advancedgraphicconfig.cpp: Fix wrong direction
This was causing the right arrow to act like the left arrow, so shaders would jump from "none" to "ultra" instead of from "none" to "little".
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@ -204,7 +204,7 @@ onChangeShadersLeft(void *)
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static void
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onChangeShadersRight(void *)
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{
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onChangeShaders(-1);
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onChangeShaders(1);
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}
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static void
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