Since the migration from SVN to Git, the data/ directory was put into a
separate repository, so that the engine repository should never install
anything there.
So far, the game assets were located in the same repository as the game
engine. Since data and engine are split into different repositories, now
this project requires users to assign the CMAKE_PREFIX_PATH variable [1]
to indicate the location, only in the case of non-standard locations.
[1]: https://cmake.org/cmake/help/latest/variable/CMAKE_PREFIX_PATH.html
Robot clones were shared library duplicates with a different name that
the game would rely on to perform different actions based on the car
category.
Not only this was a hacky solution, but it also involved around 50
extra libraries loaded into the game, which means higher resource
consumption and slower startup time, as well as making driver management
more difficult to the much higher of directories involved in
data/drivers/.
Now, only 1 shared library per robot is defined.
Former-commit-id: 4c5141000bc9b46363a16c0928e90b14f40a430a
Former-commit-id: 773f3d6987da3f6ef8e78e0f0276e2d4bf2b07f2
These properties are not transmitted with git-svn(1) [1], which might
then cause failed patches when modifying lines close to these
properties.
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@9554 30fe4595-0a0c-4342-8851-515496e4dcbd
Former-commit-id: 6ed21e1fe12d01a370842418c35722c75117a30a
Former-commit-id: 8ecd21b7c0211cd000b10b3f0032980f63c06398
This SVN-specific keyword [1] did not expand as expected on Git
repositories migrated from SVN via git-svn(1) [2]. Because of this,
applying patches with modifications would sometimes fail because, even
if these lines were not modified, they could be part of the context
lines, thus heavily confusing Git.
Since it is already expected to migrate from SVN to Git sometime soon,
this would also make $Id$ redundant.
[1]: https://svnbook.red-bean.com/en/1.7/svn.advanced.props.special.keywords.html
[2]: https://git-scm.com/docs/git-svn
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@9550 30fe4595-0a0c-4342-8851-515496e4dcbd
Former-commit-id: 7acf9a9675a0496a85ecd61210b8c29c89f9517a
Former-commit-id: 1878bb38889e4dddc83ef762b6b384f0f0a4ecc5
The following shell script was used:
while read f
do
sed -Ei 's/[[:space:]]+$//g' "$f"
done <<EOF
$(svn ls -R | grep \
-e '.\cpp$' \
-e '\.cmake$' \
-e '\.txt$' \
-e '\.cppcheck$' \
-e '\.frag$' \
-e '\.h$' \
-e '\.hpp$' \
-e '\.vert$' \
-e '\.xml$' \
-e '\.java$' \
-e '\.c$')
EOF
As a side effect, this has also converted some files from CRLF line
endings to LF.
File extensions such as .ac or .osg were intentionally left out because
those usually are very large files generated by tools.
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@9507 30fe4595-0a0c-4342-8851-515496e4dcbd
Former-commit-id: 6c1e5ab34415982ec77fc92a77e1b1c149518eca
Former-commit-id: c6cf9480ae7c1d2f9a999eb6c6b976eef8bae3ba