fix OSG HUD force feedback graph
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@7911 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 2ccbf84da7df2b6acb79cd54a44d473d9e9adc09 Former-commit-id: 7aa4d0424584ff361601b82b925ec1fcb564c735
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1 changed files with 3 additions and 3 deletions
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@ -320,7 +320,7 @@ void OSGPLOT::update(tSituation *s, const SDFrameInfo* frameInfo,
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else if(this->Ydata == "forcefeedback") y = (float)forceFeedback.force;
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//get z value
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float z=(float)0;
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float z = 0.1f;
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//add the new point
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this->appendDataPoint(x,y,z);
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@ -413,12 +413,12 @@ void OSGPLOT::recalculateDrawnPoint()
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osg::Vec3(
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this->positionX,
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((this->referenceLineAtValue - this->minValue) / (this->maxValue - this->minValue) * this->height) + this->positionY,
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0.0f
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0.1f
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),
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osg::Vec3(
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this->positionX + this->width,
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((this->referenceLineAtValue - this->minValue) / (this->maxValue-this->minValue) * this->height) + this->positionY,
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0.0f
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0.1f
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),
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};
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