Updated CHANGES.txt for soon 2.0.0 Alpha2

git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@3071 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: e593c9845daa06f254c5e9f1a9a85de1591a3a81
Former-commit-id: fca3fffa24c42112cf2d0419b1d8b1aaa653e613
This commit is contained in:
pouillot 2010-10-29 21:17:07 +00:00
parent 7086cb1e5d
commit d69c5ff3d7
2 changed files with 183 additions and 12 deletions

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@ -1,5 +1,3 @@
Speed Dreams changes since 1.4.0
Here are the summarized changes since 1.4.0 Here are the summarized changes since 1.4.0
(More details for associated milestones 2.0.0 and 1.4.1 here : (More details for associated milestones 2.0.0 and 1.4.1 here :
http://sourceforge.net/apps/trac/speed-dreams/report/6) http://sourceforge.net/apps/trac/speed-dreams/report/6)
@ -13,9 +11,97 @@ http://sourceforge.net/apps/trac/speed-dreams/wiki/ActualFeaturePlanFor20
More technical details about the work in progress for some tasks here : More technical details about the work in progress for some tasks here :
http://sourceforge.net/apps/trac/speed-dreams/wiki/TheWayToRelease2 http://sourceforge.net/apps/trac/speed-dreams/wiki/TheWayToRelease2
2.0.0 Alpha 1 ----------------------------------------------------------------------------- Changes since 2.0.0 Alpha 1 released in 2.0.0 Alpha 2
-----------------------------------------------------
This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-a2@????.
This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-a1@2720. Tracks:
* HQ texture rework + renaming + localization for Wheel-2 (=> Karwada), GTrack2 (=> Chemisay)
* new Brondehach track : HQ texture rework + localization + no more real-life brands
+ better drivable track sides
* Improved Goldstone Sand (reworked textures + made pit wall compatible with robots)
* Texture improvements : Forza, Corkscrew, Aalborg
Cars:
* T01 : Finale fine tuned LS1 setups with updated engine sounds
* Reworked Spirit RB1 LT (3D model, speedo/tachometer)
* Many new livery skins for LS1 cars
* New TRB1 Vieringe 5 RB and liveries (human + USR setups ??)
* #191 Added e-brake power parameters for SuperCars (and WRs)
* #222 Skinnable pit door logo and 3D wheels (when choosing a car livery skin)
* Renamed GP1600 category to MP5
Robots:
* D38 : New Kilo2008 robot with skilling, setup for the TRB1 Cavallo 360 RB and LS1 Archer R9
* D19 : Rain support added to Simplix
* Added detailed race lines to Simplix
* Up-to-date LS1 Simplix setups for most circuit + road + speedway tracks
* Up-to-date TRB1 Simplix setups for most circuit + road + speedway tracks
* #179 Speed limiter command now toggles on/off for human drivers
(no more need to keep the key pressed)
* #178 Forbid reverse gear if not Neutral state or speed < 10ms = 36km/h
* #191 Added support for Emergency/Parking Brake (usefull for future rally car set)
* Simplix setup for new TRB1 Vieringe 5 RB
* Simplix setup for MP5 FMC, the 1st MP5 (was GP 1600)
* #137 Simplix now caches race lines and other data in the user settings folder
(when setups were not installed in the user settings folder, it did it in the install folder,
which worked under WinXP, but no more under Vista / Seven, and neither under Linux)
Menus:
* Improved splash screen
* D31 : Save QuickRace configuration (opponent grid, track and config)
and more generally race types with no qualification / multiple races
* D29 : Fixed crash when opening the CarSelect menu the 2nd time after finishing race configuration
* #117 Default control keys for lights, speed limiter, ABS and ASR (renamed to TCS)
* #195 Display options : Improved detection of supported screen / window sizes
(added real control under Windows, used SDL / removed X-Window specific code
to do this in a portable manner)
* #191 New command for Emergency/Parking Brake (usefull for future rally car set)
* #192 Display practice result screen after one car practice
Race engine:
* #75 Fixed Mouse calibration lost in Ready-Set-Go stage
* D16 : New "Career" race mode
* #169 Fixed crashing right after restart
* D13 : Multi-threaded race engine :
- Fixed/Resurrected human pitting in mono and dual threaded modes
- Resurrected Result-Only = Blind mode (was crashing whatever mono / dual threaded mode)
- Fixed crash when entering pit lane + penalty management
* D30 :
- Fixed crash when loading a results file for an endurance race (and some possible others)
in the race menu (Load button)
- Fixed crash when race starts after qualification
* D19 : Improved / fixed weather configuration
Race screen:
* #166 Better automatic / customizable board positionning and aspect ratio respect :
- enable 3-screen configuration with boards on central one
- enable fine vertical positionning for the speedo/tachometers
* Improved support for wide screen/window configurations (less deformed boards)
* #39 Vertical 2-way split when window aspect ratio >= 2.
