New cool version of Torcs-NG simple web page by Eckhard + updated release process and added next releases contents
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@342 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 42ba3bed81aac062d200169f50c74fe6253ed10f Former-commit-id: a430ea1a68426968eb43686765276d6846ac65a5
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
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<html><head>
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<meta content="text/html; charset=ISO-8859-1" http-equiv="content-type"><title>Torcs-NG : The Open Racing Car Simulator - Next Generation</title>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml"><head>
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<title>Torcs-NG : The Open Racing Car Simulator - Next Generation</title><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
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<meta http-equiv="imagetoolbar" content="no" />
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<meta http-equiv="content-language" content="en" />
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<meta name="language" content="en" />
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<meta name="robots" content="INDEX,follow" />
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<meta name="Keywords" content="torcs, torcs-ng ,racing game, race, game, cars, racing cars, simulation, 3d, open source, design, laps, tracks, development" />
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<meta name="Description" content="Torcs-NG is a fork of The famous Open Racing Car Simulator Torcs" />
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<meta name="revisit-after" content="28 Days" />
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<link rel="shortcut icon" href="favicon.png" type="image/x-icon" />
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<link rel="stylesheet" href="src/torcs-ng.css" type="text/css" media="screen" /></head>
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<meta http-equiv="CONTENT-TYPE" content="text/html; charset=utf-8"><meta name="GENERATOR" content="OpenOffice.org 2.2 (Linux)"><meta name="CREATED" content="20080922;22021200"><meta name="CHANGED" content="20081005;16540800"><style type="text/css">
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<!--
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@page { size: 21cm 29.7cm; margin: 2cm }
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P { margin-bottom: 0.21cm }
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--> </style></head>
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<body>
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<a href="http://sourceforge.net"></a><a href="http://sourceforge.net">
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</a>
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<p style="margin-bottom: 0cm; font-weight: bold; text-align: center;"><big><big><span style="font-style: italic; color: red;">Work in progress ... soon the complete version</span></big></big></p><p style="margin-bottom: 0cm; font-weight: bold;"><big><big></big></big></p><p style="margin-bottom: 0cm; font-weight: bold;"><big><big>Welcome
|
||||
to Torcs-NG, the Torcs
|
||||
laboratory !</big></big></p>
|
||||
<p style="margin-bottom: 0cm;"></p>
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||||
<p style="margin-bottom: 0cm;">Torcs-NG is a fork of <a href="http://www.torcs.org">The famous Open
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||||
Racing Car Simulator "Torcs"</a>, but it does not any pretend
|
||||
to replace it. It's main goal is simply to host <span style="font-weight: bold;">experimental</span>
|
||||
developpements inside Torcs, while trying to follow as closely as
|
||||
possible its release and evolution stream ...</p>
|
||||
<p style="margin-bottom: 0cm;">In other words,
|
||||
Torcs-NG is the place :</p>
|
||||
<ul>
|
||||
<li>
|
||||
<p style="margin-bottom: 0cm;">where developpers can
|
||||
try their ideas and have efery chance to get them released to the
|
||||
end-users (<span style="font-weight: bold;">democracy</span>
|
||||
is the main principle ruling the dev team),</p>
|
||||
</li>
|
||||
<li>
|
||||
<p style="margin-bottom: 0cm;">where end-users can
|
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enjoy the completion of these ideas and give their opinion about it,
|
||||
and/or make new suggestions.</p>
|
||||
<p style="margin-bottom: 0cm;"></p>
|
||||
</li>
|
||||
<div id="header-image"><img src="pic/torcs-ng-header.jpg" alt="TORCS-NG - The Open Racing Car Simulator - Next Generation" /></div>
|
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<ul id="navigation">
|
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<li><a href="#1">» Welcome</a></li>
|
||||
<li><a href="#2">» Contribute</a></li>
|
||||
<li><a href="#3">» Release process</a></li>
|
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<li><a href="#4">» Links & Lists</a></li>
|
||||
</ul>
|
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<p style="margin-bottom: 0cm;">So, if you find your or
|
||||
