- Fix bug with shadow mapping on cars and backgroundsky
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@4545 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 98bcb59ce399002f307ba30570ae9705a4c799a6 Former-commit-id: db9bd656185a45ffc00bf112158bbff7bf638f6b
This commit is contained in:
parent
ea29c4488a
commit
c99291023d
1 changed files with 8 additions and 8 deletions
|
@ -201,6 +201,13 @@ grLoadScene(tTrack *track)
|
|||
return -1;
|
||||
}
|
||||
|
||||
if (grSkyDomeDistance > 0 && grTrack->skyversion > 0)
|
||||
{
|
||||
grBGSky = strcmp(GfParmGetStr(grHandle, GR_SCT_GRAPHIC, GR_ATT_BGSKY, GR_ATT_BGSKY_DISABLED), GR_ATT_BGSKY_ENABLED) == 0;
|
||||
if (grBGSky)
|
||||
grLoadBackgroundSky();
|
||||
}
|
||||
|
||||
snprintf(buf, sizeof(buf), "tracks/%s/%s;data/textures;data/img;.", grTrack->category, grTrack->internalname);
|
||||
ssgTexturePath(buf);
|
||||
snprintf(buf, sizeof(buf), "tracks/%s/%s", grTrack->category, grTrack->internalname);
|
||||
|
@ -209,13 +216,6 @@ grLoadScene(tTrack *track)
|
|||
desc = grssgLoadAC3D(acname, NULL);
|
||||
LandAnchor->addKid(desc);
|
||||
|
||||
if (grSkyDomeDistance > 0 && grTrack->skyversion > 0)
|
||||
{
|
||||
grBGSky = strcmp(GfParmGetStr(grHandle, GR_SCT_GRAPHIC, GR_ATT_BGSKY, GR_ATT_BGSKY_DISABLED), GR_ATT_BGSKY_ENABLED) == 0;
|
||||
if (grBGSky)
|
||||
grLoadBackgroundSky();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}//grLoadScene
|
||||
|
||||
|
|
Loading…
Reference in a new issue