Update CHANGES.txt

git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@6356 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: 4b6e89bfaa16a3b5d44bb1c9914a559a7758fb8c
Former-commit-id: e3c7221ed49ee6562c7f9163000dcfd40a08f8cd
This commit is contained in:
beaglejoe 2016-02-14 19:04:10 +00:00
parent 9ca21ee5c7
commit d83acdc500

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Speed Dreams 2.X.0
Speed Dreams 2.X
================================
Speed Dreams 2.2.0
================================
Physics
*Simuv4 :
ABS, TCL, EPS implemented as integrated controller running with 500Hz and working
by braking single wheels/release throttle
Improved LSD implementation
Program
*New Memory Manager:
@ -14,6 +18,35 @@ Speed Dreams 2.X.0
*Simplix:
Can drive with supercars at wet tracks
Uses the ABS, TCL, EPS of simuV4 if enabled for the car (own functions otherwise)
*New robot: Dandorid
Cars
*New Supercars with Rear wings carset (WIP)
*Updates to mpa11 cars
Tracks
*New alamo speedway
*New corn speedway
*Tracklights added to many tracks.
*Peters City re-worked.
Graphics
*Nice, real racing wheels tires for shadow sc fmc drivers
*Many logos updated
*New splash screen
General
*Available for OS X 10
*New easier modes, arcade and semi-rookie (see Players and Controls menu)
*New individaul tire slip indicators
*New ability to adjust car setup while driving (Brake bias,etc) and pre-select Pit actions
*Race can start in Paused state. (see Simulation menu)
*Cool down driving now allowed port race.(see Simulation menu)
*Window management changed from SDL1.2 to SDL2
*Joystick handling changed from PLIB to SDL2
*New graphics engine option (OpenSceneGraph) WIP (see OpenGL menu)
*Upadted AC3D exporter for Blender 2.63 - 2.76
*BugFixes
Speed Dreams 2.1.0 Release notes