* #205 Customizable color for speedo/tachometers needles and dynamic figures
* #78 Mark pitting driver on leaderboard
* #151 Display correct track name on loading (no more the track _folder_ name)
* #77 Dont show decimals when displaying track length on loading
* #229 Board 1 lap counter displays correct numbers
Simulation engines:
* D48 : Work in progress Simu v2.1 (same a Simu V2 for the moment)
* #191 Added support for Emergency/Parking Brake with car-level customizable applied brake power
Other:
* #189,#163 Fixed user settings files installation in Windows binary installer
* #136 Removed most "TORCS" strings from the build system
* Enabled $Id$ SVN keyword substitution on all text files
* #182 Link time lib conflict warnings about msvcrt an/or libcmt with MSVC
* #145 Trace/log system : Added a heading time indication for each trace line,
as the elapsed time since SD is started, with 1 ms resolution.
* Added a CMake user option "OPTION_OFFICIAL_ONLY" to restrict the build
to the contents of the next official release
* many other small bug fixes
-------------------------------------------------------
Changes since 1.4.0 released in 2.0.0 Alpha 1 (svn2720)
Tracks: Tracks:
* A32, A16, A17, A19, A22, A24 : HQ texture rework + renaming + localization * A32, A16, A17, A19, A22, A24 : HQ texture rework + renaming + localization
@ -53,7 +139,7 @@ Menus:
Race engine / screen: Race engine / screen:
* Display average frame rate in the race screen * Display average frame rate in the race screen
* Spit screen mode (multiplayer) : * Split screen mode (multiplayer) :
- 'TAB' key switches to active screen, - 'TAB' key switches to active screen,
- sound follows the active screen selection consistently, - sound follows the active screen selection consistently,
- wider 3rd screen in 3-way split screen, - wider 3rd screen in 3-way split screen,
@ -84,7 +170,6 @@ Other:
* D08 : Work-in-progress code profiling * D08 : Work-in-progress code profiling
(see http://sourceforge.net/apps/trac/speed-dreams/wiki/CodeProfiling) (see http://sourceforge.net/apps/trac/speed-dreams/wiki/CodeProfiling)
Known issues : see http://sourceforge.net/apps/trac/speed-dreams/report/2 (version 2.0.0 alpha1). Known issues : see http://sourceforge.net/apps/trac/speed-dreams/report/2 (version 2.0.0 alpha1).
------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------

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@ -1,5 +1,5 @@
Speed Dreams changes since 1.4.0 Release notes for Speed Dreams 2.0.0 Alpha 2.
---------------------------------------------
Here are the summarized changes since 1.4.0 Here are the summarized changes since 1.4.0
(More details for associated milestones 2.0.0 and 1.4.1 here : (More details for associated milestones 2.0.0 and 1.4.1 here :
http://sourceforge.net/apps/trac/speed-dreams/report/6) http://sourceforge.net/apps/trac/speed-dreams/report/6)
@ -13,9 +13,95 @@ http://sourceforge.net/apps/trac/speed-dreams/wiki/ActualFeaturePlanFor20
More technical details about the work in progress for some tasks here : More technical details about the work in progress for some tasks here :
http://sourceforge.net/apps/trac/speed-dreams/wiki/TheWayToRelease2 http://sourceforge.net/apps/trac/speed-dreams/wiki/TheWayToRelease2
2.0.0 Alpha 1 ----------------------------------------------------------------------------- This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-a2@????.
This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-a1@2720. Tracks:
* HQ texture rework + renaming + localization for Wheel-2 (=> Karwada), GTrack2 (=> Chemisay)
* new Brondehach track : HQ texture rework + localization + no more real-life brands
+ better drivable track sides
* Improved Goldstone Sand (reworked textures + made pit wall compatible with robots)
* Texture improvements : Forza, Corkscrew, Aalborg
Cars:
* T01 : Finale fine tuned LS1 setups with updated engine sounds
* Reworked Spirit RB1 LT (3D model, speedo/tachometer)
* Many new livery skins for LS1 cars
* New TRB1 Vieringe 5 RB and liveries (human + USR setups ??)
