
|
||||
svn co https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/branches/1.4.x speed-dreams-1.4.x
|
||||
- we make release tags under the "tags" root dir ; as an exemple,
|
||||
you can get the "1.4.0" release through :
|
||||
svn co https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/1.4.0 speed-dreams-1.4.0
|
||||
|
||||
See configure, build and install method above (2)
|
||||
(note however that branches/1.4.x and tags/1.4.0 are not built through cmake :
|
||||
please refer to the dedicated INSTALL file for these).
|
||||
|
||||
|
||||
II - Windows installation from sources
|
||||
---------------------------------------
|
||||
|
||||
1) Cmake and MS VC++ 2005 (8) / 2008 (9) on Windows XP 32
|
||||
|
||||
Note: If you use an "Express" version, don't forget to install also the Windows SDK.
|
||||
|
||||
a. Install CMake v2.6+ http://www.cmake.org/cmake/resources/software.html
|
||||
b. Download the "MSVC 2005" release of the "3rdParty" package on SF.net
|
||||
http://sourceforge.net/project/showfiles.php?group_id=239111
|
||||
(it contains necessary 3rd party libs compiled with/for MSVC 2005)
|
||||
c. Extract from the zip file the "3rdParty" directory to directory level where speed-dreams is installed.
|
||||
Example: If sources are in c:\sdl-port, then extract 3rd party zip in c:\ => c:\3rdParty directory.
|
||||
d. Startup CMake and set "Where is the source code" and "Where to build the binaries"
|
||||
to the path where Speed-Dreams sources are installed.
|
||||
Example: If sources are in c:\sdl-port, specify c:\sdl-port for the 2 fields.
|
||||
e. Press "Configure" button and select the desired compiler.
|
||||
Re-press the "Configure" button until the "OK" button is no more greyed.
|
||||
f. Press "OK" button. CMake will generate the solution file "speed-dreams.sln"
|
||||
and associated project files (*.vcproj)
|
||||
g. Load speed-dreams.sln in MSVC IDE.
|
||||
h. Build the whole Solution (Build / Build Solution)
|
||||
i. Build the INSTALL project (right click on it and select Build).
|
||||
j. Double-click on speed-dreams.exe in c:\Program Files\speed-dreams\bin
|
||||
|
||||
Note: You might also have to install MSVC 2005/2008 redistribuable (ask M$, yes it's free !)
|
||||
|
||||
Note: This should also work with MSVC 2008. For MSVC 2003, you'll probably need to rebuild
|
||||
a dedicated 3rdParty package for this compiler
|
||||
|
||||
Note : If you need to recompile the 3rdParty package from sources,
|
||||
(the "Sources" release of the "3rdParty" package on SF.net Download page)
|
||||
be carefull then to rebuild :
|
||||
- everything possible
|
||||
- for the same configuration (don't mix Release and Debug)
|
||||
- everything for multithreaded DLL integration (/MD & /MDd),
|
||||
or be ready for headaches.
|
||||
|
||||
|
||||
2) MS VC++ 6 no more supported.
|
||||
|
||||
III - FreeBSD installation from sources
|
||||
---------------------------------------
|
||||
|
||||
Mostly the same as for "Linux installation from sources" ...
|
||||
|
||||
Some specific details though :
|
||||
|
||||
2 - Installation from all in one Tarball
|
||||
|
||||
b - build and install:
|
||||
|
||||
1. cd to the path where Speed-Dreams sources are installed.
|
||||
2. ccmake .
|
||||
3. press (t) for advanced options
|
||||
4. wanted rows CMake CPPFLAGS
|
||||
5. press (enter)
|
||||
6. add /usr/local/include
|
||||
7. press (enter)
|
||||
8. press (c) for configure
|
||||
9. press (g) for generate and press (e)
|
||||
10. make && sudo make install
|
||||
|
||||
|
||||
TO BE COMPLETED
|
||||
|
||||
|
||||
IV - MacOS X installation from sources
|
||||
--------------------------------------
|
||||
|
||||
To do ...
|
||||
|
72
README.txt
Normal file
72
README.txt
Normal file
|
@ -0,0 +1,72 @@
|
|||
Introduction
|
||||
------------
|
||||
This is an all in one package of Speed Dreams. Be aware that some included
|
||||
artwork has non free (in the GPL sense) licenses, you will find a "readme.txt"
|
||||
in those directories.
