New cool version of Torcs-NG simple web page by Eckhard + updated release process and added next releases contents

git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@342 30fe4595-0a0c-4342-8851-515496e4dcbd

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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
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<meta content="text/html; charset=ISO-8859-1" http-equiv="content-type"><title>Torcs-NG : The Open Racing Car Simulator - Next Generation</title>
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<title>Torcs-NG : The Open Racing Car Simulator - Next Generation</title><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
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<meta name="Description" content="Torcs-NG is a fork of The famous Open Racing Car Simulator Torcs" />
<meta name="revisit-after" content="28 Days" />
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<body>
<a href="http://sourceforge.net"></a><a href="http://sourceforge.net">
</a>
<p style="margin-bottom: 0cm; font-weight: bold; text-align: center;"><big><big><span style="font-style: italic; color: red;">Work in progress ... soon the complete version</span></big></big></p><p style="margin-bottom: 0cm; font-weight: bold;"><big><big></big></big></p><p style="margin-bottom: 0cm; font-weight: bold;"><big><big>Welcome
to Torcs-NG, the Torcs
laboratory !</big></big></p>
<p style="margin-bottom: 0cm;"></p>
<p style="margin-bottom: 0cm;">Torcs-NG is a fork of <a href="http://www.torcs.org">The famous Open
Racing Car Simulator "Torcs"</a>, but it does not any pretend
to replace it. It's main goal is simply to host <span style="font-weight: bold;">experimental</span>
developpements inside Torcs, while trying to follow as closely as
possible its release and evolution stream ...</p>
<p style="margin-bottom: 0cm;">In other words,
Torcs-NG is the place :</p>
<ul>
<li>
<p style="margin-bottom: 0cm;">where developpers can
try their ideas and have efery chance to get them released to the
end-users (<span style="font-weight: bold;">democracy</span>
is the main principle ruling the dev team),</p>
</li>
<li>
<p style="margin-bottom: 0cm;">where end-users can
enjoy the completion of these ideas and give their opinion about it,
and/or make new suggestions.</p>
<p style="margin-bottom: 0cm;"></p>
</li>
<div id="header-image"><img src="pic/torcs-ng-header.jpg" alt="TORCS-NG - The Open Racing Car Simulator - Next Generation" /></div>
<ul id="navigation">
<li><a href="#1">» Welcome</a></li>
<li><a href="#2">» Contribute</a></li>
<li><a href="#3">» Release process</a></li>
<li><a href="#4">» Links &amp; Lists</a></li>
</ul>
<p style="margin-bottom: 0cm;">So, if you find your or
some people's
Torcs patch proposals don't integrate the official release as quickly
as you would have loved, you have reached the right place !</p>
<p style="margin-bottom: 0cm;"></p>
<hr style="width: 100%; height: 2px;">
<p style="margin-bottom: 0cm;"></p>
<p style="margin-bottom: 0cm;"><big><big style="font-weight: bold;">How to contribute</big></big><br>
</p>
<p style="margin-bottom: 0cm;">You can contribute to
Torcs-NG as an
"end-user" or/and as a "developper" :</p>
<ul>
<li>
<p style="margin-bottom: 0cm;">as an end-user (check <a href="http://sourceforge.net/project/showfiles.php?group_id=239111">the
Download page in SF.net</a> for how to get source / binary
releases) :</p>
<ul>
<li>
<p style="margin-bottom: 0cm;">help the dev team
to test pre-releases,</p>
</li>
<li>
<p style="margin-bottom: 0cm;">suggest
