- build-3rdparty.yml cross-builds all third-party dependencies for
Windows. This workflow is meant to be run only sparingly, since
it fetches source code from many repositories and takes a long time to
build.
- build-w64-mingw32.yml cross-builds the game engine and tools for
Windows. It requires a pre-existing build of the third-party libraries.
These get reflected by the web browser interface, enhancing readability.
However, splitting into different steps requires to specify the working
directory.
Even if most of the project follows the 4-space convention, 2 spaces
seems more comfortable for YAML files, specially for workflows where
deeper levels of indentations are common.