From f1b840634f17afefb2a606ba517adf7bc0da87f5 Mon Sep 17 00:00:00 2001 From: andrewsumner Date: Wed, 4 May 2011 00:15:12 +0000 Subject: [PATCH] minor update to some path examples in the Windows install instructions git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@3545 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 8cde1369fc52cb3bae8720f5a3e8d681dfb77f95 Former-commit-id: 145224a9e23ff5713cb981386dadfb76f5ff23d3 --- INSTALL.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/INSTALL.txt b/INSTALL.txt index b75872f2f..a275d58be 100644 --- a/INSTALL.txt +++ b/INSTALL.txt @@ -193,10 +193,10 @@ Note: If you use an "Express" version, don't forget to install also the Windows http://sourceforge.net/project/showfiles.php?group_id=239111 (it contains necessary 3rd party libs compiled with/for MSVC 2005) c. Extract from the zip file the "3rdParty" directory to directory level where speed-dreams is installed. - Example: If sources are in c:\sdl-port, then extract 3rd party zip in c:\ => c:\3rdParty directory. + Example: If sources are in c:\gamesources\speed-dreams, then extract 3rd party zip in c:\ => c:\gamesources\3rdParty directory. d. Startup CMake and set "Where is the source code" and "Where to build the binaries" to the path where Speed-Dreams sources are installed. - Example: If sources are in c:\sdl-port, specify c:\sdl-port for the 2 fields. + Example: If sources are in c:\gamesources\speed-dreams, specify c:\gamesources\speed-dreams for the 2 fields. e. Press "Configure" button and select the desired compiler. Re-press the "Configure" button until the "OK" button is no more greyed. f. Press "OK" button. CMake will generate the solution file "speed-dreams.sln"