add bump mapping openglconfig
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@4759 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: af21243702e63a47285948c6b710b0b711b70d05 Former-commit-id: b2b3d06edf27e69bf9cce4b88cceaa0919f3bba1
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5ded4ae245
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4 changed files with 117 additions and 13 deletions
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@ -167,11 +167,20 @@ void GfglFeatures::detectStandardSupport()
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// 9) Stereo Vision (need a proper check)
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_mapSupportedBool[StereoVision] = false;
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//10) Bump Mapping
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bool bValueBump = gfglIsOpenGLExtensionSupported("GL_ARB_multitexture") &&
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gfglIsOpenGLExtensionSupported("GL_ARB_texture_cube_map") &&
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gfglIsOpenGLExtensionSupported("GL_ARB_texture_env_combine") &&
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gfglIsOpenGLExtensionSupported("GL_ARB_texture_env_dot3") &&
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gfglIsOpenGLExtensionSupported("GL_ARB_imaging");
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_mapSupportedBool[BumpMapping] = bValueBump;
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}
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// Best supported features detection for the given specs of the frame buffer.
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bool GfglFeatures::detectBestSupport(int& nWidth, int& nHeight, int& nDepth,
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bool& bAlpha, bool& bFullScreen, bool& bStereoVision)
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bool& bAlpha, bool& bFullScreen, bool& bBumpMapping, bool& bStereoVision)
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{
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GfLogInfo("Detecting best supported features for a %dx%dx%d%s frame buffer.\n",
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nWidth, nHeight, nDepth, bFullScreen ? " full-screen" : "");
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@ -185,6 +194,7 @@ bool GfglFeatures::detectBestSupport(int& nWidth, int& nHeight, int& nDepth,
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int nAlphaChannel = bAlpha ? 1 : 0;
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int nCurrDepth = nDepth;
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int nFullScreen = bFullScreen ? 1 : 0;
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int nBump = bBumpMapping ? 1 : 0;
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int nStereoVision = bStereoVision ? 1 : 0;
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while (!pWinSurface && nFullScreen >= 0)
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@ -324,7 +334,7 @@ bool GfglFeatures::detectBestSupport(int& nWidth, int& nHeight, int& nDepth,
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}
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bool GfglFeatures::loadSupport(int &nWidth, int &nHeight, int &nDepth,
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bool &bAlpha, bool &bFullScreen, bool &bStereo, void* hparmConfig)
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bool &bAlpha, bool &bFullScreen, bool &bBump, bool &bStereo, void* hparmConfig)
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{
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// Clear support data.
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_mapSupportedBool.clear();
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@ -349,6 +359,9 @@ bool GfglFeatures::loadSupport(int &nWidth, int &nHeight, int &nDepth,
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bStereo =
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std::string(GfParmGetStr(hparm, GFSCR_SECT_GLDETSPECS, GFSCR_ATT_STEREOVISION, GFSCR_VAL_NO))
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== GFSCR_VAL_YES;
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bBump =
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std::string(GfParmGetStr(hparm, GFSCR_SECT_GLDETSPECS, GFSCR_ATT_BUMPMAPPING, GFSCR_VAL_NO))
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== GFSCR_VAL_YES;
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// Check that we have something supported, and return if not.
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if (nWidth == 0 || nHeight == 0 || nDepth == 0)
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@ -456,6 +469,14 @@ bool GfglFeatures::loadSupport(int &nWidth, int &nHeight, int &nDepth,
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else if (strStereoVision == GFSCR_VAL_NO)
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_mapSupportedBool[StereoVision] = false;
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// 11) Bump Mapping.
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const std::string strBumpMapping =
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GfParmGetStr(hparm, GFSCR_SECT_GLDETFEATURES, GFSCR_ATT_BUMPMAPPING, "");
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if (strTexComp == GFSCR_VAL_YES)
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_mapSupportedBool[BumpMapping] = true;
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else if (strTexComp == GFSCR_VAL_NO)
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_mapSupportedBool[BumpMapping] = false;
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// Close config file if we open it.
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if (!hparmConfig)
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closeConfigFile(hparm);
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@ -467,7 +488,7 @@ bool GfglFeatures::loadSupport(int &nWidth, int &nHeight, int &nDepth,
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}
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void GfglFeatures::storeSupport(int nWidth, int nHeight, int nDepth,
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bool bAlpha, bool bFullScreen, bool bStereo, void* hparmConfig)
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bool bAlpha, bool bFullScreen, bool bBump, bool bStereo, void* hparmConfig)
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{
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// Open the config file if not already done.