some people's
|
||||
Torcs patch proposals don't integrate the official release as quickly
|
||||
as you would have loved, you have reached the right place !</p>
|
||||
<p style="margin-bottom: 0cm;"></p>
|
||||
<hr style="width: 100%; height: 2px;">
|
||||
<p style="margin-bottom: 0cm;"></p>
|
||||
<p style="margin-bottom: 0cm;"><big><big style="font-weight: bold;">How to contribute</big></big><br>
|
||||
</p>
|
||||
<p style="margin-bottom: 0cm;">You can contribute to
|
||||
Torcs-NG as an
|
||||
"end-user" or/and as a "developper" :</p>
|
||||
<ul>
|
||||
<li>
|
||||
<p style="margin-bottom: 0cm;">as an end-user (check <a href="http://sourceforge.net/project/showfiles.php?group_id=239111">the
|
||||
Download page in SF.net</a> for how to get source / binary
|
||||
releases) :</p>
|
||||
<ul>
|
||||
<li>
|
||||
<p style="margin-bottom: 0cm;">help the dev team
|
||||
to test pre-releases,</p>
|
||||
</li>
|
||||
<li>
|
||||
<p style="margin-bottom: 0cm;">suggest
|
||||
improvements, express your support or disgust about changes,</p>
|
||||
</li>
|
||||
<li>
|
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<p style="margin-bottom: 0cm;">ask questions about
|
||||
compilation / build from source problems,</p>
|
||||
</li>
|
||||
<li>
|
||||
<p style="margin-bottom: 0cm;">...</p>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
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<p style="margin-bottom: 0cm;"> all through the user
|
||||
mailing list
|
||||
: <a href="mailto:torcs-ng-users@lists.sourceforge.net">torcs-ng-users@lists.sourceforge.net</a></p>
|
||||
<ul>
|
||||
<li value="1">
|
||||
<p style="margin-bottom: 0cm;">as a developper (see <a href="http://sourceforge.net/svn/?group_id=239111">the Code
|
||||
menu in SF.net</a> for how to get the source tree from the
|
||||
Subversion repository) :</p>
|
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<ul>
|
||||
<li>
|
||||
<p style="margin-bottom: 0cm;">as guest
|
||||
contributor, you may propose your adds/improvements as <span style="font-weight: bold;">patches</span> (patch files
|
||||
built via diff -Naur or equivalent) against the latest source tree, and
|
||||
send them to us as attached files through the devel mailing list (<a href="mailto:torcs-ng-devel@lists.sourceforge.net">torcs-ng-devel@lists.sourceforge.net</a>)
|
||||
or the <a href="http://sourceforge.net/tracker/?group_id=239111">tracker</a>
|
||||
; you don't have write access yet to the SVN repository, but it's up to
|
||||
|
||||
<div id="content">
|
||||
|
||||
<a name="1"><h1>Welcome to Torcs-NG, the Torcs laboratory!</h1></a>
|
||||
<p>TORCS-NG
|
||||
is a fork of the famous racing car simulator TORCS, aiming to implement
|
||||
exciting new features, cars, tracks and AI opponents to make a more
|
||||
enjoyable game for you, the player :)</p>
|
||||
<p>In other words, Torcs-NG is the place:</p>
|
||||
<ul>
|
||||
<li>Where developers can try their ideas and have every chance to get them released to the end-users
|
||||
(<strong>democracy</strong> is the main principle ruling the dev team),</li>
|
||||
<li>where end-users can enjoy the completion of these ideas and give their opinion about it, and/or make new suggestions.</li>
|
||||
</ul>
|
||||
<p>So,
|
||||
if you find your or some people's Torcs patch proposals don't integrate
|
||||
the official release as quickly as you would have loved, you have
|
||||
reached the right place !</p>
|
||||
|
||||
<a name="2"><h1>How to contribute</h1></a>
|
||||
<p>You can contribute to Torcs-NG as an "end-user" or/and as a "developer":</p>
|
||||
<ul>
|
||||
<li>As an end-user (check <a href="http://sourceforge.net/project/showfiles.php?group_id=239111">the Download page in SF.net</a> for how to get source/ binary releases):
|
||||
<ul>
|
||||
<li>Help the dev team to test pre-releases</li>
|
||||
<li>Suggest improvements, express your support or disgust about changes</li>
|
||||
<li>Ask questions about compilation / build from source problems</li>
|
||||
<li>...</li>
|
||||
</ul>
|
||||
all through the user mailing list: <a href="mailto:torcs-ng-users@lists.sourceforge.net">torcs-ng-users@lists.sourceforge.net</a></li>
|
||||
<li>as a developer (see <a href="http://sourceforge.net/svn/?group_id=239111">the Code menu in SF.net</a> for how to get the source tree from the Subversion repository):
|
||||
<ul>
|
||||
<li>as guest contributor, you may propose your adds/improvements as <strong>patches</strong> (patch files built via diff -Naur or equivalent) against the latest source tree,
|
||||
and send them to us as attached files through the devel mailing list (<a href="mailto:torcs-ng-devel@lists.sourceforge.net">torcs-ng-devel@lists.sourceforge.net</a>)
|
||||
or the <a href="http://sourceforge.net/tracker/?group_id=239111">tracker</a>;
|
||||
you don't have write access yet to the SVN repository, but it's up to
|
||||
you to prove us your skills and innovation ability as a programmer, a
|
||||
software architect, an artist, ... as well as your self-discipline in
|
||||
software architect, an artist, ...as well as your self-discipline in
|
||||
testing ;-) ... and that way, you may enter step by step in the dev.