|
||||
The rest is either licensed under the GPL V2 (see COPYING.txt) or the Free Art License.
|
||||
|
||||
|
||||
Non-Free content (in GPL sense)
|
||||
-------------------------------
|
||||
Here the list with the directories containing non free content, look at the
|
||||
readme.txt for details:
|
||||
- <empty list>
|
||||
|
||||
|
||||
Changes since last release
|
||||
--------------------------
|
||||
See CHANGES.txt
|
||||
|
||||
|
||||
Things that are still to be done, ideas to be ...
|
||||
-------------------------------------------------
|
||||
See TODO.txt
|
||||
|
||||
|
||||
Installation instructions
|
||||
-------------------------
|
||||
See INSTALL.txt
|
||||
|
||||
|
||||
Testing
|
||||
-------
|
||||
If you find problems which should be already fixed or new ones
|
||||
please report them to the speed-dreams-users mailing list.
|
||||
|
||||
|
||||
Getting Help
|
||||
------------
|
||||
During the game press F1
|
||||
(do it as well during the ride to learn about the options).
|
||||
|
||||
For more in depth information visit http://www.speed-dreams.org,
|
||||
you'll hopefully find there some information (documentation, HOWTO, FAQ ... work-in-progress).
|
||||
|
||||
If you are stuck please report problems through speed-dreams-users mailing list
|
||||
or our Tracker (visit http://sourceforge.net/apps/trac and login to SF.net for that).
|
||||
|
||||
|
||||
Car Setups
|
||||
----------
|
||||
For the human player driver, the car parameters are located in the files :
|
||||
- Linux : ~/.speed-dreams-dev/drivers/human/car*.xml
|
||||
- Windows : <My documents>\speed-dreams-dev.settings\drivers\human\car*.xml
|
||||
depending on the car used. You can change them with a text editor,
|
||||
for more information look into the robot tutorial chapter 5
|
||||
(http://www.berniw.org/torcs/robot/ch5/properties.html).
|
||||
|
||||
|
||||
Creating Tracks
|
||||
---------------
|
||||
There is a track editor in development, have a look at http://www.vmarti.es
|
||||
|
||||
|
||||
Robot programming
|
||||
-----------------
|
||||
You find a robot programming tutorial on www.berniw.org in the TORCS section.
|
||||
|
||||
|
||||
Robot racing
|
||||
------------
|
||||
Visit www.berniw.org/trb for more information.
|
||||
|
161
TODO.txt
Normal file
161
TODO.txt
Normal file
|
@ -0,0 +1,161 @@
|
|||
Top TODO list (some may be included in 1.5.0, some others not):
|
||||
---------------------------------------------------------------
|
||||
Foreword: Have a look first at trunk TODO : here, only sdl-port specific things.
|
||||
|
||||
Cars:
|
||||
- move RGB files to PNG for lower disk footprint
|
||||
- create textures for nascar-* (Eckhard)
|
||||
- improve damage management (see Andrews ideas in the the devel list,
|
||||
under the title "Thoughts on collision damage").
|
||||
- fix to high wheel inertia on many (if not all) models.
|
||||
See the devel list post "Low speeds".
|
||||
|
||||
Tracks:
|
||||
- move preview images to JPEG for lower disk footprint
|
||||
|
||||
Menus:
|
||||
- enable intuitive double-click for "Select/Unselect" action in the scroll-lists
|
||||
of the driver select menu
|
||||
- new menu for human driver car setup : may be only a reduced set of parameters
|
||||
would be accessible first, with default values for others ; some thinking work
|
||||
about which go in this set wand which don't.
|
||||
- Go on with Brian's XML menu infrastructure :
|
||||
* move new guimenu.h/cpp functions Create*, Get*, Load*, Read*
|
||||
to a new dedicated source file (guixml.h/cpp ?)
|
||||
* rename these functions to be consistent with Gfui API (add a GfuiXML prefix ?)
|
||||
* add support for keyboard shorcut XML description
|
||||
(with defaults like for F1, F12 ... and also customizable ones).
|
||||
* add support for dynamic background image.
