- update changes.txt
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@8794 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 33e9cf809c6842690ae78b2aa69b05229a3ab249 Former-commit-id: b9fc0e3ba1acd4b32ba4e8d7879df5b92370bf3b
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166
CHANGES.txt
166
CHANGES.txt
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@ -1,17 +1,27 @@
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Speed Dreams 2.X
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Speed Dreams 2.4.0
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================================
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Physics
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*simuV4:
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updated atmosphere for ne code config
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Code
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* added seasons in race parameters
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* change code for config weather (removed all random values by formula)
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Tracks
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* new kurpfalzring circuit
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Speed Dreams 2.2.0
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================================
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Physics
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*Simuv4 :
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*Simuv4 :
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ABS, TCL, EPS implemented as integrated controller running with 500Hz and working
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by braking single wheels/release throttle
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Improved LSD implementation
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Program
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*New Memory Manager:
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*New Memory Manager:
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Dumps a list of memory leaks at end of the program (incl. return address, block ID, block size)
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Robots
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@ -23,7 +33,7 @@ Speed Dreams 2.2.0
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Cars
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*New Supercars with Rear wings carset (WIP)
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*Updates to mpa11 cars
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Tracks
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*New alamo speedway
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*New corn speedway
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@ -71,7 +81,7 @@ I - Main changes since 2.0.0 (r4687)
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* fix wheels oscillating and cars sliding at low speed
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* more realistic, fuel-cut type rev-limiter
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* more realistic gear change model as a feature, by default it is off because it does not work well with grid shifting
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* a qualitative tire temperature and tire wear model as a feature, by default it is off,
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* a qualitative tire temperature and tire wear model as a feature, by default it is off,
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* 2 new wing type models: profile wing, and thin wing
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* experimental support for 3rd or heave spring and damper
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@ -100,7 +110,7 @@ I - Main changes since 2.0.0 (r4687)
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* 24 hour mode, day/night cycle in any race duration (ie mini-24hr LeMans)
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* Realistic Sun/Moon movement and graphics
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* Improved rear-view mirror graphics/perfomance
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* 'Span Splits' mode for mutli-monitor setups, allow bezel compensation
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* 'Span Splits' mode for mutli-monitor setups, allow bezel compensation
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and distortion correction
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* Improved HUD displays
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@ -180,15 +190,15 @@ I - Main changes since 1.4.0 (overall sum-up)
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* New MP5 car set (kind of Formula Ford) with 3 models and realistic physics
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* Many new / reworked HQ liveries for LS1, Supercars and MP5 cars
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* Improved 3D models for LS1
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* New WIP LS-GT2 car set (WIP physics and USR robot setups)
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* New WIP LS-GT2 car set (WIP physics and USR robot setups)
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* New WIP RS car set (Rally Series, WIP physics and Simplix robot setups)
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* New WIP TRB1 Vieringe 5 RB (WIP physics, copy of Silber RBLK)
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Tracks
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* New tracks :
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* New tracks :
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* Road : Salty,
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* Circuit : Brondehach, Goldstone Sand
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* Speedway : Arizona Mile Speedway, Long Pond Superspeedway, Caddo Speedway,
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* Speedway : Arizona Mile Speedway, Long Pond Superspeedway, Caddo Speedway,
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Sunshine State Superspeedway
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* HQ texture rework for most tracks (a huge work !)
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* Gave better and fictive names and locations to many tracks
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@ -202,7 +212,7 @@ I - Main changes since 1.4.0 (overall sum-up)
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* New Windows binary multi-package system :
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* the small base package is enough for trying the game (kind of demo)
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* it can download and installation the other packages, for much more contents
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* Fixed non GPL 2+ compatible bundled code
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* Fixed non GPL 2+ compatible bundled code
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+ other steps towards official packaging by 100%-OSS Linux distros.
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Other
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@ -245,9 +255,9 @@ https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0@4687
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* Many bug fixes (code and tracks graphics).
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* Fixed non GPL 2+ compatible bundled code + other steps towards official 100%-OSS packaging.