|
||||
team ...</p>
|
||||
</li>
|
||||
<li>
|
||||
<p style="margin-bottom: 0cm;">as a registered
|
||||
developper, you now have write access to the SVN repository ; but the
|
||||
preferred way for submitting adds/improvements is still the patch, as
|
||||
it can be easily tested and reviewed by anyone whatever the status of
|
||||
its working copy of the source tree ; once the dev. team, through
|
||||
discussions, peer reviews and tests, has democratically decided to
|
||||
integrate the patch, you can at last commit your changes to the
|
||||
repository !</p>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<p style="margin-bottom: 0cm;"><br>
|
||||
</p>
|
||||
<p style="margin-bottom: 0cm;">Your contribution to
|
||||
Torcs-NG may take
|
||||
place in many domains :</p>
|
||||
<ul>
|
||||
<li value="1">
|
||||
<p style="margin-bottom: 0cm;">the core code itself,
|
||||
and its numerous subjects : user interface, physics engine, 3D graphics
|
||||
engine, race managment, input device related code, file formats, ... to
|
||||
enhance, optimize, make more up-to-date, fix bugs, port to another
|
||||
platform ... </p>
|
||||
</li>
|
||||
<li>
|
||||
<p style="margin-bottom: 0cm;">the robot(s) code (AI
|
||||
racing),</p>
|
||||
</li>
|
||||
<li>
|
||||
<p style="margin-bottom: 0cm;">the cars design or
|
||||
tuning,</p>
|
||||
</li>
|
||||
<li>
|
||||
<p style="margin-bottom: 0cm;">the tracks design,</p>
|
||||
</li>
|
||||
<li>
|
||||
<p style="margin-bottom: 0cm;">the documentation,</p>
|
||||
</li>
|
||||
<li>
|
||||
<p style="margin-bottom: 0cm;">the web site (there's
|
||||
still some work ;-),</p>
|
||||
</li>
|
||||
<li>
|
||||
<p style="margin-bottom: 0cm;">... feel free to
|
||||
suggest ...</p>
|
||||
</li>
|
||||
</ul>
|
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<p style="margin-bottom: 0cm;"></p>
|
||||
<hr style="width: 100%; height: 2px;">
|
||||
<p style="margin-bottom: 0cm;"><br>
|
||||
</p>
|
||||
<p style="margin-bottom: 0cm; font-weight: bold;"><big><big>Torcs-NG
|
||||
release process</big></big></p>
|
||||
<p style="margin-bottom: 0cm;"><br>
|
||||
</p>
|
||||
<p style="margin-bottom: 0cm;">Torcs-NG will generally
|
||||
follow Torcs
|
||||
release stream : a new release, with the same identifier (ex: 1.3.1),
|
||||
will normally be published in the weeks after each Torcs release. It
|
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will contain the whole Torcs release, plus the whole bunch of adds we
|
||||
maintain. But
|
||||
other intermediate releases could also be published if improvements
|
||||
commited to the trunk since last one would justify it, and of course
|
||||
if Torcs wouldn't have issued a new release meanwhile.</p>
|
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<p style="margin-bottom: 0cm;">As already said, the
|
||||
content of each
|
||||
release will be <span style="font-weight: bold;">democratically</span>
|
||||
decided inside the dev. team.