improvements, express your support or disgust about changes,</p>
</li>
<li>
<p style="margin-bottom: 0cm;">ask questions about
compilation / build from source problems,</p>
</li>
<li>
<p style="margin-bottom: 0cm;">...</p>
</li>
</ul>
</li>
</ul>
<p style="margin-bottom: 0cm;"> all through the user
mailing list
: <a href="mailto:torcs-ng-users@lists.sourceforge.net">torcs-ng-users@lists.sourceforge.net</a></p>
<ul>
<li value="1">
<p style="margin-bottom: 0cm;">as a developper (see <a href="http://sourceforge.net/svn/?group_id=239111">the Code
menu in SF.net</a> for how to get the source tree from the
Subversion repository) :</p>
<ul>
<li>
<p style="margin-bottom: 0cm;">as guest
contributor, you may propose your adds/improvements as <span style="font-weight: bold;">patches</span> (patch files
built via diff -Naur or equivalent) against the latest source tree, and
send them to us as attached files through the devel mailing list (<a href="mailto:torcs-ng-devel@lists.sourceforge.net">torcs-ng-devel@lists.sourceforge.net</a>)
or the <a href="http://sourceforge.net/tracker/?group_id=239111">tracker</a>
; you don't have write access yet to the SVN repository, but it's up to
<div id="content">
<a name="1"><h1>Welcome to Torcs-NG, the Torcs laboratory!</h1></a>
<p>TORCS-NG
is a fork of the famous racing car simulator TORCS, aiming to implement
exciting new features, cars, tracks and AI opponents to make a more
enjoyable game for you, the player :)</p>
<p>In other words, Torcs-NG is the place:</p>
<ul>
<li>Where developers can try their ideas and have every chance to get them released to the end-users
(<strong>democracy</strong> is the main principle ruling the dev team),</li>
<li>where end-users can enjoy the completion of these ideas and give their opinion about it, and/or make new suggestions.</li>
</ul>
<p>So,
if you find your or some people's Torcs patch proposals don't integrate
the official release as quickly as you would have loved, you have
reached the right place !</p>
<a name="2"><h1>How to contribute</h1></a>
<p>You can contribute to Torcs-NG as an "end-user" or/and as a "developer":</p>
<ul>
<li>As an end-user (check <a href="http://sourceforge.net/project/showfiles.php?group_id=239111">the Download page in SF.net</a> for how to get source/ binary releases):
<ul>
<li>Help the dev team to test pre-releases</li>
<li>Suggest improvements, express your support or disgust about changes</li>
<li>Ask questions about compilation / build from source problems</li>
<li>...</li>
</ul>
all through the user mailing list: <a href="mailto:torcs-ng-users@lists.sourceforge.net">torcs-ng-users@lists.sourceforge.net</a></li>
<li>as a developer (see <a href="http://sourceforge.net/svn/?group_id=239111">the Code menu in SF.net</a> for how to get the source tree from the Subversion repository):
<ul>
<li>as guest contributor, you may propose your adds/improvements as <strong>patches</strong> (patch files built via diff -Naur or equivalent) against the latest source tree,
and send them to us as attached files through the devel mailing list (<a href="mailto:torcs-ng-devel@lists.sourceforge.net">torcs-ng-devel@lists.sourceforge.net</a>)
or the <a href="http://sourceforge.net/tracker/?group_id=239111">tracker</a>;
you don't have write access yet to the SVN repository, but it's up to
you to prove us your skills and innovation ability as a programmer, a
software architect, an artist, ... as well as your self-discipline in
software architect, an artist, ...as well as your self-discipline in
testing ;-) ... and that way, you may enter step by step in the dev.
