fix legacymenu.cpp for build on windows by Joe

git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@4823 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: 64beae4d839c93c3bcc49d82c57be3cce8c42b55
Former-commit-id: 99351cc58dcd8944a628c3aee354fa1092f87d9c
This commit is contained in:
torcs-ng 2012-07-31 15:22:01 +00:00
parent e913327d8e
commit f092b05c88
3 changed files with 15 additions and 10 deletions

View file

@ -12,4 +12,4 @@ ADD_SUBDIRECTORY(raceengine)
ADD_SUBDIRECTORY(learning)
ADD_SUBDIRECTORY(math)
ADD_SUBDIRECTORY(portability)
ADD_SUBDIRECTORY(metar)
#ADD_SUBDIRECTORY(metar)

View file

@ -66,10 +66,6 @@
email: matumoto@math.keio.ac.jp
*/
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <stdio.h>
#include <stdlib.h> // for random(), srandom()
#include <time.h> // for time() to seed srandom()
@ -91,6 +87,7 @@ static int initf = 0;
static unsigned long *next;
/* initializes state[N] with a seed */
void init_genrand(unsigned long s)
{
int j;
@ -129,27 +126,35 @@ static void next_state(void)
// Seed the random number generater with time() so we don't see the
// same sequence every time
void sg_srandom_time() {
void sg_srandom_time()
{
init_genrand(time(NULL));
}
// Seed the random number generater with time() in 10 minute intervals
// so we get the same sequence within 10 minutes interval.
// This is useful for synchronizing two display systems.
void sg_srandom_time_10() {
void sg_srandom_time_10()
{
init_genrand(time(NULL) / 600);
}
// Seed the random number generater with your own seed so can set up
// repeatable randomization.
void sg_srandom( unsigned int seed ) {
void sg_srandom( unsigned int seed )
{
init_genrand( seed );
}
// return a random number between [0.0, 1.0)
double sg_random() {
double sg_random()
{
unsigned long y;
if (--left == 0)

View file

@ -74,7 +74,7 @@ LegacyMenu& LegacyMenu::self() {
}
LegacyMenu::LegacyMenu(const std::string& strShLibName, void* hShLibHandle)
: GfModule(strShLibName, hShLibHandle), _piRaceEngine(0), _piGraphicsEngine(0),
: GfModule(strShLibName, hShLibHandle), _piRaceEngine(0), _piGraphicsEngine(0), _piSoundEngine(0),
_hscrReUpdateStateHook(0), _hscrGame(0), _bfGraphicsState(0) {
}