|
||||
Stability and bug freeness is not our first purpose, but it's just
|
||||
the second one : modifications that are not really completed, well
|
||||
tested or that may degrade the simulation realism, some other
|
||||
essential feature or performance, or the end-user gaming experience
|
||||
won't be released (unless they are of great interest and can be
|
||||
completly switched off through some run-time user action).</p>
|
||||
<p style="margin-bottom: 0cm;">For the moment, the
|
||||
supported platforms are Linux (x86, x86_64) and 32 bit Windows XP, but
|
||||
any volunteer is welcome for any other ... as Torcs is known
|
||||
to work on Linux PPC, FreeBSD, MacOSX and Windows Vista.</p><p style="margin-bottom: 0cm;"></p>
|
||||
<hr style="width: 100%; height: 2px;">
|
||||
<p style="margin-bottom: 0cm; font-weight: bold;"><big><big>Links</big></big></p>
|
||||
<br>
|
||||
<a href="http://www.torcs.org">Torcs : The Open
|
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Racing Car Simulator</a> and <a href="http://sourceforge.net/projects/torcs">its project
|
||||
page at SF.net</a><br>
|
||||
<br>
|
||||
<a href="mailto:torcs-ng-devel@lists.sourceforge.net">Torcs-NG
|
||||
developpers mailing list</a> and its <a href="http://sourceforge.net/mailarchive/forum.php?forum_name=torcs-ng-devel">archives</a><br>
|
||||
<br>
|
||||
<a href="mailto:torcs-ng-users@lists.sourceforge.net">Torcs-NG
|
||||
users mailing list</a> and its <a href="http://sourceforge.net/mailarchive/forum.php?forum_name=torcs-ng-users">archives</a><br>
|
||||
<br>
|
||||
<a href="http://sourceforge.net/svn/?group_id=239111">Torcs-NG
|
||||
SVN repository HOW-TO</a> and <a href="http://torcs-ng.svn.sourceforge.net">on-line browser</a><br>
|
||||
<br>
|
||||
<a href="http://torcs-ng.svn.sourceforge.net/viewvc/torcs-ng/trunk">Build
|
||||
and install Torcs-NG</a> (look at README.* and INSTALL.* files)<br><br>
|
||||
<hr style="width: 100%; height: 2px;"><br><table style="text-align: left; width: 100%;" border="1" cellpadding="2" cellspacing="2"><tbody><tr><td style="text-align: right;"><a href="http://sourceforge.net/">
|
||||
<img src="http://sflogo.sourceforge.net/sflogo.php?group_id=239111&type=7" alt="SourceForge.net Logo" border="0" height="62" width="210"></a><a href="http://sourceforge.net/">
|
||||
</a></td></tr></tbody></table>
|
||||
<a href="http://sourceforge.net">
|
||||
</a><br>
|
||||
<p style="margin-bottom: 0cm;"></p>
|
||||
team...</li>
|
||||
<li>as
|
||||
a registered developer, you now have write access to the SVN
|
||||
repository; but the preferred way for submitting adds/improvements is
|
||||
still the patch, as it can be easily tested and reviewed by anyone
|
||||
whatever the status of its working copy of the source tree; once the
|
||||
dev. team, through discussions, peer reviews and tests, has
|
||||
democratically decided to integrate the patch, you can at last commit
|
||||
your changes to the repository!</li>
|
||||
</ul>
|
||||
</li></ul>
|
||||
<p> <br />Your contribution to Torcs-NG may take place in many domains:</p>
|
||||
<ul>
|
||||
<li>The
|
||||
core code itself, and its numerous subjects : user interface, physics
|
||||
engine, 3D graphics engine, race managment, input device related code,
|
||||
file formats, ...to enhance, optimize, make more up-to-date, fix bugs,
|
||||
port to another platform...</li>
|
||||
<li>The robot(s) code (AI racing)</li>
|
||||
<li>The cars design or tuning</li>
|
||||
<li>The tracks design</li>
|
||||
<li>The documentation</li>
|
||||
<li>Feel free to suggest...</li>
|
||||
</ul>
|
||||
|
||||
<a name="3"><h1>Torcs-NG release process</h1></a>
|
||||
<p>Torcs-NG
|
||||
won't follow Torcs release stream : we plan to adopt a pace of at
|
||||
least 1 or 2 releases a year, and to simply integrate all
|
||||
interesting changes / fixes that Torcs would have released
|
||||
meanwhile.</p>
|
||||
<p>As already said, the content of each release will be <strong>democratically</strong>
|
||||
decided inside the dev team. Stability and bug freeness is not our
|
||||
first purpose, but it's just the second one: modifications that are not
|
||||
really completed, well tested or that may degrade the simulation
|
||||
realism, some other essential feature or performance, or the end-user
|
||||
gaming experience won't be released (unless they are of great interest
|