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* New "Unmaintained" source and Windows binary package + moved Simu V2 and V3 inside.
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2 - Known bugs / WIP tasks
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See http://sourceforge.net/apps/trac/speed-dreams/report/3
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3 - Detailled changes
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@ -300,11 +310,11 @@ Tracks
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Robots
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* Back to all RGB + small fixes on pit door logos for USR and Simplix SC and TRB1
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* Kilo2008
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* #183 Headlight handling, overtaking improvements, code improvements,
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* Kilo2008
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* #183 Headlight handling, overtaking improvements, code improvements,
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* #615 Quick and dirty fix for missed pitstops
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* Simplix :
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* Simplix :
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* Scaled skilling for career mode (per car type)
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* Faster opponents for the career mode
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* Other minor bug fixes.
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@ -328,10 +338,10 @@ Graphics
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Menus
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* Overall menu system
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* Final tweaks for the reworked menu style (colors, button icons, blurry backgrounds,
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* Final tweaks for the reworked menu style (colors, button icons, blurry backgrounds,
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button filets, buttons hovered/clicked highlighting ...)
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* Better small font
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* #542
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* #542
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* Consistent placing of the buttons for related menus
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* Improved tips everywhere
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* Ajusted layout / spacing
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@ -354,7 +364,7 @@ Menus
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* #584 Make it clear that sky dome-dependent options are disabled when sky dome is off
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Improved tips and controls order for graphics options
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* #598 Dynamic Sky selector getting stuck
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* #575 Fixed float/Int rounding issues about Precipitation density
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* #575 Fixed float/Int rounding issues about Precipitation density
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+ potential ones about Sky Dome Distance and Number of Cloud Layers
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* Track Select
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@ -370,7 +380,7 @@ Menus
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* Track Select / Race manager
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* Final blurry previews for all official HQ tracks (+ some others)
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* Driver Select / Garage
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* Driver Select / Garage
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* Changed "Change Car" button / "Car settings" menu title to "Garage"
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* #241 & #330 Hide info / disable choice of car when Career mode
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* #561 Fixed driver selector only lists 1 human when multiple ones under Windows
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@ -383,18 +393,18 @@ Menus
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* Stop / Resume menu : #576 Moved Resume button on top and made it the default selection
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* Pit menu :
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* #635 Improved pit menu labels
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* #635 Improved pit menu labels
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* #636 Pit menu labels when timed session + improved tips
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* #655 Workaround snprintf misuse + MSVC 2005 C lib bug
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* Results menus
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* #562 Fixed results-only counting extra lap
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* #549 Added decimal points for TopSpeed and MinSpeed
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* #549 Added decimal points for TopSpeed and MinSpeed
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+ fixed leading zeros on negative numbers in results-only screen
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+ fixed dammages in pratice result table
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* More accurate and user-friendly menu titles
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* #559 Messed up quickrace results only display
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* #591 No more crash when resuming multi-event race modes from results
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* #591 No more crash when resuming multi-event race modes from results
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+ show real session name in Race results menu
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* Fixed alignment of results-only screen table columns
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* #114 Fixed the Challenge qualification screen not supporting correctly more than 21 drivers
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@ -444,7 +454,7 @@ Build system / Packaging
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still embedded, but on the way to move to an external (and newer) Expat dependency
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* Added Tennessee speedway in WIP Windows package (had been forgotten)
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* Fixed Windows packages about raceman files and their compatibility with included cars
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* Moved current packaging specs files from 'installer' to 'packaging'
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* Moved current packaging specs files from 'installer' to 'packaging'
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* Removed unused / unmaintained old RPM package spec files
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* Split the source package following the Windows contents scheme (but CMake config untouched)
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+ created scripts for easy building of these packages
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@ -487,7 +497,7 @@ This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot
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3 - Detailled changes
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Cars:
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* All cars :
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* All cars :
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* added previews images for all cars, for Driver Select and Car Select menus
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(thanks to a semi-automated script that re-writes 'practice.xml' and starts Speed-Dreams
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with the appropriate drivers/skins - ie. those without previews)
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@ -500,7 +510,7 @@ Cars:
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* Added Sport and GTR skins
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* Improved Simplix and USR driver skins
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* LS1 :
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* Cavallo 570 :
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* Cavallo 570 :
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* WIP setup and skins (probably no AI setup ready for final 2.0)
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* Improved 3D model
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* Toro :
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@ -521,12 +531,12 @@ Cars:
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* Brighten up for night races
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* 36 GP :
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* All : Improved driver textures, custom counters and optimized textures
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* Tridenti V8 Ri :
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* Tridenti V8 Ri :
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* HUD texture fix
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* MP5 :
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* New Drift and Speedy models (same 3D model) with alternative setups
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* New Drift and Speedy models (same 3D model) with alternative setups
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* Fixed texture mapping issues
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* New skins (MoeMoe, Adenauer, Keisinger, Fearless, FreeRun, March,
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* New skins (MoeMoe, Adenauer, Keisinger, Fearless, FreeRun, March,
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Mishimmie, Scarlet, Gumi, Oceania, Poplar)
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* RS :
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* Kenji : Improved Crazy Eddie's setup
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@ -540,18 +550,18 @@ Tracks:
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* Fixed many "flickering" issues on many tracks
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* Circuit
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* Chemisay : Added road trails, improved shadow maps
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* Karwada :
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* Karwada :
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* Fixed #462 AI drivers can drive on grass.
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* Improved shadows and color variation
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* Aalborg : Nice color variations, some kind of blue shadows and shadow maps for car and track
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* Brondehach :
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* Brondehach :
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* Shadow maps optimizations
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* #458 Turn sign reverse textures
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* Corkscrew : Texture and shadow improvements
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* Espie :
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* Espie :
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* Shadow maps optimizations
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* Fixed #56 Moved 2 vehicles bit lower on Espie to stop them levitate
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* Forza :
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* Forza :
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* Shadow maps fix and color variation
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* Removed shadow maps for cars for now, 'cause don't work
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* Migrants : Improved shadows and color variation
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@ -560,7 +570,7 @@ Tracks:
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* Road
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* Added Salty with HQ lanscape and textures
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* Olethros Road : Improved shadow map and road trails
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* Inuksuk (was alpine-2) :
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* Inuksuk (was alpine-2) :
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* Renamed alpine-2 to Inuksuk, thanks to Simon's daughter often
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calling it such (due to the shape) ; http://en.wikipedia.org/wiki/Inuksuk
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* Use .AC file rather than .ACC as a temporary fix for textureless road.
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@ -581,7 +591,7 @@ Robots :
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* Simplix
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* Improved braking
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* Fixed starting issues at Aalborg
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* LS1 :
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* LS1 :
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* Final setups for all official tracks
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* Yukie Tsuchikami -> Yukie Tsuchigami (more correct)
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* Supercars : Final setups for all official tracks
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@ -590,7 +600,7 @@ Robots :
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* USR
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* Improved overtaking behavior
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* Other bug fixes and improvements
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* LS1 :
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* LS1 :
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* Final setups for all official tracks
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* Commented-out drivers of the LS1 Cavallo (setup not ready for 2.0)
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* 36 GP : Final setups for all official tracks
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@ -628,7 +638,7 @@ Menus :
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* Visibility no more customizable when sky dome enabled in Options / Graphics
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* New Graphics options for cloud layers and Sky Dome lanscape
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* Exit menu :
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* Fixed #358 Return key always exiting the game in the Exit menu,
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* Fixed #358 Return key always exiting the game in the Exit menu,
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even if 'No, back to main' selected
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* Control Config : Allows the user to cycle through AXIS, ATOB and BTN
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to match their preference/setup
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@ -695,9 +705,9 @@ Graphics engine / Race screen :
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Simulation engine (Simu V2.1) :
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* Restored scaled skid factor according to actual human driver skill level
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* #299 Increase car aMax to 1.0 (57.3 degrees)
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* #299 Increase car aMax to 1.0 (57.3 degrees)
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Zero angular velocities when limiting angle with aMax
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Sound engine : No change
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Track loader :
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@ -717,13 +727,13 @@ Build system :
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* #307 Merged version.h and config.h into the only remaining config.h,
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for simplicity + renamed the speed-dreams project to speed-dreams-2
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* Add DL library in tgf link-time dependencies (needed for Mageia 1 or 2 Alpha)
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* #209 Added OPTION_UNLOAD_SSGGRAPH CMake option (default: true)
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* #209 Added OPTION_UNLOAD_SSGGRAPH CMake option (default: true)
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to enable not unloading ssggraph (usefull on some Linuxes where this makes XOrg crash)
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* Fixed generated clobber.bat script not cleaning all generated files
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* Update INSTALL.txt instructions
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* #526 Tried the ldconfig version-naming scheme for all shared library files under Linux
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(modules included), through native support of CMake, but reverted as it seems to produce
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bad run-time issues when building with GCC 4.5 or newer,
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bad run-time issues when building with GCC 4.5 or newer,
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when modules are unloaded or reloaded.