team ...</p>
</li>
<li>
<p style="margin-bottom: 0cm;">as a registered
developper, you now have write access to the SVN repository ; but the
preferred way for submitting adds/improvements is still the patch, as
it can be easily tested and reviewed by anyone whatever the status of
its working copy of the source tree ; once the dev. team, through
discussions, peer reviews and tests, has democratically decided to
integrate the patch, you can at last commit your changes to the
repository !</p>
</li>
</ul>
</li>
</ul>
<p style="margin-bottom: 0cm;"><br>
</p>
<p style="margin-bottom: 0cm;">Your contribution to
Torcs-NG may take
place in many domains :</p>
<ul>
<li value="1">
<p style="margin-bottom: 0cm;">the core code itself,
and its numerous subjects : user interface, physics engine, 3D graphics
engine, race managment, input device related code, file formats, ... to
enhance, optimize, make more up-to-date, fix bugs, port to another
platform ... </p>
</li>
<li>
<p style="margin-bottom: 0cm;">the robot(s) code (AI
racing),</p>
</li>
<li>
<p style="margin-bottom: 0cm;">the cars design or
tuning,</p>
</li>
<li>
<p style="margin-bottom: 0cm;">the tracks design,</p>
</li>
<li>
<p style="margin-bottom: 0cm;">the documentation,</p>
</li>
<li>
<p style="margin-bottom: 0cm;">the web site (there's
still some work ;-),</p>
</li>
<li>
<p style="margin-bottom: 0cm;">... feel free to
suggest ...</p>
</li>
</ul>
<p style="margin-bottom: 0cm;"></p>
<hr style="width: 100%; height: 2px;">
<p style="margin-bottom: 0cm;"><br>
</p>
<p style="margin-bottom: 0cm; font-weight: bold;"><big><big>Torcs-NG
release process</big></big></p>
<p style="margin-bottom: 0cm;"><br>
</p>
<p style="margin-bottom: 0cm;">Torcs-NG will generally
follow Torcs
release stream : a new release, with the same identifier (ex: 1.3.1),
will normally be published in the weeks after each Torcs release. It
will contain the whole Torcs release, plus the whole bunch of adds we
maintain. But
other intermediate releases could also be published if improvements
commited to the trunk since last one would justify it, and of course
if Torcs wouldn't have issued a new release meanwhile.</p>
<p style="margin-bottom: 0cm;">As already said, the
content of each
release will be <span style="font-weight: bold;">democratically</span>
decided inside the dev. team.
Stability and bug freeness is not our first purpose, but it's just
the second one : modifications that are not really completed, well
tested or that may degrade the simulation realism, some other
essential feature or performance, or the end-user gaming experience
won't be released (unless they are of great interest and can be
completly switched off through some run-time user action).</p>
<p style="margin-bottom: 0cm;">For the moment, the
supported platforms are Linux (x86, x86_64) and 32 bit Windows XP, but
&nbsp;any volunteer is welcome for any other ... as Torcs is known
to work on&nbsp;Linux PPC, FreeBSD, MacOSX and Windows Vista.</p><p style="margin-bottom: 0cm;"></p>
<hr style="width: 100%; height: 2px;">
<p style="margin-bottom: 0cm; font-weight: bold;"><big><big>Links</big></big></p>
<br>
<a href="http://www.torcs.org">Torcs : The Open
Racing Car Simulator</a>&nbsp;and <a href="http://sourceforge.net/projects/torcs">its project
page at SF.net</a><br>
<br>
<a href="mailto:torcs-ng-devel@lists.sourceforge.net">Torcs-NG
developpers mailing list</a> and its <a href="http://sourceforge.net/mailarchive/forum.php?forum_name=torcs-ng-devel">archives</a><br>
<br>
<a href="mailto:torcs-ng-users@lists.sourceforge.net">Torcs-NG
users mailing list</a> and its <a href="http://sourceforge.net/mailarchive/forum.php?forum_name=torcs-ng-users">archives</a><br>
<br>
<a href="http://sourceforge.net/svn/?group_id=239111">Torcs-NG
SVN repository HOW-TO</a> and <a href="http://torcs-ng.svn.sourceforge.net">on-line browser</a><br>
<br>
<a href="http://torcs-ng.svn.sourceforge.net/viewvc/torcs-ng/trunk">Build
and install Torcs-NG</a> (look at README.* and INSTALL.* files)<br><br>
<hr style="width: 100%; height: 2px;"><br><table style="text-align: left; width: 100%;" border="1" cellpadding="2" cellspacing="2"><tbody><tr><td style="text-align: right;"><a href="http://sourceforge.net/">