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void* hparm = hparmConfig ? hparmConfig : openConfigFile();
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@ -498,6 +519,8 @@ void GfglFeatures::storeSupport(int nWidth, int nHeight, int nDepth,
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bFullScreen ? GFSCR_VAL_YES : GFSCR_VAL_NO);
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GfParmSetStr(hparm, GFSCR_SECT_GLDETSPECS, GFSCR_ATT_STEREOVISION,
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bStereo ? GFSCR_VAL_YES : GFSCR_VAL_NO);
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GfParmSetStr(hparm, GFSCR_SECT_GLDETSPECS, GFSCR_ATT_BUMPMAPPING,
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bBump ? GFSCR_VAL_YES : GFSCR_VAL_NO);
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// Write new values (remove the ones with no value supported).
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// 1) Double-buffer.
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@ -559,6 +582,11 @@ void GfglFeatures::storeSupport(int nWidth, int nHeight, int nDepth,
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// 10) Stereo Vision
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GfParmSetStr(hparm, GFSCR_SECT_GLDETFEATURES, GFSCR_ATT_STEREOVISION,
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isSupported(StereoVision) ? GFSCR_VAL_YES : GFSCR_VAL_NO);
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// 11) Bump Mapping
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GfParmSetStr(hparm, GFSCR_SECT_GLDETFEATURES, GFSCR_ATT_BUMPMAPPING,
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isSupported(BumpMapping) ? GFSCR_VAL_YES : GFSCR_VAL_NO);
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}
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// Write new params to config file.
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@ -573,7 +601,7 @@ void GfglFeatures::storeSupport(int nWidth, int nHeight, int nDepth,
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}
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bool GfglFeatures::checkBestSupport(int nWidth, int nHeight, int nDepth,
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bool bAlpha, bool bFullScreen, bool bStereo, void* hparmConfig)
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bool bAlpha, bool bFullScreen, bool bBump, bool bStereo, void* hparmConfig)
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{
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// Open the config file if not already done.
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void* hparm = hparmConfig ? hparmConfig : openConfigFile();
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@ -581,9 +609,9 @@ bool GfglFeatures::checkBestSupport(int nWidth, int nHeight, int nDepth,
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// Get the frame buffer specs that are associated with the detected
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// Open GL features in the config file, if any.
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int nDetWidth, nDetHeight, nDetDepth;
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bool bDetFullScreen, bDetAlpha, bDetStereo;
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bool bDetFullScreen, bDetAlpha, bDetBump, bDetStereo;
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bool bPrevSupportFound =
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loadSupport(nDetWidth, nDetHeight, nDetDepth, bDetAlpha, bDetFullScreen, bDetStereo, hparm);
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loadSupport(nDetWidth, nDetHeight, nDetDepth, bDetAlpha, bDetFullScreen, bDetBump, bDetStereo, hparm);
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// Compare with the requested frame buffer specs
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// and run a new supported feature detection if any diffference.
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@ -597,11 +625,12 @@ bool GfglFeatures::checkBestSupport(int nWidth, int nHeight, int nDepth,
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bDetFullScreen = bFullScreen;
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bDetAlpha = bAlpha;
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bDetStereo = bStereo;
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bDetBump = bBump;
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bSupportFound =
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detectBestSupport(nDetWidth, nDetHeight, nDetDepth, bDetAlpha, bDetFullScreen, bDetStereo);
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detectBestSupport(nDetWidth, nDetHeight, nDetDepth, bDetAlpha, bDetFullScreen, bDetBump, bDetStereo);
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// Store support data in any case.
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storeSupport(nDetWidth, nDetHeight, nDetDepth, bDetAlpha, bDetFullScreen, bDetStereo, hparm);
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storeSupport(nDetWidth, nDetHeight, nDetDepth, bDetAlpha, bDetFullScreen, bDetBump, bDetStereo, hparm);
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// If frame buffer specs supported, update relevant user settings and restart.
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if (bSupportFound)
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@ -692,6 +721,8 @@ void GfglFeatures::dumpSupport() const
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GfLogInfo("\n");
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GfLogInfo(" Stereo Vision : %s\n",
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isSupported(StereoVision) ? "Yes" : "No");
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GfLogInfo(" Bump Mapping : %s\n",
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isSupported(BumpMapping) ? "Yes" : "No");
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}
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// Load the selected OpenGL features from the config file.
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@ -770,6 +801,13 @@ void GfglFeatures::loadSelection(void* hparmConfig)
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GFSCR_ATT_STEREOVISION_ENABLED))
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== GFSCR_ATT_STEREOVISION_ENABLED;
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// 11) Bump Mapping : load from config file.