||||
and can be completely switched off through some run-time user action).</p>For
|
||||
the moment, the supported platforms are Linux (x86, x86_64) and 32 bit
|
||||
Windows XP and Vista, but any volunteer is welcome for any other... as
|
||||
Torcs is known to work on Linux PPC, FreeBSD and MacOS X.<br /><br /><p>Next release (may be by the end of 2008) will include at least :</p><ul><li>3 exciting <span style="font-weight: bold;">new tracks</span> and 3 visually improved ones,</li><li>improved textures for many cars,</li><li>2 amazing new car sets by Andrew Sumner : <span style="font-weight: bold;">SuperCars</span> and <span style="font-weight: bold;">36 GP</span>,</li><li>a new TRB<span style="font-weight: bold;"> first-class robot</span> for these cars, and many others (at last a real AI opponent !),</li><li>animated driver by Andrew Sumner on some cars, 3D wheels for many cars by Eric Espie,</li><li>and more ...</li></ul><br />And with the following release (next year) :<br /><ul><li>you will enjoy <span style="font-weight: bold;">network racing</span> : race against your friends over the internet,</li><li>you will feel the cars in your hands with <span style="font-weight: bold;">force feedback</span>,</li><li>and more ...</li></ul>
|
||||
|
||||
<a name="4"><h1>Links & Lists</h1></a>
|
||||
<ul>
|
||||
<li><a href="http://www.torcs.org">Torcs: The Open Racing Car Simulator</a> and
|
||||
<a href="http://sourceforge.net/projects/torcs">its project page at SF.net</a></li>
|
||||
<li><a href="mailto:torcs-ng-devel@lists.sourceforge.net">Torcs-NG developers mailing list</a> and its
|
||||
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=torcs-ng-devel">archives</a></li>
|
||||
<li><a href="mailto:torcs-ng-users@lists.sourceforge.net">Torcs-NG users mailing list</a> and its
|
||||
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=torcs-ng-users">archives</a></li>
|
||||
<li><a href="http://sourceforge.net/svn/?group_id=239111">Torcs-NG SVN repository HOW-TO</a> and
|
||||
<a href="http://torcs-ng.svn.sourceforge.net">on-line browser</a></li>
|
||||
<li><a href="http://torcs-ng.svn.sourceforge.net/viewvc/torcs-ng/trunk">Build and install Torcs-NG</a> (look at INSTALL files)</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div id="sourceforge">
|
||||
<a href="http://sourceforge.net/" target=""><img src="pic/sf-logo.png" alt="TORCS-NG is brought to you by SOURCEFORGE.NET - Open Source Software" /></a>
|
||||
</div>
|
||||
</body></html>
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doc/website/pic/torcs-ng-header.jpg
Normal file
BIN
doc/website/pic/torcs-ng-header.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 41 KiB |
22
doc/website/src/torcs-ng.css
Normal file
22
doc/website/src/torcs-ng.css
Normal file
|
@ -0,0 +1,22 @@
|
|||
body,html { background:#333; margin:0; padding:0;
|
||||
font:14px/20px normal normal "Lucida Sans","Lucida Sans Unicode","Lucida Grande",Lucida,sans-serif; color:#ddd;
|
||||
scrollbar-base-color:#9C1008; scrollbar-track-color:#9C1008; scrollbar-face-color:#9C1008; scrollbar-highlight-color:#E8BB56;
|
||||
scrollbar-3d-light-color:#1B3763; scrollbar-darkshadow-color:#9C1008; scrollbar-shadow-color:#6F0B07; scrollbar-arrow-color:#E8BB56; }
|
||||
img { border:none; }
|
||||
form { padding:0; margin:0; }
|
||||
a { color:#fff; }
|
||||
|
||||
#navigation { margin:0; padding:0; background-color:#666; padding:4px 0; border-top:#ccc 1px solid; border-bottom:#000 2px solid; }
|
||||
#navigation li { display:inline; margin: 0 0 0 48px; }
|
||||
#navigation a { text-decoration:none; }
|
||||
|
||||
#content { width:900px; margin:0 0 0 48px; }
|
||||
#content h1 { padding:24px 0 8px 0; margin:0; color:#fc0;
|
||||
font:20px/24px normal normal Verdana,"Bitstream Vera Sans","DejaVu Sans","Liberation Sans",Geneva,sans-serif; font-weight:bold; }
|
||||
#content p { padding:0; margin:0 0 8px 0; }
|
||||
#content ul { line-height:20px; margin:0; padding:0 0 0 16px; }
|
||||
#content ul li { text-align:left; font-weight:normal; margin:0 0 4px 0; padding:0;}
|
||||
|
||||
#sourceforge { background:#ff8000 url(../pic/sf-bg.jpg) repeat-x; height:84px; text-align:center; width:auto; margin: 64px 0 0 0; overflow:hidden; }
|
||||
#header-image { background:#666 url(../pic/torcs-ng-bg.jpg) repeat-x; height:168px; width:auto; }
|
||||
|
Loading…
Reference in a new issue