* #191 Added e-brake power parameters for SuperCars (and WRs)
* #222 Skinnable pit door logo and 3D wheels (when choosing a car livery skin)
* Renamed GP1600 category to MP5
Robots:
* D38 : New Kilo2008 robot with skilling, setup for the TRB1 Cavallo 360 RB and LS1 Archer R9
* D19 : Rain support added to Simplix
* Added detailed race lines to Simplix
* Up-to-date LS1 Simplix setups for most circuit + road + speedway tracks
* Up-to-date TRB1 Simplix setups for most circuit + road + speedway tracks
* #179 Speed limiter command now toggles on/off for human drivers
(no more need to keep the key pressed)
* #178 Forbid reverse gear if not Neutral state or speed < 10ms = 36km/h
* #191 Added support for Emergency/Parking Brake (usefull for future rally car set)
* Simplix setup for new TRB1 Vieringe 5 RB
* Simplix setup for MP5 FMC, the 1st MP5 (was GP 1600)
* #137 Simplix now caches race lines and other data in the user settings folder
(when setups were not installed in the user settings folder, it did it in the install folder,
which worked under WinXP, but no more under Vista / Seven, and neither under Linux)
Menus:
* Improved splash screen
* D31 : Save QuickRace configuration (opponent grid, track and config)
and more generally race types with no qualification / multiple races
* D29 : Fixed crash when opening the CarSelect menu the 2nd time after finishing race configuration
* #117 Default control keys for lights, speed limiter, ABS and ASR (renamed to TCS)
* #195 Display options : Improved detection of supported screen / window sizes
(added real control under Windows, used SDL / removed X-Window specific code
to do this in a portable manner)
* #191 New command for Emergency/Parking Brake (usefull for future rally car set)
* #192 Display practice result screen after one car practice
Race engine:
* #75 Fixed Mouse calibration lost in Ready-Set-Go stage
* D16 : New "Career" race mode
* #169 Fixed crashing right after restart
* D13 : Multi-threaded race engine :
- Fixed/Resurrected human pitting in mono and dual threaded modes
- Resurrected Result-Only = Blind mode (was crashing whatever mono / dual threaded mode)
- Fixed crash when entering pit lane + penalty management
* D30 :
- Fixed crash when loading a results file for an endurance race (and some possible others)
in the race menu (Load button)
- Fixed crash when race starts after qualification
* D19 : Improved / fixed weather configuration
Race screen:
* #166 Better automatic / customizable board positionning and aspect ratio respect :
- enable 3-screen configuration with boards on central one
- enable fine vertical positionning for the speedo/tachometers
* Improved support for wide screen/window configurations (less deformed boards)
* #39 Vertical 2-way split when window aspect ratio >= 2.
* #205 Customizable color for speedo/tachometers needles and dynamic figures
* #78 Mark pitting driver on leaderboard
* #151 Display correct track name on loading (no more the track _folder_ name)
* #77 Dont show decimals when displaying track length on loading
* #229 Board 1 lap counter displays correct numbers
Simulation engines:
* D48 : Work in progress Simu v2.1 (same a Simu V2 for the moment)
* #191 Added support for Emergency/Parking Brake with car-level customizable applied brake power
Other:
* #189,#163 Fixed user settings files installation in Windows binary installer
* #136 Removed most "TORCS" strings from the build system
* Enabled $Id$ SVN keyword substitution on all text files
* #182 Link time lib conflict warnings about msvcrt an/or libcmt with MSVC
* #145 Trace/log system : Added a heading time indication for each trace line,
as the elapsed time since SD is started, with 1 ms resolution.
* Added a CMake user option "OPTION_OFFICIAL_ONLY" to restrict the build
to the contents of the next official release
* many other small bug fixes
-------------------------------------------------------
Changes since 1.4.0 released in 2.0.0 Alpha 1 (svn2720)
Tracks: Tracks:
* A32, A16, A17, A19, A22, A24 : HQ texture rework + renaming + localization * A32, A16, A17, A19, A22, A24 : HQ texture rework + renaming + localization
@ -53,7 +139,7 @@ Menus:
Race engine / screen: Race engine / screen:
* Display average frame rate in the race screen * Display average frame rate in the race screen
* Spit screen mode (multiplayer) : * Split screen mode (multiplayer) :
- 'TAB' key switches to active screen, - 'TAB' key switches to active screen,
- sound follows the active screen selection consistently, - sound follows the active screen selection consistently,
- wider 3rd screen in 3-way split screen, - wider 3rd screen in 3-way split screen,
@ -80,7 +166,7 @@ Other:
* D05 : Added JPEG image support for car and tracks previews in menus. * D05 : Added JPEG image support for car and tracks previews in menus.
* D06 : Removed compile time dependency on ALUT * D06 : Removed compile time dependency on ALUT
* Moved Windows build to modern DLL interface (no more .def files) * Moved Windows build to modern DLL interface (no more .def files)
* D11 : Support for multiple cars with saùe 3D model .acc/.ac file * D11 : Support for multiple cars with same 3D model .acc/.ac file
* D08 : Work-in-progress code profiling * D08 : Work-in-progress code profiling
(see http://sourceforge.net/apps/trac/speed-dreams/wiki/CodeProfiling) (see http://sourceforge.net/apps/trac/speed-dreams/wiki/CodeProfiling)