|
||||
* add support for menu specific property/value in the XML file,
|
||||
to remove hard-coded constants from the menu C++ code
|
||||
(Ex: x, y positions for non-always there controls ... see creditsmenu.cpp)
|
||||
* move the whole thing to a GfuiXMLMenuDescriptor class, for nice access
|
||||
to menu properties, controls, objects ... by their name or index (in the XML file)
|
||||
|
||||
Robots:
|
||||
-
|
||||
|
||||
Program:
|
||||
- Simu V3 : integrate Christos' improvements from Torcs CVS HEAD :
|
||||
* 1. Discovered that corner velocities are not correctly calculated
|
||||
2. Stabilised CollideZ() code - removed corner velocity from calculation
|
||||
of reaction forces.
|
||||
* updated the viscous coupler so that it is symmetric (July 2009)
|
||||
* Changed some things in the rolling resistance calculation (July 2009).
|
||||
Now it works as advertised, i.e. sand is sticky!
|
||||
- network gaming - work in progress (Brian)
|
||||
- More GCC 4.3 compatibility (Mart, Jean-Philippe)
|
||||
- fix game crudely exiting in several situations where an error message to the user
|
||||
(or simply skipping the requested action) would be preferable :
|
||||
* start a race with no driver
|
||||
* start a race that uses a driver that is no more in the install tree
|
||||
* start a race on a track that is no more in the install tree
|
||||
(by skipping the "Configure Race" step)
|
||||
- enable the user to save race configuration (track, drivers and cars)
|
||||
for any race type, and to reload it later from the associated XML file list
|
||||
- just load ssggraph once to avoid weird crashes when going back to the options
|
||||
menu and coming back to the race (just the Linux version was affected, and even
|
||||
this just under special conditions, the Windows version does not work the same
|
||||
way concerning this) - Back-port from Torcs r1-3-1 branch
|
||||
- as we want to increase the details (cars, tracks, ...), think about better and deeper
|
||||
management of the level of detail, filtering-out objects that are not in the focus
|
||||
of the camera (if not already done somewhere ?), from a "high" level for close objects
|
||||
to a "low" level for very far objects, with 1 ou 2 intermediate distance levels.
|
||||
As an example, use the auto-generated 3D wheel model for low levels (decrease its details),
|
||||
and the designer-shipped one for high level (increase its details : more round wheels).
|
||||
- replay feature - Work in progress by Adam Skoblinski
|
||||
- break the 1-1 link between human drivers and their driven car = enable human driver
|
||||
to choose their car when choosing the opponents = in race configuration ; beware of
|
||||
the career mode where human module interfaces are used in a non-obvious way
|
||||
(look at thread "Driver select bug in sdl-port" in the devel list for Mart's
|
||||
explainations about it, and how the above can be done in a simple way).
|
||||
|
||||
Other:
|
||||
- finish the Mac OS X port (with CMake) : ~95% done. Compiles completely but does not run.
|
||||
Plib is the biggest source of headaches. CMake integration still unfinished in that way.
|
||||
- get rid of the Windows .def files stuff (through MS dllimport/dllexport macros)
|
||||
for defining shared libraries interface, except for the robots, for which these files
|
||||
are automatcally generated in the sdl-port branch (through a CMake macro).
|
||||
- fix Windows main.cpp::init_args setting local dir twice if command line specified
|
||||
(the default value in <My documents> should only be set if not command line specified)
|
||||
- think about how to integrate Haruna's fictious racing teams backstories in the game
|
||||
(ex: LS1 in 'LS1 team "backstories" (for fun)' devel list post)
|
||||
|
||||
TODO for 1.5.0 or after (some are current on sdl-port and career branches)
|
||||
--------------------------------------------------------------------------
|
||||
|
||||
Tracks:
|
||||
- move all track dirs that are directly under data/tracks to data/tracks/road, dirt, ...
|
||||
in the repo, and update CMakeLists.txt
|
||||
|
||||
Cars:
|
||||
- move textures to PNG for saving disk space / download time
|
||||
- create / setup new LMP1 car set (Andrew)
|
||||
- setup new Indy car set (converted by Xavier from GP4 game)
|
||||
- complete / setup F1 car set (including Formula One by Andrew Sumner,
|
||||
F1-torcs by Vincente Marti, and models converted by Xavier from GP4 game)
|
||||
BUT: what about Manfariel's F1 2009 models?
