fix OSG HUD graphs

git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@8000 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: 5c962d9a2a390197e09e69b1dfd8129636389669
Former-commit-id: 9b314e555bcf4238f98e09236ff93c3b05d0cbee
This commit is contained in:
iobyte 2022-02-05 03:57:44 +00:00
parent 3067aaf113
commit d56611cc75

View file

@ -2038,7 +2038,7 @@ osg::ref_ptr <osg::Group> SDHUD::generateHudFromXmlFile(int scrH, int scrW)
// line variables
std::vector<OSGPLOT::PlotLineConfig> lines;
long double numLines = lines.size();
int numLines = 0;
//get a list of the sections in this section
std::string linesSectionPath = subSectionPath + "/lines/";
std::string lineSectionPath = linesSectionPath + std::to_string(numLines + 1);
@ -2058,7 +2058,7 @@ osg::ref_ptr <osg::Group> SDHUD::generateHudFromXmlFile(int scrH, int scrW)
config.color = colorStringToVec4(GfParmGetStr(paramHandle, lineSectionPath.c_str(), "color", ""));
lines.push_back(config);
numLines = lines.size();
numLines++;
lineSectionPath = linesSectionPath + std::to_string(numLines + 1);
}