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* Fixed undefined VERSION when can't determine version name from HeadURL
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* #526 / #335 Add a new OPTION_AUTOVERSION boolean CMake cache variable (default: On),
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@ -746,9 +756,9 @@ Other:
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* Some more code cleanups (sprintf => snprintf, removed dead code, improved traces, ...)
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* Some more comments to explain the code
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* Compressed source .xcf files to .xcf.bz2 (natively supported by Gimp now)
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* Reduced MSVC 2010 / 2005 compilation warnings
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* Reduced MSVC 2010 / 2005 compilation warnings
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* Made tgfclient independant from the current (startup) working directory
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* #377 Made it possible for an GUI application to override the screen.xml
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* #377 Made it possible for an GUI application to override the screen.xml
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window/screen dimension specs
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Move tgfdata initialization/shuttdown calls into the race engine
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Enhanced GfApplication with a 'version' property (less files to recompile
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@ -757,7 +767,7 @@ Other:
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Made the restart code simpler and moved it all into GfApplication
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Added traces about the command line options (registered or not)
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Some few more moves of UI code from the race engine to the UI modules
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* #446 Fixed some memory leaks and possible memory corruptions,
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* #446 Fixed some memory leaks and possible memory corruptions,
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detected through Valgrind (Linux) and Purify (Windows)
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* #494 120x50 minimized Windows console with 9999-line history and QuickEdit enabled,
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for easier / complete log copy/paste
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@ -852,13 +862,13 @@ Menus:
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* #435 Removed the online race mode from the official contents
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* #338 Fixed infinite recursion in the help menu (press F1 in each one)
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* #409, #320 Reworked graphics/Open GL features detection with roll-back strategy when the chosen mode does not work ; auto-activates max supported Open GL features (anti-aliasing, multi-texturing, texture compression, max texture size)
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* #333 Cleaned-up the alignment system to horizontal-only customizability and bottom left corner being always the reference point for positionning (consistenty with other GUI APIs) + cleaned-up / made more consistent / simple the XML dialect for defining menus
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* #333 Cleaned-up the alignment system to horizontal-only customizability and bottom left corner being always the reference point for positionning (consistenty with other GUI APIs) + cleaned-up / made more consistent / simple the XML dialect for defining menus
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* #396 Use new XML-defined "free properties" and "template controls" to get rid of much of the hard-coded stuff in menus layout / colors code
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Added support for specifying the Alpha channel of colors in the menu XML descriptors
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* Updated game startup instructions (added a message box under Windows when the game fails to start)
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* Improved Race Select and Track Select menus when no track preview / outline : default background image / 'no outline' panel
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* #170 Select Race menu out of order using cursor
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Graphics engine / Race screen :
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* More shiny vertical reflexion on cars (the faked sky shadows = envshadow maps are now added ; they were multiplied)
|
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@ -908,7 +918,7 @@ Other:
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* #374 Moved all our modules to the new / more modern and flexible C++ module system (based on "interfaces" = purely abstract classes) ; kepts the robots as is though, to keep TORCS compatibility
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* #307 Many code cleanups, warning fixes, enabled compile-time GCC warnings
|
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* Many many bug fixes
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=====================================================
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V - Changes since 2.0.0 Alpha 2 released in 2.0.0 Alpha 3
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@ -938,7 +948,7 @@ Tracks:
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Sunshine State Superspeedway
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* HQ rework of Chemisay (formerly g-track-2)
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* HQ rework of Newton Cup speedway
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* #277 Dirt-1 : UV mapping error in the sky above the castle + improved castle texture on
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* #277 Dirt-1 : UV mapping error in the sky above the castle + improved castle texture on
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* #274 Aalborg : texture fixes
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* Bueno Fixed dynamic sky bug on (non-official)
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* Make track descriptions more similar / consistent
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@ -958,14 +968,14 @@ Cars:
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- #345 (T01) Reworked parameters boundaries and baseline setup for ls1-archer-r9
|
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- Reworked ls1-archer-r9 3D model
|
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* RS :
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- #247 Renamed rally car set to RS and cars to rs1-* / rs2-*
|
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- #247 Renamed rally car set to RS and cars to rs1-* / rs2-*
|
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(thinking about the day we'll split the car set in 2 ones ... WRC / Super2000)
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- #259 Made RS cars usable / drivable (improved setups may come for 2.0)
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- #180 Head and rear lights for RS cars,
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* New logo and typo for Silber cars
|
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* 36 GP Silber W25B :
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- Highres rework with baked shadows, improved textures,
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- needle color and shadow fix
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- needle color and shadow fix
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* #296 36GP Ettore T59 Decrease "revs maxi" to 7500
|
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* Spirit RB1 LT :
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- New HQ Carbonite and Anthracite livery / skins
|
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|
@ -976,7 +986,7 @@ Cars:
|
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* New mp1-vicente by Vicente Marti (non-official contents)
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* SC Cavallo previews
|
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* Renamed LMP1 category to LS-P1 / LP1 for consistency
|
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* #139 Added new (display-only) engine specs in every <car>.xml
|
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* #139 Added new (display-only) engine specs in every <car>.xml
|
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(capacity, cylinders nb and layout, position)
|
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* Moved many .xcf to .xcf.bz2, some .rgb to .png
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||||
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@ -986,7 +996,7 @@ Robots:
|
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* HQ liveries and PNG logos for Simplix and USR drivers of Spirit RB1 LT
|
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* HQ liveries and PNG logos for USR drivers of SC Cavallo 360
|
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* HQ standard pit door and pit door template
|
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* HQ skins, wheels, pit doors and previews for Simplix TRB1 Vieringe drivers
|
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* HQ skins, wheels, pit doors and previews for Simplix TRB1 Vieringe drivers
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||||
* #183 Kilo2008 now drives some of the TRB1 and LS1 cars (Archer R9, Vulture V6R, Cavallo 570),
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* #194 Human driver sets throttle to 0 at second 1.00
