- update shadow's driver
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@6642 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: a337d0f140e06feca840bea1306257cf5a367275 Former-commit-id: f36b21297b149fded70b4c57aa44ddcf356b9573
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2 changed files with 2014 additions and 2021 deletions
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@ -45,7 +45,6 @@ static const int BUFSIZE = 256;
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//==========================================================================*
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// Statics
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//--------------------------------------------------------------------------*
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int TDriver::RobotType = 0;
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bool TDriver::AdvancedParameters = false; // Advanced parameters
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bool TDriver::UseOldSkilling = false; // Use old skilling
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bool TDriver::UseSCSkilling = false; // Use supercar skilling
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@ -3328,8 +3327,7 @@ double TDriver::CalcFriction_shadow_REF(const double Crv)
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//--------------------------------------------------------------------------*
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void TDriver::CalcSkill()
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{
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if (Skilling && (RM_TYPE_PRACTICE != m_Situation->_raceType)
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&& m_Strategy->OutOfPitlane())
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if (Skilling && (RM_TYPE_PRACTICE != m_Situation->_raceType) && m_Strategy->OutOfPitlane())
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{
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if ((SkillAdjustTimer == -1.0) || (CurrSimTime - SkillAdjustTimer > SkillAdjustLimit))
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{
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@ -117,10 +117,6 @@ class SimpleStrategy;
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//==========================================================================*
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// Speed Dreams-Interface
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//--------------------------------------------------------------------------*
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static const int MAX_NBBOTS = 100;
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enum { SHADOW_TRB1=1, SHADOW_SC, SHADOW_SRW, SHADOW_LS1, SHADOW_LS2, SHADOW_36GP,
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SHADOW_67GP, SHADOW_RS, SHADOW_LP1, SHADOW_MPA1, SHADOW_MPA11, SHADOW_MPA12 };
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class TDriver
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{
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@ -199,7 +195,6 @@ public:
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void EndRace(tSituation* s );
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void Shutdown();
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static int NBBOTS; // Nbr of cars
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double CurrSimTime; // Current simulation time
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double Frc; // Friction coefficient
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//bool UseBrakeLimit; // Enable/disable brakelimit
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@ -321,7 +316,6 @@ private:
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};
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private:
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Shared* m_pShared;
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MyTrack m_track;
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OptimisedPath m_path[N_PATHS];
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PitPath m_pitPath[N_PATHS];
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@ -450,6 +444,7 @@ private:
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double m_lastAng;
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SimpleStrategy *m_Strategy; // Pit strategy
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Shared* m_pShared;
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bool m_CrvComp; // Crv compensation
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float clutchtime; // Clutch timer.
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