<img src="http://sflogo.sourceforge.net/sflogo.php?group_id=239111&amp;type=7" alt="SourceForge.net Logo" border="0" height="62" width="210"></a><a href="http://sourceforge.net/">
</a></td></tr></tbody></table>
<a href="http://sourceforge.net">
&nbsp;</a><br>
<p style="margin-bottom: 0cm;"></p>
team...</li>
<li>as
a registered developer, you now have write access to the SVN
repository; but the preferred way for submitting adds/improvements is
still the patch, as it can be easily tested and reviewed by anyone
whatever the status of its working copy of the source tree; once the
dev. team, through discussions, peer reviews and tests, has
democratically decided to integrate the patch, you can at last commit
your changes to the repository!</li>
</ul>
</li></ul>
<p> <br />Your contribution to Torcs-NG may take place in many domains:</p>
<ul>
<li>The
core code itself, and its numerous subjects : user interface, physics
engine, 3D graphics engine, race managment, input device related code,
file formats, ...to enhance, optimize, make more up-to-date, fix bugs,
port to another platform...</li>
<li>The robot(s) code (AI racing)</li>
<li>The cars design or tuning</li>
<li>The tracks design</li>
<li>The documentation</li>
<li>Feel free to suggest...</li>
</ul>
<a name="3"><h1>Torcs-NG release process</h1></a>
<p>Torcs-NG
won't follow Torcs release stream : we plan to adopt a&nbsp;pace of at
least 1 or 2 releases a year, and to simply integrate all
interesting&nbsp;changes / fixes that Torcs would have released
meanwhile.</p>
<p>As already said, the content of each release will be <strong>democratically</strong>
decided inside the dev team. Stability and bug freeness is not our
first purpose, but it's just the second one: modifications that are not
really completed, well tested or that may degrade the simulation
realism, some other essential feature or performance, or the end-user
gaming experience won't be released (unless they are of great interest
and can be completely switched off through some run-time user action).</p>For
the moment, the supported platforms are Linux (x86, x86_64) and 32 bit
Windows XP and Vista, but any volunteer is welcome for any other... as
Torcs is known to work on Linux PPC, FreeBSD and MacOS X.<br /><br /><p>Next release (may be by the end of 2008) will include at least :</p><ul><li>3 exciting <span style="font-weight: bold;">new tracks</span> and 3 visually improved ones,</li><li>improved textures for many cars,</li><li>2 amazing new car sets&nbsp;by Andrew Sumner : <span style="font-weight: bold;">SuperCars</span> and <span style="font-weight: bold;">36 GP</span>,</li><li>a new TRB<span style="font-weight: bold;"> first-class robot</span> for these cars, and many others (at last a real AI opponent !),</li><li>animated driver by Andrew Sumner on some cars,&nbsp;3D wheels for many cars by Eric Espie,</li><li>and more ...</li></ul><br />And with the following release (next year) :<br /><ul><li>you will enjoy <span style="font-weight: bold;">network racing</span> : race against your friends over the internet,</li><li>you will feel the cars in your hands with <span style="font-weight: bold;">force feedback</span>,</li><li>and more ...</li></ul>
<a name="4"><h1>Links &amp; Lists</h1></a>
<ul>
<li><a href="http://www.torcs.org">Torcs: The Open Racing Car Simulator</a>&nbsp;and
<a href="http://sourceforge.net/projects/torcs">its project page at SF.net</a></li>
<li><a href="mailto:torcs-ng-devel@lists.sourceforge.net">Torcs-NG developers mailing list</a> and its
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=torcs-ng-devel">archives</a></li>
<li><a href="mailto:torcs-ng-users@lists.sourceforge.net">Torcs-NG users mailing list</a> and its
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=torcs-ng-users">archives</a></li>
<li><a href="http://sourceforge.net/svn/?group_id=239111">Torcs-NG SVN repository HOW-TO</a> and
<a href="http://torcs-ng.svn.sourceforge.net">on-line browser</a></li>
<li><a href="http://torcs-ng.svn.sourceforge.net/viewvc/torcs-ng/trunk">Build and install Torcs-NG</a> (look at&nbsp;INSTALL files)</li>
</ul>
</div>
<div id="sourceforge">
<a href="http://sourceforge.net/" target=""><img src="pic/sf-logo.png" alt="TORCS-NG is brought to you by SOURCEFORGE.NET - Open Source Software" /></a>
</div>
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