|
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* Prepared Simplix for skilling
|
||||
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@ -1012,14 +1022,14 @@ Menus:
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- #348 Added 'Random' in the possible 'cloud cover' settings
|
||||
- #334 (Race params menu for multi-session events) Now, each race session can have
|
||||
its params menu, and there can also be a menu for the params that are common
|
||||
to all the sessions, through the new fictive 'All sessions'
|
||||
(see src/raceman/championship*.xml as examples)
|
||||
to all the sessions, through the new fictive 'All sessions'
|
||||
(see src/raceman/championship*.xml as examples)
|
||||
- #240 Added configurable race length to the 2 'single event' race modes
|
||||
* Race Selection menu :
|
||||
- #240 Reworked menu (should be clearer about race modes, with increased complexity
|
||||
from top to bottom)
|
||||
* Whole Race Selection / Configuration menu system :
|
||||
- Fall-back stategy in when hitting non existing cars / tracks
|
||||
- Fall-back stategy in when hitting non existing cars / tracks
|
||||
(needed for the base = demo windows installer)
|
||||
- Moved to the new tgfdata library (but the networking menus)
|
||||
* #317 Track select menu wrong sequence
|
||||
|
@ -1027,7 +1037,7 @@ Menus:
|
|||
* #195 Display options menu :
|
||||
- Workaround for Xavier's SDL not reliably detecting actually supported video modes
|
||||
- Enforced glfeatures.h as the central header file for dealing with OpenGL
|
||||
* Task D32 (More user options to improve frame rates) Reworked glfeatures layer and used it
|
||||
* Task D32 (More user options to improve frame rates) Reworked glfeatures layer and used it
|
||||
where relevant (menus, gr. engine) WIP
|
||||
* #312 Games freeze on pit stop
|
||||
* #245 Network humans should never be selectable in non-network races
|
||||
|
@ -1036,7 +1046,7 @@ Menus:
|
|||
* Improved Main and Options menus load time (no more load all the other menus with the Main one)
|
||||
* Fixed wrong instructions and improved wording for game device calibration
|
||||
* Fixed crash when closing splash before MainMenu is initialized
|
||||
* Fixed GfuiAddKey not overriding previous definition of the same key
|
||||
* Fixed GfuiAddKey not overriding previous definition of the same key
|
||||
+ Enter/Return shortcut in Exit menu
|
||||
* Various enhancements to GUI controls (scroll-list, check-box, combo-box, progress-bar...)
|
||||
|
||||
|
@ -1056,11 +1066,11 @@ Graphics engine / Race screen :
|
|||
|
||||
Race engine :
|
||||
* #318 Enable pit building in a turn (WIP)
|
||||
* #330 (D16) Complete the new Career racing mode for 2.0 (WIP)
|
||||
* #330 (D16) Complete the new Career racing mode for 2.0 (WIP)
|
||||
* #258 New TimeOfDay, CloudCover and RainFall configurable options for all the races
|
||||
* #301 New "Wet track" race/robot feature (for filtering actual race features from competitors),
|
||||
but no robot supports it for the moment (WIP)
|
||||
* #314 Made the track surfaces wet mu model simpler, for robots race line computation
|
||||
* #314 Made the track surfaces wet mu model simpler, for robots race line computation
|
||||
compatibility.
|
||||
* Added a race-type-customizable filtering system for the car categories and driver types
|
||||
* Initialize the random generator only once, in tgf::gfInit
|
||||
|
@ -1081,22 +1091,22 @@ Simulation engine (Simu V2.1) :
|
|||
* #265 Set camber to 0.0 until it is modelled properly
|
||||
* #318 Enable pit building in a turn (WIP)
|
||||
* #325 Cars accelerating without throttling in Simu V2.1 (handle correctly 0 torque)
|
||||
* Increase max. slip, decreased minimal value for "load factor max",
|
||||
* Increase max. slip, decreased minimal value for "load factor max",
|
||||
increased maximal value for "load factor min"
|
||||
|
||||
Build system :
|
||||
* #313 New 4-installers system for Windows (a small "base" = demo one, with the game,
|
||||
* #313 New 4-installers system for Windows (a small "base" = demo one, with the game,
|
||||
Espie track, SC car set, and AI drivers), 2 "HQ cars and tracks" ones with our HQ tracks, cars,
|
||||
and AI drivers, and a last "WIP" one for the remainder of our official contents ;
|
||||
the 3 last ones can be installed in whatever order, but need the 1st one.
|
||||
* #313 Multi-plateform speed-dreams-2 install / user settings folder prefix, executable name,
|
||||
* #313 Multi-plateform speed-dreams-2 install / user settings folder prefix, executable name,
|
||||
and sd2-prefixed tools executables names to enable cohabitation with 1.4.x
|
||||
* #313 Make SD installable anywhere under Windows
|
||||
* install only really needed files (useless .ac files when .acc here, ...),
|
||||
* fixed source package generator excluding some useful files (*config.h)
|
||||
* fixed source package generator excluding some useful files (*config.h)
|
||||
and including useless ones (*.so, *.dll ...)
