Release notes for Speed Dreams 2.0.0 Alpha 2. --------------------------------------------- Here are the summarized changes since 1.4.0 (More details for associated milestones 2.0.0 and 1.4.1 here : http://sourceforge.net/apps/trac/speed-dreams/report/6) Dxx ids refer to tasks "specified" and listed here : http://sourceforge.net/apps/trac/speed-dreams/wiki/BigFeatureList ... among the planned ones for 2.0.0 : http://sourceforge.net/apps/trac/speed-dreams/wiki/ActualFeaturePlanFor20 More technical details about the work in progress for some tasks here : http://sourceforge.net/apps/trac/speed-dreams/wiki/TheWayToRelease2 This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-a2@????. Tracks: * HQ texture rework + renaming + localization for Wheel-2 (=> Karwada), GTrack2 (=> Chemisay) * new Brondehach track : HQ texture rework + localization + no more real-life brands + better drivable track sides * Improved Goldstone Sand (reworked textures + made pit wall compatible with robots) * Texture improvements : Forza, Corkscrew, Aalborg Cars: * T01 : Finale fine tuned LS1 setups with updated engine sounds * Reworked Spirit RB1 LT (3D model, speedo/tachometer) * Many new livery skins for LS1 cars * New TRB1 Vieringe 5 RB and liveries (human + USR setups ??) * #191 Added e-brake power parameters for SuperCars (and WRs) * #222 Skinnable pit door logo and 3D wheels (when choosing a car livery skin) * Renamed GP1600 category to MP5 Robots: * D38 : New Kilo2008 robot with skilling, setup for the TRB1 Cavallo 360 RB and LS1 Archer R9 * D19 : Rain support added to Simplix * Added detailed race lines to Simplix * Up-to-date LS1 Simplix setups for most circuit + road + speedway tracks * Up-to-date TRB1 Simplix setups for most circuit + road + speedway tracks * #179 Speed limiter command now toggles on/off for human drivers (no more need to keep the key pressed) * #178 Forbid reverse gear if not Neutral state or speed < 10ms = 36km/h * #191 Added support for Emergency/Parking Brake (usefull for future rally car set) * Simplix setup for new TRB1 Vieringe 5 RB * Simplix setup for MP5 FMC, the 1st MP5 (was GP 1600) * #137 Simplix now caches race lines and other data in the user settings folder (when setups were not installed in the user settings folder, it did it in the install folder, which worked under WinXP, but no more under Vista / Seven, and neither under Linux) Menus: * Improved splash screen * D31 : Save QuickRace configuration (opponent grid, track and config) and more generally race types with no qualification / multiple races * D29 : Fixed crash when opening the CarSelect menu the 2nd time after finishing race configuration * #117 Default control keys for lights, speed limiter, ABS and ASR (renamed to TCS) * #195 Display options : Improved detection of supported screen / window sizes (added real control under Windows, used SDL / removed X-Window specific code to do this in a portable manner) * #191 New command for Emergency/Parking Brake (usefull for future rally car set) * #192 Display practice result screen after one car practice Race engine: * #75 Fixed Mouse calibration lost in Ready-Set-Go stage * D16 : New "Career" race mode * #169 Fixed crashing right after restart * D13 : Multi-threaded race engine : - Fixed/Resurrected human pitting in mono and dual threaded modes - Resurrected Result-Only = Blind mode (was crashing whatever mono / dual threaded mode) - Fixed crash when entering pit lane + penalty management * D30 : - Fixed crash when loading a results file for an endurance race (and some possible others) in the race menu (Load button) - Fixed crash when race starts after qualification * D19 : Improved / fixed weather configuration Race screen: * #166 Better automatic / customizable board positionning and aspect ratio respect : - enable 3-screen configuration with boards on central one - enable fine vertical positionning for the speedo/tachometers * Improved support for wide screen/window configurations (less deformed boards) * #39 Vertical 2-way split when window aspect ratio >= 2. * #205 Customizable color for speedo/tachometers needles and dynamic figures * #78 Mark pitting driver on leaderboard * #151 Display correct track name on