update SDRender
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@5411 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: c71934b52c7bb312f0fcd6a77276043e4ad0f19e Former-commit-id: 8b2b82e367be473a35c99d74fd0b2e8cb1ccdffc
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9defdfbcea
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2 changed files with 10 additions and 31 deletions
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@ -45,17 +45,6 @@
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SDSky *thesky = NULL;
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static tTrack *grTrack;
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unsigned SDSkyDomeDistance = 0;
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//static unsigned SDNbCloudLayers = 0;
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// Some private global variables.
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//static int grDynamicWeather = 0;
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//static bool SDDynamicSkyDome = false;
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/*static float SDSunDeclination = 0.0f;
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static float SDMoonDeclination = 0.0f;
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static float SDMax_Visibility = 0.0f;
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static double SDVisibility = 0.0f;*/
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#define MAX_BODIES 2
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#define MAX_CLOUDS 3
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#define NMaxStars 3000
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@ -68,24 +57,15 @@ static double SDVisibility = 0.0f;*/
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#define SCARCE_CLOUD 5
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#define COVERAGE_CLOUD 8
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/*static const osg::Vec4 BaseSkyColor ( 0.31, 0.43, 0.69, 1.0 );
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static osg::Vec3d *AStarsData = NULL;
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static osg::Vec3d *APlanetsData = NULL;
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static int NStars;
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static int NPlanets;
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static float sol_angle;
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static float moon_angle;*/
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//static osg::ref_ptr<osg::Group> RealRoot = new osg::Group;
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SDRender::SDRender(void)
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{
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osg::Vec4 BaseSkyColor ( 0.31, 0.43, 0.69, 1.0 );
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osg::Vec4 BaseFogColor ( 0.84, 0.84, 1.0, 1.0 );
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//osg::Vec3d *AStarsData = NULL;
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//osg::Vec3d *APlanetsData = NULL;
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SDSkyDomeDistance = 0;
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//SDNbCloudLayers = 0;
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SDDynamicWeather = 0;
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SDDynamicSkyDome = false;
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SDSunDeclination = 0.0f;
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SDMoonDeclination = 0.0f;
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@ -237,7 +217,7 @@ osg::ref_ptr<osg::Node> SDRender::Init(osg::Group *m_sceneroot, tTrack *track)
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lightSource->getLight()->setAmbient(osg::Vec4(0.0f, 0.0f, 0.0f, 0.0f));
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lightSource->getLight()->setDiffuse(osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
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lightSource->getLight()->setSpecular(osg::Vec4(0.0f, 0.0f, 0.0f, 0.0f));
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sceneGroup->addChild(lightSource);
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//sceneGroup->addChild(lightSource);
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//assert(dynamic_cast<osg::LightSource*>(mRoot));
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//osg::LightSource lightSource = static_cast<osg::LightSource*>(mRoot);
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@ -344,11 +324,6 @@ void SDRender::UpdateLight( void )
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thesky->repaint(SkyColor, FogColor, CloudsColor, sol_angle, moon_angle,
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NPlanets, APlanetsData, NStars, AStarsData);
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// 3c) update the main light position (it's at the sun position !)
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/*sgCoord solpos;
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TheSky->getSunPos(&solpos);
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ssgGetLight(0)-> setPosition(solpos.xyz);*/
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// 3c) update scene colors.
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if (SDVisibility > 1000 /*&& cloudsTextureIndex < 8*/)
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{
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@ -415,7 +390,7 @@ void SDRender::UpdateFogColor(double sol_angle)
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// first determine the difference between our view angle and local
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// direction to the sun
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rotation = -(thesky->getSR() + SGD_PI);
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rotation = -(thesky->getSR() + SD_PI);
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while ( rotation < 0 )
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{
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rotation += SD_2PI;
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@ -45,6 +45,10 @@ private:
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osg::Vec4f SceneSpecular;
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osg::Vec4f SceneFog;
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unsigned SDSkyDomeDistance;
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//unsigned SDNbCloudLayers;
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int SDDynamicWeather;
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bool SDDynamicSkyDome;
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float SDSunDeclination;
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float SDMoonDeclination;
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float SDMax_Visibility;
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