|
||||
* #349 Added build-time support for enet library >= 1.3
|
||||
(but 1.2.x-enet SD instance won't be able to cooperate with 1.3.x-enet ones).
|
||||
(but 1.2.x-enet SD instance won't be able to cooperate with 1.3.x-enet ones).
|
||||
|
||||
Other :
|
||||
* Trackgen :
|
||||
|
@ -1111,10 +1121,10 @@ Other :
|
|||
* New tgfdata library as an intermediate layer between the race params (from XML files)
|
||||
and the race configuration / choice menu system
|
||||
* #302 Startup crash whe SD run through simple 'speed-dreams' command line
|
||||
* Windows: Try and center the game window on the desktop at startup
|
||||
* Windows: Try and center the game window on the desktop at startup
|
||||
(but keep the title bar visible)
|
||||
* Updated credits for Simon, Enrico and Vicente (new dev team members)
|
||||
* Many code cleanup details (warnings, traces, comments, snprintf, move functions,
|
||||
* Many code cleanup details (warnings, traces, comments, snprintf, move functions,
|
||||
improved functions naming, ...)
|
||||
* #326 Store shadow file in PNG in ac3dload
|
||||
* Improved Speed Dreams AC3D exporter (*.ac source files) for Blender 2.49
|
||||
|
@ -1127,7 +1137,7 @@ This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot
|
|||
|
||||
Tracks:
|
||||
* HQ texture rework + renaming + localization for Wheel-2 (=> Karwada), GTrack2 (=> Chemisay)
|
||||
* new Brondehach track : HQ texture rework + localization + no more real-life brands
|
||||
* new Brondehach track : HQ texture rework + localization + no more real-life brands
|
||||
+ better drivable track sides
|
||||
* Improved Goldstone Sand (reworked textures + made pit wall compatible with robots)
|
||||
* Texture improvements : Forza, Corkscrew, Aalborg
|
||||
|
@ -1164,7 +1174,7 @@ Menus:
|
|||
* D29 : Fixed crash when opening the CarSelect menu the 2nd time after finishing race configuration
|
||||
* #117 Default control keys for lights, speed limiter, ABS and ASR (renamed to TCS)
|
||||
* #195 Display options : Improved detection of supported screen / window sizes
|
||||
(added real control under Windows, used SDL / removed X-Window specific code
|
||||
(added real control under Windows, used SDL / removed X-Window specific code
|
||||
to do this in a portable manner)
|
||||
* #191 New command for Emergency/Parking Brake (usefull for future rally car set)
|
||||
* #192 Display practice result screen after one car practice
|
||||
|
@ -1177,7 +1187,7 @@ Race engine:
|
|||
- Fixed/Resurrected human pitting in mono and dual threaded modes
|
||||
- Resurrected Result-Only = Blind mode (was crashing whatever mono / dual threaded mode)
|
||||
- Fixed crash when entering pit lane + penalty management
|
||||
* D30 :
|
||||
* D30 :
|
||||
- Fixed crash when loading a results file for an endurance race (and some possible others)
|
||||
in the race menu (Load button)
|
||||
- Fixed crash when race starts after qualification
|
||||
|
@ -1204,7 +1214,7 @@ Other:
|
|||
* #136 Removed most "TORCS" strings from the build system
|
||||
* Enabled "Id" SVN keyword substitution on all text files
|
||||
* #182 Link time lib conflict warnings about msvcrt an/or libcmt with MSVC
|
||||
* #145 Trace/log system : Added a heading time indication for each trace line,
|
||||
* #145 Trace/log system : Added a heading time indication for each trace line,
|
||||
as the elapsed time since SD is started, with 1 ms resolution.
