Replace wtorcs-ng.dsp by wtorcsng.dsp
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@39 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: fa7c6e8578ab6d4035fb3b5920bae5002921a8e7 Former-commit-id: e59333e5aeddcb3ad14c86bb8f7e31d7cff393ea
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src/windows/wtorcsng.dsp
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src/windows/wtorcsng.dsp
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# Microsoft Developer Studio Project File - Name="wtorcsng" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** NICHT BEARBEITEN **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=wtorcsng - Win32 Debug
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!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
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!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl
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!MESSAGE
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!MESSAGE NMAKE /f "wtorcsng.mak".
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!MESSAGE
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!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
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!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
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!MESSAGE
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!MESSAGE NMAKE /f "wtorcsng.mak" CFG="wtorcsng - Win32 Debug"
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!MESSAGE
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!MESSAGE Für die Konfiguration stehen zur Auswahl:
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!MESSAGE
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!MESSAGE "wtorcsng - Win32 Release" (basierend auf "Win32 (x86) Console Application")
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!MESSAGE "wtorcsng - Win32 Debug" (basierend auf "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "wtorcsng - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /G6 /W2 /GX /O2 /Ob2 /I "..\..\export\include" /I "..\windows\include" /I "..\.." /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
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# SUBTRACT CPP /WX /YX
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# ADD BASE RSC /l 0x40c /d "NDEBUG"
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# ADD RSC /l 0x409 /fo"Release/tocs.res" /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 client.lib txml.lib libpng.lib tgf.lib /nologo /subsystem:console /pdb:none /map /machine:I386 /nodefaultlib:"LIBCD" /libpath:"../../export/lib" /libpath:"../windows/lib"
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# SUBTRACT LINK32 /debug
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# Begin Special Build Tool
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WkspDir=.
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TargetDir=.\Release
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SOURCE="$(InputPath)"
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PostBuild_Desc=exports
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PostBuild_Cmds=copy $(TargetDir)\wtorcsng.exe $(WkspDir)\runtime copy dll\glut32.dll $(WkspDir)\runtime copy dll\OpenAL32.dll $(WkspDir)\runtime
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "wtorcsng - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /G6 /W2 /Gi /GX /ZI /Od /I "..\..\export\include" /I "..\windows\include" /I "..\.." /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "DEBUG" /D "DEBUG_OUT" /FR /FD /GZ /c
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# SUBTRACT CPP /WX /YX
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# ADD BASE RSC /l 0x40c /d "_DEBUG"
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# ADD RSC /l 0x40c /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 client.lib txml.lib libpng.lib tgf.lib /nologo /subsystem:console /map /debug /machine:I386 /nodefaultlib:"LIBC" /libpath:"../../export/libd" /libpath:"../windows/lib"
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# SUBTRACT LINK32 /pdb:none
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# Begin Special Build Tool
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WkspDir=.
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TargetDir=.\Debug
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SOURCE="$(InputPath)"
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PostBuild_Desc=exports
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PostBuild_Cmds=copy $(TargetDir)\wtorcsng.exe $(WkspDir)\runtimed copy dll\glut32.dll $(WkspDir)\runtimed copy dll\OpenAL32.dll $(WkspDir)\runtimed
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# End Special Build Tool
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!ENDIF
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# Begin Target
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# Name "wtorcsng - Win32 Release"
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# Name "wtorcsng - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\main.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\torcs.rc
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# End Source File
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# Begin Source File
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SOURCE=.\windowsspec.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\libs\torcs\driverconfig.h
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# End Source File
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# Begin Source File
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SOURCE=..\libs\torcs\exitmenu.h
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# End Source File
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# Begin Source File
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SOURCE=..\libs\torcs\mainmenu.h
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# End Source File
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# Begin Source File
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SOURCE=..\libs\torcs\optionmenu.h
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# End Source File
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# Begin Source File
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SOURCE=.\osspec.h
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# End Source File
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# Begin Source File
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SOURCE=..\libs\torcs\raceman.h
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# End Source File
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# Begin Source File
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SOURCE=..\libs\torcs\splash.h
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# End Source File
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# Begin Source File
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SOURCE=..\libs\torcs\torcs.h
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# End Source File
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# Begin Source File
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SOURCE=.\windowsspec.h
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=..\..\Ticon.ico
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# End Source File
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# End Target
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# End Project
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