loading (no more the track _folder_ name) * #77 Dont show decimals when displaying track length on loading * #229 Board 1 lap counter displays correct numbers Simulation engines: * D48 : Work in progress Simu v2.1 (same a Simu V2 for the moment) * #191 Added support for Emergency/Parking Brake with car-level customizable applied brake power Other: * #189,#163 Fixed user settings files installation in Windows binary installer * #136 Removed most "TORCS" strings from the build system * Enabled $Id$ SVN keyword substitution on all text files * #182 Link time lib conflict warnings about msvcrt an/or libcmt with MSVC * #145 Trace/log system : Added a heading time indication for each trace line, as the elapsed time since SD is started, with 1 ms resolution. * Added a CMake user option "OPTION_OFFICIAL_ONLY" to restrict the build to the contents of the next official release * many other small bug fixes ------------------------------------------------------- Changes since 1.4.0 released in 2.0.0 Alpha 1 (svn2720) Tracks: * A32, A16, A17, A19, A22, A24 : HQ texture rework + renaming + localization for Alpine-1 (=> Allondaz), GTrack3 (=> Charmey), Manton (=> Michigan Speedway), ETrack6 (=> Espie), ERoad (=> Prenzlau) * Texture improvements + localization : Aalborg, Forza, Forza, Migrants, Ruudskogen, Corkscrew, Olethros Road, Wheel1 * Texture improvements : GTrack1, Brondehach * new Goldstone Sand (Silverstone Arena) track * many new work-in-progress tracks (won't be all in 2.0.0, only release grade ones) Cars: * T01 : Work in progress LS1 setups rework * A10 : Work in progress LS1 liveries HQ rework * A05, A06, A08 : Improved visual realism / HQ for SC Cavallo 360 * A14 : Work in progress Rally car set (draft-level physical setups) * A42 : Work in progress MP5 (was GP 1600) car set * improved car model file/folder names consistency Robots: * D16 : Adapted Simplix and USR to the new Career mode * Simplix improvements Menus: * D30 : Player Config and sons : - removed player car choice (becomes a race-time choice) - added customizable steering speed sensitivity * D29, D30 : Driver Select and sons (D29 & D30) : - added skin selection and preview (may only remain for human players in the future) Note: Only one car has previews for the moment : SC Lynx 220. - added "Car Selection and Settings" menu behind the "Change car" button, with skin selection and preview + quick car data sheet (work in progress : hard coded constant Overall ratings) * Options : added options to customize Simulation and Graphic features Race engine / screen: * Display average frame rate in the race screen * Split screen mode (multiplayer) : - 'TAB' key switches to active screen, - sound follows the active screen selection consistently, - wider 3rd screen in 3-way split screen, - split screen configuration is now saved / restored between races. * D13 : Dual-threaded race engine with CPU affinity (can be toggled on/off in the Options / Simulation menu) First tests show FPS gains mainly when many opponents on medium to high end configurations, but CPU affinity seems to be very usefull under Windows XP (nearly no use with Linux 2.6). * D19 : Rain simulation (visual effects + work in progress grip management) * Customizable weather / time of day for the sky dome Simulation engines: * D48 : Work in progress Simu v2.1 (same a Simu V2 for the moment) * Simu V3 won't be adopted as the official physics engine : we'll improve Simu V2 into Simu V2.1 in the short 2.x term, while targetting at a brand new Simu V4 in the medium term. Other: * D04 : CMake build system * D03 : Replaced GLUT by SDL * D16 : New "Career" race mode * D17, D26 : Work in progress network/online race mode * Improved keyboard steering behaviour (+ customizable sensitivity) * D05 : Added JPEG image support for car and tracks previews in menus. * D06 : Removed compile time dependency on ALUT * Moved Windows build to modern DLL interface (no more .def files) * D11 : Support for multiple cars with same 3D model .acc/.ac file * D08 : Work-in-progress code profiling (see http://sourceforge.net/apps/trac/speed-dreams/wiki/CodeProfiling) Known issues : see http://sourceforge.net/apps/trac/speed-dreams/report/2 (version 2.0.0 alpha1).