|
||||
- get rid of real car manufacturer names (replace by fictious but user-firendly ones)
|
||||
- get rid of real brands / logos (replace by fictious / GPL / FAL ones, but beware of the logos
|
||||
often being non GPL/FAL-like licensed)
|
||||
- add petrol, bewy and mf1 to SuperCars set, as proposed by Wolf-Dieter
|
||||
BUT: There are still no front-engined cars!!
|
||||
- check in the Pacejka book to see if the way mu is computed from tire load
|
||||
(= tire load sensitivity) is OK (simu V2 / wheel.cpp / SimWheelUpdateForce function)
|
||||
- setup / test new LS1 car set (Haruna, Andrew)
|
||||
- ALL CARS: Check competitive balancing of all carsets once physics engine is switched over to
|
||||
simuv3 rather than v2; should be done on a regular basis.
|
||||
- ALL CARS: create LOD models to reduce graphical stress in big-grid races or on low-spec CPUs
|
||||
(or worse, both :/)
|
||||
- rework the current stock car model to the newer model 'Car of Tommorrow'
|
||||
- Hillclimb car with over 800 bhp?
|
||||
BUT: Is it fun?
|
||||
- increase volume of backfire sound and gear shift sound
|
||||
|
||||
Robots:
|
||||
- setup USR and Simplix robots for reworked 4WD carset.
|
||||
- setup USR and Simplix robots for new LMP1 carset.
|
||||
- setup USR and Simplix robots for new Indy carset.
|
||||
- setup USR and Simplix robots for completed F1 carset.
|
||||
|
||||
Menus:
|
||||
- adjust the credits file (remove GLUT)
|
||||
- add options in the Open GL menu to enable/disable multi-sampling
|
||||
and change the "multi-sampling level (?)".
|
||||
- Smart 3D view showing the selected car when choosing it
|
||||
|
||||
|
||||
Program:
|
||||
- improve command key management in human.cpp (there's 2 arrays indexed
|
||||
by the unicode of the keys (!), whereas we only use no more that 25
|
||||
different keys ; for the moment, these arrays were limited to 4096 items,
|
||||
but this is probably not sufficient in Japan or China ...
|
||||
=> we must find a better indexing of these array, to use the really needed
|
||||
minimum number of key entries in these arrays (may be with some king of
|
||||
indirection ?)
|
||||
- Support for 3rd party robots, cars and track. 3rd party robot builders
|
||||
should be able to use our CMake macro's, so we need to make some changes
|
||||
to these macros and install them in such way that a robot can find it
|
||||
during compilation.
|
||||
- fix trackgen not being built.
|
||||
- Implement simple memory leak detection by overriding malloc, calloc, realloc, strdup,
|
||||
free, new, delete ... etc in order to save informations about the caller
|
||||
in the allocated block (use macros to override and __LINE__, __FILE__ ...
|
||||
to collect infos about the called ... but there's the new/delete difficult case).
|
||||
- introduce human driver assistance features, like Line Assist System (LAS)
|
||||
and Instructor's Braking System (IBS) ;
|
||||
also improve human skill level management in order to prevent rookie players
|
||||
from winning too easily (by limiting car capabilities, and particularly removing
|
||||
the extra-grip and replace it by driving assistance) and to scale driver assistance
|
||||
availability / capabilities ;
|
||||
add also something for preventing you from smashing into the back of the car in front
|
||||
(see Haruna's detailed post on the subject and associated thread http://sourceforge.net/mailarchive/forum.php?thread_name=e17477d90904182050lc339f5cy6b4908ed8dc1723%40mail.gmail.com&forum_name=speed-dreams-devel)
|
||||
- introduce AI vs AI duel tournament mode for casual robot programmers (similar to
|
||||
R-TYPE FINAL's 'VS AI' mode); with varying car types, tracks, and robot competence
|
||||
- Add co-driver/navigator signals and sounds for dirt and certain road tracks to be
|
||||
used in rallying game modes
|
||||
|
||||
Other:
|
||||
- regularly merge-in changes from trunk
|
||||
-
|
||||
|
Loading…
Reference in a new issue