more changes to make cars "shiny" on various tracks
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@111 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 67a354b636d4982b943251a25a2e75f5b867bf2b Former-commit-id: 792389362e364be147f8a9fb12fcaacd2d4fc4c2
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@ -44,7 +44,7 @@ Pit::Pit(tSituation *s, Driver *driver, float pitoffset)
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p[4].x = p[3].x + pitinfo->len;
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p[4].x = p[3].x + pitinfo->len;
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p[0].x = pitinfo->pitEntry->lgfromstart + pitoffset;
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p[0].x = pitinfo->pitEntry->lgfromstart + pitoffset;
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p[1].x = pitinfo->pitStart->lgfromstart;
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p[1].x = pitinfo->pitStart->lgfromstart;
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p[5].x = p[3].x + (pitinfo->nMaxPits - car->index) * pitinfo->len;
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p[5].x = pitinfo->pitStart->lgfromstart + pitinfo->nMaxPits * pitinfo->len;
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p[6].x = pitinfo->pitExit->lgfromstart;
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p[6].x = pitinfo->pitExit->lgfromstart;
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pitentry = p[0].x;
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pitentry = p[0].x;
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