advancedgraphicconfig.cpp: Fix wrong direction

This was causing the right arrow to act like the left arrow, so shaders
would jump from "none" to "ultra" instead of from "none" to "little".
This commit is contained in:
Xavier Del Campo Romero 2025-01-03 12:32:57 +01:00
parent 316a1bc18b
commit d56b0c54dc
Signed by: xavi
GPG key ID: 84FF3612A9BF43F2

View file

@ -204,7 +204,7 @@ onChangeShadersLeft(void *)
static void
onChangeShadersRight(void *)
{
onChangeShaders(-1);
onChangeShaders(1);
}
static void