|
||||
* Added a CMake user option "OPTION_OFFICIAL_ONLY" to restrict the build
|
||||
to the contents of the next official release
|
||||
|
@ -1219,7 +1229,7 @@ Tracks:
|
|||
* A32, A16, A17, A19, A22, A24 : HQ texture rework + renaming + localization
|
||||
for Alpine-1 (=> Allondaz), GTrack3 (=> Charmey), Manton (=> Michigan Speedway),
|
||||
ETrack6 (=> Espie), ERoad (=> Prenzlau)
|
||||
* Texture improvements + localization : Aalborg, Forza, Forza, Migrants, Ruudskogen,
|
||||
* Texture improvements + localization : Aalborg, Forza, Forza, Migrants, Ruudskogen,
|
||||
Corkscrew, Olethros Road, Wheel1
|
||||
* Texture improvements : GTrack1, Brondehach
|
||||
* new Goldstone Sand (Silverstone Arena) track
|
||||
|
@ -1251,12 +1261,12 @@ Menus:
|
|||
|
||||
Race engine / screen:
|
||||
* Display average frame rate in the race screen
|
||||
* Split screen mode (multiplayer) :
|
||||
* Split screen mode (multiplayer) :
|
||||
- 'TAB' key switches to active screen,
|
||||
- sound follows the active screen selection consistently,
|
||||
- wider 3rd screen in 3-way split screen,
|
||||
- split screen configuration is now saved / restored between races.
|
||||
* D13 : Dual-threaded race engine with CPU affinity
|
||||
* D13 : Dual-threaded race engine with CPU affinity
|
||||
(can be toggled on/off in the Options / Simulation menu)
|
||||
First tests show FPS gains mainly when many opponents on medium to high end configurations,
|
||||
but CPU affinity seems to be very usefull under Windows XP (nearly no use with Linux 2.6).
|
||||
|
@ -1279,7 +1289,7 @@ Other:
|
|||
* D06 : Removed compile time dependency on ALUT
|
||||
* Moved Windows build to modern DLL interface (no more .def files)
|
||||
* D11 : Support for multiple cars with same 3D model .acc/.ac file
|
||||
* D08 : Work-in-progress code profiling
|
||||
* D08 : Work-in-progress code profiling
|
||||
(see http://sourceforge.net/apps/trac/speed-dreams/wiki/CodeProfiling)
|
||||
|
||||
Known issues : see http://sourceforge.net/apps/trac/speed-dreams/report/3
|
||||
|
@ -1314,10 +1324,10 @@ Tracks:
|
|||
Cars:
|
||||
- added GP4 converted cars (3D models), but still needing real setups (Xavier)
|
||||
- added Nascar cars (3D models), but still needing real setups (Xavier)
|
||||
-
|
||||
-
|
||||
- set fictious brand and model names for all cars, based on ideas from the whole team,
|
||||
to avoid legal issues ; the real brand name replacements follows (Andrew, Jean-Philippe) :
|
||||
* Alfa Romeo => Milano
|
||||
* Alfa Romeo => Milano
|
||||
* Aston Martin => Archer
|
||||
* Auto Union => Motor Union
|
||||
* Audi => Vieringe
|
||||
|
@ -1340,8 +1350,8 @@ Cars:
|
|||
* Nissan => Kanagawa
|
||||
* Peugeot => Lion
|
||||
* Porsche => Boxer
|
||||
* Subaru => Kenji
|
||||
* Toyota => Aichi
|
||||
* Subaru => Kenji
|
||||
* Toyota => Aichi
|
||||
* TVR => RCM (Russian Car Manufacturer)
|
||||
* Lister => ? (a Storm model for LS1 is simply called the "Fury")
|
||||
* Mosler => ?
|
||||
|
@ -1381,7 +1391,7 @@ Program:
|
|||
- applied Cmake patch by Mart Kelder and ported it to Windows (Mart, Brian)
|
||||
* smart cmake multi-platform build system (even Windows + MSVC built-in support),
|
||||
* speed-dreams and other programs are now executables (no more scripts)
|
||||
which is nicer for debugging/profiling/...
|
||||
which is nicer for debugging/profiling/...
|
||||
* very fast unified make install (no more so slow make install and make datainstall)
|
||||
- added multi-platform xmlversion user settings files installer at run-time,
|
||||
to replace old system where these files where overwriten after each build/install
|
||||
|
|
Loading…
Reference in a new issue