Set simSkidFactor for Rookie and Amateur player skill levels, remove the 5th unused element
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@4029 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: cdca8bd0bdaefb35a2cde94afa6532f8c2f99451 Former-commit-id: 52497300e379cbf0879f48a0be94b64c0f884ccb
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3 changed files with 6 additions and 6 deletions
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@ -27,7 +27,7 @@
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#include "sim.h"
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#include "sim.h"
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tdble simDammageFactor[] = {0.0f, 0.5f, 0.8f, 1.0f, 1.0f};
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tdble simDammageFactor[] = {0.0f, 0.5f, 0.8f, 1.0f};
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//tdble simSkidFactor[] = {0.40f, 0.35f, 0.3f, 0.0f, 0.0f};
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//tdble simSkidFactor[] = {0.40f, 0.35f, 0.3f, 0.0f, 0.0f};
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tdble simSkidFactor[] = {0.00f, 0.00f, 0.0f, 0.0f, 0.0f};
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tdble simSkidFactor[] = {0.4f, 0.2f, 0.0f, 0.0f};
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#include "sim.h"
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#include "sim.h"
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tdble simDammageFactor[] = {0.0f, 0.5f, 0.8f, 1.0f, 1.0f};
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tdble simDammageFactor[] = {0.0f, 0.5f, 0.8f, 1.0f};
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//tdble simSkidFactor[] = {0.40f, 0.35f, 0.3f, 0.0f, 0.0f};
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//tdble simSkidFactor[] = {0.40f, 0.35f, 0.3f, 0.0f, 0.0f};
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tdble simSkidFactor[] = {0.00f, 0.00f, 0.0f, 0.0f, 0.0f};
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tdble simSkidFactor[] = {0.4f, 0.2f, 0.0f, 0.0f};
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#include "sim.h"
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#include "sim.h"
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tdble simDammageFactor[] = {0.0f, 0.5f, 0.8f, 1.0f, 1.0f};
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tdble simDammageFactor[] = {0.0f, 0.5f, 0.8f, 1.0f};
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//tdble simSkidFactor[] = {0.40f, 0.35f, 0.3f, 0.0f, 0.0f};
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//tdble simSkidFactor[] = {0.40f, 0.35f, 0.3f, 0.0f, 0.0f};
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tdble simSkidFactor[] = {0.00f, 0.00f, 0.0f, 0.0f, 0.0f};
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tdble simSkidFactor[] = {0.4f, 0.2f, 0.0f, 0.0f};
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