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_mapSelectedBool[BumpMapping] =
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isSupported(BumpMapping)
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&& std::string(GfParmGetStr(hparm, GFSCR_SECT_GLSELFEATURES, GFSCR_ATT_BUMPMAPPING,
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GFSCR_ATT_BUMPMAPPING_ENABLED))
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== GFSCR_ATT_BUMPMAPPING_ENABLED;
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// Close config file if we open it.
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if (!hparmConfig)
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closeConfigFile(hparm);
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@ -810,6 +848,7 @@ void GfglFeatures::storeSelection(void* hparmConfig) const
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else
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GfParmRemove(hparm, GFSCR_SECT_GLSELFEATURES, GFSCR_ATT_MULTISAMPLINGSAMPLES);
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// Force 'best possible' mode for video initialization when anti-aliasing selected
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if (isSelected(MultiSampling))
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{
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@ -837,6 +876,10 @@ void GfglFeatures::storeSelection(void* hparmConfig) const
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isSelected(StereoVision)
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? GFSCR_ATT_STEREOVISION_ENABLED : GFSCR_ATT_STEREOVISION_DISABLED);
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GfParmSetStr(hparm, GFSCR_SECT_GLSELFEATURES, GFSCR_ATT_BUMPMAPPING,
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isSelected(BumpMapping)
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? GFSCR_ATT_BUMPMAPPING_ENABLED : GFSCR_ATT_BUMPMAPPING_DISABLED);
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// Write new params to config file.
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GfParmWriteFile(NULL, hparm, "Screen");
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@ -874,6 +917,7 @@ void GfglFeatures::dumpSelection() const
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GfLogInfo(" (%d samples)", getSelected(MultiSamplingSamples));
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GfLogInfo("\n");
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GfLogInfo(" Stereo vision : %s\n", isSelected(StereoVision) ? "On" : "Off");
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GfLogInfo(" Bump Mapping : %s\n", isSelected(BumpMapping) ? "On" : "Off");
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}
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// Bool features management.
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@ -66,7 +66,7 @@ class TGFCLIENT_API GfglFeatures
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// Check best supported OpenGL features, and store report to the config file
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// (default = GFSCR_CONF_FILE). May restart the game.
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bool checkBestSupport(int nWidth, int nHeight, int nDepth,
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bool bAlpha, bool bFullScreen, bool bStereo, void* hparmConfig = 0);
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bool bAlpha, bool bFullScreen, bool bBump, bool bStereo, void* hparmConfig = 0);
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// Detect standard supported features. Don't restart the game.
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// Precondiftion: SDL_setVideoMode(...)
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@ -99,6 +99,7 @@ class TGFCLIENT_API GfglFeatures
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TextureNonPowerOf2, // GL_ARB_texture_non_power_of_two, in case mipmapping needed.
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MultiTexturing, // GL_ARB_multitexture
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MultiSampling, // GL_ARB_multisample
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BumpMapping, // Bump Mapping
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StereoVision // StereoVision
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};
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void select(EFeatureBool eFeature, bool bSelected);
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@ -128,13 +129,13 @@ class TGFCLIENT_API GfglFeatures
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// Update supported OpenGL features according to the given frame buffer specs.
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bool detectBestSupport(int& nWidth, int& nHeight, int& nDepth,
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bool& bAlpha, bool& bStereo, bool& bFullScreen);
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bool& bAlpha, bool& bBump, bool& bStereo, bool& bFullScreen);
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bool loadSupport(int &nWidth, int &nHeight, int &nDepth,
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bool &bAlpha, bool &bFullScreen, bool &bStereo, void* hparmConfig = 0);
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bool &bAlpha, bool &bFullScreen, bool &bBump, bool &bStereo, void* hparmConfig = 0);
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void storeSupport(int nWidth, int nHeight, int nDepth,
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bool bAlpha, bool bFullScreen, bool bStereo, void* hparmConfig = 0);
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bool bAlpha, bool bFullScreen, bool bBump, bool bStereo, void* hparmConfig = 0);
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static void* openConfigFile();
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static void closeConfigFile(void* hparmConfig, bool bWrite = false);
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@ -122,6 +122,10 @@
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#define GFSCR_ATT_TEXTURECOMPRESSION_ENABLED "enabled"
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#define GFSCR_ATT_TEXTURECOMPRESSION_DISABLED "disabled"
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#define GFSCR_ATT_BUMPMAPPING "bump mapping"
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#define GFSCR_ATT_BUMPMAPPING_ENABLED "enabled"
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#define GFSCR_ATT_BUMPMAPPING_DISABLED "disabled"
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#define GFSCR_ATT_MAXTEXTURESIZE "max texture size"
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#define GFSCR_ATT_MULTITEXTURING "multi-texturing"
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@ -47,6 +47,16 @@ static int TextureCompLabelId;
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static int TextureCompLeftButtonId;
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static int TextureCompRightButtonId;
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// Bump Mapping.
