remove shadowscene function & added maxAnisotropic in forza osg & wheel osg
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@5467 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: d770feed0fac445fd8a4fcb1304bdacc746200df Former-commit-id: a909452af9553186986871231a9db1acda27aa25
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1 changed files with 3 additions and 3 deletions
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@ -433,7 +433,7 @@ void SDRender::Init(tTrack *track)
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void SDRender::ShadowedScene()
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void SDRender::ShadowedScene()
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{
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{
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osg::ref_ptr<osgShadow::ShadowMap> vdsm = new osgShadow::ShadowMap;
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/*osg::ref_ptr<osgShadow::ShadowMap> vdsm = new osgShadow::ShadowMap;
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vdsm->setLight(sunLight.get());
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vdsm->setLight(sunLight.get());
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vdsm->setTextureSize(osg::Vec2s(2048, 2048));
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vdsm->setTextureSize(osg::Vec2s(2048, 2048));
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vdsm->setTextureUnit(3);
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vdsm->setTextureUnit(3);
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@ -447,7 +447,7 @@ void SDRender::ShadowedScene()
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shadowRoot->addChild(sunLight.get());
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shadowRoot->addChild(sunLight.get());
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m_RealRoot->addChild(shadowRoot.get());
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m_RealRoot->addChild(shadowRoot.get());*/
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}
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}
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void SDRender::addCars(osg::Node* cars)
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void SDRender::addCars(osg::Node* cars)
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@ -460,7 +460,7 @@ void SDRender::addCars(osg::Node* cars)
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optimizer.optimize(m_CarRoot.get());
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optimizer.optimize(m_CarRoot.get());
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optimizer.optimize(m_scene.get());
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optimizer.optimize(m_scene.get());
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ShadowedScene();
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//ShadowedScene();
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}
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}
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void SDRender::UpdateLight( void )
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void SDRender::UpdateLight( void )
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