OSGGraph: Lower F3 chase camera target. This brings the car down to the lower half of the camera shot like in most racing games.

git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@9622 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: 149531626af29aad4401b7f0c3dbf04ad0f2729b
Former-commit-id: c8176e105913d63be166c3ca9d538543e5a13d4a
This commit is contained in:
harunasan 2024-11-23 19:56:55 +00:00
parent cbbb2e2f76
commit f8043f2ed7

View file

@ -4,6 +4,7 @@
created : Tue Feb 26 12:24:02 CEST 2013
copyright : (C) 2013 by Gaëtan André
email : gaetan.andre@gmail.com
version : $Id$
***************************************************************************/
@ -609,7 +610,7 @@ public:
center[0] = car->_pos_X - dist * cos(A + PI * car->_glance) + dist * cos(A + PI * car->_glance - offset);
center[1] = car->_pos_Y - dist * sin(A + PI * car->_glance) + dist * sin(A + PI * car->_glance - offset);
center[2] = car->_pos_Z;
center[2] = car->_pos_Z + 1.0;
speed[0] = car->pub.DynGCg.vel.x;
speed[1] = car->pub.DynGCg.vel.y;
@ -2620,3 +2621,4 @@ void SDCameras::loadSpanValues()
}
} // namespace osggraph