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static const char *ABumpMappingTexts[] =
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{GFSCR_ATT_BUMPMAPPING_DISABLED, GFSCR_ATT_BUMPMAPPING_ENABLED};
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static const int NBumpMapping =
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sizeof(ABumpMappingTexts) / sizeof(ABumpMappingTexts[0]);
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static int NCurBumpMappingIndex = 0;
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static int BumpMappingLabelId;
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static int BumpMappingLeftButtonId;
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static int BumpMappingRightButtonId;
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// Max texture size (WARNING: the order in the list is important, do not change).
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static int AMaxTextureSizeTexts[] = {8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384};
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static int NMaxTextureSizes = sizeof(AMaxTextureSizeTexts) / sizeof(AMaxTextureSizeTexts[0]);
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@ -100,6 +110,9 @@ static void onAccept(void *)
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GfglFeatures::self().select(GfglFeatures::MultiSamplingSamples,
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(int)pow(2.0, (double)NCurMultiSampleIndex));
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GfglFeatures::self().select(GfglFeatures::BumpMapping, strcmp(ABumpMappingTexts[NCurBumpMappingIndex],
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GFSCR_ATT_BUMPMAPPING_ENABLED) ? false : true);
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// Store settings from the GL features layer to the screen.xml file.
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GfglFeatures::self().storeSelection();
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@ -161,6 +174,13 @@ static void changeMaxTextureSizeState(void *vp)
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GfuiLabelSetText(ScrHandle, MaxTextureSizeLabelId, valuebuf);
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}
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// Toggle texture compression state enabled/disabled.
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static void changeBumpMappingState(void *vp)
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{
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NCurBumpMappingIndex = (NCurBumpMappingIndex + (int)(long)vp + NBumpMapping) % NBumpMapping;
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GfuiLabelSetText(ScrHandle, BumpMappingLabelId, ABumpMappingTexts[NCurBumpMappingIndex]);
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}
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static void onActivate(void * /* dummy */)
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{
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GfuiEnable(ScrHandle, MultiSampleRightButtonId, GFUI_DISABLE);
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GfuiLabelSetText(ScrHandle, MultiSampleLabelId, "Not supported");
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}
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// Initialize current state and GUI from the GL features layer.
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// 6) Bump Mapping.
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if (GfglFeatures::self().isSupported(GfglFeatures::BumpMapping))
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{
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const char *pszBumpMapping =
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GfglFeatures::self().isSelected(GfglFeatures::BumpMapping)
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? GFSCR_ATT_BUMPMAPPING_ENABLED : GFSCR_ATT_BUMPMAPPING_DISABLED;
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for (i = 0; i < NBumpMapping; i++)
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{
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if (!strcmp(pszBumpMapping, ABumpMappingTexts[i]))
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{
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NCurBumpMappingIndex = i;
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break;
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}
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}
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GfuiLabelSetText(ScrHandle, BumpMappingLabelId,
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ABumpMappingTexts[NCurBumpMappingIndex]);
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}
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else
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{
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GfuiEnable(ScrHandle, BumpMappingLeftButtonId, GFUI_DISABLE);
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GfuiEnable(ScrHandle, BumpMappingRightButtonId, GFUI_DISABLE);
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GfuiLabelSetText(ScrHandle, BumpMappingLabelId, "Not supported");
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}
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}
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// OpenGL menu
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changeMultiSampleState);
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MultiSampleLabelId = GfuiMenuCreateLabelControl(ScrHandle,hparmMenu,"MultiSampleLabel");
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// Bump Mapping.
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BumpMappingLeftButtonId =
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GfuiMenuCreateButtonControl(ScrHandle, hparmMenu, "BumpMappingLeftArrowButton", (void*)-1,
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changeBumpMappingState);
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BumpMappingRightButtonId =
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GfuiMenuCreateButtonControl(ScrHandle, hparmMenu, "BumpMappingRightArrowButton", (void*)+1,
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changeBumpMappingState);
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BumpMappingLabelId = GfuiMenuCreateLabelControl(ScrHandle,hparmMenu,"BumpMappingLabel");
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GfuiMenuCreateButtonControl(ScrHandle,hparmMenu,"ApplyButton",NULL, onAccept);
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GfuiMenuCreateButtonControl(ScrHandle,hparmMenu,"CancelButton",prevMenu, GfuiScreenActivate);
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